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	<updated>2026-06-04T03:59:50Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=33338</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=33338"/>
		<updated>2021-03-28T02:39:23Z</updated>

		<summary type="html">&lt;p&gt;Nosnek199: Edited the drone to better reflect what it is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class. It defines your starting equipment, your [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig Physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;You are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic_basic2.png|36px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a Paramedic goes to departments to assists the crew by placing people inside a rollerbed and taking them to medbay to be healed. [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;waves&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
== Non-human ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a tiny little engineer. Your main purpose is to maintain and improve the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. Get arrested by [[Security Officer|Security]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Buggy gamemode that very usually ended up with one gang snowballing out of control, spamming guns and turning the round into TDM.&lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Highly buggy, roleplay-dependent gamemode that devolved into the crew buying every single power and acting like shitters. &lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
== Special ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Nosnek199</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Wizard&amp;diff=32825</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Wizard&amp;diff=32825"/>
		<updated>2020-12-15T01:43:44Z</updated>

		<summary type="html">&lt;p&gt;Nosnek199: Changed the names of the last two loadouts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_wizard.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Wherever you can teleport to&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = [[Space Wizard Federation]]&lt;br /&gt;
|duties = Welcome the crew to DIE.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = FORTI GY AMA&lt;br /&gt;
}}&lt;br /&gt;
[[File:Wizardship.jpg|500px|thumb|alt=Wizard&#039;s Ship|The Wizard&#039;s Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.&lt;br /&gt;
&lt;br /&gt;
You may be wondering, &#039;&#039;&amp;quot;Why, why mighty QuarterWizard, why do you send wizards to the station to destroy us all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, denizen of the station, it&#039;s quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely &amp;quot;products of genetics research&amp;quot;, then you&#039;re more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty QuarterWizard can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.&lt;br /&gt;
&lt;br /&gt;
But, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. [[File:Wizhat.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dress to Kill==&lt;br /&gt;
If you are a Wizard, then remember to keep your wizard hat and robes on. Not only are they the latest in wizarding fashion, they are also a powerful magical amplifier. If you lose those, you are in a boatload of trouble. &lt;br /&gt;
&lt;br /&gt;
Do everything in your power to keep your skirt on. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don&#039;t let them touch the clothes.&lt;br /&gt;
===Preparation===&lt;br /&gt;
You start on board a Wizard Ship. You will first be asked to choose a name. You have 10 spell points to spend. You spend them by using your spell book in hand. A menu will appear which contains lists of spells, categorized in tabs. You can also choose name, race and appearance by using the magic mirror on the wall. When you are ready to go to the station, use the &amp;quot;scroll of teleportation&amp;quot; and select a room to teleport to. &lt;br /&gt;
&lt;br /&gt;
Use the Wizard&#039;s Ship you start in to familiarize yourself with the spells before you teleport onto the station. You can even re-learn the spells as often as you&#039;d like as long as you&#039;re here. Take your time. No need to jump in right away. You can also use the advanced camera console to spy on the station before leaving. &lt;br /&gt;
====Quick Checklist for new Wizards====&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Choose name, [[Guide_to_races|race]] and appearance with the magic mirror. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Spend 10 spell points with the spell book. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Make sure you are wearing one of the robes and one of the hats (unless you plan to stealth or use robeless spells). All robes and hats/helmets found on the Wizard&#039;s ship have the same stats. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; (Optional): Bring anything else you think might be useful. The free staffs/brooms are just decorations or very weak melee weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; (Optional): Find a good location to teleport to with the advanced camera console. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Use the scroll of teleportation to teleport to the station. Remember, you do not start with a flashlight. Maintenance will be pitch black.&amp;lt;br&amp;gt;&lt;br /&gt;
After arriving to the station, you can do whatever you want. Cast spells by clicking the icons that appear to your upper left. They will be invisible when on cooldown.&lt;br /&gt;
===Min-Maxing===&lt;br /&gt;
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown. You can also turn yourself into almost any race via your Magic Mirror, some of which are more powerful than others.&lt;br /&gt;
===Quartermaster Costume Party===&lt;br /&gt;
If you can, masquerade as a Quartermaster Supply Wizard. Not only will you look like the most powerful wizard of all time, but people may be liable to turn a blind eye to your presence. Combine this with some quick spellwork and you may just kill a bunch of people without getting caught.&lt;br /&gt;
== Robed Spells ==&lt;br /&gt;
&#039;&#039;&#039;These spells require the Wizard&#039;s POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039; height=&#039;35px&#039;|&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;100px&#039;|&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;50px&#039; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rod Form&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CLANG!&#039;&#039;&lt;br /&gt;
|Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path!&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.2 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.7 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;Disintegrate&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;EI NATH!&#039;&#039;&lt;br /&gt;
|This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable, but definitely hard to clone. It is seen as a cheap way to kill.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039;30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mutate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;BIRUZ BENNAR!&#039;&#039;&lt;br /&gt;
|Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use harm intent and click on a non-adjacent target. 20 burn per shot. &lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Flesh to Stone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STAUN EI!&#039;&#039;&lt;br /&gt;
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn&#039;t in good shape anymore the crew member won&#039;t be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it&#039;s just a gimmick -- players turned into stone won&#039;t count as dead for objective purposes. However when this spell is paired with the &amp;quot;Staff of Animation&amp;quot; this becomes a spell even more devastating than Ei Nath or Fireballs.&lt;br /&gt;
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tesla Blast&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH!&#039;&#039;&lt;br /&gt;
|Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot lightning bolts at random mobs within 7 tiles, dealing damage and stunning them. If no mob is nearby on release, the spell&#039;s cooldown will reset. Is not blocked by hardsuits or insulated gloves. &lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH&#039;&#039;&lt;br /&gt;
|Charges a lightning ball. Click a target to throw it. The bolt will arc and split damage between people hit. Does not stun. Is not blocked by hardsuits or insulated gloves. &lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 15.7 &#039;&#039;&#039;/&#039;&#039;&#039; 11.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7.2 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lesser Summon Guns&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Arcane Barrage&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Gun. &lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Magic Missile&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;FORTI GY AMA!&#039;&#039;&lt;br /&gt;
|The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there&#039;s no limit to the amount of targets as long as they&#039;re in range.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Disable Technology&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NEC CANTIO!&#039;&#039;&lt;br /&gt;
|An EMP: disables all technology within range of the spell. Be wary -- it can shock doors.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Repulse&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;GITTAH WEIGH!&#039;&#039;&lt;br /&gt;
|Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Throw Lightning&#039;&#039;&#039;&lt;br /&gt;
|LIGHTNINGBOLT!!&lt;br /&gt;
|Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits.&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stop Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TOKI YO TOMARE!&#039;&#039;&lt;br /&gt;
|Stops time in a 3x3 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster&#039;s Guardian Spirit if he/she has one), is, of course, unaffected by this spell.&lt;br /&gt;
|50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spacetime Distortion&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too.&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Traps&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CAVERE INSIDIAS&#039;&#039;&lt;br /&gt;
|Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps.&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.25 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.75 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Blink&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.&lt;br /&gt;
|2 &#039;&#039;&#039;/&#039;&#039;&#039; 1.6 &#039;&#039;&#039;/&#039;&#039;&#039; 1.2 &#039;&#039;&#039;/&#039;&#039;&#039; 0.8 &#039;&#039;&#039;/&#039;&#039;&#039; 0.5&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;SCYAR NILA!&#039;&#039;&lt;br /&gt;
|Instantly transports a space wizard to any location he pleases, as long as it&#039;s within range (the Z-level you&#039;re on).&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Jaunt&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won&#039;t be able to move until the stun wears off.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Robeless Spells ==&lt;br /&gt;
&#039;&#039;&#039;There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039; height=&#039;35px&#039;|&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;150px&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;100px&#039;|&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#B452CD; color:white;&#039; width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Fireball&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;ONI&#039;SOMA!&#039;&#039;&lt;br /&gt;
|Summons a destructive fireball in the caster&#039;s hand. When thrown it will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing high damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius. Can be cast while stunned. Range is 8 tiles plus 2 per upgrade. &lt;br /&gt;
|6 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Blind&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STI KALY!&#039;&#039;&lt;br /&gt;
|Blinds an individual temporarily.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.7 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 11.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Curse of the barnyard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;KN&#039;A`FTAGHU,`PUCK`&#039;BTHNK!&#039;&#039;&lt;br /&gt;
|This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[Guide_to_chemistry#Fluorosulfuric_Acid|chemistry]] and can only communicate with obnoxious animal noises. For when you just don&#039;t give a fuck.&lt;br /&gt;
|15 &#039;&#039;&#039;/&#039;&#039;&#039; 12 &#039;&#039;&#039;/&#039;&#039;&#039; 9 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spell Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sigi&#039;lu`M&#039;Fan`&#039;Tasia&#039;&#039;&lt;br /&gt;
