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	<updated>2026-07-20T03:34:11Z</updated>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=38880</id>
		<title>Intent</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=38880"/>
		<updated>2025-05-24T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: rip intent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
IMPORTANT NOTE: Intent is no longer a thing on Bee. Goodnight sweet prince.&lt;br /&gt;
&lt;br /&gt;
The intent selector [[File:Hud-intent.gif]] allows you to choose how you&#039;re going to interact with the items and the environment around you. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order from the top left. While this may seem very complicated you will be on help intent most of the time. These intents actually revolve around your what you do with your empty hand. That is because most items do what they do regardless of intent. Using a toolbox on someones head will bash it in, regardless of intent. The other intents have very specific use cases. For example, doing surgery on NOT help intent will have your guy botch it on purpose.&lt;br /&gt;
= Help [[File:Intent_Help.png]] =&lt;br /&gt;
Used for helpful and peaceful interactions, the help intent is likely the one you&#039;ll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you&#039;ll wield them as an improvised weapon and bash things (and other people).&lt;br /&gt;
&lt;br /&gt;
Clicking &#039;&#039;&#039;on another character&#039;&#039;&#039; with most items in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you&#039;re actually trying to be helpful. Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to use them (Z key) while they&#039;re in your hand. Try that if you just bashed yourself by accident.&lt;br /&gt;
&lt;br /&gt;
While you have the help intent active you&#039;ll allow others to push you aside when they walk into you, whilst with every other intent you&#039;ll block their movement. If two players with Help intent run into each other, they&#039;ll swap places instead of blocking each other&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
Clicking on someone with an empty hand and help intent is used for a few special interactions:&lt;br /&gt;
*If they&#039;re in crit, you&#039;ll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!&lt;br /&gt;
*If they&#039;re on the floor and not in crit, you&#039;ll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.&lt;br /&gt;
*Otherwise, you&#039;ll give them a hug. Chose a different body part for a different friendly interaction. For example, hand for a handshake or head for headpats. :)&lt;br /&gt;
=Disarm Intent [[File:Intent_Disarm.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. &lt;br /&gt;
&lt;br /&gt;
Shoving someone pushes them one tile away from you. If, however, there is something in the way like: &lt;br /&gt;
*If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|paralyzed]] for 4 seconds.&lt;br /&gt;
*If the blocking tile has another human on it, it [[Status_Effects#Knockdown|knocks them both down]], the collateral victim for 1 second instead of 3 seconds.&lt;br /&gt;
*If the tile is blocked by solid objects in general, it [[Status_Effects#Knockdown|knocks them down]] for 4 seconds. If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will disarm them.&lt;br /&gt;
You can not shove someone while standing on their tile. It&#039;s also important to note that these actions only work if you&#039;re clicking on the target with an empty hand, just as with all intents.&lt;br /&gt;
=Grab Intent [[File:Intent_Grab.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Can also be done with the Ctrl + Click hotkey. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:&lt;br /&gt;
*Throw the person (by enabling throwing, then clicking somewhere). Very fun!&lt;br /&gt;
*Fireman carry them if they&#039;re prone (by click dragging their sprite onto yours). Must be on garb intent for this.&lt;br /&gt;
*Click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. With neck grab you deal no damage, but it&#039;s harder for them to resist and get away. From here you can click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;.&lt;br /&gt;
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5? 20? -% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. While this is in the game killing people this way is mostly a RP tool. Corpses that only suffer from suffocation damage are comically easy to revive.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
= Harm [[File:Intent_Harm.png]] =&lt;br /&gt;
This intent&#039;s purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they&#039;re already on the ground. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif]]&lt;br /&gt;
&lt;br /&gt;
While it&#039;s possible to win with your bare hands what is overwhelmingly probable is that you will not. Basically, anything is better then empty hands. You can pick the area of the body you want to target on your HUD. Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:&lt;br /&gt;
*Hitting the &#039;&#039;&#039;head&#039;&#039;&#039; or the &#039;&#039;&#039;mouth&#039;&#039;&#039; (to a lesser effect) can knock your target down, especially when using blunt weapons. &lt;br /&gt;
*Hits to the &#039;&#039;&#039;eyes&#039;&#039;&#039; can blind, especially when using a screwdriver.&lt;br /&gt;
*Damaging the &#039;&#039;&#039;legs&#039;&#039;&#039; can cripple and slow down.&lt;br /&gt;
&lt;br /&gt;
* Having harm intent enabled makes you unable to [[Guide to Combat#Blocking|block.]]&lt;br /&gt;
* Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don&#039;t forget to wear a welding mask or you may blind yourself!&lt;br /&gt;
* Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).&lt;br /&gt;
* And way more!&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Art_Storage&amp;diff=37704</id>
		<title>Art Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Art_Storage&amp;diff=37704"/>
		<updated>2024-09-17T22:38:13Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: text, typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you like &#039;&#039;ART&#039;&#039; and &#039;&#039;STORAGE&#039;&#039; &amp;lt;s&amp;gt;and &#039;&#039;VANDALISM&#039;&#039;&amp;lt;/s&amp;gt;?! &#039;&#039;&#039;THIS IS THE PLACE FOR YOU!&#039;&#039;&#039; Containing a box of crayons, a bunch of wire, a camera, an airlock painter and sometimes a artistic toolbox. This is one compartment on Space Station 13 you don&#039;t want to miss!&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FlandArtStorage.png|Art Storage Fland&lt;br /&gt;
File:ArtstorageMETA.png|Art Storage Meta&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=37624</id>
		<title>Intent</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=37624"/>
