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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sergeikoralev</id>
	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-06-04T07:52:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=35032</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=35032"/>
		<updated>2022-02-07T20:36:03Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Procedural Space Law=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Charles Portalis, Centcom Lawmaker&lt;br /&gt;
|text = The Law without Procedure is like an assistant without insulated gloves, aimless and harmful to itself. &lt;br /&gt;
|image = [[CharacterSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
Procedural Space Law can be defined as the ensemble of rules and principles that dictate how Space Law should be applied and define due process.&lt;br /&gt;
Procedural Space Law is the ressource on which the [[Magistrate]] must rely when fulfilling their duties.&lt;br /&gt;
&lt;br /&gt;
Legal matters are secondary to the integrity of the Station. In the events of a Red Alert, the Security Department is granted emergency powers. All procedures are to be suspended indefinitely, as well as Procedural Space Law altogether.&lt;br /&gt;
&lt;br /&gt;
If there are no magistrate on board, the &amp;lt;s&amp;gt;Head of Security or the Warden&amp;lt;/s&amp;gt; Head Of Personnel  and Quartermaster gain judicial powers. However, they are not held to the same levels of expectations as the Magistrate.&lt;br /&gt;
==Opening Statements==&lt;br /&gt;
&#039;&#039;&#039;The subjects of Space Law are Nanotrasen employees.&#039;&#039;&#039; Space Law cannot be applied to strangers of Nanotrasen, those should be dealt with through extra-legal means. &amp;lt;/br&amp;gt;&lt;br /&gt;
The purpose of Space Law is to create a productive environment while protecting order through due process.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
While the Magistrate is supervised by the Head Of Personnel for matters concerning Station operations, the Magistrate is the supreme authority concerning Legal matters and enjoys total autonomy in accomplishing their duties.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Procedure is divided between [[Principles|&#039;&#039;&#039;principles&#039;&#039;&#039;]] and [[Procedural Code|&#039;&#039;&#039;written articles&#039;&#039;&#039;]]. The former are core values and concepts that the magistrate should always refer to. The latter are specific guidelines and instructions.&amp;lt;/br&amp;gt;&lt;br /&gt;
The Magistrate is subject to an obligation of duty, not an obligation of results. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The Magistrate decides on legal matter depending on what is brought to them. The Magistrate is only liable in judicial errors if they willingly and knowingly broke Principles or Space Law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Representation” is to be understood as the Lawyer representing the accused.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===Sources Of Law===&lt;br /&gt;
Legal arguments can be found from these sources in order of legal strength:&lt;br /&gt;
# Fundamental Principles&lt;br /&gt;
# Exceptions stated by [[Standard Operating Procedure]]&lt;br /&gt;
# Procedural Space Law&lt;br /&gt;
# [[Space Law]]&lt;br /&gt;
# Judicial precedents established during the shift&lt;br /&gt;
Example of possible [[Standard Operating Procedure|SOP]] exceptions: As per [[Department_Standard_Operating_Procedure:_Service#Clown|clown SOP]], the clown can be exempt from [[Space Law|Space Law Article 309]] (Trespass, High security area) if they acted with the interests of making a “prank”.&lt;br /&gt;
==Fundamental Principles==&lt;br /&gt;
These principles are supreme in Space Law and cannot be superseded or limited by any laws or other principles. &lt;br /&gt;
&lt;br /&gt;
They may be invoked in court as arguments and hold supreme legal weight. The magistrate must make sure they are respected and must not break them under any circumstances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Principle || Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dura lex, sed lex&#039;&#039;&#039;||The Law is the Law, moral arguments against it hold no legal weight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ei incumbit probatio qui dicit&#039;&#039;&#039;|| One is innocent until proven guilty. In other words, the plaintiff is the one that must submit proofs. The defendant only has to answer to what is submitted against them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;In Dubio Pro Reo&#039;&#039;&#039; ||When in doubt, favor the accused. The magistrate cannot condemn someone if there is doubt regarding his guilt. The point of the trial is to eliminate doubt. If doubt still remains, then the trial has failed, and the accused must be released.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignorentia juris non excusat&#039;&#039;&#039;||Ignorance of the law excuses not. Employees of Nanotrasen are aware of the law and cannot plead ignorance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aliquis non debet esse judex in propria causa&#039;&#039;&#039;||No one can render justice for themselves. The Security Department and the Magistrate hold the legitimate monopoly on Station violence. The Captain is the only employee that can openly contest this for themselves and themselves only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ne bis in idem&#039;&#039;&#039;||One cannot be judged twice for the same crime. Extended by &#039;&#039;&#039;res judicata&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Res judicata&#039;&#039;&#039;||The word of the judge is truth and final. A matter that has been resolved by a Magistrate cannot be brought up again.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nullum crimen, nulla pœna sine lege&#039;&#039;&#039;||There are no crime, no sentence, without law. One cannot be sentenced for an offense that isn’t explicitly defined by Space Law.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;One cannot be sentenced for the crimes of another&#039;&#039;&#039;||The accused only has to answer for their actions and their actions only. (couldn’t find the latin phrase, big sad).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Principles Relevant to Trials===&lt;br /&gt;
(Insert link to guide to trials) &amp;lt;/br&amp;gt;&lt;br /&gt;
A trial is the review of facts and the subsequent debate around the guilt of a defendant regarding a crime.&lt;br /&gt;
Trials are contradictory debates, both sides must have the opportunity to voice their opinions. &amp;lt;br&amp;gt;&lt;br /&gt;
When a trial is necessary or requested, the Magistrate will decide at what time the trial will take place and will inform the relevant parties. The Magistrate is the one who decides which form the trial will take in the limits of what Procedural Space Law permits. &lt;br /&gt;
&lt;br /&gt;
The Magistrate can suspend the trial whenever they wish. This becomes an obligation if the life of someone attending court is at risk. &lt;br /&gt;
&lt;br /&gt;
A crewmember cannot wait for their hearing for more than half of the time of their incurred sentence. If someone has waited too long in a holding cell, they are to be released &amp;quot;by default&amp;quot; and have their charges dropped. This applies when a trial is suspended.&lt;br /&gt;
&lt;br /&gt;
A collective trial can only be held if the actions of several defendants have a direct link with one another, or if they were committed in similar space-time window.&lt;br /&gt;
A person cannot be judged if medically unfit. They must first receive medical care or have their cases dropped if [[Space Law|Non Compos Mentis]] applies.&amp;lt;br&amp;gt;&lt;br /&gt;
==Procedural Space Law Code==&lt;br /&gt;
===Section 1 - Of Space Law===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Articles || Description &lt;br /&gt;
|-&lt;br /&gt;
| Article 1 || Space Law knows five categories of offenses: Infractions, Minor Crimes, Medium Crimes, Major Crimes, Capital Crimes.&lt;br /&gt;
|-&lt;br /&gt;
| Article 1 - 1 || Infractions can be issued by the Security Department without any judicial review. Subjects of fine can contest them in front of the Magistrate without representation.&lt;br /&gt;
|-&lt;br /&gt;
| Article 1 - 2 || Minor, Medium and Major crimes require judicial review before a sentence is decided. The accused is to be offered a trial and a lawyer which they may accept or not. If the accused refuses, the Magistrate will pronounce the sentence on the spot without trial.&lt;br /&gt;
|-&lt;br /&gt;
| Article 1 - 3 || Capital Crimes require the holding of a trial for a sentence to be decided. Representation is mandatory. If no lawyer can represent the accused, they may represent themselves or a neutral third party may volunteer. &lt;br /&gt;
|-&lt;br /&gt;
|Article 2 || Space law is to be interpreted &#039;&#039;&#039;strictly&#039;&#039;&#039;. (VERY IMPORTANT, Space law mentions and attempts to explain this, but it should be expanded in the Magistrate page to explain how to properly charge someone with a crime)&lt;br /&gt;
|-&lt;br /&gt;
|Article 3 || Sentences defined by Space Law are to be understood as the maximum for the relevant category. The Magistrate can only alleviate them.&lt;br /&gt;
|}&lt;br /&gt;
===Section 2 - General procedure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Articles || Description &lt;br /&gt;
|-&lt;br /&gt;
| Article 1 || If a fundamental principle or a principle regarding trials is breached at any point during the legal process. The entire procedure is void.&lt;br /&gt;
|-&lt;br /&gt;
| Article 1 - 1 || The Magistrate is liable to sanctions from Central Command if it is discovered they willingly and knowingly breached one or several principles.&lt;br /&gt;
|-&lt;br /&gt;
|Article 2 || When a person is arrested and charged with a minor crime or higher, the Magistrate is to be immediately informed. &lt;br /&gt;
|-&lt;br /&gt;
|Article 3 || Under normal circumstances, search and arrest warrants have to be reviewed and authorized by the Magistrate. This article does not apply on Blue Alert.&lt;br /&gt;
|-&lt;br /&gt;
|Article 4 || A person arrested and suspected with a minor crime or higher is to be presented to the Magistrate as soon as possible to deliver the case. The Magistrate will then review the arrest process and decide on its legality.&lt;br /&gt;
|-&lt;br /&gt;
|Article 6|| The Magistrate can decide to hold a bench trial or implement a jury system for minor, medium and major crimes. &lt;br /&gt;
|-&lt;br /&gt;
|Article 6 - 1 ||Trials involving capital crimes should be based on the jury system. If a jury cannot be appointed, the Magistrate may instead choose to hold a bench trial.&lt;br /&gt;
|-&lt;br /&gt;
|Article 6 - 2 ||Trials by combat may be held for any class of offenses if both parties agree to it. The defendant will name a champion or name themselves by default, and the Security Team will do the same.&lt;br /&gt;
|-&lt;br /&gt;
|Article 6 - 3 ||Trials by combat can never lead to the defendant’s release for Capital crimes. They can only reduce their incurred sentences from the death penalty to perma-brigging. (Pretty anti-fun, considering removing this)&lt;br /&gt;
|-&lt;br /&gt;
|Article 7 ||The Magistrate is free to appoint up to two assessors to assist them with expertise. These assessors can vote for sentencing, but the Magistrate can decide to overrule them. (Define the assessors role in the trials guide)&lt;br /&gt;
|-&lt;br /&gt;
|Article 8 ||Evidence can only be added to a case before a trial is held. New evidence cannot be received by the Magistrate during a trial.&lt;br /&gt;
|-&lt;br /&gt;
|Article 9 ||The parties may request, before a trial is held, that a witness be summoned to court to be heard. The Magistrate will then inform the witness that they are being summoned to testify. The witness is not obligated to comply to this order unless in the events described by the following article.&lt;br /&gt;
|-&lt;br /&gt;
|Article 9 - 1 ||If a witness is deemed essential for the conduct of the trial. The Magistrate may instruct the Captain or the Security Department or the relevant Head of Staff to fetch the witness in person or to collect their full testimony using a [[General_items#Universal_Recorder|universal recorder]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34771</id>
		<title>User:Sergeikoralev/SpaceLaw2.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34771"/>
		<updated>2022-01-12T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/High-risk_items&amp;diff=34757</id>
		<title>User:Llol111/High-risk items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/High-risk_items&amp;diff=34757"/>
		<updated>2022-01-09T02:07:05Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoTrassen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&lt;br /&gt;
&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or supperficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technolgy should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorised by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Synicates elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-nanotrasen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/High-risk_items&amp;diff=34756</id>
		<title>User:Llol111/High-risk items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/High-risk_items&amp;diff=34756"/>
		<updated>2022-01-08T21:58:09Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: high risk item descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoTrassens legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the variing posession and theft charges across NT controlled space.&lt;br /&gt;
&lt;br /&gt;
While these lists are not neccarily exhaustive, they should be seen as guides for which charge is appropriate for possesion or theft of said controlled objects and items.&lt;br /&gt;
&lt;br /&gt;
Modifiers such as elevated sentancing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly approiate for possesion charge on a Janitor, its not at all concerning or worth charing as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, contraband may be lent out to people who would not normaly be in possesion of them. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arrise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13 with the words NTSSGolden engraved. The station is exploding.&lt;br /&gt;
