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	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-07-21T09:06:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:IcedCoffee.png&amp;diff=37868</id>
		<title>File:IcedCoffee.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:IcedCoffee.png&amp;diff=37868"/>
		<updated>2024-10-01T01:29:48Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The One True IcedCoffee&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:IcedCoffee.png&amp;diff=37867</id>
		<title>File:IcedCoffee.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:IcedCoffee.png&amp;diff=37867"/>
		<updated>2024-10-01T01:27:52Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=37171</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=37171"/>
		<updated>2023-10-29T23:28:36Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: Adds Shadow Sect to Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Puritanism&amp;quot;&#039;&#039;&#039; - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Technophile&amp;quot;&#039;&#039;&#039; - a sect oriented around technology.&lt;br /&gt;
** They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to android.&lt;br /&gt;
***&#039;&#039;&#039;Receive Blessing&#039;&#039;&#039; - Summons an implant or cybernetic organ.&lt;br /&gt;
***&#039;&#039;&#039;Machine Implantation&#039;&#039;&#039; - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Ever-Burning Candle&amp;quot;&#039;&#039;&#039; - a sect dedicated to candles.&lt;br /&gt;
** They can sacrifice burning bodes and candles. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Burning offering&#039;&#039;&#039; - Sacrifices a burning dead buckled creature for favor.&lt;br /&gt;
***&#039;&#039;&#039;Unmelting Protection&#039;&#039;&#039; - makes a piece of clothing fully fireproof.&lt;br /&gt;
*** &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Necromancy&amp;quot;&#039;&#039;&#039; - a sect dedicated to raising the dead and sacrificing the living.&lt;br /&gt;
** They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
***&#039;&#039;&#039;Create Lesser Lich&#039;&#039;&#039; - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res&#039;d by any other means.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Space Carp&amp;quot;&#039;&#039;&#039; - a sect dedicated to Space-Carp and Carp&#039;sie.&lt;br /&gt;
** They can sacrifice meat to gain favor&lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Flood Area&#039;&#039;&#039; - Floods the local area with water vapor.&lt;br /&gt;
*** &#039;&#039;&#039;Summon Carp-Suit&#039;&#039;&#039; - Summons a Space-Carp suit in exchange for any suit-slot clothing.&lt;br /&gt;
***&#039;&#039;&#039;Summon Carp&#039;&#039;&#039; - Summon a sentient Holy Space-Carp from the observer pool.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nature&amp;quot;&#039;&#039;&#039; - A sect dedicated to nature, plants, and animals.&lt;br /&gt;
**They can sacrifice plant seeds to gain favor&lt;br /&gt;
**Their rites include the following:&lt;br /&gt;
***&#039;&#039;&#039;Create Life&#039;&#039;&#039; - Summons a couple of peaceful animals with a small chance to summon a [[Megafauna#Leaper|terrible beast]].&lt;br /&gt;
***&#039;&#039;&#039;Create Sandstone&#039;&#039;&#039; - Creates a stack of fifty Sandstone which can be used to [[Guide to hydroponics#Sandstone and Soil|grow more plants]].&lt;br /&gt;
***&#039;&#039;&#039;Blessing of Nature&#039;&#039;&#039; - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.&lt;br /&gt;
***&#039;&#039;&#039;Nature Conversion&#039;&#039;&#039; - Converts a buckled humanoid creature into a [[Guide to races#Podpeople|Podperson]].&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Shadow&amp;quot;&#039;&#039;&#039; - A sect dedicated to the expansion of darkness.&lt;br /&gt;
**Locked to [[Guide to races#Shadowpeople|ShadowPerson]] race only&lt;br /&gt;
**They can sacrifice flashlights to gain favor, however this is inefficient. Summoned Obelisks generate favor by being in darkness.&lt;br /&gt;
**Their rites include the following:&lt;br /&gt;
***&#039;&#039;&#039;Obelisk Manifestation&#039;&#039;&#039; - Summons an Obelisk that generates favor by being in the dark, and can cover nearby areas in shadow. Can be wrenched and un-wrenched with your nullrod.&lt;br /&gt;
***&#039;&#039;&#039;Shadow Expansion&#039;&#039;&#039; - Increases the reach of shadows generated by the Obelisks and Altar&lt;br /&gt;
***&#039;&#039;&#039;Grant Shadow Eyes&#039;&#039;&#039; - Gives a buckled humanoid creature Shadow eyes that hold the night-vision trait.&lt;br /&gt;
***&#039;&#039;&#039;Shadowperson Conversion&#039;&#039;&#039; - Converts a buckled humanoid creature into a [[Guide to races#Shadowpeople|ShadowPerson]]&lt;br /&gt;
***&#039;&#039;&#039;Shadow Blessing&#039;&#039;&#039; - Grants a buckled humanoid or the caster immunity to magic.&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
*Your null rod can wrench and un-wrench the Altar of the Gods. It will only work while wrenched down inside of the Chapel, Chapel Office and Crematorium, however. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36080</id>
		<title>Obsessed</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36080"/>
		<updated>2023-01-11T22:06:35Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Obsessed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = 2B2B2E&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = EVIL&lt;br /&gt;
|imagebgcolor = 73737C&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Shadowperson.png&lt;br /&gt;
|jobtitle = Creep/Obsessed&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your objectives, then murder your target and escape!&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = I overheard my family talking about me downstairs today. All I could make out was my name, and &amp;quot;job&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
You have developed a brain trauma, and with it you&#039;re a creep!&lt;br /&gt;
==Creepy Mechanics!==&lt;br /&gt;
===Spawning===&lt;br /&gt;
There is a low chance that a random event will take place which will make someone a Creep. There is no announcement, and the Creep has no tells right away, so you&#039;re safe.&lt;br /&gt;
===Mood===&lt;br /&gt;
Mood will always be annoying you while the obsession is around, but it isn&#039;t all bad.&lt;br /&gt;
==Tips for embracing 4chan culture==&lt;br /&gt;
At first, it seems that these objectives give you away easily, and the mood penalties are hard to work with! ...And that&#039;s true! But with these tips, you can make it a little easier for yourself.&lt;br /&gt;
===Have a reason===&lt;br /&gt;
Especially when you start doing your objectives, your obsession might starting getting suspicious. A good way to stay off someone&#039;s radar is to have a reason to be near them. Changing your job to theirs, asking them for help with something (remember, don&#039;t be on full sanity when you do this or you&#039;ll spaghetti out!)&lt;br /&gt;
===Job related excuses===&lt;br /&gt;
Would it be weird for you to hug someone 5 times in engineering as your starting job? Yes! Would it be weird if you did that but as a greyshit assistant? Less so. You can use your job to excuse a lot of weird things.&lt;br /&gt;
===Do your objectives in order of how suspicious they are===&lt;br /&gt;
Some of the objectives are a lot more suspicious than others, like taking photos. Doing these first makes the next objectives more difficult, like if the obsession is suspicious they might warn their co-workers.&lt;br /&gt;
Finish murdering co-workers first, because the obsession does not see this.&lt;br /&gt;
Then, maybe some low suspicion objectives like hugging, or just spending time around the target.&lt;br /&gt;
You should take a photo right as you are going to murder them as it is a dead giveaway.&lt;br /&gt;
Finally, some objectives like stealing the heirloom can be done after they are dead, but this is either the easiest or the hardest objective depending on what their heirloom is, and if they lost it. Maybe do this early if you think they are going to misplace their heirloom or are getting suspicious.&lt;br /&gt;
===Tank your mood first===&lt;br /&gt;
Since having high mood and talking almost always outs you, and you can control how long you spend away from your obsession, you can effectively tank your own mood before spending time around them to be able to talk to them for a bit, which is great for getting the heat off your back.&lt;br /&gt;
===The AI can be your creepy partner in crime===&lt;br /&gt;
Taking a photo of yourself and the obsession is one of the most difficult objectives to do, but it can be easy if the AI takes the photo for you! Borgs can just pop on by, and take a photo of you and your obsession, for you to collect whenever you want.&lt;br /&gt;
==Creepy Counterplay!==&lt;br /&gt;
===Cure the trauma===&lt;br /&gt;
You don&#039;t have to kill them, you can just cure their Erotomania with surgery. They won&#039;t go easy though, so make sure you have them restrained and with security nearby.&lt;br /&gt;
===Hide===&lt;br /&gt;
If the Creep can&#039;t find you, their mood will tank after a few minutes. If you know there is someone following you, you can have security looking for someone extremely sad in the hallways&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{DEFAULTSORT:Obsessed}}&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36079</id>
		<title>Obsessed</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36079"/>
		<updated>2023-01-11T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Obsessed/Creep}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = 2B2B2E&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = EVIL&lt;br /&gt;
