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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadowh4nd</id>
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	<updated>2026-07-20T04:00:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31645</id>
		<title>Gimmick</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gimmick&amp;diff=31645"/>
		<updated>2020-05-06T06:40:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = gray |headerfontcolor = white |stafftype = CIVILIAN |imagebgcolor = lightgray |img_generic = Generic_assistant2.png |jobtitle = Gimmick |acces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_assistant2.png&lt;br /&gt;
|jobtitle = Gimmick&lt;br /&gt;
|access = [[Maintenance]]&lt;br /&gt;
|additional = None&lt;br /&gt;
|difficulty = None&lt;br /&gt;
|superior = Anyone&lt;br /&gt;
|duties = Get your space legs, assist people, ask the [[Head of Personnel|HoP]] to give you a job&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]&lt;br /&gt;
|quote = GREY TIDE STATION WIDE!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. The Assistants natural environment.]]&lt;br /&gt;
Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading [[New Players|&#039;&#039;the tutorial&#039;&#039;]] and are still getting their space legs.&lt;br /&gt;
&lt;br /&gt;
Assistants begin their shifts around the station but usually congregate in [[Primary Tool Storage]], where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the [[Head of Personnel]] can add more access to your [[Identification Card]]. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.&lt;br /&gt;
&lt;br /&gt;
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Don&#039;t be a total shitler.&lt;br /&gt;
&lt;br /&gt;
==Actually Assisting People==&lt;br /&gt;
If you are an assistant and [[Beyond the impossible|wish to actually assist people]], you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!&lt;br /&gt;
&lt;br /&gt;
Particularly helpful assistants may want to have a more permanent job on the station. The [[Head of Personnel|HoP]] can promote you to a position if you ask nicely and convince them that you&#039;re not a [[traitor]] (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not &#039;&#039;have&#039;&#039; to, and you will just have to live with that. Unless, of course, you&#039;re the [[traitor]].&lt;br /&gt;
&lt;br /&gt;
==Duties? What Duties?==&lt;br /&gt;
Assistants are usually the most aware civilians on the station due to the fact they&#039;re constantly on the move. You&#039;ll find that that assistants make great informants!&lt;br /&gt;
&lt;br /&gt;
Due to the lack of responsibility, you&#039;ll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.&lt;br /&gt;
&lt;br /&gt;
===Gimmicks===&lt;br /&gt;
An assistant is also good job for playing a single-round gimmick.&lt;br /&gt;
&lt;br /&gt;
*Acolyte&lt;br /&gt;
*Actor&lt;br /&gt;
*Animal Handler&lt;br /&gt;
*Athlete&lt;br /&gt;
*Bean Counter&lt;br /&gt;
*Beggar&lt;br /&gt;
*Bro&lt;br /&gt;
*Boxer (at your own risk)&lt;br /&gt;
*Coach&lt;br /&gt;
*Consultant&lt;br /&gt;
*Daredevil&lt;br /&gt;
*Delivery Boy/Girl&lt;br /&gt;
*DJ&lt;br /&gt;
*Drunken Wreck&lt;br /&gt;
*Emissary from Another Planet&lt;br /&gt;
*Fanboy/girl&lt;br /&gt;
*Former Head of Security&lt;br /&gt;
*Gambler&lt;br /&gt;
*Gourmand&lt;br /&gt;
*Junk Collector&lt;br /&gt;
*Junkie&lt;br /&gt;
*Musician&lt;br /&gt;
*Paralegal&lt;br /&gt;
*Political Activist&lt;br /&gt;
*Political Prisoner&lt;br /&gt;
*Receptionist&lt;br /&gt;
*Safety Inspector&lt;br /&gt;
*Salesperson&lt;br /&gt;
*Stowaway&lt;br /&gt;
*Student&lt;br /&gt;
*Terraformer&lt;br /&gt;
*Test Subject&lt;br /&gt;
*Tour Guide&lt;br /&gt;
*Trader&lt;br /&gt;
*Waiter&lt;br /&gt;
&lt;br /&gt;
==Ghost in the System==&lt;br /&gt;
It&#039;s easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from [[Clown|that other guy]]). You have [[maintenance]] access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!&lt;br /&gt;
&lt;br /&gt;
The number one advantage of traitor assistant is your opponent&#039;s arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean you won&#039;t run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31644</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31644"/>
		<updated>2020-05-06T06:39:37Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31642</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31642"/>
		<updated>2020-05-06T04:21:14Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Words of Warning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# Hardsuits, excluding the CE&#039;s hardsuit, have limited protection. The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 100%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain and has two methods to handle sabotage (freezer backup and N2O preset). It will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space. By setting a filter to N2O, you can easily wrench in an N2O canister [[File:N2O_Canister.png]] to extinguish most early destabilization.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the reflectors [[File:Energy_reflector_double.png]] require being moved before being turned on emitters. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
# Turn on the emitters!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A Deeper Look: Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31641</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31641"/>
		<updated>2020-05-06T04:20:13Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain and has two methods to handle sabotage (freezer backup and N2O preset). It will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space. By setting a filter to N2O, you can easily wrench in an N2O canister [[File:N2O_Canister.png]] to extinguish most early destabilization.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the reflectors [[File:Energy_reflector_double.png]] require being moved before being turned on emitters. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
# Turn on the emitters!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A Deeper Look: Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31640</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31640"/>
		<updated>2020-05-06T04:17:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31619</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31619"/>
		<updated>2020-04-25T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Toxins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31618</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31618"/>
		<updated>2020-04-25T10:11:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Toxins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Radiation-like Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31591</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31591"/>
		<updated>2020-04-11T04:53:49Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Delta Station Irregularities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain and has two methods to handle sabotage (freezer backup and N2O preset). It will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space. By setting a filter to N2O, you can easily wrench in an N2O canister [[File:N2O_Canister.png]] to extinguish most early destabilization.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the reflectors [[File:Energy_reflector_double.png]] require being moved before being turned on emitters. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
# Turn on the emitters!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31500</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31500"/>
		<updated>2020-04-06T05:52:20Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* The Safe Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain and has two methods to handle sabotage (freezer backup and N2O preset). It will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space. By setting a filter to N2O, you can easily wrench in an N2O canister [[File:N2O_Canister.png]] to extinguish most early destabilization.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31499</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31499"/>
		<updated>2020-04-06T05:48:09Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Step Two: Prepare The Gas Loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain, will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM lazy setup with a few panic buttons installed. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM setup. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM setup. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM lazy setup. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space. By setting a filter to N2O, you can easily wrench in an N2O canister [[File:N2O_Canister.png]] to extinguish most early destabilization.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31498</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31498"/>
		<updated>2020-04-06T05:44:57Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Step Two: Prepare The Gas Loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain, will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM lazy setup with a few panic buttons installed. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM setup. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM setup. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM lazy setup. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (green circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (yellow square in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (cyan triangle. MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31497</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31497"/>