|Activate and you&#039;ll be able to shoot five shotgun-like bursts of spell cards, which deal minor burn damage (about 14 per full burst). The cards fly similarly to paper airplanes. &lt;br /&gt;
|5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A large shroud of smoke. It can hide the wizard, and makes people in it cough causing them to drop items.&lt;br /&gt;
|12 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7 &#039;&#039;&#039;/&#039;&#039;&#039; 4.5 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Forcewall&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TARCOL MINTI ZHERI!&#039;&#039;&lt;br /&gt;
|Prevents the [[Assistant|simpletons]] from traveling over a 1x3 area. The wall lasts 30 seconds and are indestructible. The caster can pass freely through it.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 7.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bind Soul&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NECREM IMORTIUM!&#039;&#039;&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. That item becomes your phylactory and changes color. You should hide it somewhere on the station. As long as both your body and the item remain intact and on the same plane you will revive from death after some time, even if your body is completely destroyed. The time between reincarnations grows steadily with use. Binding your soul turns you into a skeleton. The crew might call you a &amp;quot;lich&amp;quot;, even though such race does not exist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When revived you get a new set of wizard robe and hat. People can somewhat track your phylactory by following the direction of the particle effect that comes from your body when you revive. Items bound with the spell &amp;quot;Instant Summons&amp;quot; will be unbound on death, so Bind Soul does not work well with special items. &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility Spells&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mind Swap&#039;&#039;&#039;&amp;lt;br&amp;gt; (aka Mind Transfer)&lt;br /&gt;
|&#039;&#039;GIN&#039;YU CAPAN!&#039;&#039;&lt;br /&gt;
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. Only works at melee range.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not work on cultists, revolutionaries and changelings.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DDA0DD;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AULIE OXIN FIERA!&#039;&#039;&lt;br /&gt;
|Opens any doors within range, no matter what type. Also opens bolted doors and locked closets.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#8B008B; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Assistance Spells&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Instant Summons&#039;&#039;&#039; &amp;lt;br&amp;gt; (aka Summon Item)&lt;br /&gt;
|&#039;&#039;GAR YOK&#039;&#039;&lt;br /&gt;
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you&#039;ll end up getting it stolen from you. If the item is within a container, the whole container will be teleported to you.&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;DI&#039;RI CEL!&#039;&#039;&lt;br /&gt;
|Recharges one item held in your hand. Useful for recharging magical artifacts that typically run dry after a few shots. They&#039;ve also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 55 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 45 &#039;&#039;&#039;/&#039;&#039;&#039; 40&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shapechange&#039;&#039;&#039; &amp;lt;br&amp;gt;(aka Wild Shapeshift)&lt;br /&gt;
|&#039;&#039;RAC&#039;WA NO!&#039;&#039;&lt;br /&gt;
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won&#039;t be able to pick the others; you can swap to this form and back to human by using the spell.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.2 &#039;&#039;&#039;/&#039;&#039;&#039; 12.5 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DA70D6;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Soul Tap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AT ANY COST!&#039;&#039;&lt;br /&gt;
|Taps your soul. Trades 20 &#039;&#039;&#039;max&#039;&#039;&#039; health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Magical staves, swords and hammers generally never fit in backpacks or bags, and must be worn in the back slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  height=&#039;35px&#039;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  |&#039;&#039;&#039;Artifact name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:#FFD700; color:white;&#039;  width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack &lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Staff change.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Change&#039;&#039;&#039;&lt;br /&gt;
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2&#039;&lt;br /&gt;
|[[File:Staff of chaos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Chaos&#039;&#039;&#039;&lt;br /&gt;
|Shoots random magic bolts. Charges faster and can hold more shots than other staves: it holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Spellblade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
|A fairly robust sword with 50% block chance, that can shoot out magic bolts that deal 15 fire damage with some armor penetration that have a high chance of dismembering the limbs it&#039;s aimed at. Holds up to 4 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Mjolnir.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mjolnir&#039;&#039;&#039;&lt;br /&gt;
|The mighty hammer of Thor. Striking your foes with it will send them flying away frow you, also stunning them, and can be thrown to achieve the same effect.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Mjolnir.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Singularity Hammer&#039;&#039;&#039;&lt;br /&gt;
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Defense&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Staffofhealing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Healing&#039;&#039;&#039;&lt;br /&gt;
|Shoots bolts that can fully heal the living and resurrect the dead. &#039;&#039;&#039;Does not work on yourself&#039;&#039;&#039;. &lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
||[[File:LockerStaff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of the Locker&#039;&#039;&#039;&lt;br /&gt;