|imagebgcolor = 73737C&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Shadowperson.png&lt;br /&gt;
|jobtitle = Creep/Obsessed&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your objectives, then murder your target and escape!&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = I overheard my family talking about me downstairs today. All I could make out was my name, and &amp;quot;job&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
You have developed a brain trauma, and with it you&#039;re a creep!&lt;br /&gt;
==Creepy Mechanics!==&lt;br /&gt;
===Spawning===&lt;br /&gt;
There is a low chance that a random event will take place which will make someone a Creep. There is no announcement, and the Creep has no tells right away, so you&#039;re safe.&lt;br /&gt;
===Mood===&lt;br /&gt;
Mood will always be annoying you while the obsession is around, but it isn&#039;t all bad.&lt;br /&gt;
==Tips for embracing 4chan culture==&lt;br /&gt;
At first, it seems that these objectives give you away easily, and the mood penalties are hard to work with! ...And that&#039;s true! But with these tips, you can make it a little easier for yourself.&lt;br /&gt;
===Have a reason===&lt;br /&gt;
Especially when you start doing your objectives, your obsession might starting getting suspicious. A good way to stay off someone&#039;s radar is to have a reason to be near them. Changing your job to theirs, asking them for help with something (remember, don&#039;t be on full sanity when you do this or you&#039;ll spaghetti out!)&lt;br /&gt;
===Job related excuses===&lt;br /&gt;
Would it be weird for you to hug someone 5 times in engineering as your starting job? Yes! Would it be weird if you did that but as a greyshit assistant? Less so. You can use your job to excuse a lot of weird things.&lt;br /&gt;
===Do your objectives in order of how suspicious they are===&lt;br /&gt;
Some of the objectives are a lot more suspicious than others, like taking photos. Doing these first makes the next objectives more difficult, like if the obsession is suspicious they might warn their co-workers.&lt;br /&gt;
Finish murdering co-workers first, because the obsession does not see this.&lt;br /&gt;
Then, maybe some low suspicion objectives like hugging, or just spending time around the target.&lt;br /&gt;
You should take a photo right as you are going to murder them as it is a dead giveaway.&lt;br /&gt;
Finally, some objectives like stealing the heirloom can be done after they are dead, but this is either the easiest or the hardest objective depending on what their heirloom is, and if they lost it. Maybe do this early if you think they are going to misplace their heirloom or are getting suspicious.&lt;br /&gt;
===Tank your mood first===&lt;br /&gt;
Since having high mood and talking almost always outs you, and you can control how long you spend away from your obsession, you can effectively tank your own mood before spending time around them to be able to talk to them for a bit, which is great for getting the heat off your back.&lt;br /&gt;
===The AI can be your creepy partner in crime===&lt;br /&gt;
Taking a photo of yourself and the obsession is one of the most difficult objectives to do, but it can be easy if the AI takes the photo for you! Borgs can just pop on by, and take a photo of you and your obsession, for you to collect whenever you want.&lt;br /&gt;
==Creepy Counterplay!==&lt;br /&gt;
===Cure the trauma===&lt;br /&gt;
You don&#039;t have to kill them, you can just cure their Erotomania with surgery. They won&#039;t go easy though, so make sure you have them restrained and with security nearby.&lt;br /&gt;
===Hide===&lt;br /&gt;
If the Creep can&#039;t find you, their mood will tank after a few minutes. If you know there is someone following you, you can have security looking for someone extremely sad in the hallways&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{DEFAULTSORT:Obsessed/Creep}}&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36078</id>
		<title>Obsessed</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36078"/>
		<updated>2023-01-11T22:01:27Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = 2B2B2E&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = EVIL&lt;br /&gt;
|imagebgcolor = 73737C&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Shadowperson.png&lt;br /&gt;
|jobtitle = Creep/Obsessed&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your objectives, then murder your target and escape!&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = I overheard my family talking about me downstairs today. All I could make out was my name, and &amp;quot;job&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
You have developed a brain trauma, and with it you&#039;re a creep!&lt;br /&gt;
==Creepy Mechanics!==&lt;br /&gt;
===Spawning===&lt;br /&gt;
There is a low chance that a random event will take place which will make someone a Creep. There is no announcement, and the Creep has no tells right away, so you&#039;re safe.&lt;br /&gt;
===Mood===&lt;br /&gt;
Mood will always be annoying you while the obsession is around, but it isn&#039;t all bad.&lt;br /&gt;
==Tips for embracing 4chan culture==&lt;br /&gt;
At first, it seems that these objectives give you away easily, and the mood penalties are hard to work with! ...And that&#039;s true! But with these tips, you can make it a little easier for yourself.&lt;br /&gt;
===Have a reason===&lt;br /&gt;
Especially when you start doing your objectives, your obsession might starting getting suspicious. A good way to stay off someone&#039;s radar is to have a reason to be near them. Changing your job to theirs, asking them for help with something (remember, don&#039;t be on full sanity when you do this or you&#039;ll spaghetti out!)&lt;br /&gt;
===Job related excuses===&lt;br /&gt;
Would it be weird for you to hug someone 5 times in engineering as your starting job? Yes! Would it be weird if you did that but as a greyshit assistant? Less so. You can use your job to excuse a lot of weird things.&lt;br /&gt;
===Do your objectives in order of how suspicious they are===&lt;br /&gt;
Some of the objectives are a lot more suspicious than others, like taking photos. Doing these first makes the next objectives more difficult, like if the obsession is suspicious they might warn their co-workers.&lt;br /&gt;
Finish murdering co-workers first, because the obsession does not see this.&lt;br /&gt;
Then, maybe some low suspicion objectives like hugging, or just spending time around the target.&lt;br /&gt;
You should take a photo right as you are going to murder them as it is a dead giveaway.&lt;br /&gt;
Finally, some objectives like stealing the heirloom can be done after they are dead, but this is either the easiest or the hardest objective depending on what their heirloom is, and if they lost it. Maybe do this early if you think they are going to misplace their heirloom or are getting suspicious.&lt;br /&gt;
===Tank your mood first===&lt;br /&gt;
Since having high mood and talking almost always outs you, and you can control how long you spend away from your obsession, you can effectively tank your own mood before spending time around them to be able to talk to them for a bit, which is great for getting the heat off your back.&lt;br /&gt;
===The AI can be your creepy partner in crime===&lt;br /&gt;
Taking a photo of yourself and the obsession is one of the most difficult objectives to do, but it can be easy if the AI takes the photo for you! Borgs can just pop on by, and take a photo of you and your obsession, for you to collect whenever you want.&lt;br /&gt;
==Creepy Counterplay!==&lt;br /&gt;
===Cure the trauma===&lt;br /&gt;
You don&#039;t have to kill them, you can just cure their Erotomania with surgery. They won&#039;t go easy though, so make sure you have them restrained and with security nearby.&lt;br /&gt;
===Hide===&lt;br /&gt;
If the Creep can&#039;t find you, their mood will tank after a few minutes. If you know there is someone following you, you can have security looking for someone extremely sad in the hallways&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{DEFAULTSORT:Obsessed/Creep}}&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36077</id>
		<title>Obsessed</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Obsessed&amp;diff=36077"/>
		<updated>2023-01-11T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = 2B2B2E&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = EVIL&lt;br /&gt;
|imagebgcolor = 73737C&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Shadowperson.png&lt;br /&gt;
|jobtitle = Creep/Obsessed&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your objectives, then murder your target and escape!&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = I overheard my family talking about me downstairs today. All I could make out was my name, and &amp;quot;job&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You have developed a brain trauma, and with it you&#039;re a creep!&lt;br /&gt;
&lt;br /&gt;
==Creepy Mechanics!==&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
There is a low chance that a random event will take place which will make someone a Creep. There is no announcement, and the Creep has no tells right away, so you&#039;re safe.&lt;br /&gt;
&lt;br /&gt;
===Mood===&lt;br /&gt;
Mood will always be annoying you while the obsession is around, but it isn&#039;t all bad.&lt;br /&gt;
&lt;br /&gt;
==Tips for embracing 4chan culture==&lt;br /&gt;
&lt;br /&gt;