		<updated>2020-04-06T05:41:38Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain, will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM lazy setup with a few panic buttons installed. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM setup. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM setup. The gas loop works clockwise here.]]&lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM lazy setup. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (red circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (green circle in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Pubby_SM.png&amp;diff=31496</id>
		<title>File:Pubby SM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Pubby_SM.png&amp;diff=31496"/>
		<updated>2020-04-06T05:40:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: Pubby Station SM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pubby Station SM.&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Meta_SM.png&amp;diff=31495</id>
		<title>File:Meta SM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Meta_SM.png&amp;diff=31495"/>
		<updated>2020-04-06T05:40:06Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: Meta Station SM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Meta Station SM.&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31494</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31494"/>
		<updated>2020-04-06T05:39:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain, will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Meta_SM.png|400px|thumb|right|Meta Station SM lazy setup with a few panic buttons installed. Enable and max green circles. Works counter clockwise. Toggle yellow squares, set gas. Enable cyan triangles and minimize temperature.]] &lt;br /&gt;
[[File:Delta_SM.png|400px|thumb|right|Delta Station SM lazy setup. Works clockwise. The freezers are optional security in N2 setups. You would need to reconstruct part of the pipe and the deconstruct the heater in order to enable them.]]&lt;br /&gt;
[[File:Box_SM.png|400px|thumb|right|Box Station SM setup. Works counter clockwise.]]&lt;br /&gt;
[[File:Pubby_SM.png|400px|thumb|right|Pubby Station SM setup. The gas loop works clockwise here.]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (red circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (green circle in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Delta_SM.png&amp;diff=31493</id>
		<title>File:Delta SM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Delta_SM.png&amp;diff=31493"/>
		<updated>2020-04-06T05:29:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: Delta Station Supermatter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Delta Station Supermatter.&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Box_SM.png&amp;diff=31492</id>
		<title>File:Box SM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Box_SM.png&amp;diff=31492"/>
		<updated>2020-04-06T05:27:55Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: Box Station Supermatter room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Box Station Supermatter room&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31451</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31451"/>
		<updated>2020-04-05T02:53:28Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Main Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31450</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31450"/>
		<updated>2020-04-05T02:23:42Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Non-human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31449</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31449"/>
		<updated>2020-04-05T02:22:35Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Non-human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and vent with other ghosts and eavesdrop on every channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31448</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31448"/>
		<updated>2020-04-05T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31447</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31447"/>
		<updated>2020-04-05T02:00:03Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks on the crew while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31446</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31446"/>
		<updated>2020-04-05T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31441</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31441"/>
		<updated>2020-04-04T01:16:29Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Medical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31440</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31440"/>
		<updated>2020-04-04T00:52:15Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31439</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31439"/>
		<updated>2020-04-04T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Engineering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the console, experimenting in xenobiology, crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing nanites for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of cyborgs, automated bots, and hulking mechs in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some surgery expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31438</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31438"/>
		<updated>2020-04-04T00:46:22Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the console, experimenting in xenobiology, crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing nanites for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of cyborgs, automated bots, and hulking mechs in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some surgery expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31437</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31437"/>
		<updated>2020-04-04T00:45:35Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the console, experimenting in xenobiology, crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing nanites for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of cyborgs, automated bots, and hulking mechs in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some surgery expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31436</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31436"/>
		<updated>2020-04-03T23:23:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Engineering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31435</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31435"/>
		<updated>2020-04-03T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he controls the oversight of prisoners&#039; capture and release. He also performs oversight on the armory, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is in charge of investigating crime scenes for the perpetrator. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31434</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31434"/>
		<updated>2020-04-03T22:58:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31433</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31433"/>
		<updated>2020-04-03T22:58:11Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire [[unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31432</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31432"/>
		<updated>2020-04-03T22:57:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the Communications Console.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire [[unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=31431</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=31431"/>
		<updated>2020-04-03T07:57:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Before Playing */&lt;/p&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2557, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Nuclear Operative|an all out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol&#039; fashioned traitors]]. Every round on Space Station 13 is different.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://beestation13.com/rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. This is only okay if you&#039;re an [[Terminology#Antag|antagonist]], and you will be notified if you&#039;re chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were &amp;quot;roleplaying an insane person&amp;quot; will get a couple laughs, but you&#039;ll still get banned.)&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] by pressing F1, but preferred in mentor help (press MENTOR tab above chat).&lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: Please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. SS13 can be highly frustrating, you will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BeeStation LRP:&#039;&#039;&#039; byond://golden.beestation13.com:7777&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Bagil is usually the most populated server, and Terry is located in Europe. Population numbers vary depending on a couple factors, but you can usually assume games on Sybil and Terry will have less players than Bagil. Rounds on Bagil are usually quicker as a result. Some players might try to claim that one server is more roleplay oriented or has better players, but this is usually entirely subjective opinion.|dropdown=true|collapsed=true|name=Server Differences}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, &#039;&#039;&#039;make sure you&#039;re a human&#039;&#039;&#039;, and edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