		<updated>2024-06-24T18:37:00Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Help  */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The intent selector [[File:Hud-intent.gif]] allows you to choose how you&#039;re going to interact with the items and the environment around you. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order from the top left. While this may seem very complicated you will be on help intent most of the time. These intents actually revolve around your what you do with your empty hand. That is because most items do what they do regardless of intent. Using a toolbox on someones head will bash it in, regardless of intent. The other intents have very specific use cases. For example, doing surgery on NOT help intent will have your guy botch it on purpose.&lt;br /&gt;
= Help [[File:Intent_Help.png]] =&lt;br /&gt;
Used for helpful and peaceful interactions, the help intent is likely the one you&#039;ll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you&#039;ll wield them as an improvised weapon and bash things (and other people).&lt;br /&gt;
&lt;br /&gt;
Clicking &#039;&#039;&#039;on another character&#039;&#039;&#039; with most items in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you&#039;re actually trying to be helpful. Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to use them (Z key) while they&#039;re in your hand. Try that if you just bashed yourself by accident.&lt;br /&gt;
&lt;br /&gt;
While you have the help intent active you&#039;ll allow others to push you aside when they walk into you, whilst with every other intent you&#039;ll block their movement. If two players with Help intent run into each other, they&#039;ll swap places instead of blocking each other&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
Clicking on someone with an empty hand and help intent is used for a few special interactions:&lt;br /&gt;
*If they&#039;re in crit, you&#039;ll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!&lt;br /&gt;
*If they&#039;re on the floor and not in crit, you&#039;ll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.&lt;br /&gt;
*Otherwise, you&#039;ll give them a hug. Chose a different body part for a different friendly interaction. For example, hand for a handshake or head for headpats. :)&lt;br /&gt;
=Disarm Intent [[File:Intent_Disarm.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. &lt;br /&gt;
&lt;br /&gt;
Shoving someone pushes them one tile away from you. If, however, there is something in the way like: &lt;br /&gt;
*If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|paralyzed]] for 4 seconds.&lt;br /&gt;
*If the blocking tile has another human on it, it [[Status_Effects#Knockdown|knocks them both down]], the collateral victim for 1 second instead of 3 seconds.&lt;br /&gt;
*If the tile is blocked by solid objects in general, it [[Status_Effects#Knockdown|knocks them down]] for 4 seconds. If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will disarm them.&lt;br /&gt;
You can not shove someone while standing on their tile. It&#039;s also important to note that these actions only work if you&#039;re clicking on the target with an empty hand, just as with all intents.&lt;br /&gt;
=Grab Intent [[File:Intent_Grab.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Can also be done with the Ctrl + Click hotkey. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:&lt;br /&gt;
*Throw the person (by enabling throwing, then clicking somewhere). Very fun!&lt;br /&gt;
*Fireman carry them if they&#039;re prone (by click dragging their sprite onto yours). Must be on garb intent for this.&lt;br /&gt;
*Click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. With neck grab you deal no damage, but it&#039;s harder for them to resist and get away. From here you can click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;.&lt;br /&gt;
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5? 20? -% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. While this is in the game killing people this way is mostly a RP tool. Corpses that only suffer from suffocation damage are comically easy to revive.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
= Harm [[File:Intent_Harm.png]] =&lt;br /&gt;
This intent&#039;s purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they&#039;re already on the ground. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif]]&lt;br /&gt;
&lt;br /&gt;
While it&#039;s possible to win with your bare hands what is overwhelmingly probable is that you will not. Basically, anything is better then empty hands. You can pick the area of the body you want to target on your HUD. Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:&lt;br /&gt;
*Hitting the &#039;&#039;&#039;head&#039;&#039;&#039; or the &#039;&#039;&#039;mouth&#039;&#039;&#039; (to a lesser effect) can knock your target down, especially when using blunt weapons. &lt;br /&gt;
*Hits to the &#039;&#039;&#039;eyes&#039;&#039;&#039; can blind, especially when using a screwdriver.&lt;br /&gt;
*Damaging the &#039;&#039;&#039;legs&#039;&#039;&#039; can cripple and slow down.&lt;br /&gt;
&lt;br /&gt;
* Having harm intent enabled makes you unable to [[Guide to Combat#Blocking|block.]]&lt;br /&gt;
* Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don&#039;t forget to wear a welding mask or you may blind yourself!&lt;br /&gt;
* Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).&lt;br /&gt;
* And way more!&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=37623</id>
		<title>Intent</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Intent&amp;diff=37623"/>
		<updated>2024-06-24T18:36:45Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The intent selector [[File:Hud-intent.gif]] allows you to choose how you&#039;re going to interact with the items and the environment around you. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order from the top left. While this may seem very complicated you will be on help intent most of the time. These intents actually revolve around your what you do with your empty hand. That is because most items do what they do regardless of intent. Using a toolbox on someones head will bash it in, regardless of intent. The other intents have very specific use cases. For example, doing surgery on NOT help intent will have your guy botch it on purpose.&lt;br /&gt;
= Help [[File:Intent_Help.png]] =&lt;br /&gt;
Used for helpful and peaceful interactions, the help intent is likely the one you&#039;ll have selected the most often. Most items require you to have the help intent selected to use them, otherwise you&#039;ll wield them as an improvised weapon and bash things (and other people).&lt;br /&gt;
&lt;br /&gt;
Clicking &#039;&#039;&#039;on another character&#039;&#039;&#039; with a most items in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you&#039;re actually trying to be helpful. Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to use them (Z key) while they&#039;re in your hand. Try that if you just bashed yourself by accident.&lt;br /&gt;