At first, it seems that these objectives give you away easily, and the mood penalties are hard to work with! ...And that&#039;s true! But with these tips, you can make it a little easier for yourself.&lt;br /&gt;
&lt;br /&gt;
===Have a reason===&lt;br /&gt;
Especially when you start doing your objectives, your obsession might starting getting suspicious. A good way to stay off someone&#039;s radar is to have a reason to be near them. Changing your job to theirs, asking them for help with something (remember, don&#039;t be on full sanity when you do this or you&#039;ll spaghetti out!)&lt;br /&gt;
&lt;br /&gt;
===Job related excuses===&lt;br /&gt;
Would it be weird for you to hug someone 5 times in engineering as your starting job? Yes! Would it be weird if you did that but as a greyshit assistant? Less so. You can use your job to excuse a lot of weird things.&lt;br /&gt;
&lt;br /&gt;
===Do your objectives in order of how suspicious they are===&lt;br /&gt;
Some of the objectives are a lot more suspicious than others, like taking photos. Doing these first makes the next objectives more difficult, like if the obsession is suspicious they might warn their co-workers.&lt;br /&gt;
Finish murdering co-workers first, because the obsession does not see this.&lt;br /&gt;
Then, maybe some low suspicion objectives like hugging, or just spending time around the target.&lt;br /&gt;
You should take a photo right as you are going to murder them as it is a dead giveaway.&lt;br /&gt;
Finally, some objectives like stealing the heirloom can be done after they are dead, but this is either the easiest or the hardest objective depending on what their heirloom is, and if they lost it. Maybe do this early if you think they are going to misplace their heirloom or are getting suspicious.&lt;br /&gt;
&lt;br /&gt;
===Tank your mood first===&lt;br /&gt;
Since having high mood and talking almost always outs you, and you can control how long you spend away from your obsession, you can effectively tank your own mood before spending time around them to be able to talk to them for a bit, which is great for getting the heat off your back.&lt;br /&gt;
&lt;br /&gt;
===The AI can be your creepy partner in crime===&lt;br /&gt;
Taking a photo of yourself and the obsession is one of the most difficult objectives to do, but it can be easy if the AI takes the photo for you! Borgs can just pop on by, and take a photo of you and your obsession, for you to collect whenever you want.&lt;br /&gt;
&lt;br /&gt;
==Creepy Counterplay!==&lt;br /&gt;
&lt;br /&gt;
===Cure the trauma===&lt;br /&gt;
You don&#039;t have to kill them, you can just cure their Erotomania with surgery. They won&#039;t go easy though, so make sure you have them restrained and with security nearby.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
If the Creep can&#039;t find you, their mood will tank after a few minutes. If you know there is someone following you, you can have security looking for someone extremely sad in the hallways&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=35785</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=35785"/>
		<updated>2022-09-10T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: /* Sects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Puritanism&amp;quot;&#039;&#039;&#039; - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Technophile&amp;quot;&#039;&#039;&#039; - a sect oriented around technology.&lt;br /&gt;
** They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to android.&lt;br /&gt;
***&#039;&#039;&#039;Machine Blessing&#039;&#039;&#039; - Summons an implant or cybernetic organ.&lt;br /&gt;
***&#039;&#039;&#039;Machine Implantation&#039;&#039;&#039; - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Ever-Burning Candle&amp;quot;&#039;&#039;&#039; - a sect dedicated to candles.&lt;br /&gt;
** They can sacrifice burning bodes and candles. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Fireproof&#039;&#039;&#039; - makes a piece of clothing fully fireproof.&lt;br /&gt;
*** &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Necromancy&amp;quot;&#039;&#039;&#039; - a sect dedicated to raising the dead and sacrificing the living.&lt;br /&gt;
** They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.&lt;br /&gt;
*** &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
***&#039;&#039;&#039;Create Lesser Lich&#039;&#039;&#039; - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res&#039;d by any other means.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Space Carp&amp;quot;&#039;&#039;&#039; - a sect dedicated to Space-Carp and Carp&#039;sie&lt;br /&gt;
** They can sacrifice meat to gain favor&lt;br /&gt;
** Their rites include the following:&lt;br /&gt;
*** &#039;&#039;&#039;Flood Area&#039;&#039;&#039; - Floods the local area with water vapor.&lt;br /&gt;
*** &#039;&#039;&#039;Summon Carp-Suit&#039;&#039;&#039; - Summons a Space-Carp suit in exchange for any suit-slot clothing.&lt;br /&gt;
***&#039;&#039;&#039;Summon Carp&#039;&#039;&#039; - Summon a sentient Holy Space-Carp from the observer pool.&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_construction&amp;diff=35784</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_construction&amp;diff=35784"/>
		<updated>2022-09-09T15:47:52Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: Adds rad-proof glass to construction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Metal in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Metal:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Metal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
=== Glass, Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass, Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. Radiation-Proof glass is made using Uranium.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]&#039;&#039;&#039;Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Uranium (for Radiation-Proof Glass) ===&lt;br /&gt;
{{anchor|Radiation-Proof Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Uranium&lt;br /&gt;
|image = uraniumdone.png&lt;br /&gt;
|foundin = [[Shaft Miner]]s have the ability to smelt more from Uranium Ore.&lt;br /&gt;
|usedfor = Constructing Radiation-Proof Windows&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
&amp;lt;br&amp;gt;[[File:uraniumdone.png|64px]]&#039;&#039;&#039;Radiation-Proof Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Uranium Sheets in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Rad-Proof Glass panel]] (5 sheets)&lt;br /&gt;
::*[[#Full|Full Rad-Proof Glass panel]] (10 sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasteel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*Sheet Snatcher (6 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) &lt;br /&gt;
*Large water bottle (3 sheets)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
=== Wax  ===&lt;br /&gt;
{{Anchor|Wax}}&lt;br /&gt;
{{Item|name=Wax|foundin=Can be found around Apids.|usedfor=Making wax floor tiles|strategy=Hold in active hand and use to craft things|description=&#039;&#039;&#039;Things you can make by having Wax in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*4x Wax Floor Tiles (1 wax block)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Wax:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open the crafting menu as an Apid, and make a [[Guide_to_food_and_drinks#Honeycomb|honeycomb]] out of 50 sugar. When empty, use in-hand to break into 2 pieces of wax. &amp;lt;br&amp;gt;|bgcolor1=#FFEE88|bgcolor2=#FFDD66|image=Wax.png}}&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice or plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use iron sheet on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
=== Walls ===&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
=== Normal/Reinforced/Rad-Proof Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}{{anchor|Radiation-Proof Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&amp;lt;br&amp;gt;[[File:Glass_rad_one.png|64px|One Directional Depleted-Uranium Glass]] [[File:Glass_rad.png|64px|Full Depleted-Uranium Glass Wall]]&amp;lt;br&amp;gt;Depleted Uranium/Rad-Proof Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:uraniumdone.png|Depleted-Uranium Glass]]x5/x10 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass/uranium&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Depleted-Uranium/Radproof windows&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (5 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (3 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:High power cell updated.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to cut all the wires.&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to unattach it from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; the access panel open.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock to unbolt it.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry the wire cover off.&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut. (Must be in &#039;&#039;harm&#039;&#039; intent).&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn&#039;t been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off exterior armor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they&#039;re opened.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;Wrench&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# &#039;&#039;(If a Reinforced Table: &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
==== Noose ====&lt;br /&gt;
{{anchor|Noose}}&lt;br /&gt;
Nooses are for hanging mobs that can breathe, they currently aren&#039;t found in any areas and must be created by hand.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Noose.png|64px|Noose]]&amp;lt;br&amp;gt;Noose&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|CableCoils]]x30&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand on a chair&lt;br /&gt;