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[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
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Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
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There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
BeeStation has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], [[DeltaStation|Delta Station]], or [[OmegaStation|Omega Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://beestation13.com/map/delta Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for * DeltaStation]] for more details.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://beestation13.com/map/kilo Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for * KiloStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31430</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Supermatter&amp;diff=31430"/>
		<updated>2020-04-03T07:32:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Words of Warning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Supermatter Crystal is the primary power source in most stations. A Supermatter Shard can be ordered from [[Cargo]], which works the same way, but can be moved around. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and exploding or creating singularity/tesla if you screw up. It begins inert but being hit by an object or projectile will activate it and it&#039;ll start producing huge amounts of radiation, which can be converted to power with the radiation collectors.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Do NOT run into the Supermatter to commit suicide! You will be banned.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Words of Warning ==&lt;br /&gt;
# The Supermatter is VERY DANGEROUS. Activating the Supermatter should be the last step in setting up any form of Supermatter based power! If you ordered it from cargo the crate should stay LOCKED AND SECURED until everything is ready.&lt;br /&gt;
# You require safety gear. A full radiation suit AND meson scanners.&lt;br /&gt;
# Most of &amp;quot;setting up the Supermatter&amp;quot; involves a gas loop that is designed to cool down the Supermatter chamber. While not required, please have some knowledge of gasses, or atmospheric properties.&lt;br /&gt;
# Anything that bumps into the Supermatter is fundamentally annihilated. Don&#039;t touch it.&lt;br /&gt;
# The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE&#039;s]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD&#039;s]] and [[Chief_Medical_Officer|CMO&#039;s]] have 60%. If working near an active Supermatter Engine, use a radiation suit instead.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The supermatter is an extremely unstable crystal with particular properties. Here&#039;s how it behaves:&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
The crystal&#039;s power determines how much energy is produced each tick, and also the range and amount of radiation and hallucinations generated. (a &#039;tick&#039; usually takes around 1-5 seconds depending on lag)&lt;br /&gt;
&lt;br /&gt;
* Power decays over time.&lt;br /&gt;
* Hitting the crystal with a non-physical bullet (usually emitters) will increase its power.&lt;br /&gt;
* Power is increased every tick depending on the gas mix. This scales with the gas&#039; temperature.&lt;br /&gt;
* Consuming an object or mob will increase the power by a significant amount, independently from the object&#039;s size.&lt;br /&gt;
* Power decay can be lowered or even completely prevented with CO2.&lt;br /&gt;
* Too much power will result in dangerous sideeffects, like arcs of lightning or anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
The crystal must be kept stable if you don&#039;t want it to explode.&lt;br /&gt;
&lt;br /&gt;
* Stability does not change by itself.&lt;br /&gt;
* The crystal grows unstable if the gas mix is hotter than 310K. It will instead stabilize when it is cooler than 310K.&lt;br /&gt;
* Physical bullets will destabilize the crystal, depending on the damage they do.&lt;br /&gt;
* Large amounts of power will destabilize the crystal. The highest safe limit of the supermatter is 5000 EER/cm3.&lt;br /&gt;
* Large amounts of moles will not only destabilize the crystal but also prevent the stabilizing effect of cold gases. This effect starts at about 1800 moles of any gas on the supermatter&#039;s tile.&lt;br /&gt;
&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
Each gas has a different effect when it surrounds the supermatter crystal. The strength of each effect depends on the percentage of it in the gasmix in the supermatter chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
&#039;&#039;&#039;Safety: Pillow Fort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pluoxium is like a weaker N2O without any of the risks. At 15% of the total gas or higher, it will lower the heat production of the Supermatter slightly less than N2, and increase the heat resistance by half that of N2O. However unlike N2O it does not decay, making it the perfect emergency gas if you can get enough. Pluoxium has the side effect of reducing radiation relative to its ratio in the mix, causing lowered power output at high concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Safe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2 is, in a large majority of situations, the safest gas to dump into the cooling loop. It actively lowers the temperature and the amount of waste gases that the supermatter crystal produces. A side effect of the safety it provides is that it also reduces power output of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Precooled N2 is good to have around for emergencies.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
&#039;&#039;&#039;Safety: Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N2O reinforces the heat resistance of the supermatter crystal, allowing for much hotter setups than usual. &#039;&#039;&#039;However&#039;&#039;&#039;, at higher temperatures (such as during a heat delamination) it will decay into O2 and N2. While N2 is good for the supermatter, O2 most certainly is not. This O2 will also react with the Plasma to create Tritium and then, to the further horror of many an Engineer, a Tritium fire. At lower temperatures and in more controlled setups, it can also combine with Plasma to create low amounts of BZ inside the loop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marked as risky only to stop you from throwing N2O into the SM mindlessly. Yes, &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Very Risky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CO2 is a potentially dangerous yet very rewarding gas - in low concentrations, it will increase the crystal&#039;s power generation and can be used to produce Pluoxium as well.&amp;lt;br&amp;gt;&lt;br /&gt;
In high concentrations, however, it will raise the crystal&#039;s energy to extremely high levels. With proper management and preparation, this is a phenomenal way to generate power. With poor management and insufficient or downright bad preparation, it will eventually exceed safe energy levels and begin a charge delamination, producing electric arcs and anomalies until it eventually explodes into a [[Tesla]] ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety: Relatively Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oxygen provides a boost to power transmission without actively increasing the waste gas amount or temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty risky to use, as any disruption of the cooling loop will soon cause a plasma fire in the crystal chamber. Even just a high concentration of O2 will activate and continuously power the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re badass enough to run an O2 setup: Always precool it before flooding the Supermatter chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
&#039;&#039;&#039;Safety: Dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZ increases the heat produced by the supermatter, as well as the radiation. Higher concentrations increase the radiation production up to 5 fold, but will become difficult to manage without significant set up. BZ also has the side effect of lower the power the radiation from the Supermatter grants, meaning while the produced rads increase 5 fold, the power does not. At a 40% of the mix, the Supermatter will start to fire irradiating nuclear particles. Don&#039;t get hit by these, regardless of your clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
&#039;&#039;&#039;Safety: Very dangerous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma is very similar to Oxygen but provides a much higher power boost as well as waste and heat penalty. The extreme pressures and volumes of gas produced by this gas are very likely to clog pipes.&amp;lt;br&amp;gt; &lt;br /&gt;