|A staff that shoots arcane lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Scrying_orb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scrying Orb&#039;&#039;&#039;&lt;br /&gt;
|Summoning this crackling orb of energy will grant you X-ray vision and the 6th Sense, allowing you to hear the [[Ghost|ghosts]] chattering. You will lose this powers if it ever leaves your inventory, however. Additionally, it allows you to [[ghost]] while alive, letting you speak with any dead souls personally and allowing you to float around as one. A deceptively powerful tool for spying, essential for the elusive stealth wizard. Don&#039;t forget about your body while you&#039;re scrying, though!&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Soulstone Belt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wand Assortment&#039;&#039;&#039;&lt;br /&gt;
|A belt that comes of one of each useful [[Wizard#Magical Items|wand]]; unlike staves, they do not regenerate their shots.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wizardsuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mastercrafted armor&#039;&#039;&#039;&lt;br /&gt;
|A magic-gem-encrusted spacesuit, it functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Battlemage armor.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Battlemage armor&#039;&#039;&#039;&lt;br /&gt;
|An ensorcelled suit of armour, protected by a powerful shield. The shield can completly negate sixteen attacks before being permanently depleted.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
||[[File:flux anomaly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Battlemage armor charge&#039;&#039;&#039;&lt;br /&gt;
|A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Mobility&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Staff of door creation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Door Creation&#039;&#039;&#039;&lt;br /&gt;
|Works the same as the wand of door creation. There is apparently demand for this! Holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#FAFAD2;&#039;&lt;br /&gt;
|[[File:Warp whistle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Warp whistle&#039;&#039;&#039;&lt;br /&gt;
|A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&#039;background-color:#DAA520; color:white;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Assistance&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Staff of animation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Animation&#039;&#039;&#039;&lt;br /&gt;
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the &amp;quot;MY EYES!&amp;quot; variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you. Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Soulstone.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Six Soul Stone Shards&#039;&#039;&#039;&lt;br /&gt;
|A belt filled with 6 soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Necrostone.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Necromantic Stone&#039;&#039;&#039;&lt;br /&gt;
|This stone will allows you to raise dead people as skeletal thralls. Using it does not deplete the stone, but you can only have up to 3 active thralls at a time. &lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Scroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Contract of Apprenticeship&#039;&#039;&#039;&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side.&amp;lt;br&amp;gt; Using this contract will send a prompt to ghost who have wizard enabled as a role: should any answer yes, after 15 seconds you will find yourself with a brand new alcolyte. Should they answer no, or if there are no ghosts at the moment, you can try again later or refund the contract by clicking the spellbook with it. If you do keep yours around note that contracts can be used by non-wizards too.&amp;lt;br&amp;gt; When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destruction:&#039;&#039;&#039; Fireball + Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bluespace Manipulation:&#039;&#039;&#039; Jaunt + Teleport&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Robeless:&#039;&#039;&#039; Knock + Mindswap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Healing:&#039;&#039;&#039; Forcewall + Charge/Staff of Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that your survival is paramount! The round doesn&#039;t end if your apprentice dies, but do try to keep him alive.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Syndi cards.png|64px]]&amp;lt;br&amp;gt;[[File:Guardianspirits.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guardian deck&#039;&#039;&#039;&lt;br /&gt;
|A deck of tarot cards, capable of binding a [[Holoparasite|personal guardian]] to your body. There are multiple types of [[Holoparasite|guardian]] available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.&amp;lt;br&amp;gt;&lt;br /&gt;
Types of [[Holoparasite|guardian]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039;:&amp;lt;br&amp;gt; Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039;: &amp;lt;br&amp;gt;Ignites enemies on touch and causes them to hallucinate all nearby people as the guardian. Automatically extinguishes the user if they catch on fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charger&#039;&#039;&#039;:&amp;lt;br&amp;gt; Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterous&#039;&#039;&#039;: &amp;lt;br&amp;gt;Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Explosive&#039;&#039;&#039;: &amp;lt;br&amp;gt;High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gravitokinetic&#039;&#039;&#039;:&amp;lt;br&amp;gt;Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lightning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protector&#039;&#039;&#039;: &amp;lt;br&amp;gt;Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard&#039;&#039;&#039;: &amp;lt;br&amp;gt;Devastating close combat attacks and high damage resist. Can smash through weak walls.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Blood&#039;&#039;&#039;&lt;br /&gt;
|This bottle of blood, when broken, will attract a [[Slaughter Demon]], which can bloodcrawl and will kill indiscriminately. It does not serve you and it&#039;ll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:#FFDEAD;&#039;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Tickles&#039;&#039;&#039;&lt;br /&gt;
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank, bro. Maximum of 3.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&#039;&#039;&#039;Wands, unlike staves, do not recharge over time. They can be recharged with the Charge spell, but even then they may lose maximum charges after every charge.&lt;br /&gt;