# Activate Cable Coil in hand.&lt;br /&gt;
# Choose Noose from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the Noose down, this results in 25 Cable Coil not 30.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
&amp;lt;s&amp;gt;After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.&amp;lt;/s&amp;gt; that&#039;s /tg/ talk right there, we still use the wire art cables here at bee&lt;br /&gt;
====Wire Art====&lt;br /&gt;
&amp;lt;s&amp;gt;The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;.&amp;lt;/s&amp;gt; See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
== Pipes ==&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Glass_rad_one.png&amp;diff=35783</id>
		<title>File:Glass rad one.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Glass_rad_one.png&amp;diff=35783"/>
		<updated>2022-09-09T15:43:23Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: Radiation-Proof glass made with uranium sheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Radiation-Proof glass made with uranium sheets&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Glass_rad.png&amp;diff=35782</id>
		<title>File:Glass rad.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Glass_rad.png&amp;diff=35782"/>
		<updated>2022-09-09T15:41:15Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: Radiation-Proof glass made with uranium sheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Radiation-Proof glass made with uranium sheets&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=35679</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chaplain&amp;diff=35679"/>
		<updated>2022-07-26T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: /* Sects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GENERAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.&#039;&#039;&#039;&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
*&#039;&#039;&#039;Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Profane scholar- A student robe and a head cage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.&#039;&#039;&#039;&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pick once.&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. &lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
=== GET BEHIND ME===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Call an Exorcist!&#039;&#039;&#039; ===&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants. &lt;br /&gt;
=== Sects ===&lt;br /&gt;
You should find &#039;&#039;&#039;Altar of the Gods&#039;&#039;&#039; in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.&lt;br /&gt;
Sects you can currently choose:&lt;br /&gt;
* Puritanism - this is you basic sects. They have nothing special and have no rites.&lt;br /&gt;
&lt;br /&gt;
* Technophile - a sect oriented around technology. &lt;br /&gt;
They sacrifice powercells and get favor based on how much power the cells contained. &lt;br /&gt;
Their rites include: &#039;&#039;&#039;Synth conversion&#039;&#039;&#039; - converts single person to synth.&lt;br /&gt;
&lt;br /&gt;
* Ever-Burning Candle - a sect dedicated to candles. &lt;br /&gt;
They can sacrifice burning bodes and candles. &lt;br /&gt;
Their rites include the following: &#039;&#039;&#039;Fireproof&#039;&#039;&#039; - makes a piece of clothing fully fireproof. &#039;&#039;&#039;Infinite candle&#039;&#039;&#039; - grants you 5 ever burning candles.&lt;br /&gt;
&lt;br /&gt;
* Necromacy - a sect dedicated to raising the dead and sacrificing the living. &lt;br /&gt;
They can sacrifice any non-sentient living creature and organs. &lt;br /&gt;
Their rites include the following: &#039;&#039;&#039;Living Sacrifice&#039;&#039;&#039; - Sacrifices a non-sentient living buckled creature for favor.  &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; - Bring a corpse back to life, as long as they are revivable, healing them in the process.  &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name &amp;quot;Holy Undead (number)&amp;quot; and gives them basic chaplain clothing and a bible.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name. &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. &lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32973</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32973"/>
		<updated>2021-01-24T04:50:27Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals brute damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes toxin damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|125 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Nitrogen &amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause heart damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage and are likely to lead to cardiac arrest. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1 of each damage type per tick. Overdoses cause toxin and liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 parts [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdose causes liver and toxin damage, but will also double the brute healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals 3 burn damage per tick, but causes exhaustion whie it is healing. Overdosing will cause liver and toxin damage, but will also double the burn healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 3 toxin damage per tick and causes frequent vomiting to purge the body of chemicals (including the Carthatoline). Overdoses cause brain damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Treats 2 toxin damage a tick but purges all other chemicals from body, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, and also heals your lungs if they are damaged, but will cause gradual toxin damage. Overdoses cause heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage so long as the liver is still functional, but causes confusion. Overdoses cause brain damage and more severe confusion. Extremely fast metabolization. &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. Use after the super matter deliminates to stop all hallcuincations. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 5 units applied to a husk with less than 50 Burn damage will unhusk it. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest by gradually healing heart damage. Overdoses cause Corazone to be metabolized into [[Histamine]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Ooze}}Energized Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Rege&lt;br /&gt;
|Reduces stun times by around 60% (depends) for the [[Guide_to_races#Oozeling|Oozling]] race. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Ooze}}Regenerative Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tricordrazine|Tricordrazine]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all types of damage, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 Parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;3 Parts [[#ChloralHydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;3 Parts [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;3 Parts [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;Temperature 370k &lt;br /&gt;
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse. &lt;br /&gt;
|.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpet|Carpet]]&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part [[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Zombie Powder|Zombie Powder]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
|Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Ooze}}Slime Ooze&amp;lt;span style=&amp;quot;color:#611e80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Oozelings&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage making it useful as slimepeople take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32972</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32972"/>
		<updated>2021-01-24T04:48:37Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals brute damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes toxin damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|125 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Nitrogen &amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause heart damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage and are likely to lead to cardiac arrest. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1 of each damage type per tick. Overdoses cause toxin and liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 parts [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdose causes liver and toxin damage, but will also double the brute healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals 3 burn damage per tick, but causes exhaustion whie it is healing. Overdosing will cause liver and toxin damage, but will also double the burn healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 3 toxin damage per tick and causes frequent vomiting to purge the body of chemicals (including the Carthatoline). Overdoses cause brain damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Treats 2 toxin damage a tick but purges all other chemicals from body, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, and also heals your lungs if they are damaged, but will cause gradual toxin damage. Overdoses cause heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage so long as the liver is still functional, but causes confusion. Overdoses cause brain damage and more severe confusion. Extremely fast metabolization. &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. Use after the super matter deliminates to stop all hallcuincations. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 5 units applied to a husk with less than 50 Burn damage will unhusk it. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest by gradually healing heart damage. Overdoses cause Corazone to be metabolized into [[Histamine]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Ooze}}Energized Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Rege&lt;br /&gt;