WARNING: The roundstart setup cannot handle pure plasma setups.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
&#039;&#039;&#039;Safety: OH GOD OH F*CK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tritium increases the radiation production of the Supermatter by up to 3 times, without BZ&#039;s downside of lowering energy production. There is one slight issue with it.&lt;br /&gt;
&lt;br /&gt;
Tritium is dangerous. Tritium is very dangerous. Tritium makes Plasma seem safe. Even with extremely robust cooling systems, Tritium is a horrifyingly irritable and jumpy gas. While it isn&#039;t as harmful to the heat level as Plasma is (just barely), it also has the second worst heat capacity of all gasses while Plasma has the second highest. This means that Plasma can be kept happy with enough cooling, whereas Tritium eagerly goes from a safe space loop into a burning hellfire. Add to this the byproduct of large amounts of Oxygen production (not exclusive to Tritium. An issue in a Plasma engine too), and you have a tritium fire and a very hot crystal. Do not use this gas unless you have a very strong understanding of atmospherics and the Supermatter, and are willing to get creative.&lt;br /&gt;
&lt;br /&gt;
=== Gas Production ===&lt;br /&gt;
The crystal produces plasma and oxygen while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* Plasma and Oxygen burn if they&#039;re hot enough. This will heavily increase the temperature and reduce the oxygen percentage; if not kept under control this can end up destabilizing the crystal.&lt;br /&gt;
* The amount and temperature of the produced gas are determined by the current crystal power.&lt;br /&gt;
* The amount of oxygen is proportional to the temperature of the absorbed gases. Very cold gas input will result in very little oxygen.&lt;br /&gt;
&lt;br /&gt;
=== Irradiation ===&lt;br /&gt;
The crystal will affect nearby mobs while it&#039;s active.&lt;br /&gt;
&lt;br /&gt;
* The range and power are determined by the current power. Being further away from the crystal also mitigates the effect.&lt;br /&gt;
* The crystal will cause hallucinations to nearby mobs if they&#039;re not wearing meson scanners or equivalents.&lt;br /&gt;
* The crystal will irradiate nearby mobs. A radsuit or other protective clothing can negate this effect.&lt;br /&gt;
&lt;br /&gt;
=== Consuming ===&lt;br /&gt;
Anything that touches the crystal will be consumed and turned into dust. No exceptions. The only way to &amp;quot;safely&amp;quot; transport a shard is to pull it, being careful to not be pushed back into it by someone else.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing ===&lt;br /&gt;
If the crystal reaches 100% instability, it will delaminate. There are several different events that may happen when the crystal delaminates and they all depend on the state of the crystal during delamination.&lt;br /&gt;
&lt;br /&gt;
* A crystal in a heavily pressurized gas environment with large amounts of moles will always collapse into a singularity.&lt;br /&gt;
* A crystal that has excessive amounts of power stored inside it will cause an explosion and release several tesla energy balls.&lt;br /&gt;
* A crystal that is neither heavily overpressurized or overcharged will simply explode.&lt;br /&gt;
&lt;br /&gt;
== The Safe Setup ==&lt;br /&gt;
The supermatter engine on current (2020) rotation maps can be set up in many different ways and experienced engineers are encouraged to experiment. The less experienced engineers can refer to the safe guide below. This is a simple nitrogen setup, easy to maintain, will almost always last the entire round, and almost always generates enough power for the entire station.&lt;br /&gt;
&lt;br /&gt;
There is an old video setup guide [https://www.youtube.com/watch?v=Avec0T2-Xhk here], but the recommended guide below has changed since that video was made. &lt;br /&gt;
&lt;br /&gt;
==== Step One: Gear Up ====&lt;br /&gt;
# Put on an optical meson scanner [[File:MGlasses.png]] or Engineering scanner goggles [[File:EngiScanners.png]] on meson mode. All races except IPCs and Plasmamen will require a radiation suit [[File:RadiationSuit.png]][[File:RadiationSuitHood.png]] in case someone prematurely activates the supermatter crystal.&lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; Meson Scanners protect from hallucinations, while the suit protects from radiation. IPCs and Plasmamen are inorganic and thus take no rads but they CAN suffer hallucinations. Once the engine starts, it will start emitting both.&lt;br /&gt;
[[File:Supermatterboxnew.png|400px|thumb|right|Boxstation SM. Freon doesn&#039;t exist anymore, so set that filter to &amp;quot;nothing&amp;quot;.]] &lt;br /&gt;
[[File:MetaSMUpdated.png|400px|thumb|right|Metastation SM]]&lt;br /&gt;
&lt;br /&gt;
==== Step Two: Prepare The Gas Loop ====&lt;br /&gt;
# Set &#039;&#039;&#039;gas pumps&#039;&#039;&#039; (red circle in picture) to maximum around the loop. This requires clicking them, hitting MAX and toggling OFF to ON. If you are not replacing pumps, do not enable pumps labelled &amp;quot;bypass&amp;quot; (blue circle).&lt;br /&gt;
#:Why: Gas pumps ensure that coolant is in circulation around the supermatter crystal. The gases exit, are cooled by space and the freezers, have exhaust gases are removed by the filters, recooled (if needed) by the freezers, then enter the crystal chamber as cold N2.&lt;br /&gt;
# Toggle the &#039;&#039;&#039;gas filters&#039;&#039;&#039; (green circle in picture) ON and set to desired gas. By default, the filters have the correct N2 setup preselected, thus you can turn on all five. The first filter leading to canisters (green square) is for farming gases. If you want a panic button, you can set one filter to N2O also, as N2O is effective at extinguishing flames, should you get sabotaged. However, at VERY high temperatures, this will backfire.&lt;br /&gt;
#:Why: The gas filters work by separating individual gases from a pipe. In the safe setup, this means that N2 is removed from an array of other harmful gases that exhaust from the SM like plasma. The exhaust exits the red pipe to space.&lt;br /&gt;
# Activate the &#039;&#039;&#039;freezers&#039;&#039;&#039; [[File:freezer.gif]] (MUST be a freezer, not a heater) and set them to the lowest temperature. This means clicking them, clicking minimum temp, then toggling to ON. If they are heaters, you must disassemble and use a screwdriver on the circuit board, then reassemble the machine to create a freezer.&lt;br /&gt;
#:Why: Freezers work a dual purpose. First, they ensure space gases are reduced to a safe operating temperature, and can be upgraded later to function better than the space loop. Typically the space loop is enough, unless sabotage occurs, which means freezers also function as protection against sabotage or at the gas filters by forcing gases to remain in the safe range.&lt;br /&gt;
# Wrench [[File:wrench.png]] the red &#039;&#039;&#039;N2 canisters&#039;&#039;&#039; [[File:N2_Canister.png]] to activate the gas loop. This should be none nearly last so that other engineers do not interfere with your setup and no one wastes coolant.&lt;br /&gt;
#:Why: Nitrogen (or whichever gas you end up using) must be put in the pipes in order to circulate. You can add any other gases here later, like N2O. Or plasma.&lt;br /&gt;
# Set the &#039;&#039;&#039;air alarm&#039;&#039;&#039; [[File:AirAlarm.png]] next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click &#039;&#039;Scrubber Controls&#039;&#039; and change the scrubbers to &#039;&#039;&#039;siphon&#039;&#039;&#039; (by clicking &amp;quot;scrubbing&amp;quot;) and Expanded Range. You don&#039;t need to change any of the filter settings besides the mode, since on &amp;quot;siphon&amp;quot;, all gases get sucked out. The scrubbers will show an animation if they are set up to siphon correctly. &#039;&#039;&#039;Do NOT set operating mode to &amp;quot;panic siphon&amp;quot;&#039;&#039;&#039; as that&#039;s not the same thing. Picture (click it): [[File:SM_safe_setup_scrubbers_aug_2019.png|30px|Scrubber Controls]]&lt;br /&gt;
#:Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber. &lt;br /&gt;
# In the same air alarm [[File:AirAlarm.png]], from the main menu, click &#039;&#039;Vent Controls&#039;&#039; and set the vents to internal by toggling internal and toggling off external. Picture (click it): [[File:SM_safe_setup_vents_aug_2019.png|30px|Vent Controls]] &lt;br /&gt;
#:Why: &amp;quot;Internal 0&amp;quot; makes the vents completely dump the contents of the coolant pipes into the chamber. You generally want to get the coolant in there as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==== Step Three: Starting The Radiation Collectors ====&lt;br /&gt;
&lt;br /&gt;
# Obtain six plasma tanks [[File:Plasma tank.png]]. One can be found by the radiation collectors, and up to ten more can be taken from the tank dispenser. [[File:Tank Dispenser.png]]&lt;br /&gt;
# Insert each plasma tank into a radiation collector [[File:Radiation Collector.gif]], then turn each on by clicking it with an empty hand. Lock them with your ID card when you are done.&lt;br /&gt;
# It&#039;s worth pointing out that you also used to have to fill the plasma tanks with extra plasma from a canister. This is not currently the case, but many people still do this out of habit or misinformation.&lt;br /&gt;
The engine is now ready to produce power.&lt;br /&gt;