&lt;br /&gt;
One-use spellbooks teach a spell to the first user. Everyone that reads it subsequently will instead trigger a recoil effect, usually harming the reader.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#B452CD; color:white; text-align: center;&#039; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Wands&#039;&#039;&#039;||style=&#039;background-color:#B452CD; color:white; text-align: center;&#039;|&#039;&#039;&#039;Charges&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;200px&#039;|[[File:Wand of death.gif|32px]] &#039;&#039;&#039;Wand of Death:&#039;&#039;&#039; &lt;br /&gt;
|Can and will kill anything instantly. Nasty, nasty stuff.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of healing.gif|32px]] &#039;&#039;&#039;Wand of Healing:&#039;&#039;&#039; &lt;br /&gt;
|This wand uses healing magics to heal the living and revive the dead. Rarely utilized, for some reason.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of polymorph.gif|32px]] &#039;&#039;&#039;Wand of Polymorph:&#039;&#039;&#039; &lt;br /&gt;
|For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of teleportation.gif|32px]] &#039;&#039;&#039;Wand of Teleportation:&#039;&#039;&#039; &lt;br /&gt;
|Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of door creation.png|32px]] &#039;&#039;&#039;Wand of Door Creation:&#039;&#039;&#039; &lt;br /&gt;
|For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of fireball.gif|32px]] &#039;&#039;&#039;Wand of Fireball:&#039;&#039;&#039; &lt;br /&gt;
|Useful for burning those you don&#039;t like and everyone else too. Point away from face.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background-color:#B452CD; color:white; text-align: center;&#039; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Books&#039;&#039;&#039;||style=&#039;background-color:#B452CD; color:white; text-align: center;&#039;|&#039;&#039;&#039;Recoil Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoke spellbook.png]] &#039;&#039;&#039;Book of Smoke&#039;&#039;&#039;&lt;br /&gt;
|This book is overflowing with the dank arts. Teaches ONE user smoke.&lt;br /&gt;
|Makes the user extremely hungry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sacred flame.png]] &#039;&#039;&#039;Book of Sacred Flame&#039;&#039;&#039;&lt;br /&gt;
|Become one with the flames that burn within... and invite others to do so as well. Teaches ONE user sacred flame. &amp;lt;br&amp;gt; Sacred flame ignites you and those around you on fire, get protective gear&lt;br /&gt;
|Glows ominously, but does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mindswap spellbook.png]] &#039;&#039;&#039;Book of Mindswap&#039;&#039;&#039;&lt;br /&gt;
|This book&#039;s cover is pristine, though its pages look ragged and torn. Teaches ONE user mindswap.&lt;br /&gt;
|Does nothing to the first user; when a second user reads it, the users&#039; minds will be swapped.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knock spellbook.png]] &#039;&#039;&#039;Book of Knock&#039;&#039;&#039;&lt;br /&gt;
|This book is hard to hold closed properly. Teaches ONE user knock&lt;br /&gt;
|User is knocked down for a long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcewall spellbook.png]] &#039;&#039;&#039;Book of Forcewall&#039;&#039;&#039;&lt;br /&gt;
|This book has a dedication to mimes everywhere inside the front cover. Teaches ONE user forcewall.&lt;br /&gt;
|User is petrified for a minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Summon spellbook.png]] &#039;&#039;&#039;Book of Instant Summon&#039;&#039;&#039;&lt;br /&gt;
|This book is bright and garish, very hard to miss. Teaches ONE user instant summon.&lt;br /&gt;
|The book vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball spellbook.png]] &#039;&#039;&#039;Book of Fireball&#039;&#039;&#039;&lt;br /&gt;
|This book feels warm to the touch. Teaches ONE user fireball.&lt;br /&gt;
|Causes an explosion centered on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charging spellbook.png]] &#039;&#039;&#039;Book of Charging&#039;&#039;&#039;&lt;br /&gt;
|This book is made of 100% post-consumer wizard. Teaches ONE user charge.&lt;br /&gt;
|Emits a short-ranged EMP pulse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blind spellbook.png]] &#039;&#039;&#039;Book of Blind&#039;&#039;&#039;&lt;br /&gt;
|This book looks blurry, no matter how you look at it. Teaches ONE user blind.&lt;br /&gt;
|User is blinded for some time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barnyard curse spellbook.png]] &#039;&#039;&#039;Book of Barnyard Curse&#039;&#039;&#039;&lt;br /&gt;
|This book is more horse than your mind has room for. Teaches ONE user the barnyard curse.&lt;br /&gt;
|Casts barnyard on the user.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Rituals==&lt;br /&gt;
&#039;&#039;&#039;Rituals are powerful, one-time use spell that can only be cast from your spellbook on your ship. These are generally either completely pointless or detrimental to the crew (and you) in some way or another; their true purpose lies in causing PURE, UNTAMED CHAOS.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039; width=&#039;50px&#039;|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Ghosts&lt;br /&gt;
|Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindictive, and some will use their incredibly minor abilities to frustrate you.&lt;br /&gt;
|0&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|A strong spell that can be used only once. Summons a random weapon at everyone&#039;s feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will become antagonists with a survival/steal guns objective, causing chaos as the crew fights one another.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew antagonists with a survival/steal magic objective.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Summon Events&lt;br /&gt;
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.&lt;br /&gt;
|2&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
|Curse of Madness&lt;br /&gt;
|Using this curses the station, warping the minds of everyone inside, causing lasting traumas (you can send a message with it too as the catalyst). These traumas are usually pulled from the regular list, but there are a couple of unique magical traumas only found by using this spell.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Wiznerd Events ===&lt;br /&gt;