|Reduces stun times by around 60% (depends) for the [[Guide_to_races#Oozeling|Oozling]] race. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Ooze}}Regenerative Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tricordrazine|Tricordrazine]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all types of damage, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 Parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;3 Parts [[#ChloralHydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;3 Parts [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;3 Parts [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;Temperature 370k &lt;br /&gt;
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse. &lt;br /&gt;
|.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpet|Carpet]]&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part [[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Zombie Powder|Zombie Powder]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
|Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#611e80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Oozelings&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Ooze}}Slime Ooze&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage making it useful as slimepeople take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32947</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32947"/>
		<updated>2021-01-15T02:38:40Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: /* Oozeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, the [[AI]] would apply the protections of its laws ONLY to humans, nowadays however the AI&#039;s law protect &amp;quot;Crew&amp;quot; instead of humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
*Dislikes: Raw food.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Strength in numbers.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*None at all.&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt;&lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
*Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Memorable appearance.&lt;br /&gt;
*Solidarity with lizards staffmates.&lt;br /&gt;
*Lizardpeople take one third less heat damage.&lt;br /&gt;
*Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
*&#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
*Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
*Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
*Flash-proof, welding-safe helmet.&lt;br /&gt;
*Immune to cold, viruses, and radiation.&lt;br /&gt;
*Can&#039;t bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They stand out, badly.&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
*They rely on a constant source of Plasma air to survive.&lt;br /&gt;
*If exposed to Oxygen their body will catch on fire.&lt;br /&gt;
*150% damage from brute, heat and fire.&lt;br /&gt;
*They are stuck inside an environment suit. [Replaceable by Hardsuit or EVA spacesuit]&lt;br /&gt;
*Can&#039;t drink or eat through helmet, so dependent on injections and patches.&lt;br /&gt;
*No easy ability to hide their identity.&lt;br /&gt;
*Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
*Cannot be defibrillated, as they lack a heart.&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Vegetables, Dairy &amp;amp; Clothes.&lt;br /&gt;
*Dislikes: Fruit.&lt;br /&gt;
*Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
*Vulnerable to pest spray. [3x damage]&lt;br /&gt;
*Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
*Nonsensical &#039;fluttering&#039; speech tag.&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Even better when emagged.&lt;br /&gt;
*Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
*Slightly resistant to electricity.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
*Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs or through special Ethereal food.&lt;br /&gt;
*Vulnerable to brute damage.&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
*They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
*Move slightly faster&lt;br /&gt;
*Can be field revived with a cyborg reset board, welder and cable coils.&lt;br /&gt;
*They stand out due to their TV head.&lt;br /&gt;
*No need for eating.&lt;br /&gt;
*Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* Flash proof eyes.&lt;br /&gt;
*Immune to disease.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
*Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
*Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
*You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds.&lt;br /&gt;
*Need to stand still for a few seconds to heal with a cable coil.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
*You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
*Revenants can EMP you and kill you.&lt;br /&gt;
==={{anchor|Squidpeople}}[[Squidpeople]]===&lt;br /&gt;
[[File:Fish fillet.png|90px]]&lt;br /&gt;
&lt;br /&gt;
A rarely-seen race. They cannot wear shoes and move slower than the rest of the crew. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Raw food&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Eating raw food that other crew-mates wouldn&#039;t enjoy.&lt;br /&gt;
*Stronger grab.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Cannot wear shoes. Do not step on glass.&lt;br /&gt;
*Fried food is toxic.&lt;br /&gt;
*Does NOT like to be salted.&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Slower Movement Speed.&lt;br /&gt;
*Punches deal less damage.&lt;br /&gt;
==={{anchor|Apid}}[[Apid]]===&lt;br /&gt;
[[File:Queen Bee Item.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Bee people! An exceedingly rare sight to see. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes fruits and vegetables&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Shockingly, bees like you.&lt;br /&gt;
*Improved vision in dark.&lt;br /&gt;
*Superior lungs require less oxygen. (8 kPa min, humans require 16 kPa.)&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
==={{anchor|Oozeling}}Oozeling===&lt;br /&gt;
[[File:oozeling.png|alt=|324x324px]]&lt;br /&gt;
&lt;br /&gt;
Made of an abnormal version of Slime, These ooze based creatures are able to regenerate their limbs using their own blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Cannot ignite when exposed to flames&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*80% reduced burn damage from high heat, but not burn damage from other sources.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Able to regenerate their limbs&lt;br /&gt;
*Has slime lungs, &amp;quot;Vacuole&amp;quot;, which will regenerate blood (ooze) volume when breathing plasma, You still need oxygen though&lt;br /&gt;
*Has Slime Ooze as their blood, which is toxic if ingested by any other race&lt;br /&gt;
*Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume gets too low, restoring some of it.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when exposed to water, water vapor, fire extinguishers, and showers.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when processing toxic chemicals.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume gradually when hungry, and rapidly when starving.&lt;br /&gt;
*300% increased burn damage from cold temperature exposure&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals in the dark.&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
*Can see far in the dark.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Will perish in the light.&lt;br /&gt;
*Generally impossible to maintain a normal life on the station.&lt;br /&gt;
= Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt;&lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
*Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Darkness drains nutrition.&lt;br /&gt;
*If starving, takes damage over time.&lt;br /&gt;
*Easily eaten by goats.&lt;br /&gt;
*Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
*Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
*Takes extra burn damage and heats up quickly.&lt;br /&gt;
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Technically, a roundstart race now. But realistically you only see these during teleporter malfunctions. A truly sorry state to be in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
* Slower than normal people&lt;br /&gt;
* Can&#039;t handle alcohol very well&lt;br /&gt;
* Extra burn and brute damage, because of course you can&#039;t have anything.&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
Common decency states that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Similar to normal humans.&lt;br /&gt;
*Dislikes: Vegetables, Sugar, COCO.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* N/A&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Hit harder by flashbangs.&lt;br /&gt;
*Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants ==&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*Slimes will never attack them.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
*Take half burn damage from any source.&lt;br /&gt;
*Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
*Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople ===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can split themselves to create spare bodies.&lt;br /&gt;