This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|This is an expensive, modern recreation of an antique laser gun. This gun has several unique fire modes, but lacks the ability to recharge over time.&lt;br /&gt;
Unique weapons provided only to [[Head of Security|Heads of Security]]. They function essentially as a more advanced energy gun, capable of firing in disable, taser, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it is originally issued, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The highly radioactive core of a nuclear device. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A tiny, highly volatile sliver of a supermatter crystal. Do not handle without protection!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk serves as an authentication key needed to unlock nuclear devices which can be used to destroy entire stations.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|These gloves can teach you to perform Krav Maga using nanochips. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 27 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when spilled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standart issue for many Syndicate forces and not permissible for carry my NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly caliber of revolver is not permissible equipment for any local force, though similar (but technicaly diffrent) revolvers may in some cases be issued to ranking CentralCommand forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any Explosives are not permited on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialise food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|EMP devices&lt;br /&gt;
|Since large parts of the stations equipment and its synthetics are vulnerable to harm by Electromagnetic Pulse, These types of devices can be considerd destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not cleared for lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitmacy and thereby not to be possesed by anyone that isnt the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried by anyone besides the Chief Engineer due to the large potential for Buerocratic Nightmares involved with messing up Station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorised since they are secret. Please note that Possesion of these by personell not cleared for their level of Secrecy is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a Stations possible downfall for analysis. Y&#039;know, like a blackbox. Please note that Possesion of these by personell not cleared for their level of Secrecy is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or supperficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything begin like spawning food goes here - more dangerous extracts like those that explode are considerd Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technolgy should only be held by the assigned CMO untill it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorised by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Ablative Armor Vest “reflector vest”&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security features of station equipment and can cause harm or serve to make breaking and entering a breeze. Naturaly this is not aprechiated by NT.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Synicates elite forces, NanoTrassen does not aprechiate their Employees possesing these. Please note that non-spaceworthy Replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates Hardsuits, NanoTrassen still does not aprechiate their Employees possesing these. Please note that non-spaceworthy Replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any foreign equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most Radiochannels are encrpted for good reason, and bypassing encryption for channels one is not meant to have acces to is not authorised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Stationwide, these devices cost evryone time and money and lower work efficency Massively.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Stations Comunication Equipment should not be disrupted without serious reason. Devices to do this, be it by direct jamming or filling the channels with uselss noise, are not permited.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security or Deputys should posses security equipment. Thats why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-nanotrasen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidarys. Brand loyaly is not optional.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34627</id>
		<title>User:Sergeikoralev/SpaceLaw2.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34627"/>
		<updated>2022-01-02T02:47:53Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34612</id>
		<title>User:Sergeikoralev/SpaceLaw2.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34612"/>
		<updated>2021-12-31T02:44:06Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Finished up changes, including +/- 20% time, what to do if cells are full, what can be done to hostile agents, heretics added to EOTC and exempted from trial requirement. As laid out in the forum thread.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34611</id>
		<title>User:Sergeikoralev/SpaceLaw2.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34611"/>
		<updated>2021-12-31T02:09:33Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Fixed non-compliant language, added trial guideline. Begrudgingly left in that HOP and lawyer don&amp;#039;t have power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
&lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34610</id>
		<title>User:Sergeikoralev/SpaceLaw2.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw2.2&amp;diff=34610"/>
		<updated>2021-12-31T01:09:14Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Initial creation of my sandbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Atmospheric_Technician&amp;diff=34452</id>
		<title>Atmospheric Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Atmospheric_Technician&amp;diff=34452"/>
		<updated>2021-12-16T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Tweaks some things to bring them more up to date. Primarily referencing the air alarm modes. Updates the atmos resin to state that it welds vents and scrubbers. Alters window repair slightly to make it compatible with current game state (we don&amp;#039;t use hollow windows any more). Adds RPD mention to the methods of getting atmos pipes to places.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_atmos.png&lt;br /&gt;
|img = AtomsTech.png&lt;br /&gt;
|jobtitle = Atmospheric Technician&lt;br /&gt;
|access = [[Atmospherics]], [[Maintenance]]&lt;br /&gt;
|additional = [[Engineering]], Power Equipment, [[Tech Storage]], External Airlocks&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]]. &lt;br /&gt;
|guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]&lt;br /&gt;
|quote = I am at work. I can&#039;t leave work. Work is breathing. I am testing air quality.&#039;&#039; - Manfred Hayden, Atmospheric Technician&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]&lt;br /&gt;
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on station super slide while people ask why you even work here. When things go wrong, people will scream at you and ask why you even work here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Fight fires, restore the atmosphere in rooms that can&#039;t support life. Know how to fix sabotage to Atmospherics. Secure dat fukken axe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Know what the pipe loops and air alarm settings do. Optimize the waste loop so it doesn&#039;t get clogged in case of a hull breach (cold gases) or plasma fire (hot gases). Carry an [[Atmospherics_items#Items|Atmos Holoprojector]] with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Know about moles/volume and the properties of gases. Know the basics of Toxins and Engineering and perform fusion to generate rare gases.&amp;lt;br&amp;gt;&lt;br /&gt;
==[[File:Atmospherics Hardsuit Helmet.png]] Firebender==&lt;br /&gt;
As the Atmospheric Technician, you have what should be a simple and easy job: [[Beyond the impossible|Keep Atmospherics operational and make sure the station doesn&#039;t burn down or run out of breathable air]]. As long as you have a good idea of how everything works, then this &amp;lt;i&amp;gt;shouldn&#039;t&amp;lt;/i&amp;gt; be much of an issue. Atmosia may be a daunting mess of pipes, but after a few shifts of toying around with it, it will all make sense.&lt;br /&gt;
&lt;br /&gt;
Basically, being an Atmospheric Technician can be easy if you want to make it easy. You can sit around and do minor improvements and fix atmos issues around the station, or you could be an absolute madman and perform ritual magic with Tritium Fusion bullshit and make advanced gasses. Your choice.&lt;br /&gt;
==[[File:Analyzer.png]] What you Can do to Pass the Time==&lt;br /&gt;
Atmos Techs usually have no clue what they can do, and often drift into a spiral of depression and suicide. Fret not! Here are some suggestions for you to do.&lt;br /&gt;
===[[File:Turbine computer.gif]] Set up the [[Turbine Engine]] ===&lt;br /&gt;
The [[Turbine Engine]] is one of the few places where atmospheric technicians can help to generate power. First, max up the pumps leading to and away from the turbine. Up in atmospherics, isolate the black pipes, and inject plasma and oxygen into it via the pumps/computers. Set a filter to create a 66% oxygen and 33% plasma mix, otherwise known as a burn mix. Then input that burn mix into the turbine, and voila, it&#039;s generating a relatively steady 110 KW. (which pales when compared to what the SM can do, but well, it&#039;s a tertiary engine after all, with solars being the secondary power source)&lt;br /&gt;
===[[File:AirAlarm.png]] Repressurization and Filtering ===&lt;br /&gt;
After the [[Engineer]]s have taken care of a hull breach (read: if), or after [[Toxins]] floods the place with plasma, it&#039;ll be your job to refill the area and make it breathable.&lt;br /&gt;
&lt;br /&gt;
This can be done by using the Atmosphere Alarms mounted in most areas, along with the vents and scrubbers in the area.&lt;br /&gt;
&lt;br /&gt;
The primary utility of the Atmosphere Alarm in refilling an area involves the vents.&lt;br /&gt;
Each vent has a pressure check value on it, and is by default set to pressure check &#039;&#039;&#039;externally&#039;&#039;&#039; - this means that the vent attempts to bring the tile it&#039;s on to the listed pressure.&lt;br /&gt;
A rapid manner of refilling an area is to remove the external pressure check, switch it over to the internal check - this attempts to regulate the pressure in the pipes of and running to the vent below, which is directly fed by the distribution loop pump in the north end of Atmosia.&lt;br /&gt;
Setting the &amp;quot;pressure bound&amp;quot; variable to zero with internal pressure checks attempts to void all air in the pipes, effectively reducing their pressure to zero and, in the process, flooding air at an alarming rate into the area. Given the impractically slow rate at which the air alarms normally fill the area, this can be a very expeditious way to work. Pressure is dangerous, so don&#039;t simply leave the vent alone for extended periods of time, as you can, eventually, turn smaller areas into death-traps if there is enough pressure in the distribution loop.&lt;br /&gt;
&lt;br /&gt;
The alarms can be set to a number of modes:&lt;br /&gt;
* &#039;&#039;&#039;Filtering&#039;&#039;&#039; - The default setting. Note that most scrubbers won&#039;t filter out plasma or other gases unless you set them to, so do that!&lt;br /&gt;
*&#039;&#039;&#039;Contaminated&#039;&#039;&#039; - This sets the scrubbers to scrub out all contaminants other than Nitrogen and Oxygen. &lt;br /&gt;
* &#039;&#039;&#039;Draught&#039;&#039;&#039; - This siphons out air slowly and boosts air output from the vents, creating a draught. Useful if you need to circulate air due to make small alterations in temperature.&lt;br /&gt;
*&#039;&#039;&#039;Refill&#039;&#039;&#039; - Triples the output of the vents, but will not reset back to another mode once air reaches safe pressures. This will over pressurize rooms if not monitored.&lt;br /&gt;
*&#039;&#039;&#039;Cycle&#039;&#039;&#039; - Siphons out the air in the room before refilling it. This is one of the best settings for refurbishing a room that has had a severe fire.&lt;br /&gt;
*&#039;&#039;&#039;Siphon&#039;&#039;&#039; - Slowly drains air from the room.&lt;br /&gt;
* &#039;&#039;&#039;Panic Siphon&#039;&#039;&#039; - This drains all the air quickly. Most of the time used as a panic response to fires, or by a malfunctioning AI.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Turns the scrubbers and vents off. Useful for preserving air in distro when dealing with breached areas.&lt;br /&gt;
Normally the vents will fill the room slowly by default, though using some filled Portable Air Pumps, or Air Canisters you can refill the area much more quickly.&lt;br /&gt;
===[[File:Waterbackpack atmos.png]] &#039;&#039;&#039;BE THE FIREFIGHTER THE STATION DESERVES&#039;&#039;&#039;===&lt;br /&gt;
A fire is easily the most fun thing that can happen in a round (for you anyway); successful firefighting requires a real understanding of the atmospheric system. At all times, wear basic tools in a toolbelt and carry your firefighting gear in your backpack. When the call goes out, don your fire suit and gas mask, get yourself running on internals, put your oxygen tank &#039;&#039;on your back&#039;&#039;, and carry your fire first aid kit, extinguisher and reinforced glass in your backpack (carried in a hand slot). &lt;br /&gt;
&lt;br /&gt;
Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon. &lt;br /&gt;
&lt;br /&gt;
This drains air out of the room completely. With this process started, check for survivors or bodies and either apply burn patches and epinephrine or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is cleared out, focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber. &lt;br /&gt;