The big bad list of all the devious magical events that replace the usual random events on the station. These happen uppon purchasing the &#039;&#039;&#039;Summon Events&#039;&#039;&#039; ritual at least once, and their frequency increases with each purchase.&lt;br /&gt;
&lt;br /&gt;
WARNING: This table has not been updated in a long time, and is severely out of date. Do not expect all of the events listed in this table to still be in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Special Events&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Prompt&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Effects&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Chance&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Advanced Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Your eyes hurt... a vignette settles in your vision and closes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;This isn&#039;t your average everyday darkness... this is &#039;&#039;advanced&#039;&#039; darkness!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;At last, the darkness recedes.&amp;lt;br&amp;gt;&lt;br /&gt;
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you&#039;re trapped in Rock Bottom.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Blobies&lt;br /&gt;
|None&lt;br /&gt;
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Faces&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (including the wizard) swap their faces randomly&lt;br /&gt;
|High&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Minds&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you&#039;re a changeling, you&#039;re sort of boned.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Change Places&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings swap places randomly (if they are in the station)&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Cursed Items&lt;br /&gt;
|None&lt;br /&gt;
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Department Revolt&lt;br /&gt;
|The nation of [nation] has been formed. Affected jobs are [message]&lt;br /&gt;
|&#039;&#039;&#039;You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!&#039;&#039;&#039; A random department (greytide, medbay, engineering, science, cargo, or civilian) secedes from the station. &#039;&#039;OH CARGONIA...&#039;&#039;&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Fake Explosion&lt;br /&gt;
|None&lt;br /&gt;
|Nuclear alarms go off, makes everyone shit their pants.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Ghost&lt;br /&gt;
|You suddenly feel extremely obvious...&lt;br /&gt;
|Ghosts are now visible to the crew.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Greentext&lt;br /&gt;
|The mythical greentext appear at your feet! Pick it up if you dare...&lt;br /&gt;
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.&lt;br /&gt;
|High&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Imposter&lt;br /&gt;
|None&lt;br /&gt;
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Improved Casting&lt;br /&gt;
|None&lt;br /&gt;
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Invincible&lt;br /&gt;
|None&lt;br /&gt;
|A random human (filthy liggers get out) is injected with 40 units of adminordrazine, making them invincible for 100 ticks&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Lava&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;You feel the ground beneath you getting hot. Waves of heat distort the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;The floor is lava! Get on top of something!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;The ground cools and returns to its usual form.&amp;lt;br&amp;gt;&lt;br /&gt;
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Magicarp&lt;br /&gt;
|Unknown magical entities have been detected near [station_name()], please stand-by.&lt;br /&gt;
|Magicarps and Chaos Magicarps are spawned around the station&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Petsplosion&lt;br /&gt;
|None&lt;br /&gt;
|The bane of every HOP, animals around the station start to randomly gib&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Possession&lt;br /&gt;
|You suddenly feel a welling of new spooky powers...&lt;br /&gt;
|Ghosts become visible to the crew, and can possess objects and spook people&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Race&lt;br /&gt;
|You feel somehow... different?&lt;br /&gt;
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|RPG Loot&lt;br /&gt;
|None&lt;br /&gt;
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.&lt;br /&gt;
|Average&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Robeless Casting&lt;br /&gt;
|None&lt;br /&gt;
|The wizard can now cast all of his spells without any of his robes.&lt;br /&gt;
|Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|None&lt;br /&gt;
|Everyone get guns, some get a survival objective&lt;br /&gt;
|Very Low&lt;br /&gt;
|-style=&#039;background-color:#E5FF8D;&#039;&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets a wand, some get an objective to steal magical items&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wizardeventsround.jpg|1000px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Your typical wizard events round.&amp;lt;br&amp;gt;&lt;br /&gt;
=== Magical Traumas ===&lt;br /&gt;
These [[Brain Trauma|Brain Traumas]] only appear when you (the wizard) cast the &#039;&#039;&#039;Curse of Madness&#039;&#039;&#039; ritual before heading to the station. There is a &#039;&#039;&#039;20%&#039;&#039;&#039; chance that a person will have a Magical Trauma rather than a [[Brain Trauma#Mild|mild/]][[Brain Trauma#Severe|severe/]][[Brain Trauma#Special|special trauma]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#FFCCFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#DE60DE;&#039;|Name ||style=&#039;background-color:#DE60DE;&#039;| Effect ||style=&#039;background-color:#DE60DE;&#039;| Warning Message ||style=&#039;background-color:#DE60DE;&#039;| Scan Message&lt;br /&gt;
|-&lt;br /&gt;
| Athaumasia ||  Gives the victim an immunity to magical effects and projectiles. Mind over magic, baby.  || style=&amp;quot;color:#000099&amp;quot; | You realize that magic cannot be real. &amp;lt;br&amp;gt;|| Thaumic Blank&lt;br /&gt;
|-&lt;br /&gt;
| Lumiphobia || Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a craving for darkness.&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;The light burns you!&#039;&#039;|| Light Hypersensitivity&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || The victim is haunted by a poltergeist that will aggressively throw objects in the area towards him/her.  || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a hateful presence close to you.&#039;&#039; || Paranormal Activity&lt;br /&gt;