&lt;br /&gt;
While you have the help intent active you&#039;ll allow others to push you aside when they walk into you, whilst with every other intent you&#039;ll block their movement. If two players with Help intent run into each other, they&#039;ll swap places instead of blocking each other&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
Clicking on someone with an empty hand and help intent is used for a few special interactions:&lt;br /&gt;
*If they&#039;re in crit, you&#039;ll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!&lt;br /&gt;
*If they&#039;re on the floor and not in crit, you&#039;ll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.&lt;br /&gt;
*Otherwise, you&#039;ll give them a hug. Chose a different body part for a different friendly interaction. For example, hand for a handshake or head for headpats. :)&lt;br /&gt;
=Disarm Intent [[File:Intent_Disarm.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. &lt;br /&gt;
&lt;br /&gt;
Shoving someone pushes them one tile away from you. If, however, there is something in the way like: &lt;br /&gt;
*If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|paralyzed]] for 4 seconds.&lt;br /&gt;
*If the blocking tile has another human on it, it [[Status_Effects#Knockdown|knocks them both down]], the collateral victim for 1 second instead of 3 seconds.&lt;br /&gt;
*If the tile is blocked by solid objects in general, it [[Status_Effects#Knockdown|knocks them down]] for 4 seconds. If target is already [[Status_Effects#Knockdown|knocked down]] (from any source, including slipping), shoving them will disarm them.&lt;br /&gt;
You can not shove someone while standing on their tile. It&#039;s also important to note that these actions only work if you&#039;re clicking on the target with an empty hand, just as with all intents.&lt;br /&gt;
=Grab Intent [[File:Intent_Grab.png]]=&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Can also be done with the Ctrl + Click hotkey. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can do the following:&lt;br /&gt;
*Throw the person (by enabling throwing, then clicking somewhere). Very fun!&lt;br /&gt;
*Fireman carry them if they&#039;re prone (by click dragging their sprite onto yours). Must be on garb intent for this.&lt;br /&gt;
*Click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. With neck grab you deal no damage, but it&#039;s harder for them to resist and get away. From here you can click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;.&lt;br /&gt;
When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5? 20? -% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. While this is in the game killing people this way is mostly a RP tool. Corpses that only suffer from suffocation damage are comically easy to revive.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
= Harm [[File:Intent_Harm.png]] =&lt;br /&gt;
This intent&#039;s purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they&#039;re already on the ground. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif]]&lt;br /&gt;
&lt;br /&gt;
While it&#039;s possible to win with your bare hands what is overwhelmingly probable is that you will not. Basically, anything is better then empty hands. You can pick the area of the body you want to target on your HUD. Try to avoid areas covered by armor, and remember that attacking different body parts has extra effects:&lt;br /&gt;
*Hitting the &#039;&#039;&#039;head&#039;&#039;&#039; or the &#039;&#039;&#039;mouth&#039;&#039;&#039; (to a lesser effect) can knock your target down, especially when using blunt weapons. &lt;br /&gt;
*Hits to the &#039;&#039;&#039;eyes&#039;&#039;&#039; can blind, especially when using a screwdriver.&lt;br /&gt;
*Damaging the &#039;&#039;&#039;legs&#039;&#039;&#039; can cripple and slow down.&lt;br /&gt;
&lt;br /&gt;
* Having harm intent enabled makes you unable to [[Guide to Combat#Blocking|block.]]&lt;br /&gt;
* Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don&#039;t forget to wear a welding mask or you may blind yourself!&lt;br /&gt;
* Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).&lt;br /&gt;
* And way more!&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=FullControls&amp;diff=37622</id>
		<title>FullControls</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=FullControls&amp;diff=37622"/>
		<updated>2024-06-24T18:28:01Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* ALT + Click: How and why? */ added example for alt+click&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= BeeStation Full Controls: Why and How =&lt;br /&gt;
If you are a brand-new player, you might have stumbled in here by accident. You can see the basic controls if you want to get into a round immediately on the [[Starter guide#Controls|new player tutorial page]]. Otherwise, this page is meant to be a breakdown of all (probably) relevant controls. It explains the &#039;&#039;&#039;how&#039;&#039;&#039; and more importantly it explains the &#039;&#039;&#039;WHY&#039;&#039;&#039;. Read this page and use the tasks at the bottom for practice and SS13 controls will become second nature in just a round or two. You can also check out the full [[Keyboard Shortcuts|hotkeys]] page.&lt;br /&gt;
== Full Controls: Breakdown ==&lt;br /&gt;
=== Left Click: The Pickup or “Use On” Key ===&lt;br /&gt;
Left click is used as a “take in hand button” most of the time. If there is something you want to pick up walk up and just click on it (assuming you don’t already have something in that hand). It’s second use is that it can be used to “use on x” items in hand. Use on what?&lt;br /&gt;
* Use some food, drink, or medicine on yourself to eat/drink/take it.&lt;br /&gt;
* Use the above on other people to attempt to force them to eat/drink/take it. Don’t.&lt;br /&gt;
* Use a [[Guide to Combat#Ranged%20Weapons|gun]] on a person or thing to shoot them.&lt;br /&gt;
* Use the computer console to open the interface.&lt;br /&gt;
* Use your empty hand on someone (with help intent) to hug them. :)&lt;br /&gt;
*If someone is buckled to a chair or something, click on the chair (or whatever) to unbuckle them.&lt;br /&gt;
=== Right click: The Stack Popup ===&lt;br /&gt;
For example, you want something from a locker, but there is a big stack of items in it. You can’t see the thing you want and so you can’t click on it. What do you do? You use &#039;&#039;&#039;Right click&#039;&#039;&#039; to open a popup menu listing every “thing” on that turf (tile). Simply find the item you want and from it’s popup menu use the pick-up or drag option.&lt;br /&gt;
=== “Using” Items with the &#039;&#039;&#039;Z&#039;&#039;&#039; key: Why and How? ===&lt;br /&gt;