&lt;br /&gt;
==== Step Four: Start the Engine! ====&lt;br /&gt;
# &#039;&#039;&#039;Double-check to ensure the cooling loop is active, you don&#039;t want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!&#039;&#039;&#039;&lt;br /&gt;
# Align the reflectors so that the emitter beams are deflected towards the supermatter crystal. &lt;br /&gt;
# Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter [[File:Emitter On.gif]] with an empty hand to turn them on. &#039;&#039;&#039;Don&#039;t stand in front of them unless you want some serious laser burns!&#039;&#039;&#039;&lt;br /&gt;
# Close the radiation shutters with the &#039;&#039;Radiation Shutters Control&#039;&#039; button (if available). &lt;br /&gt;
The supermatter is now generating power. &lt;br /&gt;
&lt;br /&gt;
==== Final Step: Set Up the Power Storage Units (SMES) ====&lt;br /&gt;
# Go to the room in engineering with multiple SMES [[File:SMES_Turn_on.gif]]. &lt;br /&gt;
# Set each of their target inputs to 200 kW and target outputs to 190 kW. &lt;br /&gt;
#:&#039;&#039;&#039;Why:&#039;&#039;&#039; This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power. &lt;br /&gt;
&lt;br /&gt;
=== Delta Station Irregularities ===&lt;br /&gt;
&#039;&#039;&#039;Delta Station&#039;&#039;&#039; setup follows the same philosophy, but the coolant loop is arranged somewhat differently. A much more detailed explanation is stated above. &lt;br /&gt;
The same rules apply:&lt;br /&gt;
# Enabling gas pumps not labelled bypass (or straight pipe every pump).&lt;br /&gt;
# Enable freezers [[File:freezer.gif]], convert the heater to freezer by deconstructing it (or just not turning it on if you don&#039;t know how).&lt;br /&gt;
# Enable gas filters.&lt;br /&gt;
# Don&#039;t forget the last gas pump on the right side!&lt;br /&gt;
# Set the air alarm [[File:AirAlarm.png]].&lt;br /&gt;
# Add the plasma tanks [[File:Plasma tank.png]] to the radiation collectors [[File:Radiation Collector.gif]].&lt;br /&gt;
# Close the shutters at the switch. &lt;br /&gt;
# On Delta station, the emitters [[File:Emitter_On.gif]] require being moved before being turned on. You must unweld [[File:Welder.png]] then unwrench [[File:wrench.png]] them, then drag them into the proper position. Alt-clicking changes rotation.&lt;br /&gt;
# You must also move the reflectors [[File:Energy_reflector_double.png]] using the same method. Alt-clicking them changes rotation. A 90 degree angle will send a laser beam in a 90 degree angle, nothing too crazy. You might need to experiment to get the angle right at first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Congratulations! The supermatter engine is set!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Safety: Improving the Power Output and Endangering Crew ==&lt;br /&gt;
Here are some pointers and hints on how to get more power out of this engine:&lt;br /&gt;
* Coordinate with other engineers. Don&#039;t just silently adjust gases and pumps or you might end up causing accidents or decreasing efficiency.&lt;br /&gt;
* Higher temperatures generate more energy.&lt;br /&gt;
* Higher amounts of oxygen moles result in more power.&lt;br /&gt;
* You can pump gas from the atmos mixing loop directly into the engine by using the orange pipe.&lt;br /&gt;
* The supermatter crystal will glow in a distinct orange color if the gas composition and pressure levels in the chamber are ideal. This will reduce the impact of heat on the generation of power.&lt;br /&gt;
* Consider setting the first filter of the loop to plasma. The supermatter produces plasma, which can be collected and used to refill the radiation collectors if the round goes on for too long.&lt;br /&gt;
* The gas loop isn&#039;t that efficient at roundstart! Consider tuning it to run better by replacing some of the pumps with volume pumps or adding better cooling.&lt;br /&gt;
* Gasses leaving the SM go straight to the heat exchangers then to the filters, this means you cool all your gasses and then remove gasses. If you filter first you can get improved cooling (since you don&#039;t waste energy cooling unused gas) allowing for more dangerous gasses to be used easier.&lt;br /&gt;
* Plasma is terrible inside of the SM, potentially worse than Carbon Dioxide. Despite being terrible inside the chamber, you can use it on the outside as a coolant.&lt;br /&gt;
* Producing loads of power sounds great, but as soon as you go over 5000 MeV/cm³ anomalies will start forming rapidly and the SM will likely delaminate.&lt;br /&gt;
* You can place 2 heat exchange pipes on one tile as long as one is horizontal and one is vertical, double the cooling power!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Coolant Loop - Hard Mode &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Are you a &#039;&#039;&#039;ROBUST&#039;&#039;&#039; engineer? Do you WANT to be? If you want a more difficult setup, replace all gas pumps by turning them off, unwrenching them [[File:wrench.png]], then using a Rapid Pipe Dispenser [[File:Rpd.png]] to replace the pumps with straight pipe. To select the proper pipe, you must click the RPD in hand to open the menu. When doing this, also unwrench and straight pipe all gas pumps labelled &amp;quot;bypass&amp;quot;. EVERY pump should be straight piped.&lt;br /&gt;
:&#039;&#039;&#039;Why:&#039;&#039;&#039; By removing the gas pumps you are effectively delimiting the circulation of the coolant. Gas escapes immediately and enters nearly-immediately. This is a &amp;quot;hard mode&amp;quot; setup because it cools substantially faster but also delaminates substantially faster. You can save a dying engine in single-digit integrities by straight piping the loop and adding coolant. When doing this setup, bypasses are no longer required, as gas exists ubiquitously throughout the system. The straight-piped bypasses then work as additional layers of security in the setup, ensuring gas flow and preventing leaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; But I don&#039;t want to experiment! &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab N2O canisters from atmospherics&lt;br /&gt;
# Set one of the filters to allow N2O&lt;br /&gt;
# Wrench the N2O canister into place&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
 &lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
# Add more reflectors&lt;br /&gt;
# Add more emitters&lt;br /&gt;
# ???&lt;br /&gt;
# Profit&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting AKA Oh god it&#039;s on fire what do I do!? ==&lt;br /&gt;
[[File:Supermatterproblem.png|500px|right|alt=Supermatter Sabotage]]&lt;br /&gt;
&lt;br /&gt;
The supermatter&#039;s in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here&#039;s the answer.]&lt;br /&gt;
&lt;br /&gt;
===Handy Guide To SM Repair===&lt;br /&gt;
Inspect the gas loop to confirm it is intact and operational.&amp;lt;br&amp;gt;&lt;br /&gt;
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If any of the meters report an unusually high or low amount of gas, then you&#039;re close to finding the issue!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common gas loop failures include:&lt;br /&gt;
* Gas pumps are OFF or left on the wrong pressure (Crank them up to 4500kpa!).&lt;br /&gt;
* Gas filters are OFF or set to the wrong gas. &#039;&#039;&#039;Remember!&#039;&#039;&#039; Filters do not allow ANY gas to pass through if they&#039;re turned off! If you don&#039;t wish to filter anything, leave them online but set to filter nothing.&lt;br /&gt;
* Part of the coolant loop has been broken or unwrenched. You must don a space-worthy suit and go fix it! This may mean wrenching it back or recreating it with your RPD [[File:Rpd.png]].&lt;br /&gt;
* Supermatter chamber air alarm [[File:AirAlarm.png]] has the vents improperly configured. Set them to internal, turn off external, make sure ON is toggled.&lt;br /&gt;
* Supermatter chamber scrubbers not siphoning or turned off. Set to siphoning, expanded range, and ON.&lt;br /&gt;
* One of the pipes has been broken or unwrenched. You can easily put it back in place with a wrench [[File:Wrench.png]] or recreate it with your RPD.&lt;br /&gt;
* Too much gas for standard setup! Remember that gas pumps are the lowest tier for circulation. If a section has too high of a pressure, the pumps cannot push anything more into it! This will cause a slow delamination.&lt;br /&gt;
* Too little gas! The more (cold) gas there is, the faster the gas will be able to siphon heat away from the crystal. A supermatter crystal in near-vacuum is just looking for an excuse to overheat.&lt;br /&gt;
* One or all of the tiles around the crystal is missing! This will siphon gases directly into space. Make sure they&#039;re built, replace any piping that might have existed there.&lt;br /&gt;
* The tile under the crystal is missing! Call the shuttle. Don&#039;t even attempt to put your hands near that thing!&lt;br /&gt;
* Did you set one of the air filters to N2O, as stated earlier in the guide? Bringing a container of N2O [[File:N2O_Canister.png]] from atmospherics can extinguish flames inside the chamber without needing to risk firefighting. It also increases the power output of the SM!&lt;br /&gt;
&lt;br /&gt;
== Sabotaging the Supermatter ==&lt;br /&gt;
Want to sabotage the crystal but can&#039;t figure out how to pull it off? Here are some pointers and hints:&lt;br /&gt;
&lt;br /&gt;