&lt;br /&gt;
Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.&lt;br /&gt;
&lt;br /&gt;
(Note this lengthy guide is only really useful for those big &amp;quot;Research done herped-a-derp&amp;quot; fires that engulf Med/Sci or are caused by very skillful arsonists. Smaller fires, such as the sort chemists who just learned the napalm recipe cause, really only require some fire-extinguisher blasts and setting up a room&#039;s scrubber to remove plasma and CO2. Never presume, however, that you won&#039;t need your full toolkit. This author spent well-nigh an hour in the fiery bowels of med-sci on one occasion, but not only did I never have to leave after I stepped in and sealed it off, but I had the situation so well under control that after five minutes normal shipboard life resumed and admins eventually had to spawn facehuggers to return a sense of danger to the crew.)&lt;br /&gt;
&lt;br /&gt;
But wait! There&#039;s more. Let me introduce you to a little something called...&lt;br /&gt;
====[[File:Atmos nozzle.png]] ATMOS Resin====&lt;br /&gt;
By taking one of the Backpack Firefighter Tanks [[File:Waterbackpack atmos.png]] from one of your lockers in Atmospherics, you can become the ultimate firefighting machine. This stuff works like a miracle when dealing with mass Plasma floods, and may be your only chance at stopping massive fires.&lt;br /&gt;
&lt;br /&gt;
The resin it spews has the following effects:&lt;br /&gt;
* Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]], except it will not create flooring.&lt;br /&gt;
* Cleans the air from toxins. &lt;br /&gt;
* Normalises air temperature to room temperature (20°C or 293.15K). &lt;br /&gt;
* Removes slipperiness from floors (from water etc). &lt;br /&gt;
* The foam itself is not slippery. &lt;br /&gt;
*Welds all vents and scrubbers shut. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle[[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand. It spends water when used. Use the nozzle on a water tank to refill it. Examine the nozzle to see water remaining. More of these bad boys can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT&#039;&#039;&#039; spray a Supermatter engine with atmos resin if you don&#039;t want it to delaminate. Sure, it seems like a good idea if it&#039;s on fire and full of plasma, but impairing the movement of gasses around the crystal doesn&#039;t help the situation the way you might think. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Fireaxe.png]] Total Emergency: The Fire Axe and you===&lt;br /&gt;
The Fire Axe is your tool during emergencies because you can use it as a crowbar to open an airlock when the power is off, or to smash your way straight through windows in moments if doors are bolted. The fire axe is protected with a Fire Axe Cabinet; to open it, just take a multitool and use it on the cabinet to reset the circuitry and unlock/lock it. Or you could just do it the classic way and give it a good whack a couple of times with a lit welder or some other hefty blunt object, that works as well too.&lt;br /&gt;
===[[File:Welder.png]] Window Repair===&lt;br /&gt;
A good way to be proactive within your job is fixing the broken windows that occur every round. Gird your loins with a toolbelt if you can, grab some metal and glass, and patrol the outer passageways. Almost always, the task requires a low-pressure or no-pressure exposure to the great beyond. Your atmos holofan can be used to temporarily seal the breach before repairs. The truly hardcore technicians do minor spacewalks with only the flame of their welding torch for heat, sipping sweet oxygen through their breath masks behind a welding helmet. Are you hardcore? No, you&#039;re not. Go back to being a hardsuited engineer who can&#039;t find a hull breach without a pair of mesons and never bothers to fix them anyway.&lt;br /&gt;
===[[File:PortablePump.png]] Life Sucks and Blows===&lt;br /&gt;
You can purge the air out of rooms using an emergency siphon, or change the air filter controls with the air alarm attached to walls! Just take your ID in hand, and click to unlock it and play with the controls. Setting up the pumps in Atmos now allows you to pump any gas to any point in the station! You could also do this more manually with the use of Portable Air Pumps if you needed to.&lt;br /&gt;
===[[File:PipeDispenser.png]] Laying Some Pipe===&lt;br /&gt;
&#039;&#039;The pipe dispenser is obsolete with the introduction of the rapid pipe dispenser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have two machines! One machine is for dispensing gas pipes, and one for dispensing disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you&#039;d ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways. Or just carry around a rapid pipe dispenser and use that to get your pipes. The tool can automatically wrench and paint pipes on any of the three pipe layers.&lt;br /&gt;
==[[File:Evahelmet.png]] EVA without a spacesuit?==&lt;br /&gt;
See: [[Station_Engineer#I have no suit and I must EVA|I have no suit and I must EVA]]&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
* Air pumps can fill tanks beyond the ~1013.25 kPa pressure limit. Connect the pump to a port, then pop in a canister. &lt;br /&gt;
* Firesuits protect between 60 and 30,000 Kelvin.&lt;br /&gt;
* Setting air vents to 0 kPa internal check (or just turning off the check) will make them pump out air like crazy, which makes it excellent to restore air to an area quickly. But be careful with the pressure on the vent tile itself, if the pressure in the outgoing distro loop is very high it might be dangerous. ADDED: Don&#039;t max the vents. Set the vents to internal and desired pressure 0 instead. Maxed vents at 5000 KPA in a 100 KPA room will output 2450 KPA in the first tick, then 1225 KPA, 612.5 KPA, 306.25 KPA, 153.125 KPA, etc etc (assuming vents are always provided with max air). Zero&#039;d vents will output 5000 KPA, then 5000 KPA, then 5000 KPA, etc.&lt;br /&gt;
* N2O knocks out in low amounts, suffocates in high amounts.&lt;br /&gt;
* If you&#039;re an atmos tech trying to repair a hull breach without a fire/space suit: Turn off the vents. No more air will be vented into the room, which means there won&#039;t be any space wind to fight against if you accidentally fall out the window.&lt;br /&gt;
* Atmos tech is actually an interesting job, disposal tubes give such wonderful opportunities for killing people, however, it takes a shitton of time to build everything you need.&lt;br /&gt;
* Any sort of air mix is survivable as long as it has at least 16 kPa of oxygen on the output. This means you can easily compute the release pressure you&#039;d need for a given airmix by dividing 16 by the percentage of oxygen in the mix; i.e. for 20/80 O2/N2 air mix you&#039;d need a release pressure of 16/0.2 = 80 to be fine.&lt;br /&gt;
* &#039;&#039;&#039;Steps To Set Up Atmospherics So You Never Need To Worry And It Fucking Helps You Out&#039;&#039;&#039;&lt;br /&gt;
# Turn off and unwrench Air to Distro and Waste In, two pumps in the northern area of Atmos where the distro loop and mixing is done and all that. They are labeled and easy to find. Keep them in place on the floor.&lt;br /&gt;
# Go to the atmos pipe dispenser a few meters away and vend two volumetric pumps. These are like regular pumps but almost literally better in every way whatsoever. They pump more, faster.&lt;br /&gt;
# Fit your volumetric pumps in place of Waste In and Air to Distro, making sure the red stripe lines up with how the pumps were fitted by default so the flow goes the right way.&lt;br /&gt;
# Volumetric pumps are automatically set to full fucking power so just turn on both of them.&lt;br /&gt;
# Set every scrubber in the loop around the room to 4500 kPa. This is full blast.&lt;br /&gt;
* If you are an atmos tech and want to greatly reduce possibility of harmful atmos manipulations... or if you are an AI and you spotted a guy just turning valves to release plasma to distro&lt;br /&gt;
:* Open atmospherics console for a specific chamber and toggle power on output. 90% of players don&#039;t check this console. As AI I laughed many times as sabotager was running back and forth, checking every pump 3 times, and still, no plasma appeared. In this way you can also shut down harmful gases pumping when one is smart and changed pipes under grilles.:* Or put manual valves in front of every harmful gas, switch out some gas pumps for volumetric pumps, and repipe the mixing pipes to disallow the mix tank to provide into the distro. (Setting up Atmos in such a way it can&#039;t be sabotaged by the AI before there&#039;s a reason to think the AI might sabotage Atmos is not only metagaming, it is also bannable. If you see this happen, adminhelp it!&lt;br /&gt;
* You can rotate a pipe in your hand by click on it.&lt;br /&gt;
* Fire extinguishers fit in firesuit suit storage.&lt;br /&gt;
* You can disable fire alarms by multitooling them.&lt;br /&gt;
* You can trigger fire alarms by attacking them with anything, including ranged weaponry&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34171</id>
		<title>User:Francinum/slsb 0001</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34171"/>
		<updated>2021-09-25T19:50:12Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01 &amp;lt;!--Bodily Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02 &amp;lt;!--Theft--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03 &amp;lt;!--Damage to Station--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04 &amp;lt;!--Conspiracy--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05 &amp;lt;!--Organized Crime--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06 &amp;lt;!--Possession--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07 &amp;lt;!--Disorder--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08 &amp;lt;!--Negligence--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09 &amp;lt;!--Trespass--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10 &amp;lt;!--Breaking and Entering--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11 &amp;lt;!--Belligerance--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12 &amp;lt;!--Financial Crimes--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13 &amp;lt;!--Biological Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
&amp;lt;!-- ! style=&#039;background-color:#55ff55;&#039; Width=&#039;1px&#039;| --&amp;gt;&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t an American school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNUSED === Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34167</id>
		<title>User:Francinum/slsb 0001</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34167"/>
		<updated>2021-09-24T18:33:43Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is different on each server&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;Golden&amp;lt;/b&amp;gt;, this policy is more relaxed and Space Law is treated moreso as a guideline. Administrators will only intervene when you are sentenced to grossly unfair times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;either server&amp;lt;/b&amp;gt;, if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01 &amp;lt;!--Bodily Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02 &amp;lt;!--Theft--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03 &amp;lt;!--Damage to Station--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04 &amp;lt;!--Conspiracy--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05 &amp;lt;!--Organized Crime--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06 &amp;lt;!--Possession--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07 &amp;lt;!--Disorder--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08 &amp;lt;!--Negligence--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09 &amp;lt;!--Trespass--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10 &amp;lt;!--Breaking and Entering--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11 &amp;lt;!--Belligerance--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12 &amp;lt;!--Financial Crimes--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13 &amp;lt;!--Biological Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
&amp;lt;!-- ! style=&#039;background-color:#55ff55;&#039; Width=&#039;1px&#039;| --&amp;gt;&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t an American school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal unique, inherently dangerous, or other such protected items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[High-risk items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNUSED === Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34166</id>
		<title>User:Francinum/slsb 0001</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34166"/>
		<updated>2021-09-24T18:23:30Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Major Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is different on each server&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;Golden&amp;lt;/b&amp;gt;, this policy is more relaxed and Space Law is treated moreso as a guideline. Administrators will only intervene when you are sentenced to grossly unfair times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;either server&amp;lt;/b&amp;gt;, if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01 &amp;lt;!--Bodily Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02 &amp;lt;!--Theft--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03 &amp;lt;!--Damage to Station--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04 &amp;lt;!--Conspiracy--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05 &amp;lt;!--Organized Crime--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06 &amp;lt;!--Possession--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07 &amp;lt;!--Disorder--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08 &amp;lt;!--Negligence--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09 &amp;lt;!--Trespass--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10 &amp;lt;!--Breaking and Entering--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11 &amp;lt;!--Belligerance--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12 &amp;lt;!--Financial Crimes--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13 &amp;lt;!--Biological Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