This is &#039;&#039;different&#039;&#039; from the &#039;&#039;&#039;left click&#039;&#039;&#039; use. You can think of this as “use my hand on this item”. If you are confused a few examples should help:&lt;br /&gt;
* Use it on a can of coke to open it.&lt;br /&gt;
* Use it on a zippo lighter to light it.&lt;br /&gt;
* Use it on an e-gun to swap to lethal mode.&lt;br /&gt;
* Use it on a piece of paper to read it.&lt;br /&gt;
* Use it on a [[Medical items|health scanner]] to toggle into reagent mode.&lt;br /&gt;
For example, how would you drink a can of coke? You must first open the can by “using” it in your hand with the &#039;&#039;&#039;Z&#039;&#039;&#039; key. This will “use your hand on it” to open the coke can. Then you click on yourself with the opened can of coke in your hand to “use“ it on yourself which makes your character drink it.&lt;br /&gt;
=== ALT + Click: How and why? ===&lt;br /&gt;
The less common use case of &#039;&#039;&#039;ALT + click&#039;&#039;&#039; is to perform specific, context sensitive actions. Examples are toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey or alien larva)…&lt;br /&gt;
&lt;br /&gt;
It’s most common use case, however, is opening an “inventory”. The way you can think of this hotkey is like a “show/take from inside”. What you might not expect is that a lot of things are technically “inventories”. If something has something inside it and you want to reach it then &#039;&#039;&#039;ALT + click&#039;&#039;&#039; is the answer.&lt;br /&gt;
* Take out your ID from your PDA.&lt;br /&gt;
* Take out your pen from your PDA (if there is no ID in it).&lt;br /&gt;
* &amp;quot;Take out&amp;quot; money from your ID&lt;br /&gt;
* Show a toolbelt, backpack or box inventory.&lt;br /&gt;
* Show your coat pockets inventory.&lt;br /&gt;
* Take out the item you put in your heavy boots.&lt;br /&gt;
This hotkey can also be used to open “inventories”, like a toolbox on the floor, without having to pick them up or equip them (toolbelts, bags). In the case of an “inventory” that has a single item inside it, it just spits that one item out like in the pen from PDA example or like taking out the ID from your PDA.&lt;br /&gt;
&lt;br /&gt;
Something of note however is that you don’t &#039;&#039;&#039;ALT + click&#039;&#039;&#039; “container” like things such as crates or lockers. They are simply opened by left clicking them and then taking the items directly from them or with the &#039;&#039;&#039;right click&#039;&#039;&#039; if there is big stack on them. If you are a little confused by all this, don’t worry, it will be crystal clear after a round or two.&lt;br /&gt;
=== Communication ===&lt;br /&gt;
Press the &#039;&#039;&#039;T&#039;&#039;&#039; key – to talk. Your sentences will be automatically capitalized and end with a period. Unless you use “?” or “!” or even “!!” if you really want to scream something out. The last on is usually used with “;HELP!!” to scream for said help in the global radio chat.&lt;br /&gt;
&lt;br /&gt;
As shown above If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio. Use the &#039;&#039;&#039;Y&#039;&#039;&#039; key to speak on the radio without typing the semicolon prefix.&lt;br /&gt;
&lt;br /&gt;
You can also speak on a department specific radio channel. The format is the same for each, just with a different letter. To speak on the medical channel, for example, type .m or #m before your message.&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk BUT place a * (asterisk) followed by one of the &#039;&#039;&#039;preset&#039;&#039;&#039; non-verbal actions (emotes) to use them. Most common ones are: *clap, *laugh and *scream. These will make an in-game sound! You can use *help to see all the options. Not all of them have sounds and sounds can be different depending on the species e.g., moth or lizard (stinky).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;SHIFT + Middle Mouse Button -&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press the &#039;&#039;&#039;U&#039;&#039;&#039; key – to talk in local out of character chat. This is special yellow text with no rune text (text over the head) only visible in the chat window. As a new player you can use this in the game to ask control related questions to the people around you. If you have such questions also try the &#039;&#039;&#039;mentor&#039;&#039;&#039; tab. Global OOC is the &#039;&#039;&#039;O&#039;&#039;&#039; key and is only usable before or after a round.&lt;br /&gt;
=== Click-dragging: Buckling, Searching and Resisting ===&lt;br /&gt;
The &#039;&#039;&#039;B&#039;&#039;&#039; key is used to “resist” things such as any grab type from another person, resisting your butt off the sofa, breaking hands cuffs (this will take a while), resisting the fire on you by stop, drop and rolling, etc.&lt;br /&gt;
&lt;br /&gt;
The word &#039;&#039;buckle&#039;&#039; might be confusing here. While you are “buckled” to the sofa you can just instantly resist it. If on the other hand you are handcuffed to said sofa (or in general) the “resist” word becomes more apt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click-dragging&#039;&#039;&#039; yourself or a held person onto something else has a lot of uses:&lt;br /&gt;
* Do it with yourself onto a chair to sit on it. A bed to rest on it.&lt;br /&gt;
* Do it with yourself onto a table to climb up onto the table.&lt;br /&gt;
* Do it with a person who is handcuffed to buckle them to a bed or chair.&lt;br /&gt;
An important one is &#039;&#039;&#039;click-dragging&#039;&#039;&#039; yourself onto another person to open &#039;&#039;their&#039;&#039; character inventory. You can then unequip or equip items from them. Security uses this to take off handcuffs or search convicts.&lt;br /&gt;
=== Throwing Mode: How and Why? ===&lt;br /&gt;
Use the &#039;&#039;&#039;R&#039;&#039;&#039; key to &#039;&#039;&#039;toggle&#039;&#039;&#039; throw mode for &#039;&#039;&#039;one&#039;&#039;&#039; throw. Next time you click somewhere on the screen your character will THROW the item. You can also hold down &#039;&#039;&#039;Space&#039;&#039;&#039; to toggle throw mode on while it is held down.&lt;br /&gt;
&lt;br /&gt;
Why would you want to throw stuff? Because it’s &#039;&#039;convenient&#039;&#039;. Why walk 6 tiles to drop that hat on the table when you can just chuck it at it? Why walk to someone to hand them an item when you can just throw it &#039;&#039;&#039;next&#039;&#039;&#039; to them? Do not throw items at people. Unless you want to, in cases where you might try throwing stuff for self-defense, for example.&lt;br /&gt;
&lt;br /&gt;
Will it break or something? Most items are safe to throw. The exception are items made from glass such as cups. Even if they don’t break themselves, they will spill their contents on the floor or hit thing. A common use case is to throw an open bottle of fuel at someone followed by a lit match or something to set them on fire.&lt;br /&gt;