**To split they need to acquire slime jelly; they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
===Stargazers ===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
**To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
**Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
**Slimelink communication also works while unconscious or muted.&lt;br /&gt;
**Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Emit a faint glow.&lt;br /&gt;
==== Powers====&lt;br /&gt;
*Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
**Each core has a minor and a major ability.&lt;br /&gt;
**Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
**You can only have one core absorbed at once.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
*Immune to the effects of radiation and viruses.&lt;br /&gt;
*Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
*Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bound to will of creator unless freed.&lt;br /&gt;
*Most are much slower than humans.&lt;br /&gt;
*Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
*Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
*The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
*[[Lavaland]].&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
*Immune to item embedding and chemical injections.&lt;br /&gt;
*Do not need to eat.&lt;br /&gt;
*Can attach limbs from the ground without surgery.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Too spooky for most to tolerate.&lt;br /&gt;
*Immune to medical injections&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Can survive in extreme pressures.&lt;br /&gt;
*Immune to cold.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
*Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Hard to understand.&lt;br /&gt;
*Ugly.&lt;br /&gt;
*Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt;&lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
*Revives after death unless decapitated or gibbed.&lt;br /&gt;
*Quickly heals wounds.&lt;br /&gt;
*Can see in the dark.&lt;br /&gt;
*Turn other species into romerol zombies on death.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Slow movement.&lt;br /&gt;
*Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Immune to all chemicals but synthflesh.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Can&#039;t be dismembered.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
*Disguise falls if you take more than 25 damage.&lt;br /&gt;
*Can only heal with synthflesh.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
*25% natural armor against all damages.&lt;br /&gt;
*High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
*Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Human-like robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
*Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Cannot be pierced by syringes or glass.&lt;br /&gt;
*Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
*Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Robotics&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
*Can use abductor-specific equipment.&lt;br /&gt;
*Can see in the dark for short ranges.&lt;br /&gt;
*Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Can&#039;t use guns, except the one they start with.&lt;br /&gt;
*Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Abductor]] ships&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32946</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32946"/>
		<updated>2021-01-15T02:37:00Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, the [[AI]] would apply the protections of its laws ONLY to humans, nowadays however the AI&#039;s law protect &amp;quot;Crew&amp;quot; instead of humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
*Dislikes: Raw food.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Strength in numbers.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*None at all.&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt;&lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
*Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Memorable appearance.&lt;br /&gt;
*Solidarity with lizards staffmates.&lt;br /&gt;
*Lizardpeople take one third less heat damage.&lt;br /&gt;
*Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
*&#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
*Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
*Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
*Flash-proof, welding-safe helmet.&lt;br /&gt;
*Immune to cold, viruses, and radiation.&lt;br /&gt;
*Can&#039;t bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They stand out, badly.&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
*They rely on a constant source of Plasma air to survive.&lt;br /&gt;
*If exposed to Oxygen their body will catch on fire.&lt;br /&gt;
*150% damage from brute, heat and fire.&lt;br /&gt;
*They are stuck inside an environment suit. [Replaceable by Hardsuit or EVA spacesuit]&lt;br /&gt;
*Can&#039;t drink or eat through helmet, so dependent on injections and patches.&lt;br /&gt;
*No easy ability to hide their identity.&lt;br /&gt;
*Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
*Cannot be defibrillated, as they lack a heart.&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Vegetables, Dairy &amp;amp; Clothes.&lt;br /&gt;
*Dislikes: Fruit.&lt;br /&gt;
*Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
*Vulnerable to pest spray. [3x damage]&lt;br /&gt;
*Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
*Nonsensical &#039;fluttering&#039; speech tag.&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Even better when emagged.&lt;br /&gt;
*Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
*Slightly resistant to electricity.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
*Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs or through special Ethereal food.&lt;br /&gt;
*Vulnerable to brute damage.&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
*They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
*Move slightly faster&lt;br /&gt;
*Can be field revived with a cyborg reset board, welder and cable coils.&lt;br /&gt;
*They stand out due to their TV head.&lt;br /&gt;
*No need for eating.&lt;br /&gt;
*Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* Flash proof eyes.&lt;br /&gt;
*Immune to disease.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
*Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
*Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
*You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds.&lt;br /&gt;
*Need to stand still for a few seconds to heal with a cable coil.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
*You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
*Revenants can EMP you and kill you.&lt;br /&gt;
==={{anchor|Squidpeople}}[[Squidpeople]]===&lt;br /&gt;
[[File:Fish fillet.png|90px]]&lt;br /&gt;
&lt;br /&gt;
A rarely-seen race. They cannot wear shoes and move slower than the rest of the crew. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Raw food&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Eating raw food that other crew-mates wouldn&#039;t enjoy.&lt;br /&gt;
*Stronger grab.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Cannot wear shoes. Do not step on glass.&lt;br /&gt;
*Fried food is toxic.&lt;br /&gt;
*Does NOT like to be salted.&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Slower Movement Speed.&lt;br /&gt;
*Punches deal less damage.&lt;br /&gt;
==={{anchor|Apid}}[[Apid]]===&lt;br /&gt;
[[File:Queen Bee Item.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Bee people! An exceedingly rare sight to see. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes fruits and vegetables&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Shockingly, bees like you.&lt;br /&gt;
*Improved vision in dark.&lt;br /&gt;
*Superior lungs require less oxygen. (8 kPa min, humans require 16 kPa.)&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Oozeling}}Oozeling===&lt;br /&gt;
[[File:oozeling.png|alt=|324x324px]]&lt;br /&gt;
&lt;br /&gt;
Made of an abnormal version of Slime, These ooze based creatures are able to regenerate their limbs using their own blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Cannot ignite when exposed to flames&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*80% reduced burn damage from high heat, but not burn damage from other sources.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Able to regenerate their limbs&lt;br /&gt;
*Has slime lungs, &amp;quot;Vacuole&amp;quot;, which will regenerate blood (ooze) volume when breathing plasma, You still need oxygen though&lt;br /&gt;
*Has Slime Ooze as their blood, which is toxic if ingested by any other race&lt;br /&gt;
*Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume gets too low, restoring some of it.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when exposed to water, water vapor, fire extinguishers, and showers.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when processing toxic chemicals.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume gradually when hungry, and rapidly when starving.&lt;br /&gt;
*300% increased burn damage from cold temperature exposure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals in the dark.&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
*Can see far in the dark.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Will perish in the light.&lt;br /&gt;
*Generally impossible to maintain a normal life on the station.&lt;br /&gt;
= Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt;&lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
*Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Darkness drains nutrition.&lt;br /&gt;
*If starving, takes damage over time.&lt;br /&gt;
*Easily eaten by goats.&lt;br /&gt;
*Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
*Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
*Takes extra burn damage and heats up quickly.&lt;br /&gt;
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Technically, a roundstart race now. But realistically you only see these during teleporter malfunctions. A truly sorry state to be in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
* Slower than normal people&lt;br /&gt;
* Can&#039;t handle alcohol very well&lt;br /&gt;
* Extra burn and brute damage, because of course you can&#039;t have anything.&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
Common decency states that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Similar to normal humans.&lt;br /&gt;
*Dislikes: Vegetables, Sugar, COCO.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* N/A&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Hit harder by flashbangs.&lt;br /&gt;
*Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants ==&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*Slimes will never attack them.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
*Take half burn damage from any source.&lt;br /&gt;
*Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
*Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople ===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can split themselves to create spare bodies.&lt;br /&gt;
**To split they need to acquire slime jelly; they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
===Stargazers ===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
**To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
**Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
**Slimelink communication also works while unconscious or muted.&lt;br /&gt;
**Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Emit a faint glow.&lt;br /&gt;
==== Powers====&lt;br /&gt;
*Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
**Each core has a minor and a major ability.&lt;br /&gt;
**Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
**You can only have one core absorbed at once.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
*Immune to the effects of radiation and viruses.&lt;br /&gt;
*Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
*Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bound to will of creator unless freed.&lt;br /&gt;
*Most are much slower than humans.&lt;br /&gt;
*Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
*Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
*The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
*[[Lavaland]].&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
*Immune to item embedding and chemical injections.&lt;br /&gt;
*Do not need to eat.&lt;br /&gt;
*Can attach limbs from the ground without surgery.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Too spooky for most to tolerate.&lt;br /&gt;
*Immune to medical injections&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Can survive in extreme pressures.&lt;br /&gt;
*Immune to cold.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
*Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Hard to understand.&lt;br /&gt;
*Ugly.&lt;br /&gt;
*Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt;&lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
*Revives after death unless decapitated or gibbed.&lt;br /&gt;
*Quickly heals wounds.&lt;br /&gt;
*Can see in the dark.&lt;br /&gt;
*Turn other species into romerol zombies on death.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Slow movement.&lt;br /&gt;
*Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Immune to all chemicals but synthflesh.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Can&#039;t be dismembered.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
*Disguise falls if you take more than 25 damage.&lt;br /&gt;
*Can only heal with synthflesh.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
*25% natural armor against all damages.&lt;br /&gt;
*High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
*Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Human-like robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
*Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Cannot be pierced by syringes or glass.&lt;br /&gt;
*Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
*Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Robotics&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
*Can use abductor-specific equipment.&lt;br /&gt;
*Can see in the dark for short ranges.&lt;br /&gt;
*Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Can&#039;t use guns, except the one they start with.&lt;br /&gt;
*Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Abductor]] ships&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Oozeling.png&amp;diff=32945</id>
		<title>File:Oozeling.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Oozeling.png&amp;diff=32945"/>
		<updated>2021-01-15T02:35:14Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32944</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=32944"/>
		<updated>2021-01-15T02:34:44Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: Added Oozelings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, the [[AI]] would apply the protections of its laws ONLY to humans, nowadays however the AI&#039;s law protect &amp;quot;Crew&amp;quot; instead of humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
*Dislikes: Raw food.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Strength in numbers.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*None at all.&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt;&lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
*Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Memorable appearance.&lt;br /&gt;
*Solidarity with lizards staffmates.&lt;br /&gt;
*Lizardpeople take one third less heat damage.&lt;br /&gt;
*Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
*&#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
*Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
*Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
*Flash-proof, welding-safe helmet.&lt;br /&gt;
*Immune to cold, viruses, and radiation.&lt;br /&gt;
*Can&#039;t bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They stand out, badly.&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
*They rely on a constant source of Plasma air to survive.&lt;br /&gt;
*If exposed to Oxygen their body will catch on fire.&lt;br /&gt;
*150% damage from brute, heat and fire.&lt;br /&gt;
*They are stuck inside an environment suit. [Replaceable by Hardsuit or EVA spacesuit]&lt;br /&gt;
*Can&#039;t drink or eat through helmet, so dependent on injections and patches.&lt;br /&gt;
*No easy ability to hide their identity.&lt;br /&gt;
*Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
*Cannot be defibrillated, as they lack a heart.&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Vegetables, Dairy &amp;amp; Clothes.&lt;br /&gt;
*Dislikes: Fruit.&lt;br /&gt;
*Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
*Vulnerable to pest spray. [3x damage]&lt;br /&gt;
*Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
*Nonsensical &#039;fluttering&#039; speech tag.&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Even better when emagged.&lt;br /&gt;
*Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
*Slightly resistant to electricity.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
*Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs or through special Ethereal food.&lt;br /&gt;
*Vulnerable to brute damage.&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
*They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
*Move slightly faster&lt;br /&gt;
*Can be field revived with a cyborg reset board, welder and cable coils.&lt;br /&gt;
*They stand out due to their TV head.&lt;br /&gt;
*No need for eating.&lt;br /&gt;
*Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* Flash proof eyes.&lt;br /&gt;
*Immune to disease.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
*Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
*Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
*You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds.&lt;br /&gt;
*Need to stand still for a few seconds to heal with a cable coil.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
*You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
*Revenants can EMP you and kill you.&lt;br /&gt;
==={{anchor|Squidpeople}}[[Squidpeople]]===&lt;br /&gt;
[[File:Fish fillet.png|90px]]&lt;br /&gt;
&lt;br /&gt;
A rarely-seen race. They cannot wear shoes and move slower than the rest of the crew. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Raw food&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Eating raw food that other crew-mates wouldn&#039;t enjoy.&lt;br /&gt;
*Stronger grab.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Cannot wear shoes. Do not step on glass.&lt;br /&gt;
*Fried food is toxic.&lt;br /&gt;
*Does NOT like to be salted.&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Slower Movement Speed.&lt;br /&gt;
*Punches deal less damage.&lt;br /&gt;
==={{anchor|Apid}}[[Apid]]===&lt;br /&gt;
[[File:Queen Bee Item.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Bee people! An exceedingly rare sight to see. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes fruits and vegetables&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Shockingly, bees like you.&lt;br /&gt;