&amp;lt;!-- ! style=&#039;background-color:#55ff55;&#039; Width=&#039;1px&#039;| --&amp;gt;&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t an American school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal unique, inherently dangerous, or other such protected items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNUSED === Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34165</id>
		<title>User:Francinum/slsb 0001</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34165"/>
		<updated>2021-09-24T18:06:06Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Misdemeanor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is different on each server&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;Golden&amp;lt;/b&amp;gt;, this policy is more relaxed and Space Law is treated moreso as a guideline. Administrators will only intervene when you are sentenced to grossly unfair times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;either server&amp;lt;/b&amp;gt;, if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01 &amp;lt;!--Bodily Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02 &amp;lt;!--Theft--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03 &amp;lt;!--Damage to Station--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04 &amp;lt;!--Conspiracy--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05 &amp;lt;!--Organized Crime--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06 &amp;lt;!--Possession--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07 &amp;lt;!--Disorder--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08 &amp;lt;!--Negligence--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09 &amp;lt;!--Trespass--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10 &amp;lt;!--Breaking and Entering--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11 &amp;lt;!--Belligerance--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12 &amp;lt;!--Financial Crimes--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13 &amp;lt;!--Biological Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
&amp;lt;!-- ! style=&#039;background-color:#55ff55;&#039; Width=&#039;1px&#039;| --&amp;gt;&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t an American school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large ammounts of destruction.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal unique, inherently dangerous, or other such protected items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNUSED === Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34164</id>
		<title>User:Francinum/slsb 0001</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Francinum/slsb_0001&amp;diff=34164"/>
		<updated>2021-09-24T17:48:23Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Minor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is different on each server&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;Golden&amp;lt;/b&amp;gt;, this policy is more relaxed and Space Law is treated moreso as a guideline. Administrators will only intervene when you are sentenced to grossly unfair times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;either server&amp;lt;/b&amp;gt;, if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01 &amp;lt;!--Bodily Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02 &amp;lt;!--Theft--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03 &amp;lt;!--Damage to Station--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04 &amp;lt;!--Conspiracy--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05 &amp;lt;!--Organized Crime--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06 &amp;lt;!--Possession--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07 &amp;lt;!--Disorder--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08 &amp;lt;!--Negligence--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09 &amp;lt;!--Trespass--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10 &amp;lt;!--Breaking and Entering--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11 &amp;lt;!--Belligerance--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12 &amp;lt;!--Financial Crimes--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13 &amp;lt;!--Biological Harm--&amp;gt;&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &amp;lt;!--NULL--&amp;gt;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
&amp;lt;!-- ! style=&#039;background-color:#55ff55;&#039; Width=&#039;1px&#039;| --&amp;gt;&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t an American school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
&amp;lt;!--|Unavailable --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having commited no other actual crimes should be charged under this.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, or grand sabotage, or other felony crimes.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large ammounts of destruction.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal unique, inherently dangerous, or other such protected items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, or cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|Unavailable&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Unavailable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNUSED === Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw&amp;diff=33689</id>
		<title>User:Sergeikoralev/SpaceLaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Sergeikoralev/SpaceLaw&amp;diff=33689"/>
		<updated>2021-06-18T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;{{Template:Important |Title=Space Law is different on each server |Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is different on each server&lt;br /&gt;
|Note= On &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt;, security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;Golden&amp;lt;/b&amp;gt;, this policy is more relaxed and Space Law is treated moreso as a guideline. Administrators will only intervene when you are sentenced to grossly unfair times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On &amp;lt;b&amp;gt;either server&amp;lt;/b&amp;gt;, if you get 3 minutes instead of 2 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Deadly Weapon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Officer&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Assault, Sexual&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Drug Distribution&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Attempted Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Possession, Drugs&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Possession, Weapons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Restricted Weapons&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Explosives&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Indecent Exposure&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Workplace Hazard&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Theft&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entry&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | B&amp;amp;E Restricted&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminative Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of the Corp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;1 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the station with malicious intent.&lt;br /&gt;
| Sentence depends on quantity of property damaged.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
|Unavailable&lt;br /&gt;
| &#039;&#039;&#039;Discriminative Language&#039;&#039;&#039;&lt;br /&gt;
| Usage of homophobic, sexist, racist or otherwise discriminative language.&lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Reports without eye-witnesses do not have any weight to them unless you have a good reason to believe the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;2 minute&amp;lt;/b&amp;gt; sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pick-Pocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
|[[File:Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a dangerous item that is not part of their job role.&lt;br /&gt;
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entry&#039;&#039;&#039;&lt;br /&gt;
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.&lt;br /&gt;
| Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a &amp;lt;b&amp;gt;five minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault With a Deadly Weapon&#039;&#039;&#039;&lt;br /&gt;
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Restricted Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or station through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the station&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a permanent ban. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or station.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=33012</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=33012"/>
		<updated>2021-02-06T21:01:50Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or Code Red.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
#Botanists require a license from the Head of Security or Captain before attempting to distribute light narcotics.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Curator]]=&lt;br /&gt;
#The Curator is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Curator is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
=[[File:Generic_assistant2.png|64px]][[Assistant]]=&lt;br /&gt;
#Assistants are not permitted to enter any department without an express invitation from one of that department&#039;s members.&lt;br /&gt;
#Assistants should not attempt to obscure or hide their identity through removing their identification cards and covering their faces&lt;br /&gt;
#Assistants, in general, should make an effort to help the station, or learn new things about a department they are unfamiliar with.&lt;br /&gt;
#Assistants are not entitled to the possession of tools and/or insulated gloves, and if caught in a related crime such may be confiscated by Security.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=33011</id>
		<title>Department Standard Operating Procedure: Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=33011"/>
		<updated>2021-02-06T21:01:31Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Cmo.png|64px]][[Chief Medical Officer]]=&lt;br /&gt;
#The Chief Medical Officer is permitted to carry a flash and telescopic baton.&lt;br /&gt;
#The Chief Medical Officer is not permitted to allow the release of any virus without a full list of its symptoms, as well as the creation of a vaccine, to be kept in a secure location. The virus may not have any harmful symptoms whatsoever, though neutral/harmless symptoms are permitted. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer &#039;&#039;and&#039;&#039; the [[Captain]].&lt;br /&gt;
#The Chief Medical Officer must make sure that any cloneable or revivable corpses are, in fact, cloned or revived.&lt;br /&gt;
#In the event of a viral outbreak, the Chief Medical Officer may grant the Virologist temporary authority over the rest of the Medical personnel.&lt;br /&gt;
#The use of syringe guns is to be used at the discretion, or with the permission, of the Chief Medical Officer.&lt;br /&gt;
=[[File:Doctor.png|64px]][[Medical Doctor]]=&lt;br /&gt;
#Though not mandatory, it is recommended that Doctors wear Sterile Masks and latex gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Medical Doctors must maintain the entirety of Medbay in a hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses.&lt;br /&gt;
#Medical Doctors must place all corpses inside body bags. See the Corpse Disposal Procedures for further details.&lt;br /&gt;
#Medical Doctors must ensure the Morgue does not contain cloneable or revivable corpses.&lt;br /&gt;
#Medical Doctors must periodically check the crew monitoring console.&lt;br /&gt;
#Medical Doctors may not refuse to treat any wounded crewmember who is requesting assistance.&lt;br /&gt;
=[[Paramedic]]=&lt;br /&gt;
#&lt;br /&gt;
#Though not mandatory, it is recommended that Paramedics wear Sterile Masks and latex or nitrile gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Paramedics must make reasonable efforts to recover any body with active tracking beacons that are in critical condition outside of Medbay.&lt;br /&gt;
#Paramedics must frequently check their crew monitoring devices.&lt;br /&gt;
#Paramedics may enter the morgue in the interest of deactivating the suit sensors of corpses that could not be revived or cloned&lt;br /&gt;
#Any EVA equipment taken to retrieve a body must be returned to its suit storage unit after retrieval is complete. &lt;br /&gt;
#Paramedics must make reasonable effort to assist any doctors to the best of their ability so long as doing so would not endanger the life of another crewmember.&lt;br /&gt;
=[[File:Chemist_action.png|64px]][[Chemist]]=&lt;br /&gt;
#The Chemist is not permitted to distribute explosive mixtures.&lt;br /&gt;
# The Chemist is not permitted to distribute poisonous mixtures or narcotics.&lt;br /&gt;
#The Chemist is not permitted to distribute alcoholic beverages.&lt;br /&gt;
#The above Guidelines may be individually overridden with permission from the Chief Medical Officer.&lt;br /&gt;
#The Chemist must accurately label all pills and bottles.&lt;br /&gt;
=[[File:Geneticist_action.png|64px]][[Geneticist]]=&lt;br /&gt;
#The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, or abuse them to obtain items outside their access.&lt;br /&gt;
# The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant said powers, unless the Chief Medical Officer issues a direct order to do so.&lt;br /&gt;
#The Geneticist is not permitted to grant Powers to non-Command crewmembers without express verbal consent from the Chief Medical Officer.&lt;br /&gt;
#The Geneticist must place all discarded humanized animals in the Morgue.&lt;br /&gt;
#The Geneticist is not permitted to use crewmembers as test subjects unless they have provided written permission and the testing is approved by the Chief Medical Officer.&lt;br /&gt;
=[[File:Virologist.png|64px]][[Virologist]]=&lt;br /&gt;