=== General hints ===&lt;br /&gt;
*You can break the APC of the room to stop all pipes and scrubbers from working.&lt;br /&gt;
*Cut cameras near the engine.&lt;br /&gt;
*Straight piping the supermatter coolant loop greatly increases the rate of delamination. It can also be saved easier, so ensure it is not corrected fast. A non-robust engineering department is doomed.&lt;br /&gt;
*Instead of turning off pumps and filters, you can just set them to extremely low values instead. They&#039;ll still appear to be working.&lt;br /&gt;
*Taking out all the engineers before attempting a delamination helps a lot.&lt;br /&gt;
*Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high.&lt;br /&gt;
*Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm.&lt;br /&gt;
*Stay around and pretend to be helping so you can undo all the repair attempts by other people.&lt;br /&gt;
*With a little bit of tinkering, you can sabotage the station&#039;s distribution loop by having the waste plasma get filtered to distribution.&lt;br /&gt;
&lt;br /&gt;
=== Regular delamination ===&lt;br /&gt;
These are the easiest to pull off and require no special conditions. You can cause a normal delamination by:&lt;br /&gt;
*Turning down or turning off gas pumps&lt;br /&gt;
*Turning off or changing the gas on a gas filter&lt;br /&gt;
*Unwrenching any pipe. &#039;&#039;&#039;Note:&#039;&#039;&#039; This will usually expel gases inside.&lt;br /&gt;
*Shooting guns at the crystal is extremely effective, but it&#039;s likely that you&#039;ll end up in the blast.&lt;br /&gt;
*Disabling the scrubbers or vents in the air alarm.&lt;br /&gt;
*Adding a very harmful gas like plasma, but make sure you have the gas filters set to allow it in circulation first.&lt;br /&gt;
*&#039;&#039;&#039;Stealth sabotage:&#039;&#039;&#039; Unwrench a portion of the space loop. Generally, no one looks in space to correct this, and it is not obvious a piece is not connected.&lt;br /&gt;
&lt;br /&gt;
=== Overcharged delamination ===&lt;br /&gt;
This kind of delamination requires careful gas management but is faster, far more destructive and there&#039;s a good chance it will irradiate, burn and shock the engineers who are trying to fix it.&lt;br /&gt;
#Wear as much radiation protection as you can. Hide or destroy the rest.&lt;br /&gt;
#Wear insulated gloves so you are not shocked by arcs. Destroy any other gloves remaining.&lt;br /&gt;
#Shut off all cameras.&lt;br /&gt;
#Keep the emitters online and firing. Add extra emitters if possible. You can swipe an ID to lock them, but the wires can still be cut.&lt;br /&gt;
#Break into atmos and configure pure CO2 to be sent to the engine coolant loop. A better way of doing this removing the pipe into atmos from space and rerouting it that so it cannot be turned off.&lt;br /&gt;
#Now to start the delamination. Set all air filters to CO2.&lt;br /&gt;
#If needed, enable the pipe of CO2 from atmos you configured earlier. &lt;br /&gt;
#Access the air alarm and turn off scrubbers. Pump as much CO2 into the chamber as possible.&lt;br /&gt;
#Sabotage entry to the room, and/or release plasma in the room around the SM chamber.&lt;br /&gt;
#The anomalies, gravity pulses and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening.&lt;br /&gt;
#The engine will start broadcasting obvious and dire messages that something is very wrong over common radio frequencies. If comms are down, this is not a problem. &#039;&#039;&#039;Note:&#039;&#039;&#039; People carrying laptops can still see the engine status.&lt;br /&gt;
#Stick around only long enough to ensure it is not stopped.&lt;br /&gt;
&lt;br /&gt;
=== Critical mass delamination ===&lt;br /&gt;
A critical mass delam is one of the more difficult methods. It takes longer and there is a chance it reverts to an overcharged delamination. It follows the steps of the previous delamination, but instead we will be pumping plasma from atmospherics. The goal is to have 4 different harmful gases selected at the filters.&lt;br /&gt;
#Get the gear.&lt;br /&gt;
#Straight pipe the system.&lt;br /&gt;
#Cut the cameras.&lt;br /&gt;
#Select four different harmful gases - Oxygen, Plasma, Tritium, CO2.&lt;br /&gt;
#Disable the scrubbers from the air alarm OR unwrench part of the pipe leading out.&lt;br /&gt;
#Sabotage the room.&lt;br /&gt;
#Stay close until it&#039;s too late to save.&lt;br /&gt;
#Run like hell.&lt;br /&gt;
&lt;br /&gt;
== Cold gas, a glowy crystal, some lasers, and you: A deeper dive into the Supermatter Engine ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is very rambly, but useful information will be given throughout. It&#039;s recommended to read it all, as it covers critical aspects of atmospherics functionality and, thus, the Supermatter. But ff you just want the conclusion on a whole lot of theory, skim read the bulk of it but pay attention at the end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The basics of gas. Rule 0 of atmospherics and the Supermatter===&lt;br /&gt;
&lt;br /&gt;
First things first, and extremely importantly: gas does not work like you think it does.&lt;br /&gt;
&lt;br /&gt;
A common, and reasonable, misconception is that gas flows. In atmospherics, gas does not move from one pipe to another. Instead, gas “Exists omnipresently within a pipenetwork”. What this means is that gas within a pipenetwork (commonly referred to as just a pipenet) exists in perfect equilibrium of both gas and temperature. If you have a pipenetwork from one end of the universe to the other, and added let’s say 1 mole of oxygen, then there would immediately be gas at the other end of the universe. Every single pipe would have the exact same gas, at the exact same pressure, at the exact same temperature. Say we then add some N2O, then the exact same thing would happen. The gas, mixed perfectly with the oxygen, across every single pipe.&lt;br /&gt;
&lt;br /&gt;
Now it’s important to clarify what exactly a pipenetwork is. A pipenetwork is any connection of pipes wherein a pipe can be traced to another pipe via at least 1 pipe. So it doesn’t matter how many pumps you have between your pipes if even 1 length of pipes can be traced around those pumps. At which point, it’s part of the same pipenetwork, and the pump is irrelevant.&lt;br /&gt;
&lt;br /&gt;
This might sound a little weird. To clarify, don’t think of pipes like a method of transport. Nothing travels through pipes. Think of pipes like a container for gas.&lt;br /&gt;
&lt;br /&gt;
For this, I like to use the basin analogy. Imagine you have 3 things: A basin or bucket or something similar, a cup, and some liquid. The pipes are the basin, the cups are the pumps, and the liquid is the gas. If you add something into the basin, it doesn’t travel in a direction towards the next area, it simply enters equilibrium with the rest of the contents (please ignore brownian motion for this analogy. If you don’t know what this is, good, it’s not helpful here). If you want to move something from one basin to another, you dip a cup in and pour it into the next basin. That’s how pumps work. They, like the cup, move the contents from one container to another in bulk loads.&lt;br /&gt;
&lt;br /&gt;
Call back to what I said about pipenetworks and pumps a moment ago. Having a pump inside of a pipenetwork is like using your cup to take out of the basin and pour back into it. It accomplishes nothing, because the contents aren’t changing.&lt;br /&gt;
&lt;br /&gt;
So with this in mind, how does clogging occur?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A horror story of pumps and hot gas ===&lt;br /&gt;
&lt;br /&gt;
Pipes do not clog, period. Filters clog, pumps clog, scrubbers clog, vents can clog (depending on settings). But pipes, however, do not. There is no upper limit on the pressure of pipes. A pipe, in theory, can store infinite pressure and, thus, infinite gas.&lt;br /&gt;
&lt;br /&gt;
However, there is an upper limit on what pressure pumps, filters, and scrubbers can get into pipes. This may sound similar, but it has large consequences.&lt;br /&gt;
&lt;br /&gt;
For example, a pressure pump has a maximum pressure of 4,500 kPa. That means that every time it pumps gas, it can move up to but no more than 4,500 kPa of that gas. It also means that if the pressure of the pipenetwork it’s pumping into is equal to or greater than that value, it will be unable to move the gas. This is referred to as a pump becoming backed up or clogged.  &lt;br /&gt;
&lt;br /&gt;
[[File:Supermatterboxnew_pipenet.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
To the right you&#039;ll find an image used earlier in this guide, but it is updated to show the separate pipenetworks the roundstart Supermatter has on Box station. Each of these pipenetworks is separate, but are in perfect equilibrium within themselves. So if you checked the gas in the green pipenetwork, it doesn’t matter where you checked, it would display the same. Likewise, the blue pipenet may be different than the green pipenet. But everywhere in the blue pipenetwork you check would, again, be identical to anywhere else in the blue pipenetwork.&lt;br /&gt;
&lt;br /&gt;
But dear Mr. Guide Writer, why does this matter, at all? Why show me just how many pipenetworks exist in the round start setup, what does it matter? Two reasons.&lt;br /&gt;
* Pumps, filters, and mixers do not efficiently pump connected pipenetworks at all. &lt;br /&gt;