*Improved vision in dark.&lt;br /&gt;
*Superior lungs require less oxygen. (8 kPa min, humans require 16 kPa.)&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Takes extra cold, burn, and heat damage.&lt;br /&gt;
*Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Oozeling}}Oozeling===&lt;br /&gt;
[[File:oozeling.png]]&lt;br /&gt;
&lt;br /&gt;
Made of an abnormal version of Slime, These ooze based creatures are able to regenerate their limbs using their own blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Cannot ignite when exposed to flames&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*80% reduced burn damage from high heat, but not burn damage from other sources.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Able to regenerate their limbs&lt;br /&gt;
*Has slime lungs, &amp;quot;Vacuole&amp;quot;, which will regenerate blood (ooze) volume when breathing plasma, You still need oxygen though&lt;br /&gt;
*Has Slime Ooze as their blood, which is toxic if ingested by any other race&lt;br /&gt;
*Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume gets too low, restoring some of it.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when exposed to water, water vapor, fire extinguishers, and showers.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when processing toxic chemicals.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume gradually when hungry, and rapidly when starving.&lt;br /&gt;
*300% increased burn damage from cold temperature exposure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals in the dark.&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
*Can see far in the dark.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Will perish in the light.&lt;br /&gt;
*Generally impossible to maintain a normal life on the station.&lt;br /&gt;
= Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt;&lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
*Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Darkness drains nutrition.&lt;br /&gt;
*If starving, takes damage over time.&lt;br /&gt;
*Easily eaten by goats.&lt;br /&gt;
*Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
*Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
*Takes extra burn damage and heats up quickly.&lt;br /&gt;
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Technically, a roundstart race now. But realistically you only see these during teleporter malfunctions. A truly sorry state to be in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
* Slower than normal people&lt;br /&gt;
* Can&#039;t handle alcohol very well&lt;br /&gt;
* Extra burn and brute damage, because of course you can&#039;t have anything.&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
Common decency states that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Similar to normal humans.&lt;br /&gt;
*Dislikes: Vegetables, Sugar, COCO.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* N/A&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Hit harder by flashbangs.&lt;br /&gt;
*Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants ==&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*Slimes will never attack them.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
*Take half burn damage from any source.&lt;br /&gt;
*Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
*Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople ===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can split themselves to create spare bodies.&lt;br /&gt;
**To split they need to acquire slime jelly; they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
===Stargazers ===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
**To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
**Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
**Slimelink communication also works while unconscious or muted.&lt;br /&gt;
**Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Emit a faint glow.&lt;br /&gt;
==== Powers====&lt;br /&gt;
*Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
**Each core has a minor and a major ability.&lt;br /&gt;
**Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
**You can only have one core absorbed at once.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
*Immune to the effects of radiation and viruses.&lt;br /&gt;
*Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
*Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bound to will of creator unless freed.&lt;br /&gt;
*Most are much slower than humans.&lt;br /&gt;
*Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
*Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
*The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
*[[Lavaland]].&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
*Immune to item embedding and chemical injections.&lt;br /&gt;
*Do not need to eat.&lt;br /&gt;
*Can attach limbs from the ground without surgery.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Too spooky for most to tolerate.&lt;br /&gt;
*Immune to medical injections&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Can survive in extreme pressures.&lt;br /&gt;
*Immune to cold.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
*Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Hard to understand.&lt;br /&gt;
*Ugly.&lt;br /&gt;
*Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt;&lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
*Revives after death unless decapitated or gibbed.&lt;br /&gt;
*Quickly heals wounds.&lt;br /&gt;
*Can see in the dark.&lt;br /&gt;
*Turn other species into romerol zombies on death.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Slow movement.&lt;br /&gt;
*Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Immune to all chemicals but synthflesh.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Can&#039;t be dismembered.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
*Disguise falls if you take more than 25 damage.&lt;br /&gt;
*Can only heal with synthflesh.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
*25% natural armor against all damages.&lt;br /&gt;
*High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
*Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Human-like robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
*Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Cannot be pierced by syringes or glass.&lt;br /&gt;
*Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
*Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*Robotics&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
*Can use abductor-specific equipment.&lt;br /&gt;
*Can see in the dark for short ranges.&lt;br /&gt;
*Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Can&#039;t use guns, except the one they start with.&lt;br /&gt;
*Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Abductor]] ships&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_construction&amp;diff=31461</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_construction&amp;diff=31461"/>
		<updated>2020-04-05T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: /* Furniture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Metal in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Metal:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Metal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]&#039;&#039;&#039;Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasteel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) &lt;br /&gt;
*Large water bottle (3 sheets)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice or plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use iron sheet on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (5 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (3 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to cut all the wires.&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to unattach it from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; the access panel open.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock to unbolt it.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry the wire cover off.&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut. (Must be in &#039;&#039;harm&#039;&#039; intent).&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn&#039;t been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off exterior armor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they&#039;re opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;Wrench&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# &#039;&#039;(If a Reinforced Table: &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noose ====&lt;br /&gt;
{{anchor|Noose}}&lt;br /&gt;
Nooses are for hanging mobs that can breathe, they currently aren&#039;t found in any areas and must be created by hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Noose.png|64px|Noose]]&amp;lt;br&amp;gt;Noose&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|CableCoils]]x30&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand on a chair&lt;br /&gt;
# Activate Cable Coil in hand.&lt;br /&gt;
# Choose Noose from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the Noose down, this results in 25 Cable Coil not 30.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Noose.png&amp;diff=31460</id>
		<title>File:Noose.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Noose.png&amp;diff=31460"/>
		<updated>2020-04-05T17:18:17Z</updated>

		<summary type="html">&lt;p&gt;Ro5490: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ro5490</name></author>
	</entry>
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