=== Pulling Things with CTRL + Click: How and Why? ===&lt;br /&gt;
&#039;&#039;&#039;CTRL + click&#039;&#039;&#039; is used to pull a thing or person. Your hand must be empty to pull. &#039;&#039;&#039;H&#039;&#039;&#039;alt as in stop pulling with &#039;&#039;&#039;H&#039;&#039;&#039;. Why would I want to pull a thing? You can gently pull people if you want to lead them somewhere. You can pull items such as crates or anything too big to carry in your hands. Most machines can be unwrenched and pulled somewhere else.&lt;br /&gt;
&lt;br /&gt;
Another tip is that you can pull an item with an empty hand. Then you can use said empty hand to pick up another item even though you are “using” it to pull an item. Usually used to transport three bulky items instead of two.&lt;br /&gt;
=== QoL Hotkeys ===&lt;br /&gt;
Press the &#039;&#039;&#039;E&#039;&#039;&#039; key to quick equip items. If an item can be “equipped”, as in placed in any slot including your inventory or any other inventories such as belts or the suit slot, it will be. For example, if you have gloves and press E you will “quick equip” them into your gloves slot. If you already have gloves they will instead go to your backpack or other valid slots. There are too many cases so just experiment with the &#039;&#039;&#039;E&#039;&#039;&#039; key on items and you will figure out the behavior.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SHIFT + B&#039;&#039;&#039; and &#039;&#039;&#039;SHIFT + T&#039;&#039;&#039; you can place an item in/on your backpack or toolbelt respectively. If used with an empty hand, then it will instead take the last item you placed inside the backpack/toolbelt into your hand. An engineer might use this to quickly toggle between a wrench and his empty hand when working with pipes.&lt;br /&gt;
=== What is the drop item (&#039;&#039;&#039;Q&#039;&#039;&#039;) key used for? ===&lt;br /&gt;
There are items that you can pick up with your hands, but that are too big to be stored in your backpack or even the suit slot such as the combat shotgun. If you need two hands for some reason you can just drop and item on the ground as a kind of a temporary inventory extension. Don’t worry it won’t get “dirty” and no one will steal it (probably). If you find this a bit confusing don&#039;t worry it&#039;s not critical that you understand this. Just play the game and you will figure it out what I mean.&lt;br /&gt;
== Tasks to practice the controls ==&lt;br /&gt;
Here are a few suggestions for things you should do on your first round to effectively learn the controls. After all the best way to learn is by doing. In no particular order:&lt;br /&gt;
* Make a paper airplane and throw it.&lt;br /&gt;
* Smoke a cigarette.&lt;br /&gt;
* Drink a can of coke.&lt;br /&gt;
* Pull a chair into a funny spot and then sit on it.&lt;br /&gt;
* Climb up onto a table.&lt;br /&gt;
* Talk to someone and use a preset emote.&lt;br /&gt;
* Get a drink or a meal from the crew area and tip the server.&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Locations/Guidelines&amp;diff=37461</id>
		<title>Locations/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Locations/Guidelines&amp;diff=37461"/>
		<updated>2024-04-08T10:06:14Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* New Location Pages Guidelines */ added another link example of good location format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= New Location Pages Guidelines =&lt;br /&gt;
This document outlines the guidelines that are used in the construction and maintenance of the new Location pages on the wiki. The goal of these guidelines is to merge the old tab based system while preserving as much content as viable and creating more maintainable pages. Check out [[genetics]] or [[arrivals]] for a good example of a merged and rewritten page.&lt;br /&gt;
== What do we do with the old images and how do we use them on the new pages? ==&lt;br /&gt;
&#039;&#039;Shouldn’t we place images we have next to the relevant room text?&#039;&#039; &#039;&#039;&#039;No.&#039;&#039;&#039; If we do that, we create a tight coupling between the text and images. &#039;&#039;&#039;&amp;lt;u&amp;gt;The focus is on the text.&amp;lt;/u&amp;gt;&#039;&#039;&#039; The images should &#039;&#039;feel&#039;&#039; optional. If we have an outdated or several outdated images next to the text the uninformed reader might think that the text is also outdated. If on the other hand, there are texts that don’t have an image the reader might assume that they are also outdated or not important if other rooms have several images. Images are also much harder to maintain. All images should be placed in a gallery section. Images of entire departments are to be avoided. Instead, the Maps pages be linked to, to give the reader a zoomed-out perspective.&lt;br /&gt;
== Good Room text, Domain, and Separation of Concerns ==&lt;br /&gt;
The text should be a general description of the room in that department that applies to all stations. Because the text is supposed to apply to all stations the WHERE of a location is NOT written like: “left of x” or “below of y”. You don’t need to say, for example, “Genetics is in the medical department”. We are on the medical department section. It is implied.&lt;br /&gt;
&lt;br /&gt;
Room text should contain the following content:&lt;br /&gt;
* Describe any consistent visual features across all stations of the room (floor tile color, wall color, signs…)&lt;br /&gt;
* State who works there with a link to the jobs page.&lt;br /&gt;
* State the &amp;lt;u&amp;gt;major&amp;lt;/u&amp;gt; room features and most important machine if applicable. Optionally link to the appropriate machine.&lt;br /&gt;
* Describe the primary function of the room &amp;lt;u&amp;gt;in general&amp;lt;/u&amp;gt;. Link to the department/job guide if applicable.&lt;br /&gt;
* Add any station specific differences.&lt;br /&gt;
* Add any miscellaneous notes.&lt;br /&gt;
The room pages should &#039;&#039;&#039;NOT&#039;&#039;&#039; explain how things work and should &#039;&#039;&#039;NOT&#039;&#039;&#039; go &amp;lt;u&amp;gt;into detail&amp;lt;/u&amp;gt; on what things are used for.&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Locations&amp;diff=37460</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Locations&amp;diff=37460"/>
		<updated>2024-04-08T10:05:15Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: added link to location guidelines (by me lol) for anyone who want to help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data and images &amp;lt;s&amp;gt;are&amp;lt;/s&amp;gt; may be outdated. Not every minor location on every station is covered. Some listed location only exist on certain stations. Use the [[maps]] page and use the webmap links to get an even better idea of a certain station. In general it should be plenty to give you a idea of location present of every station. If you want to contribute to updating the old location format check out the [[Locations/Guidelines|guidelines]].&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Locations/Guidelines&amp;diff=37459</id>