|-&lt;br /&gt;
| Stalking Phantom || An dark presence that only the victim can see stalks and ruthlessly mutilates the victim with ghostly claws once it has caught up to him/her. Unrelated side effects include intense paranoia and a feeling of being stalked. || style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel like something wants to kill you...&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&#039;&#039;It&#039;s coming closer...&#039;&#039;&amp;lt;/b&amp;gt; || Extra-sensory Paranoia&lt;br /&gt;
|}&lt;br /&gt;
== The AI and You! ==&lt;br /&gt;
&#039;&#039;&#039;NOTICE: THE WIZ IS HUMAN&#039;&#039;&#039; (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]], or something that&#039;s, you know, not a human.)&lt;br /&gt;
&lt;br /&gt;
Usually, when you go on your long space adventure, you come across an AI.&lt;br /&gt;
&lt;br /&gt;
The AI will either be nice to you and attempt to protect you from the evil crew, or it will track you the whole time, and attempt to trap you! (Luckily, you have been [[Beyond the impossible|trained by the greatest]]!) If this happens, go into the AI core, and see how he can track you while it&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling nice and don&#039;t mind being stunned a few times, you can always pop into the upload! When you get inside, take a Freeform module, pop out, and make nice law explaining how you are practically god of the station, and return to the upload, and of course, &#039;&#039;upload it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After that, the AI will be very nice to you, and serve you, his master.&#039;&#039;&#039;&lt;br /&gt;
== A Friendly Wizard ==&lt;br /&gt;
So you&#039;ve been made a wizard but don&#039;t feel like going on a murderboner and would rather live peacefully among the crew? No problem! The staff are usually very friendly towards wizards [CITATION VERY MUCH NEEDED] if they announce themselves to be friendly and the AI is programmed not to harm them. So pop over to the HoP escorted by the Captain/HoS and request to be part of the station! Who knows, maybe you can be the Janitor! Just remember that you are by law and backstory an enemy of Nanotrasen. Don&#039;t get mad when some magic-hating sociopath tries to kill you. They&#039;ll try.&lt;br /&gt;
== Suggested Starting Loadouts ==&lt;br /&gt;
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.&lt;br /&gt;
&lt;br /&gt;
You only get up to 10 spell points to spend, meaning your spell loadout will be limited. So don&#039;t overspecialize.&lt;br /&gt;
===&#039;&#039;&#039;Stock&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Ethereal Jaunt&lt;br /&gt;
* Blink&lt;br /&gt;
* Knock&lt;br /&gt;
A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks. &lt;br /&gt;
&lt;br /&gt;
Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up.&lt;br /&gt;
&lt;br /&gt;
Disintegrate is often considered unsporting, though, so expect dead chat to be mad at you if/when you die.&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Disable Technology&lt;br /&gt;
* Mutate&lt;br /&gt;
* Disintegrate OR Fireball&lt;br /&gt;
* Blink&lt;br /&gt;
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.&lt;br /&gt;
&lt;br /&gt;
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Teleport&lt;br /&gt;
* Ethereal Jaunt&lt;br /&gt;
* Blink&lt;br /&gt;
* Smoke OR offensive spell&lt;br /&gt;
This loadout focuses on survivability almost exclusively. You&#039;re going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.&lt;br /&gt;
===&#039;&#039;&#039;Stealth&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;CHOOSE A REALISTIC NAME.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Robes&lt;br /&gt;
* Fireball&lt;br /&gt;
* Knock&lt;br /&gt;
* Mind Swap&lt;br /&gt;
* 2x Free Robeless Spells&lt;br /&gt;
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers. &lt;br /&gt;
===Mayhem===&lt;br /&gt;
* Summon Magic&lt;br /&gt;
* Summon Guns&lt;br /&gt;
* Summon Events&lt;br /&gt;
* Summon Ghosts&lt;br /&gt;
* Summon Madness&lt;br /&gt;
Have you NEVER been a wizard before and are incredibly afraid of screwing up and causing the round to end 5 minutes in? Have no fear! With this loadout, even if you&#039;re incompetent, the station will still descend into chaos! Why cause mass murder and death yourself when you can have the crew do it for you?&lt;br /&gt;
===&#039;&#039;&#039;The World Burner&#039;&#039;&#039;===&lt;br /&gt;
* Summon Ghosts&lt;br /&gt;
* Summon Events x5&lt;br /&gt;
Did you know that your wizard ship has a camera console in it that you can use to observe what&#039;s going on in the station? You&#039;ll be using it a lot with this loadout, as you&#039;ll generally want to wait until Summon Events spawns guns and/or magic before beaming down onto the station yourself so that the round doesn&#039;t immediately end when you die. Fortunately, you won&#039;t have to wait long, because the level 5 version of Summon Events summons an event EVERY MINUTE! Yes, that&#039;s right, a wacky wizard event will occur EVERY MINUTE until the game runs out of wizard events to summon! And YOU can watch the resulting chaos from the comfort of your own ship!&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to take a more active role in events, consider using a Summon Events x4 (which summons an event only once every 1-2 minutes instead of once every minute) + Bind Soul + Summon Ghosts build instead. Become a lich as soon as possible after arriving on the station and try to keep your phylactery safe- if you die without a phylactery (because you either didn&#039;t make one or because the one you made was destroyed) before Summon Events makes another (still alive) antag, the round will end before the chaos from your Summon Events castings fully manifests.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These loadouts are meant as a general guide on simple loadouts to use. We highly recommend you experiment with any spell combination when you can.&lt;br /&gt;
==Tips==&lt;br /&gt;
* While knocked down, you can still cast most of your spells, with a few exceptions: jaunt will make you invulnerable, but you won&#039;t move until the stun runs out, and touch-based spells like disintegrate will need you to attack the target.&lt;br /&gt;
* Someone in the &amp;quot;Unconcious&amp;quot; state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO&#039;d by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.&lt;br /&gt;