* Gas. as mentioned earlier, is always evenly spread through a pipenetwork and without direction to it. (“Gas exists omnipresently within a pipenetwork”)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the first thing, pumps. All types of pumps (not filters and mixers and the like) have 200L volume in the small bit of pipe before them, and 200L in the small bit of pipe after them. As such, a volume pump pumps all the gas that is in that node to the other side of the pump, per second (the maximum pump rate for volume pumps is 200L/s). As such, if a pipe network has 2000L of volume, connected to a volume pump that is pumping at its max rate, it will pump 1/10th of all gas in the network, per second. However, you also have to take into account that it&#039;s always 1/10th of the gas that is in the pipes, as such, pumps will pump less moles of gas per second as there is less and less gas in the network before the pump. &lt;br /&gt;
&lt;br /&gt;
Put simply, pumps exist to restrict and direct gas by their very nature. If you need to move gas from one place to another quickly, adding a pump will only slow it down. Starting to see where this is going? Well, there’s another reason pumps are bad, and it ties back in to the previous section.&lt;br /&gt;
&lt;br /&gt;
Pumps have an upper-pressure limit, same for filters and mixers. For the gas pump, and the others, the pressure limit is plain to see, 4500 kPa. However, the volume pump also has a pressure limit, rated at 9000 kPa. Scrubbers in fact also have a pressure limit, sitting around 5200 kPa.  &lt;br /&gt;
&lt;br /&gt;
Gas pumps and mixers are especially poor, as their pumping slows down the closer they get to their pressure limit.  &lt;br /&gt;
&lt;br /&gt;
What does this mean for the Supermatter, especially in case of delamination? Well, the room is probably on fire, so the gas has expanded, which in turn makes it far more pressurized. The knock-on effect? Follow along with the image to the right. We’re starting at the left side of the central Supermatter chamber. The yellow pipenet before the red.&lt;br /&gt;
&lt;br /&gt;
* Yellow: First, the scrubbers work their butt off to get to their pressure limit. The gas is hot, so that doesn&#039;t take very much.  &lt;br /&gt;
&lt;br /&gt;
* Red: While this happens, a gas pump takes the tiny amount of moles in the pipenetwork the scrubbers are connected to and shoves a small amount of it into the pipenetwork beyond it. Slowing down even further, as the gas is so hot it easily reaches the pressure limit.&lt;br /&gt;
&lt;br /&gt;
* Blue: This then reaches the filter, which again tries to pump the small amount of moles beyond it, with another case of pressure limit slowness and the fact, not all gas is available for pumping at any moment.  &lt;br /&gt;
&lt;br /&gt;
Repeat the above for all the following pumps. Add to this the fact that the Supermatter produces plasma and oxygen, which are reacting with each other and burning in the pipes, likely pushing the pressure above the limits of what the pumps can handle and... well you got the point right? That’s what happening to your pumps every single time the Supermatter ignites.&lt;br /&gt;
&lt;br /&gt;
Well, that all sounded horrid, how can we prevent this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How removing pumps made me a billionaire ===&lt;br /&gt;
&lt;br /&gt;
The title gives it away, really. You want to replace most pumps you can find with either straight pipes, or with valves to allow for easier modification and changing where the gas goes on the fly. ESPECIALLY THE FILTER NEEDS TO EITHER BE REMOVED OR UTILISED PROPERLY IN THE CASE OF A DELAMINATION OR WHEN OPTIMISING.  &lt;br /&gt;
&lt;br /&gt;
Now, to explain why this is the proper option in most cases. As mentioned continuously, gas in a network is always evenly spread through all connected pipe. it&#039;s always the same ratio of gasses, it&#039;s always the same temperature. It’s always in perfect equilibrium in every sense of the word.&lt;br /&gt;
&lt;br /&gt;
If you’ve been following along, then you likely know what this means. By replacing all the pumps up to the space loop with pipes, clogging is no longer an issue. The gas will leave the supermatter and immediately be cooled by space. No delay, no travelling, because the pipe connected to the scrubber holds the exact same amount, temperature, etc as any of the pipes in the space loop (marked as Green)&lt;br /&gt;
&lt;br /&gt;
But, why stop there? You already know that gas doesn’t travel inside of pipenetworks, so these other two pumps (Blue to Red | Green to Red) aren’t actually assisting in cooling after all* (There will be a small note at the end of this section) so why not simply replace them with pipes? Well, that has an added bonus. In a standard setup, or any setup which stops gas flowing from Blue to Red, the only connection between the gas return filters (Green circled filters at the bottom) is the heat exchange pipes in the space loop. If somewhere were to cut one, then the gas could no longer reach the return filters. Eventually the supermatter would run out of coolant, and a delam would begin.&lt;br /&gt;
&lt;br /&gt;
But, say those pumps were both turned into pipes. Well, then cutting a single pipe in the space loop would do next to nothing. We’d lose the gas from that one cut pipe, but the rest of the piping is still connected, and the engine continues safely. You won’t even notice the change.&lt;br /&gt;
&lt;br /&gt;
“Wait!” you may be thinking, “the pipes will leak!”&lt;br /&gt;
&lt;br /&gt;
Thankfully, that makes far too much sense for atmospherics. Pipes don’t leak. At all. Now, the gas that was within that specific pipe will be expelled into the air, yes. But the gas from other pipes can and will not exit out of the newly made ‘opening’, if you can call it that.&lt;br /&gt;
&lt;br /&gt;
So that’s two very nice bonuses. Gas is immediately cooled, and the supermatter is harder to tamper with. It’d would be fine if that was all these changes gave us. There’s one more nice bonus, though.&lt;br /&gt;
&lt;br /&gt;
The volume of the pipenetwork is increased massively. Pumps, as we’ve discussed, have a pressure limit. The greater the number of pipes in front of a pump, the greater the volume that the pump perceives, and the more gas it can put in. Put simply, if you have a single pipe of 4,500 kPa, a pressure pump cannot continue pumping. Add another pipe, and suddenly it’s 2,250 kPa each, and the pressure pump will continue until both pipes are 4,500 kPa. Every time a pipe is added, the ‘capacity’ increases. By replacing all these pumps with pipes you have changed a number of pipenetworks of only 10-20 each to a full pipenetwork of 50+. Suddenly the scrubbers don’t have to worry about pressure as much, especially on top of the instant cooling.&lt;br /&gt;
&lt;br /&gt;
Lastly, though only vaguely related, keep your vents on internal 0, not on external 5000. Vents do not actually have a pressure limit at all. They can continue to add pressure constantly, however, they do work faster if the chamber they are connected to is lower pressure, and the gas they&#039;re pumping is cold, but this is always true. Essentially, vents pump a static amount of pressure when they&#039;re at maximum speed. If nothing very, very strange is happening, the gas that the vents are attempting to pump in is colder than what is in the chamber, as it already went through the cooling part of the pipes. As such, having the vents on internal 0, and with it, always pumping the hardest they can, they are adding gas that is colder than what is currently in the chamber itself. This contributes to the cooling down of the chamber, and is often enough to prevent a heat delamination by itself.&lt;br /&gt;
&lt;br /&gt;
External 5000 suffers from the same issues as a pump does, vents will completely stop pumping in gas when the room it is trying to pump into is 5000 kPa or above, which happens fairly quickly in a small room that is white hot. So remember, internal 0, unless there is too much gas in the room (see singularity delamination).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The small note at the end of the section:&#039;&#039; You can consider placing restrictive pumps in certain areas so hot gas can&#039;t travel through quickly and give it more time to cool, though there are often better ways to do this that are less dangerous. Still, the option is there.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Breaking the laws of thermodynamics and a final word ===&lt;br /&gt;
&lt;br /&gt;
Freezers. That is all. Freezers are magical machines that break the laws of thermodynamics by even existing and work to extremely quickly heat or cool gas to the temperature they are set at. They are much, much quicker than space could ever hope to be when upgraded, and even colder. Space, at its coldest, is about 26K. Freezers can go as low as 2.7K when fully upgraded, and are much quicker at cooling.&lt;br /&gt;
&lt;br /&gt;
A word of warning, however. Freezers will attempt to change the temperature of the gas that is in them to the temperature it is set at, this seems obvious, but that also means it can heat gas. As space is around 26K, and unupgraded freezers only go to 73.15K. As the gas is returning from space, this will often serve the heat the gas. However, as 73.15K is still far cooler than any worrisome temperature for the Supermatter, it’s worth considering leaving them on depending on your setup. As during a delam, gas can return from the space loop still warmer than you’d like it, and it adds a second layer of security just in case. Especially if something… Unfortunate happens to the piping out there.&lt;br /&gt;