#The Virologist must always wear adequate protection (such as a biosuit and internals for airborne viruses) when handling infected personnel and test animals.&lt;br /&gt;
#The Virologist must only test viruses on the provided test animals. Said test animals are to be contained inside their pen, and disposed of via Virology&#039;s disposals chute if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a viral pathogen that spreads by contact or airborne means, unless permitted by the Chief Medical Officer.&lt;br /&gt;
#The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer and the Captain. In the event a contact and/or airborne virus is released, the crew must be informed, and vaccines must be provided for any crewmembers that choose to opt out of being infected.&lt;br /&gt;
#The Virologist must ensure that all viral samples are kept on their person at all times, or in a secure location (such as the Virology fridge).&lt;br /&gt;
#All visitors to Virology must be warned if there is an active airborne/contact virus being tested. This includes Medical personnel.&lt;br /&gt;
=[[File:OpTable.gif|64px]] [[Surgery|Surgical Procedures]]=&lt;br /&gt;
#Medical personnel must wear a sterile mask and latex gloves.&lt;br /&gt;
#Medical personnel must keep the operating room in a hygienic condition at all times to prevent infection.&lt;br /&gt;
#Medical personnel must wash their hands before and after operating on each patient.&lt;br /&gt;
#Medical personnel are to use either anesthetics or sedatives (for species that cannot breathe anesthetics) during surgical procedures. Exception is made if the patient requests otherwise.&lt;br /&gt;
#Medical personnel are not to remove any legal implants (such as loyalty or tracking implants) from the patient, unless requested by Security.&lt;br /&gt;
#Medical personnel may not bring surgical tools which belong in the operating room outside of the operating room.&lt;br /&gt;
#Medical personnel must inform Security of any appearance-altering surgeries.&lt;br /&gt;
=[[File:L3locker.png|64px]]Viral Outbreak Procedures=&lt;br /&gt;
# The implementation of Viral Outbreak Procedures requires authorization from the Chief Medical Officer or the Captain, after at least 20% of the crew is infected with a harmful virus.&lt;br /&gt;
#All Medical personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the viral threat becomes the number one priority.&lt;br /&gt;
#Crewmembers are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them.&lt;br /&gt;
#All infected crewmembers are to be confined to either an isolated room or Virology.&lt;br /&gt;
#A blood sample is to be taken from an infected crewmember, for study.&lt;br /&gt;
#If any infected crewmember attempts to leave containment, Medbay quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the viral outbreak is over.&lt;br /&gt;
#Once antibodies are produced, they are to be replicated, then handed out to all infected crewmembers.&lt;br /&gt;
# In case the viral pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority.&lt;br /&gt;
# The Chief Medical Officer has the authority to place sections of the station under quarantine during the outbreak, to be enforced by Security.&lt;br /&gt;
#Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
#Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
#Once the viral outbreak is over, all crewmembers are to return to regular duties and all quarantines are lifted.&lt;br /&gt;
=[[File:Morgue_tray.png|64px]] Corpse Disposal Procedures=&lt;br /&gt;
#For the sake of hygiene, Medical personnel should wear a sterile mask and latex gloves while handling corpses.&lt;br /&gt;
#All corpses should have their suit sensors deactivated.&lt;br /&gt;
#All corpses must be placed in bodybags.&lt;br /&gt;
# A full evaluation must be performed on all uncloneable corpses. Security must be notified if any foul play is suspected.&lt;br /&gt;
#Medical personnel must ensure that Security-based DNR notices (such as executed personnel, for instance) are respected.&lt;br /&gt;
#Medical personnel must ensure that every ID from uncloneable bodies is delivered to either the relevant Head of Staff, or the Head of Personnel.&lt;br /&gt;
#Medical personnel must attempt to clone or revive all corpses at least once before disposing of the corpse, unless in violation of Guideline 4.&lt;br /&gt;
#Medical personnel may not take any items from cloneable corpses. However, if any contraband is discovered, Security must be notified.&lt;br /&gt;
#Medical personnel must notify the [[Chaplain]] of any uncloneable corpses and provide said corpses as requested for funerals.&lt;br /&gt;
#Medical personnel must dispose of corpses by placing them in the Morgue, cremating them, otherwise storing them, or spacing them. Placing them in the Morgue is the primary method. Do not use one of the other options unless the Morgue is full, unsafe, or nonexistent.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=33010</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=33010"/>
		<updated>2021-02-06T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
#The Research Director should not place any department restricted equipment in a place with public access.&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons or mutate them in any other way.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson or other mutations to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
#Scientists are not permitted to create department restricted equipment in places with public access without written consent of the appropriate department head. &lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=33009</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=33009"/>
		<updated>2021-02-06T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Warden]] regarding station weaponry.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Quartermaster should not collect department budget cards unless there is an extreme emergency.&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Head of Personnel or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create or order weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from the Quartermaster to begin salvaging operations of any ruins that exist on the surface.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off station, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining outpost is not compromised.&lt;br /&gt;
#Shaft Miners must provide a sufficient level of materials to the station in the course of their work.&lt;br /&gt;
#Shaft Miners should get cloning pre-scanned, enable suit sensors to tracking beacon, and carry a named GPS with them for emergency location purposes.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=33008</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=33008"/>
		<updated>2021-02-06T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.&lt;br /&gt;
#The Chief Engineer is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Chief Engineer must also adhere to station Engineer and Atmospheric Technician Guidelines.&lt;br /&gt;
=[[File:Engineer.png|64px]][[station Engineer]]=&lt;br /&gt;
#station Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.&lt;br /&gt;
#station Engineers may not make major engine modifications before the SMES units are recharged.&lt;br /&gt;
#station Engineers must ensure that critical station systems such as power, gravity, telecommunications, and atmospherics are operational at all times.&lt;br /&gt;
#station Engineers are permitted to carry out personal projects if there is no damage to the station that requires fixing.&lt;br /&gt;
#station Engineers must periodically check on the engine.&lt;br /&gt;
#station Engineers must seal off or repair all hull breaches.&lt;br /&gt;
#station Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#station Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#station Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;br /&gt;
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=&lt;br /&gt;
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the station’s air supply.&lt;br /&gt;
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.&lt;br /&gt;
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.&lt;br /&gt;
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#Atmospheric Technicians must seal off or repair all hull breaches.&lt;br /&gt;
#Atmospheric Technicians should not perform the work of station Engineers while active station Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=33007</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=33007"/>
		<updated>2021-02-06T20:59:57Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action.. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are &#039;&#039;in addition&#039;&#039; to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner&#039;s belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the station except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless there is a clear and present danger to their life.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
=[[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
#The Brig Physician is a member of the security department, and thus is supervised directly by the Head of Security.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner&#039;s death.&lt;br /&gt;
#The Brig Physician may assist in some security measures only if ordered to do so by the Head of Security or Captain.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=33006</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=33006"/>
		<updated>2021-02-06T20:58:35Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are general guidelines, and may be used as justification for administrative action. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or Red Alert, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead. The captain may appoint other heads of staff to oversee a department without a current head of staff.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the station and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the station lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must confirm with the relevant Head of Staff when giving a crewmember access to their department.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not grant themselves all access, nor may they grant themselves additional access without consulting the relevant department head.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not process demotions on behalf of the relevant Head of Staff without prior authorization. Demotions may be processed if required under Space Law when requested by the Head of Security.&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel should report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to delegate these tasks to the [[Quartermaster]].&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry only their issued equipment for self defense.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing. &lt;br /&gt;
#The Head of Personnel may approve and open additional non-civilian job slots at the request of the relevant heads of staff.&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote/promote, or modify access of individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff will be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32923</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32923"/>
		<updated>2021-01-10T03:02:05Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: gq cleanout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or Red Alert, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead. The captain may appoint other heads of staff to oversee a department without a current head of staff.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the station and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the station lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themselves all access, nor may they grant themselves additional access without consulting the relevant department head.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32875</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32875"/>
		<updated>2020-12-21T16:13:08Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
#Botanists require a license from the Head of Security or Captain before attempting to distribute light narcotics.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Curator]]=&lt;br /&gt;
#The Curator is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Curator is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
=[[File:Generic_assistant2.png|64px]][[Assistant]]=&lt;br /&gt;
#Assistants are not permitted to enter any department without an express invitation from one of that department&#039;s members.&lt;br /&gt;
#Assistants should not attempt to obscure or hide their identity through removing their identification cards and covering their faces&lt;br /&gt;
#Assistants, in general, should make an effort to help the station, or learn new things about a department they are unfamiliar with.&lt;br /&gt;
#Assistants are not entitled to the possession of tools and/or insulated gloves, and if caught in a related crime such may be confiscated by Security.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32874</id>
		<title>Department Standard Operating Procedure: Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32874"/>
		<updated>2020-12-21T16:10:40Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Cmo.png|64px]][[Chief Medical Officer]]=&lt;br /&gt;
#The Chief Medical Officer is permitted to carry a flash and telescopic baton.&lt;br /&gt;
#The Chief Medical Officer is not permitted to allow the release of any virus without a full list of its symptoms, as well as the creation of a vaccine, to be kept in a secure location. The virus may not have any harmful symptoms whatsoever, though neutral/harmless symptoms are permitted. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer &#039;&#039;and&#039;&#039; the [[Captain]].&lt;br /&gt;
#The Chief Medical Officer must make sure that any cloneable or revivable corpses are, in fact, cloned or revived.&lt;br /&gt;
#In the event of a viral outbreak, the Chief Medical Officer may grant the Virologist temporary authority over the rest of the Medical personnel.&lt;br /&gt;