* Suicide bombing is a very easy way to kill a wizard &#039;&#039;&#039;but may get you banned if you fuck up&#039;&#039;&#039;. Welderbombings can also knock the wizard out if he&#039;s not very good.&lt;br /&gt;
* Removing a wizard&#039;s hat or robes will often render him completely impotent, as very, VERY few wizards carry spare hats in their backpack. Acid or fire smoke grenades work well for stripping their hats. Muzzling them also makes them unable to cast most spells if you can actually hold down a wizard long enough.&lt;br /&gt;
* The Staff of Animation can animate holographic objects. They retain their &#039;force&#039; and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.&lt;br /&gt;
* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP than Veil Render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.&lt;br /&gt;
* The wizard&#039;s Knock spell opens bolted doors too.&lt;br /&gt;
* The staff of change works on AIs.&lt;br /&gt;
* Mindswap does not work on [[megafauna]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Now, fearless follower of the Wizards Space Federation..&lt;br /&gt;
&lt;br /&gt;
I have but one question for you, now that I revealed all this knowledge to you,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will you be ready?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Love,&lt;br /&gt;
&lt;br /&gt;
The QuarterWizard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nosnek199</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Antimatter_Engine&amp;diff=32388</id>
		<title>Guide to the Antimatter Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_the_Antimatter_Engine&amp;diff=32388"/>
		<updated>2020-09-24T19:17:50Z</updated>

		<summary type="html">&lt;p&gt;Nosnek199: removed the &amp;quot;Needs revision&amp;quot; thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
So, you have gotten tired of the SM and the singulo, whats next?&lt;br /&gt;
WELL KIDDIES, STEP RIGHT UP FOR THE FORGOTTEN:&lt;br /&gt;
&lt;br /&gt;
ANTIMATTER ENGINE!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; The antimatter was ported from /vg/station on October 10, 2016, that&#039;s why the sprites look a bit wonky &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to get the antimatter==&lt;br /&gt;
For this spicy recipe, you will need:&lt;br /&gt;
&lt;br /&gt;
* [[File:Generic_cargo.png]] Some nice [[Cargo Technician]]s.&lt;br /&gt;
* [[File:Multitool.png]] A [[Multitool]]&lt;br /&gt;
* [[File:Cream_glass.png]] A beverage of your choosing&lt;br /&gt;
* [[File:Wrench.png]] And a [[Wrench]]&lt;br /&gt;
Optionally:&lt;br /&gt;
* [[File:Baseball_bat.png]] A bat to beat the [[Assistant|Greytiders]]&lt;br /&gt;
&lt;br /&gt;
Now, hop down to cargo and ask them for &lt;br /&gt;
* [[File:GrayCrate.png]] An antimatter shielding crate&lt;br /&gt;
* [[File:GrayCrate.png]] An antimatter control crate&lt;br /&gt;
* [[File:GrayCrate.png]] And an antimatter jar crate.&lt;br /&gt;
&lt;br /&gt;
With all this under your belt, lets get to building!&lt;br /&gt;
&lt;br /&gt;
==Building the antimatter==&lt;br /&gt;
To construct this thing, ask your local CE or yourself where you can build.&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable area, open all 3 crates and take a sip of your beverage.&lt;br /&gt;
&lt;br /&gt;
Clear out an area and put a wire connected to the powernet in there like in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Areaforame.png]]&lt;br /&gt;
&lt;br /&gt;
Then, drop 9 of the packaged antimatter reactor sections like shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Cubesforame.png]]&lt;br /&gt;
&lt;br /&gt;
After that, drag that controller down and wrench it. Take a sip of your beverage and make sure it looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Controlforame.png]]&lt;br /&gt;
&lt;br /&gt;
Its really starting to take its shape now! And, thats how big the AME is.&lt;br /&gt;
&lt;br /&gt;
Now, grab your multitool and click on the boxes in order like in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Numbersforame.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have done that, your engine should look &#039;&#039;&#039;sick as fuck&#039;&#039;&#039;, like in the picture below:&lt;br /&gt;
&lt;br /&gt;
[[File:Antimatterengi.png]]&lt;br /&gt;
&lt;br /&gt;
Take a sip of your drink, and continue with your life and this tutorial&lt;br /&gt;
&lt;br /&gt;
Grab an antimatter jar from the antimatter jar crate and put it in the antimatter engine controller.&lt;br /&gt;
&lt;br /&gt;
Left click on the controller and you should see a screen like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Screenforame.png]]&lt;br /&gt;
&lt;br /&gt;
Click toggle status, and its done!&lt;br /&gt;
&lt;br /&gt;
By default, it should be generating around 100,000 with just 2 units of antimatter being injected.&lt;br /&gt;
&lt;br /&gt;
Enjoy your new engine, and dont forget to hook it into the SMESes or you will be probably killed by the crew.&lt;br /&gt;
&lt;br /&gt;
To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to &#039;&#039;Injecting&#039;&#039; once more.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
# Always set the injection rate to &#039;&#039;&#039;no more than two times the number of cores.&#039;&#039;&#039; By default (the base engine ordered from cargo), this is 2. &amp;lt;font color = Red&amp;gt;&#039;&#039;&#039;Higher injection rates will not produce additional power, but will damage the integrity of the control unit. If integrity zero, it will explode causing severe damage.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expansion==&lt;br /&gt;
*[[File:AMEpackage.png]] AMR Parts can be ordered from Cargo for 2000 points. This crate will contain an additional 9 segments.&lt;br /&gt;
*[[File:Jar.png]] Fuel Jars cost 2000 points for a single jar.&lt;br /&gt;
&lt;br /&gt;
Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase injection rate. Remember that this will also cause the engine to deplete fuel faster.&lt;br /&gt;
&lt;br /&gt;
The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: &#039;&#039;(Injection Rate)^2 * 20000 / (Number of Cores).&#039;&#039; If you are injecting at the maximum rate, this can be simplified to &#039;&#039;Injection Rate * 40000&#039;&#039;. Eight cores should be enough to power the station fully at full injection. This will produce 320000 watts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Nosnek199</name></author>
	</entry>
</feed>