&lt;br /&gt;
If you somehow read through all that, I very strongly applaud you, and I applaud you on likely becoming an engineer that is a few times less clueless. Despite all the things you now may know, there is a lot to experiment with, and lots of ways left to mess up in spectacular ways. Try to keep learning more and more as you go, and good luck in your attempts to not blow up the station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31429</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31429"/>
		<updated>2020-04-03T06:33:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Narcotics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Radiation-like Hallucinations&lt;br /&gt;
|Popular legend about this drug lead Centcomm to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31428</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31428"/>
		<updated>2020-04-03T02:58:23Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Narcotics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k but &#039;&#039;&#039;NOT&#039;&#039;&#039; higher&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Radiation-like Hallucinations&lt;br /&gt;
|Popular legend about this drug lead Centcomm to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31427</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31427"/>
		<updated>2020-04-03T02:55:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Toxins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Radiation-like Hallucinations&lt;br /&gt;
|Popular legend about this drug lead Centcomm to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31426</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31426"/>
		<updated>2020-04-03T02:55:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Toxins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Hallucinations&lt;br /&gt;
|Popular legend about this drug lead Centcomm to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31425</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=31425"/>
		<updated>2020-04-03T02:53:15Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Toxins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;10 parts Uranium&amp;lt;br&amp;gt;10 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Hallucinations&lt;br /&gt;
|Popular legend about this drug lead Centcomm to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far more simple to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=31424</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=31424"/>
		<updated>2020-04-03T02:20:31Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Gameplay Concepts */&lt;/p&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
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= [[What is SS13|What is SS13?]] =&lt;br /&gt;
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{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2557, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Nuclear Operative|an all out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol&#039; fashioned traitors]]. Every round on Space Station 13 is different.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://beestation13.com/rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. This is only okay if you&#039;re an [[Terminology#Antag|antagonist]], and you will be notified if you&#039;re chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were &amp;quot;roleplaying an insane person&amp;quot; will get a couple laughs, but you&#039;ll still get banned.)&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] by pressing F1, but preferred in mentor help (press MENTOR tab above chat).&lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: Please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. SS13 can be highly frustrating, whether being unceremoniously killed, griefed, or dying to some galactic space-bug. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BeeStation LRP:&#039;&#039;&#039; byond://golden.beestation13.com:7777&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Bagil is usually the most populated server, and Terry is located in Europe. Population numbers vary depending on a couple factors, but you can usually assume games on Sybil and Terry will have less players than Bagil. Rounds on Bagil are usually quicker as a result. Some players might try to claim that one server is more roleplay oriented or has better players, but this is usually entirely subjective opinion.|dropdown=true|collapsed=true|name=Server Differences}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, &#039;&#039;&#039;make sure you&#039;re a human&#039;&#039;&#039;, and edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
BeeStation has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], [[DeltaStation|Delta Station]], or [[OmegaStation|Omega Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://beestation13.com/map/delta Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for * DeltaStation]] for more details.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://beestation13.com/map/kilo Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for * KiloStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31423</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31423"/>
		<updated>2020-04-03T01:30:16Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Removed Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31422</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31422"/>
		<updated>2020-04-03T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Removed Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31421</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31421"/>
		<updated>2020-04-03T01:28:54Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Removed Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31420</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31420"/>
		<updated>2020-04-03T01:28:26Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Depreciated Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31419</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31419"/>
		<updated>2020-04-03T01:27:52Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Removed Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31418</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31418"/>
		<updated>2020-04-03T01:26:26Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31417</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31417"/>
		<updated>2020-04-03T01:22:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Medical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Use your Sleeper or Cryotube to heal people.&amp;lt;br&amp;gt;Inform Chemistry of the cure to diseases.&amp;lt;br&amp;gt;Perform surgery to replace limbs or remove brains from burn victims.&amp;lt;br&amp;gt;Examine corpses to ensure the souls are not departed.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;Ignore every corpse at the cloning station while harboring the syringe gun for &amp;quot;defense&amp;quot;. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chrono Legionnaire teleport is broken, you won&#039;t be able to get out of teleport mode once activated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31416</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31416"/>
		<updated>2020-04-03T01:13:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Non-human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do &#039;free&#039; brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Get asked to select a helpful module but end up as an engineering borg. Ignore chat for a single minute and get [[Terminology#Bwoink|a friendly message]] for not following your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Play deep fried ASMR garbage over your speaker. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chrono Legionnaire teleport is broken, you won&#039;t be able to get out of teleport mode once activated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31415</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31415"/>
		<updated>2020-04-03T01:08:51Z</updated>

		<summary type="html">&lt;p&gt;Shadowh4nd: /* Non-human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do &#039;free&#039; brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. &#039;&#039;&#039;Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Beg the admin to deploy a space ninja. All follow an [[Terminology#Murderboning|antag]] like some form of ethereal dog pile. &amp;lt;s&amp;gt;Metagame&amp;lt;/s&amp;gt;. Get upset enough to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone assistants in maint. Attempt to invoke an ancient ritual to summon your god Ratvar. Die unceremoniously because [[Terminology#SSD|someone]] didn&#039;t set up defense.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chrono Legionnaire teleport is broken, you won&#039;t be able to get out of teleport mode once activated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shadowh4nd</name></author>
	</entry>
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