		<title>Locations/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Locations/Guidelines&amp;diff=37459"/>
		<updated>2024-04-08T10:03:59Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: not wip anymore (as much as anything can be here)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= New Location Pages Guidelines =&lt;br /&gt;
This document outlines the guidelines that are used in the construction and maintenance of the new Location pages on the wiki. The goal of these guidelines is to merge the old tab based system while preserving as much content as viable and creating more maintainable pages. Check out [[genetics]] for a good example of a merged and rewritten page.&lt;br /&gt;
== What do we do with the old images and how do we use them on the new pages? ==&lt;br /&gt;
&#039;&#039;Shouldn’t we place images we have next to the relevant room text?&#039;&#039; &#039;&#039;&#039;No.&#039;&#039;&#039; If we do that, we create a tight coupling between the text and images. &#039;&#039;&#039;&amp;lt;u&amp;gt;The focus is on the text.&amp;lt;/u&amp;gt;&#039;&#039;&#039; The images should &#039;&#039;feel&#039;&#039; optional. If we have an outdated or several outdated images next to the text the uninformed reader might think that the text is also outdated. If on the other hand, there are texts that don’t have an image the reader might assume that they are also outdated or not important if other rooms have several images. Images are also much harder to maintain. All images should be placed in a gallery section. Images of entire departments are to be avoided. Instead, the Maps pages be linked to, to give the reader a zoomed-out perspective.&lt;br /&gt;
== Good Room text, Domain, and Separation of Concerns ==&lt;br /&gt;
The text should be a general description of the room in that department that applies to all stations. Because the text is supposed to apply to all stations the WHERE of a location is NOT written like: “left of x” or “below of y”. You don’t need to say, for example, “Genetics is in the medical department”. We are on the medical department section. It is implied.&lt;br /&gt;
&lt;br /&gt;
Room text should contain the following content:&lt;br /&gt;
* Describe any consistent visual features across all stations of the room (floor tile color, wall color, signs…)&lt;br /&gt;
* State who works there with a link to the jobs page.&lt;br /&gt;
* State the &amp;lt;u&amp;gt;major&amp;lt;/u&amp;gt; room features and most important machine if applicable. Optionally link to the appropriate machine.&lt;br /&gt;
* Describe the primary function of the room &amp;lt;u&amp;gt;in general&amp;lt;/u&amp;gt;. Link to the department/job guide if applicable.&lt;br /&gt;
* Add any station specific differences.&lt;br /&gt;
* Add any miscellaneous notes.&lt;br /&gt;
The room pages should &#039;&#039;&#039;NOT&#039;&#039;&#039; explain how things work and should &#039;&#039;&#039;NOT&#039;&#039;&#039; go &amp;lt;u&amp;gt;into detail&amp;lt;/u&amp;gt; on what things are used for.&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Genetics&amp;diff=37458</id>
		<title>Genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Genetics&amp;diff=37458"/>
		<updated>2024-04-08T10:03:03Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: unneeded text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Genetics is usually has purple RnD color tiles and a purple &amp;quot;GENE&amp;quot; sign. The lab contains two [[Medical items#Machinery%20and%20Facilities|DNA scanners with consoles]]. These are maned by two [[Geneticist|geneticists]] who discover and distribute [[Guide to genetics#The%20A-G%20of%20Genes|mutations]]. You can learn more about genetic manipulation [[Guide to genetics|here]]. Every lab comes with a pen of monkeys that is used for horrific genetic experimentation. But some pens are jungle themed! So, it works out you see. The main lab falls under the [[Research Director|RD&#039;s]] jurisdiction.&lt;br /&gt;
&lt;br /&gt;
The medical cloning pod &amp;quot;room&amp;quot; is usually nearby. The blue tiles and “CLONE” sign also signify that this part is in the [[Chief Medical Officer|CMO&#039;s]] domain. Mostly used by the [[Medical Doctor|M.D.s]]. Contains the [[Medical items#Machinery%20and%20Facilities|DNA scanner with the cloning pod]]. When patients are too damaged or if the only thing left is the brain cloning is used to &amp;quot;revive” them. Learn about medical [[Guide to medicine|here]]. It also usually contains a locker of spare clothes and a shower for easy [[Plasmaman|plasma man]] cloning.&lt;br /&gt;
===FlandStation===&lt;br /&gt;
FlandStation&#039;s genetics department is split into the usual cloning and research divisions. It is located at North West of [[Medbay]] and enjoys relative tranquility from the gore and pain that happens in the rest of the department. To the North is the Genetics desk where the the crew can come to ask for superpowers that you will deny ([[Traitor|or not]]). A [[Maintenance]] access can be found West in case you need to seek refuge or for [[Traitor|friends]] to come visit you and ask you to reconsider about the powers you denied earlier. The cloning room has a shower, making it easier to clone [[plasmamen]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GeneticsMETA.png|Genetics Meta&lt;br /&gt;
File:Genetics.png|Genetics Box&lt;br /&gt;
File:DeltaGenetics.png|Genetics Delta&lt;br /&gt;
File:FlandGenetics.png|Genetics Fland&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:NaniByte&amp;diff=37455</id>
		<title>User:NaniByte</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:NaniByte&amp;diff=37455"/>
		<updated>2024-04-08T09:52:44Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: yeah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stinky!&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37454</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37454"/>
		<updated>2024-04-08T09:46:42Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Finding Your Way Around */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
One of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry. Then take them to the medbay.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to [[Beyond the impossible|use this role as intended]] and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37453</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37453"/>
		<updated>2024-04-08T09:45:22Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* What To Do if You Are Hurt or See Someone Hurt on the Ground? */ little addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry. Then take them to the medbay.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to [[Beyond the impossible|use this role as intended]] and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37452</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37452"/>