#The use of syringe guns is to be used at the discretion, or with the permission, of the Chief Medical Officer.&lt;br /&gt;
=[[File:Doctor.png|64px]][[Medical Doctor]]=&lt;br /&gt;
#Though not mandatory, it is recommended that Doctors wear Sterile Masks and latex gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Medical Doctors must maintain the entirety of Medbay in a hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses.&lt;br /&gt;
#Medical Doctors must place all corpses inside body bags. See the Corpse Disposal Procedures for further details.&lt;br /&gt;
#Medical Doctors must ensure the Morgue does not contain cloneable or revivable corpses.&lt;br /&gt;
#Medical Doctors must periodically check the crew monitoring console.&lt;br /&gt;
#Medical Doctors may not refuse to treat any wounded crewmember who is requesting assistance.&lt;br /&gt;
=[[Paramedic]]=&lt;br /&gt;
#&lt;br /&gt;
#Though not mandatory, it is recommended that Paramedics wear Sterile Masks and latex or nitrile gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Paramedics must make reasonable efforts to recover any body with active tracking beacons that are in critical condition outside of Medbay.&lt;br /&gt;
#Paramedics must frequently check their crew monitoring devices.&lt;br /&gt;
#Paramedics may enter the morgue in the interest of deactivating the suit sensors of corpses that could not be revived or cloned&lt;br /&gt;
#Any EVA equipment taken to retrieve a body must be returned to its suit storage unit after retrieval is complete. &lt;br /&gt;
#Paramedics must make reasonable effort to assist any doctors to the best of their ability so long as doing so would not endanger the life of another crewmember.&lt;br /&gt;
=[[File:Chemist_action.png|64px]][[Chemist]]=&lt;br /&gt;
#The Chemist is not permitted to distribute explosive mixtures.&lt;br /&gt;
# The Chemist is not permitted to distribute poisonous mixtures or narcotics.&lt;br /&gt;
#The Chemist is not permitted to distribute alcoholic beverages.&lt;br /&gt;
#The above Guidelines may be individually overridden with permission from the Chief Medical Officer.&lt;br /&gt;
#The Chemist must accurately label all pills and bottles.&lt;br /&gt;
=[[File:Geneticist_action.png|64px]][[Geneticist]]=&lt;br /&gt;
#The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, or abuse them to obtain items outside their access.&lt;br /&gt;
# The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant said powers, unless the Chief Medical Officer issues a direct order to do so.&lt;br /&gt;
#The Geneticist is not permitted to grant Powers to non-Command crewmembers without express verbal consent from the Chief Medical Officer.&lt;br /&gt;
#The Geneticist must place all discarded humanized animals in the Morgue.&lt;br /&gt;
#The Geneticist is not permitted to use crewmembers as test subjects unless they have provided written permission and the testing is approved by the Chief Medical Officer.&lt;br /&gt;
=[[File:Virologist.png|64px]][[Virologist]]=&lt;br /&gt;
#The Virologist must always wear adequate protection (such as a biosuit and internals for airborne viruses) when handling infected personnel and test animals.&lt;br /&gt;
#The Virologist must only test viruses on the provided test animals. Said test animals are to be contained inside their pen, and disposed of via Virology&#039;s disposals chute if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a viral pathogen that spreads by contact or airborne means, unless permitted by the Chief Medical Officer.&lt;br /&gt;
#The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer and the Captain. In the event a contact and/or airborne virus is released, the crew must be informed, and vaccines must be provided for any crewmembers that choose to opt out of being infected.&lt;br /&gt;
#The Virologist must ensure that all viral samples are kept on their person at all times, or in a secure location (such as the Virology fridge).&lt;br /&gt;
#All visitors to Virology must be warned if there is an active airborne/contact virus being tested. This includes Medical personnel.&lt;br /&gt;
=[[File:OpTable.gif|64px]] [[Surgery|Surgical Procedures]]=&lt;br /&gt;
#Medical personnel must wear a sterile mask and latex gloves.&lt;br /&gt;
#Medical personnel must keep the operating room in a hygienic condition at all times to prevent infection.&lt;br /&gt;
#Medical personnel must wash their hands before and after operating on each patient.&lt;br /&gt;
#Medical personnel are to use either anesthetics or sedatives (for species that cannot breathe anesthetics) during surgical procedures. Exception is made if the patient requests otherwise.&lt;br /&gt;
#Medical personnel are not to remove any legal implants (such as loyalty or tracking implants) from the patient, unless requested by Security.&lt;br /&gt;
#Medical personnel may not bring surgical tools which belong in the operating room outside of the operating room.&lt;br /&gt;
#Medical personnel must inform Security of any appearance-altering surgeries.&lt;br /&gt;
=[[File:L3locker.png|64px]]Viral Outbreak Procedures=&lt;br /&gt;
# The implementation of Viral Outbreak Procedures requires authorization from the Chief Medical Officer or the Captain, after at least 20% of the crew is infected with a harmful virus.&lt;br /&gt;
#All Medical personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the viral threat becomes the number one priority.&lt;br /&gt;
#Crewmembers are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them.&lt;br /&gt;
#All infected crewmembers are to be confined to either an isolated room or Virology.&lt;br /&gt;
#A blood sample is to be taken from an infected crewmember, for study.&lt;br /&gt;
#If any infected crewmember attempts to leave containment, Medbay quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the viral outbreak is over.&lt;br /&gt;
#Once antibodies are produced, they are to be replicated, then handed out to all infected crewmembers.&lt;br /&gt;
# In case the viral pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority.&lt;br /&gt;
# The Chief Medical Officer has the authority to place sections of the station under quarantine during the outbreak, to be enforced by Security.&lt;br /&gt;
#Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
#Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
#Once the viral outbreak is over, all crewmembers are to return to regular duties and all quarantines are lifted.&lt;br /&gt;
=[[File:Morgue_tray.png|64px]] Corpse Disposal Procedures=&lt;br /&gt;
#For the sake of hygiene, Medical personnel should wear a sterile mask and latex gloves while handling corpses.&lt;br /&gt;
#All corpses should have their suit sensors deactivated.&lt;br /&gt;
#All corpses must be placed in bodybags.&lt;br /&gt;
# A full evaluation must be performed on all uncloneable corpses. Security must be notified if any foul play is suspected.&lt;br /&gt;
#Medical personnel must ensure that Security-based DNR notices (such as executed personnel, for instance) are respected.&lt;br /&gt;
#Medical personnel must ensure that every ID from uncloneable bodies is delivered to either the relevant Head of Staff, or the Head of Personnel.&lt;br /&gt;
#Medical personnel must attempt to clone or revive all corpses at least once before disposing of the corpse, unless in violation of Guideline 4.&lt;br /&gt;
#Medical personnel may not take any items from cloneable corpses. However, if any contraband is discovered, Security must be notified.&lt;br /&gt;
#Medical personnel must notify the [[Chaplain]] of any uncloneable corpses and provide said corpses as requested for funerals.&lt;br /&gt;
#Medical personnel must dispose of corpses by placing them in the Morgue, cremating them, otherwise storing them, or spacing them. Placing them in the Morgue is the primary method. Do not use one of the other options unless the Morgue is full, unsafe, or nonexistent.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32873</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32873"/>
		<updated>2020-12-21T15:56:19Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Warden]] regarding station weaponry.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Quartermaster should not collect department budget cards unless there is an extreme emergency.&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Head of Personnel or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create or order weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from the Quartermaster to begin salvaging operations of any ruins that exist on the surface.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off station, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining outpost is not compromised.&lt;br /&gt;
#Shaft Miners must provide a sufficient level of materials to the station in the course of their work.&lt;br /&gt;
#Shaft Miners should get cloning pre-scanned, enable suit sensors to tracking beacon, and carry a named GPS with them for emergency location purposes.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32872</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32872"/>
		<updated>2020-12-21T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are &#039;&#039;not&#039;&#039; server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are &#039;&#039;in addition&#039;&#039; to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner&#039;s belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the station except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless there is a clear and present danger to their life.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
=[[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
#The Brig Physician is a member of the security department, and thus is supervised directly by the Head of Security.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner&#039;s death.&lt;br /&gt;
#The Brig Physician may assist in some security measures only if ordered to do so by the Head of Security or Captain.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32871</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32871"/>
		<updated>2020-12-21T15:43:36Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead. The captain may appoint other heads of staff to oversee a department without a current head of staff.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the station and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the station lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themselves all access, nor may they grant themselves additional access without consulting the relevant department head.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32867</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32867"/>
		<updated>2020-12-18T16:31:59Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
=[[File:Generic_assistant2.png|64px]][[Assistant]]=&lt;br /&gt;
#Assistants are not permitted to enter any department without an express invitation from one of that department&#039;s members.&lt;br /&gt;
#Assistants should not attempt to obscure or hide their identity through removing their identification cards and covering their faces&lt;br /&gt;
#Assistants, in general, should make an effort to help the station, or learn new things about a department they are unfamiliar with.&lt;br /&gt;
#Assistants are not entitled to the possession of tools and/or insulated gloves, and if caught in a related crime such may be confiscated by Security.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32866</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32866"/>
		<updated>2020-12-18T16:30:16Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
=[[Assistant]]=&lt;br /&gt;
#Assistants are not permitted to enter any department without an express invitation from one of that department&#039;s members.&lt;br /&gt;
#Assistants should not attempt to obscure or hide their identity through removing their identification cards and covering their faces&lt;br /&gt;
#Assistants, in general, should make an effort to help the station, or learn new things about a department they are unfamiliar with.&lt;br /&gt;
#Assistants are not entitled to the possession of tools and/or insulated gloves, and if caught in a related crime such may be confiscated by Security.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32865</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32865"/>
		<updated>2020-12-18T16:29:25Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Assistant]]=&lt;br /&gt;
#Assistaints are not permitted to enter any department without an express invitation from one of that department&#039;s members.&lt;br /&gt;
#Assistants should not attempt to obscure or hide their identity through removing their identification cards and covering their faces&lt;br /&gt;
#Assistants, in general, should make an effort to help the station, or learn new things about a department they are unfamiliar with.&lt;br /&gt;
#Assistants are not entitled to the possession of tools and/or insulated gloves, and if caught in a related crime such may be confiscated by Security.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32864</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32864"/>
		<updated>2020-12-18T16:24:33Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor should avoid making any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
#The Chef should ensure there are palatable options for all types of crewmembers to eat.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Red or Delta.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32863</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32863"/>
		<updated>2020-12-18T16:16:55Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor may not make any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Amber or General Quarters.&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32862</id>
		<title>Department Standard Operating Procedure: Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Service&amp;diff=32862"/>