		<updated>2024-04-08T09:43:45Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* What Jobs to Take After Your First Round */ little joke for you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to [[Beyond the impossible|use this role as intended]] and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37451</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37451"/>
		<updated>2024-04-08T09:42:59Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* What Jobs to Take After Your First Round */ some content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37449</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37449"/>
		<updated>2024-04-08T09:39:33Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Using suit sensors */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37448</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37448"/>
		<updated>2024-04-08T09:35:45Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Before Playing */ little text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical possibly locate are resurrect or clone your body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Beewiki:VisualEditor&amp;diff=37279</id>
		<title>Beewiki:VisualEditor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Beewiki:VisualEditor&amp;diff=37279"/>
		<updated>2023-12-22T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the changes with thine eyes brother.&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37177</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37177"/>
		<updated>2023-10-30T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* HUD */ bold some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has two servers:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
*&#039;&#039;&#039;The Overflow Low-pop BeeStation Acacia:&#039;&#039;&#039; byond://acacia.beestation13.com:7979&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical possibly locate are resurrect or clone your body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37176</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37176"/>
		<updated>2023-10-30T19:34:49Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Client Interface */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has two servers:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
*&#039;&#039;&#039;The Overflow Low-pop BeeStation Acacia:&#039;&#039;&#039; byond://acacia.beestation13.com:7979&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
Don’t get scared by the hotkey image. It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical possibly locate are resurrect or clone your body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37175</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=37175"/>
		<updated>2023-10-30T19:26:00Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Death and Ghosts */ 5 minute amnesia change for all deaths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has two servers:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
*&#039;&#039;&#039;The Overflow Low-pop BeeStation Acacia:&#039;&#039;&#039; byond://acacia.beestation13.com:7979&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Rarely needs to be used. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
Don’t get scared by the hotkey image. It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical possibly locate are resurrect or clone your body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_toxins&amp;diff=37030</id>
		<title>Guide to toxins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_toxins&amp;diff=37030"/>
		<updated>2023-08-06T12:35:07Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: forum guide recommendation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Toxins&#039;&#039;&#039; is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap.]]&lt;br /&gt;
This guide is accurate as of April 2019. If you&#039;re reading this at a much later date and not getting the promised results, it&#039;s probably &amp;lt;u&amp;gt;outdated&amp;lt;/u&amp;gt;. Check out the BeeStation forum guide section for up-to date guides.&lt;br /&gt;
=Acquiring your bomb mix=&lt;br /&gt;
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]&lt;br /&gt;
Already know how to make a bomb and just want the mix? Skip to the next section. New to bomb making? Read on.&lt;br /&gt;
&lt;br /&gt;
A regular bomb consists of two tanks attached to a [[Tank_Transfer_Valve|tank transfer valve.]] For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.&lt;br /&gt;
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Plasma]] is burnt in a very [[Oxygen]]-rich environment, generally about 3%-97%. In total, we&#039;ll burn in the Toxins lab&#039;s heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we&#039;re going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. All the [[tools]] you need for that are in this room: [[Wrench]], [[Screwdriver]], [[Crowbar]], [[Analyzer]] and [[RPD]].&lt;br /&gt;
&lt;br /&gt;
The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set the lower pump to 4500 kPa and re-pipe the output piping at the top. After you max out the lower pump, you can start wrenching Oxygen canisters to the bottom connector, open the valve and just let it flood in while you work. You&#039;ll want to replace the top valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings) and the straight pipe under the gas meter with a manifold allowing for a connection up. Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it&#039;s empty and replace it if it is until you have three total in. At some point you&#039;re also going to want to grab a third [[Portable Pump]]. Two can be found outside Atmospherics and are publically accessible.&lt;br /&gt;
&lt;br /&gt;
To reach our target temperature of about 43.15 Kelvin, we&#039;re going to need to upgrade our Heaters/Freezers with [[High-Power_Micro-Laser|Tier 2 Lasers]], which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself, print 4 of them and a Rapid Part Exchange Device. [[File:Toxins_edited.png|200px|thumb|Example setup with triple scrubbers and freezer.]]&lt;br /&gt;
After stuffing them into a Rapid Part Exchange Device, head back to your den and [[Guide_to_construction#Machines|dismantle]] the [[Freezer|Heater]], move the machine frame and re-build it so it connects to your manifold under the gas meter. Screwdriver the other Freezer open and apply your RPED to it. In both cases, use your new lasers from your RPED rather than the ones that pop out of the machine when you crowbar it. Turn both freezers on and set the temperature to 43.15 Kelvin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;Note:&#039;&#039; &#039;&#039;There&#039;s no longer a need to screwdriver the freezer circuit board in order to change the setting.&#039;&#039;&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter, take one of the blue [[Portable Pump]]s and wrench it to the other side and turn the filter on without actually filtering anything. [[File:Toxins guide air alarm.jpg|150px|thumb|What the air alarm in the above setup should look like so you actually get some Tritium.]]&lt;br /&gt;