		<updated>2020-12-18T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword=  These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be fol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor&#039;s work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor may not make any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender&#039;s shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[byond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Amber or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the station, with permission from the relevant department head.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don&#039;t talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32860</id>
		<title>Department Standard Operating Procedure: Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32860"/>
		<updated>2020-12-18T16:14:20Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Cmo.png|64px]][[Chief Medical Officer]]=&lt;br /&gt;
#The Chief Medical Officer is permitted to carry a flash and telescopic baton.&lt;br /&gt;
#The Chief Medical Officer is not permitted to allow the release of any virus without a full list of its symptoms, as well as the creation of a vaccine, to be kept in a secure location. The virus may not have any harmful symptoms whatsoever, though neutral/harmless symptoms are permitted. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer &#039;&#039;and&#039;&#039; the [[Captain]].&lt;br /&gt;
#The Chief Medical Officer must make sure that any cloneable or revivable corpses are, in fact, cloned or revived.&lt;br /&gt;
#In the event of a viral outbreak, the Chief Medical Officer may grant the Virologist temporary authority over the rest of the Medical personnel.&lt;br /&gt;
=[[File:Doctor.png|64px]][[Medical Doctor]]=&lt;br /&gt;
#Though not mandatory, it is recommended that Doctors wear Sterile Masks and latex gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Medical Doctors must maintain the entirety of Medbay in a hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses.&lt;br /&gt;
#Medical Doctors must place all corpses inside body bags. See the Corpse Disposal Procedures for further details.&lt;br /&gt;
#Medical Doctors must ensure the Morgue does not contain cloneable or revivable corpses.&lt;br /&gt;
#Medical Doctors must periodically check the crew monitoring console.&lt;br /&gt;
#Medical Doctors may not refuse to treat any wounded crewmember who is requesting assistance.&lt;br /&gt;
=[[File:Chemist_action.png|64px]][[Chemist]]=&lt;br /&gt;
#The Chemist is not permitted to distribute explosive mixtures.&lt;br /&gt;
#The Chemist is not permitted to distribute poisonous mixtures or narcotics.&lt;br /&gt;
#The Chemist is not permitted to distribute alcoholic beverages.&lt;br /&gt;
#The above Guidelines may be individually overridden with permission from the Chief Medical Officer.&lt;br /&gt;
#The Chemist must accurately label all pills and bottles.&lt;br /&gt;
=[[File:Geneticist_action.png|64px]][[Geneticist]]=&lt;br /&gt;
#The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, or abuse them to obtain items outside their access.&lt;br /&gt;
#The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant said powers, unless the Chief Medical Officer issues a direct order to do so.&lt;br /&gt;
#The Geneticist is not permitted to grant Powers to non-Command crewmembers without express verbal consent from the Chief Medical Officer.&lt;br /&gt;
#The Geneticist must place all discarded humanized animals in the Morgue.&lt;br /&gt;
#The Geneticist is not permitted to use crewmembers as test subjects unless they have provided written permission and the testing is approved by the Chief Medical Officer.&lt;br /&gt;
=[[File:Virologist.png|64px]][[Virologist]]=&lt;br /&gt;
#The Virologist must always wear adequate protection (such as a biosuit and internals for airborne viruses) when handling infected personnel and test animals.&lt;br /&gt;
#The Virologist must only test viruses on the provided test animals. Said test animals are to be contained inside their pen, and disposed of via Virology&#039;s disposals chute if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a viral pathogen that spreads by contact or airborne means, unless permitted by the Chief Medical Officer.&lt;br /&gt;
#The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer and the Captain. In the event a contact and/or airborne virus is released, the crew must be informed, and vaccines must be provided for any crewmembers that choose to opt out of being infected.&lt;br /&gt;
#The Virologist must ensure that all viral samples are kept on their person at all times, or in a secure location (such as the Virology fridge).&lt;br /&gt;
#All visitors to Virology must be warned if there is an active airborne/contact virus being tested. This includes Medical personnel.&lt;br /&gt;
=[[File:OpTable.gif|64px]] [[Surgery|Surgical Procedures]]=&lt;br /&gt;
#Medical personnel must wear a sterile mask and latex gloves.&lt;br /&gt;
#Medical personnel must keep the operating room in a hygienic condition at all times to prevent infection.&lt;br /&gt;
#Medical personnel must wash their hands before and after operating on each patient.&lt;br /&gt;
#Medical personnel are to use either anesthetics or sedatives (for species that cannot breathe anesthetics) during surgical procedures. Exception is made if the patient requests otherwise.&lt;br /&gt;
#Medical personnel are not to remove any legal implants (such as loyalty or tracking implants) from the patient, unless requested by Security.&lt;br /&gt;
#Medical personnel may not bring surgical tools which belong in the operating room outside of the operating room.&lt;br /&gt;
#Medical personnel must inform Security of any appearance-altering surgeries.&lt;br /&gt;
=[[File:L3locker.png|64px]]Viral Outbreak Procedures=&lt;br /&gt;
#The implementation of Viral Outbreak Procedures requires authorization from the Chief Medical Officer or the Captain, after at least 20% of the crew is infected with a harmful virus.&lt;br /&gt;
#All Medical personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the viral threat becomes the number one priority.&lt;br /&gt;
#Crewmembers are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them.&lt;br /&gt;
#All infected crewmembers are to be confined to either an isolated room or Virology.&lt;br /&gt;
#A blood sample is to be taken from an infected crewmember, for study.&lt;br /&gt;
#If any infected crewmember attempts to leave containment, Medbay quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the viral outbreak is over.&lt;br /&gt;
#Once antibodies are produced, they are to be replicated, then handed out to all infected crewmembers.&lt;br /&gt;
#In case the viral pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority.&lt;br /&gt;
#The Chief Medical Officer has the authority to place sections of the station under quarantine during the outbreak, to be enforced by Security.&lt;br /&gt;
#Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
#Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
#Once the viral outbreak is over, all crewmembers are to return to regular duties and all quarantines are lifted.&lt;br /&gt;
=[[File:Morgue_tray.png|64px]] Corpse Disposal Procedures=&lt;br /&gt;
#For the sake of hygiene, Medical personnel should wear a sterile mask and latex gloves while handling corpses.&lt;br /&gt;
#All corpses must be placed in bodybags.&lt;br /&gt;
#A full evaluation must be performed on all uncloneable corpses. Security must be notified if any foul play is suspected.&lt;br /&gt;
#Medical personnel must ensure that Security-based DNR notices (such as executed personnel, for instance) are respected.&lt;br /&gt;
#Medical personnel must ensure that every ID from uncloneable bodies is delivered to either the relevant Head of Staff, or the Head of Personnel.&lt;br /&gt;
#Medical personnel must attempt to clone or revive all corpses at least once before disposing of the corpse, unless in violation of Guideline 4.&lt;br /&gt;
#Medical personnel may not take any items from cloneable corpses. However, if any contraband is discovered, Security must be notified.&lt;br /&gt;
#Medical personnel must notify the [[Chaplain]] of any uncloneable corpses and provide said corpses as requested for funerals.&lt;br /&gt;
#Medical personnel must dispose of corpses by placing them in the Morgue, cremating them, otherwise storing them, or spacing them. Placing them in the Morgue is the primary method. Do not use one of the other options unless the Morgue is full, unsafe, or nonexistent.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32859</id>
		<title>Department Standard Operating Procedure: Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Medical&amp;diff=32859"/>
		<updated>2020-12-18T16:02:23Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword=  These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be fol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Cmo.png|64px]][[Chief Medical Officer]]=&lt;br /&gt;
#The Chief Medical Officer is permitted to carry a flash and telescopic baton.&lt;br /&gt;
#The Chief Medical Officer is not permitted to allow the release of any virus without a full list of its symptoms, as well as the creation of a vaccine, to be kept in a secure location. The virus may not have any harmful symptoms whatsoever, though neutral/harmless symptoms are permitted. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer &#039;&#039;and&#039;&#039; the [[Captain]].&lt;br /&gt;
#The Chief Medical Officer must make sure that any cloneable corpses are, in fact, cloned.&lt;br /&gt;
#In the event of a viral outbreak, the Chief Medical Officer may grant the Virologist temporary authority over the rest of the Medical personnel.&lt;br /&gt;
&lt;br /&gt;
=[[File:Doctor.png|64px]][[Medical Doctor]]=&lt;br /&gt;
#Though not mandatory, it is recommended that Doctors wear Sterile Masks and latex gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks.&lt;br /&gt;
#Medical Doctors must maintain the entirety of Medbay in an hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses.&lt;br /&gt;
#Medical Doctors must place all corpses inside body bags. See the Corpse Disposal Procedures for further details.&lt;br /&gt;
#Medical Doctors must ensure the Morgue does not contain cloneable corpses.&lt;br /&gt;
#Medical Doctors must periodically check the crew monitoring console.&lt;br /&gt;
#Medical Doctors may not refuse to treat any wounded crewmember.&lt;br /&gt;
&lt;br /&gt;
=[[File:Chemist_action.png|64px]][[Chemist]]=&lt;br /&gt;
#The Chemist is not permitted to distribute explosive mixtures.&lt;br /&gt;
#The Chemist is not permitted to distribute poisonous mixtures or narcotics.&lt;br /&gt;
#The Chemist is not permitted to distribute alcoholic beverages.&lt;br /&gt;
#The above Guidelines may be individually overridden with permission from the Chief Medical Officer.&lt;br /&gt;
#The Chemist must accurately label all pills and bottles.&lt;br /&gt;
&lt;br /&gt;
=[[File:Geneticist_action.png|64px]][[Geneticist]]=&lt;br /&gt;
#The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, or abuse them to obtain items outside their access.&lt;br /&gt;
#The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant said powers, unless the Chief Medical Officer issues a direct order to do so.&lt;br /&gt;
#The Geneticist is not permitted to grant Powers to non-Command crewmembers without express verbal consent from the Chief Medical Officer.&lt;br /&gt;
#The Geneticist must place all discarded humanized animals in the Morgue.&lt;br /&gt;
#The Geneticist is not permitted to use crewmembers as test subjects unless they have provided written permission and the testing is approved by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
=[[File:Virologist.png|64px]][[Virologist]]=&lt;br /&gt;
#The Virologist must always wear adequate protection (such as a biosuit and internals for airborne viruses) when handling infected personnel and test animals.&lt;br /&gt;
#The Virologist must only test viruses on the provided test animals. Said test animals are to be contained inside their pen, and disposed of via Virology&#039;s disposals chute if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a viral pathogen that spreads by contact or airborne means, unless permitted by the Chief Medical Officer.&lt;br /&gt;
#The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or airborne viruses may only be released with consent from the Chief Medical officer and the Captain. In the event a contact and/or airborne virus is released, the crew must be informed, and vaccines must be provided for any crewmembers that choose to opt out of being infected.&lt;br /&gt;
#The Virologist must ensure that all viral samples are kept on their person at all times, or in a secure location (such as the Virology fridge).&lt;br /&gt;
#All visitors to Virology must be warned if there is an active airborne/contact virus being tested. This includes Medical personnel.&lt;br /&gt;
&lt;br /&gt;
=[[File:OpTable.gif|64px]] [[Surgery|Surgical Procedures]]=&lt;br /&gt;
#Medical personnel must wear a sterile mask and latex gloves.&lt;br /&gt;
#Medical personnel must keep the operating room in a hygienic condition at all times to prevent infection.&lt;br /&gt;
#Medical personnel must wash their hands before and after operating on each patient.&lt;br /&gt;
#Medical personnel are to use either anesthetics or sedatives (for species that cannot breathe anesthetics) during surgical procedures. Exception is made if the patient requests otherwise.&lt;br /&gt;
#Medical personnel are not to remove any legal implants (such as loyalty or tracking implants) from the patient, unless requested by Security.&lt;br /&gt;
#Medical personnel may not bring surgical tools outside of the operating room.&lt;br /&gt;
#Medical personnel must inform Security of any appearance-altering surgeries.&lt;br /&gt;
&lt;br /&gt;
=[[File:L3locker.png|64px]]Viral Outbreak Procedures=&lt;br /&gt;
#The implementation of Viral Outbreak Procedures requires authorization from the Chief Medical Officer or the Captain, after at least 20% of the crew is infected with a harmful virus.&lt;br /&gt;
#All Medical personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the viral threat becomes the number one priority.&lt;br /&gt;
#Crewmembers are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them.&lt;br /&gt;
#All infected crewmembers are to be confined to either an isolated room or Virology.&lt;br /&gt;
#A blood sample is to be taken from an infected crewmember, for study.&lt;br /&gt;
#If any infected crewmember attempts to leave containment, Medbay quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the viral outbreak is over.&lt;br /&gt;
#Once antibodies are produced, they are to be replicated, then handed out to all infected crewmembers.&lt;br /&gt;
#In case the viral pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority.&lt;br /&gt;
#The Chief Medical Officer has the authority to place sections of the station under quarantine during the outbreak, to be enforced by Security.&lt;br /&gt;
#Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
#Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
#Once the viral outbreak is over, all crewmembers are to return to regular duties and all quarantines are lifted.&lt;br /&gt;
&lt;br /&gt;
=[[File:Morgue_tray.png|64px]] Corpse Disposal Procedures=&lt;br /&gt;
#For the sake of hygiene, Medical personnel should wear a sterile mask and latex gloves while handling corpses.&lt;br /&gt;
#All corpses must be placed in bodybags.&lt;br /&gt;
#A full autopsy must be performed on all uncloneable corpses. Security must be notified if any foul play is suspected.&lt;br /&gt;
#Medical personnel must ensure that Security-based DNR notices (such as executed personnel, for instance) are respected.&lt;br /&gt;
#Medical personnel must ensure that every ID from uncloneable bodies is delivered to either the relevant Head of Staff, or the Executive Officer.&lt;br /&gt;
#Medical personnel must attempt to clone all corpses at least once before disposing of the corpse, unless in violation of Guideline 4.&lt;br /&gt;
#Medical personnel may not take any items from cloneable corpses. However, if any contraband is discovered, Security must be notified.&lt;br /&gt;
#Medical personnel must notify the [[Chaplain]] of any uncloneable corpses and provide said corpses as requested for funerals.&lt;br /&gt;
#Medical personnel must dispose of corpses by placing them in the Morgue, cremating them, otherwise storing them, or spacing them. Placing them in the Morgue is the primary method. Do not use one of the other options unless the Morgue is full, unsafe, or nonexistent.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32858</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32858"/>
		<updated>2020-12-18T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
#The Research Director should not place any department restricted equipment in a place with public access.&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons or mutate them in any other way.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson or other mutations to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
#Scientists are not permitted to create department restricted equipment in places with public access without written consent of the appropriate department head. &lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32857</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32857"/>
		<updated>2020-12-18T15:58:41Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons or mutate them in any other way.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson or other mutations to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32856</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=32856"/>
		<updated>2020-12-18T15:53:37Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword=  These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be fol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson mutation to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32855</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32855"/>
		<updated>2020-12-18T15:51:28Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Warden]] regarding station weaponry.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Quartermaster should not collect department budget cards unless there is an extreme emergency.&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off station, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining outpost is not compromised.&lt;br /&gt;
#Shaft Miners must provide a sufficient level of materials to the station in the course of their work.&lt;br /&gt;
#Shaft Miners should get cloning pre-scanned, enable suit sensors to tracking beacon, and carry a named GPS with them for emergency location purposes.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32854</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=32854"/>
		<updated>2020-12-18T15:43:46Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword=  These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Warden]] regarding station weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the station.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off station, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining station is not compromised.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=32853</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=32853"/>
		<updated>2020-12-18T15:41:39Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.&lt;br /&gt;
#The Chief Engineer is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Chief Engineer must also adhere to station Engineer and Atmospheric Technician Guidelines.&lt;br /&gt;
=[[File:Engineer.png|64px]][[station Engineer]]=&lt;br /&gt;
#station Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.&lt;br /&gt;
#station Engineers may not make major engine modifications before the SMES units are recharged.&lt;br /&gt;
#station Engineers must ensure that critical station systems such as power, gravity, telecommunications, and atmospherics are operational at all times.&lt;br /&gt;
#station Engineers are permitted to carry out personal projects if there is no damage to the station that requires fixing.&lt;br /&gt;
#station Engineers must periodically check on the engine.&lt;br /&gt;
#station Engineers must seal off or repair all hull breaches.&lt;br /&gt;
#station Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#station Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#station Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;br /&gt;
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=&lt;br /&gt;
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the station’s air supply.&lt;br /&gt;
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.&lt;br /&gt;
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.&lt;br /&gt;
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#Atmospheric Technicians must seal off or repair all hull breaches.&lt;br /&gt;
#Atmospheric Technicians should not perform the work of station Engineers while active station Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=32852</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=32852"/>
		<updated>2020-12-18T15:36:20Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword=  These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be fol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.&lt;br /&gt;
#The Chief Engineer is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Chief Engineer must also adhere to station Engineer and Atmospheric Technician Guidelines.&lt;br /&gt;
&lt;br /&gt;
=[[File:Engineer.png|64px]][[station Engineer]]=&lt;br /&gt;
#station Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.&lt;br /&gt;
#station Engineers may not make major engine modifications before the SMES units are recharged, station is undocked, and the mission is underway.&lt;br /&gt;
#station Engineers must ensure that critical station systems such as power, hull plating, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.&lt;br /&gt;
#station Engineers are permitted to carry out personal projects if there is no damage to the station that requires fixing.&lt;br /&gt;
#station Engineers must periodically check on the engine.&lt;br /&gt;
#station Engineers must seal off or repair all hull breaches.&lt;br /&gt;
#station Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#station Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#station Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;br /&gt;
&lt;br /&gt;
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=&lt;br /&gt;
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the station’s air supply.&lt;br /&gt;
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.&lt;br /&gt;
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.&lt;br /&gt;
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#Atmospheric Technicians must seal off or repair all hull breaches.&lt;br /&gt;
#Atmospheric Technicians should not perform the work of station Engineers while active station Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32851</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32851"/>
		<updated>2020-12-18T15:11:15Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Foreword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are &#039;&#039;not&#039;&#039; server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are &#039;&#039;in addition&#039;&#039; to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner&#039;s belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the station except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless there is a clear and present danger to their life.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
=[[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner&#039;s death.&lt;br /&gt;
#The Brig Physician may assist in some security measures only if ordered to do so by the Head of Security or Captain.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32850</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=32850"/>
		<updated>2020-12-18T14:57:11Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: Created page with &amp;quot;=Foreword= These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; server rules. They are also not meant to be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are &#039;&#039;not&#039;&#039; server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are &#039;&#039;in addition&#039;&#039; to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner&#039;s belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the station except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_brig_medic.png|64px]][[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner&#039;s death.&lt;br /&gt;
#The Brig Physician may assist in some security measures only if ordered to do so by the Head of Security or Captain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32848</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32848"/>
		<updated>2020-12-18T07:31:33Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* Foreword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the station and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the station lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themself all access.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32847</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32847"/>
		<updated>2020-12-18T07:29:59Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the station and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the station lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themself all access.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32846</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32846"/>
		<updated>2020-12-18T07:25:51Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* 64pxHead of Personnel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themself all access.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technician]]s.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32845</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32845"/>
		<updated>2020-12-18T07:25:12Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: /* 64pxHead of Personnel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themself all access.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the [[Quartermaster]] handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the [[Quartermaster]] and [[Cargo Technicians]].&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32844</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=32844"/>
		<updated>2020-12-18T07:24:13Z</updated>

		<summary type="html">&lt;p&gt;Sergeikoralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Head of Personnel]]=&lt;br /&gt;
#The Head of Personnel must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Head of Personnel may not grant themself all access.&lt;br /&gt;
#The Head of Personnel may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Head of Personnel may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Head of Personnel can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Head of Personnel may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Head of Personnel is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Head of Personnel must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Head of Personnel is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Head of Personnel is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Head of Personnel is not permitted to perform Security duty.&lt;br /&gt;
#The Head of Personnel is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Head of Personnel must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Head of Personnel is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=Command Staff=&lt;br /&gt;
#Command Staff are defined as any department head.&lt;br /&gt;
#Command Staff should do their best to provide order and organization in their departments.&lt;br /&gt;
#Command Staff should serve as the link between a department&#039;s staff and another department.&lt;br /&gt;
#Command Staff are permitted to carry small, concealable, nonlethal items to use in their own personal defense.&lt;br /&gt;
#Command Staff retain the authority to demote or promote, or add or remove access from individuals that are under their command.&lt;br /&gt;
#Command Staff are encouraged to request the assistance of [[Security]] when purging undesirables from their departments. &lt;br /&gt;
#Command Staff may be held accountable for their actions by both [[Space Law]] and their department&#039;s Standard Operating Procedures.&lt;/div&gt;</summary>
		<author><name>Sergeikoralev</name></author>
	</entry>
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