At this point, you should have three full Oxygen canisters worth in the heating chamber. Go into the airlock, set the pressure pump to 50 kPA and set the [[Air Alarm]] next to the Freezer to Scrub, Extended, Tritium (for all scrubbers in the room, if you added more). Grab a Plasma canister, wrench it to the input connector and as soon as you see purple gas going into the mix chamber, ignite it. After a few moments the fire should become blue and you&#039;ll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump &#039;&#039;&#039;(LEAVE THE PUMP OFF FOR NOW)&#039;&#039;&#039;. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes. &lt;br /&gt;
&lt;br /&gt;
Return to the Portable Pump you left above to be filled with Oxygen and wrench it to the free Freezer. Leave it like that, take a [[Portable Pump]] and wrench it to the Output of the heating chamber but &#039;&#039;&#039;KEEP THE VOLUME PUMP TURNED OFF.&#039;&#039;&#039;&lt;br /&gt;
The Oxygen is now cooling, your Tritium is being created. Keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the &#039;mol&#039; value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the [[Portable Pump]]. &lt;br /&gt;
&lt;br /&gt;
Keep analyzing the pipe to the left of the Volume Pump and when it&#039;s empty, unwrench the Pump and move it away. Turn the [[Freezer]] off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it&#039;s impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the [[Air Alarm]] and change it from scrubbing Tritium to scrubbing Plasma. Wrench the spare [[Portable Pump]] you got in your Lab and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don&#039;t worry about it. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.&lt;br /&gt;
=Sealing the Deal - Putting Together a Bomb=&lt;br /&gt;
[[File:Explosivebombthatgoesboom.png‎|thumb|64px|OH MY GOD JC A BOMB!]]&lt;br /&gt;
If everything went right, you should have three [[Portable Pump]]s. One pump filled with about 43.15 Kelvin Oxygen, and one with hot (~8000+ Kelvin) Plasma, one with about 43.15 Kelvin Tritium.&lt;br /&gt;
&lt;br /&gt;
Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], load them into the white [[Portable Scrubber]] on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium Pump, set the target pressure to 850 kPa, set direction to &#039;&#039;in&#039;&#039; and open the valve. Wait for the tank to fill, close the valve, take the Tritium tank to the Oxygen pump and fill it up until it&#039;s full by setting the direction to &#039;&#039;in&#039;&#039; and turning the pump on at 2533 kPa pressure. Take the other tank and fill it in it&#039;s entirety with Plasma. Attach both tanks to a [[Tank Transfer Valve]], pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it&#039;s there send the signal using your PDA or another signaler.&lt;br /&gt;
&lt;br /&gt;
If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won&#039;t stop the crew from asking what the hell just happened.&lt;br /&gt;
=Guide to Maximum Capacity Bombing=&lt;br /&gt;
So fate has decided to make you a [[Traitor|bad guy]] and you&#039;ve decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you&#039;ve followed the above instructions at least once, however, you&#039;ll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn&#039;t.&lt;br /&gt;
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.&lt;br /&gt;
&lt;br /&gt;
Your bomb mix:&lt;br /&gt;
Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[High-Power_Micro-Laser|Tier 2 Lasers]] and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.&lt;br /&gt;
Below, you&#039;ll find the available triggers:&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Timer]]&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Proximity Sensor]]&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Remote Signaling Device]]&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Voice Analyzer]]&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Infrared Emitter]]&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Mousetrap]]&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Health Sensor]]&lt;br /&gt;
 |image = Health_sensor.png&lt;br /&gt;
}}&lt;br /&gt;
===Important Note about Remote Signaling Devices===&lt;br /&gt;
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you&#039;ll want to open its control panel by clicking it in your hand and change the frequency and code so that you don&#039;t get a nasty surprise.&lt;br /&gt;
=Final Warning=&lt;br /&gt;
Seriously, don&#039;t go and randomly set these off on the station if you aren&#039;t a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.&lt;br /&gt;
=Don&#039;t be this guy=&lt;br /&gt;
[[File:Failed.png|thumb|left|288px|Well, shit.]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36979</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36979"/>
		<updated>2023-07-16T12:23:01Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Abilities Available via Evolution Menu */ armor takes 4 points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = changeling.gif&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|access = Whatever your job is&lt;br /&gt;
|additional = Any place you or your victims had access to&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Syndicate, probably.&lt;br /&gt;
|duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = &amp;quot;Uh...THE HEAD OF SECURITY IS A CHANGE-&amp;quot; *BZZZZZRT* *CRUNCH* &amp;quot;Nevermoind, everything&#039;s OK. Go back to work.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a body drained from blood which is harder to [[Guide_to_genetics#Hark!_A Husk!|clone]] (it&#039;s a [[Terminology#Husk|husk]] [[File:Husk.png]]). Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_genetics#Hark!_A Husk!|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
* Absorbed victims require an upgraded [[Guide_to_genetics#Cloning|cloner]] to be [[Guide_to_genetics#Hark!_A Husk!|cloned]]. They can still be turned into [[Cyborg|cyborgs]] because the brain is fine.&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can onlt get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By husking a lifeform, the changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. Base max 70 chemicals.&lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
===Starting Set===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_stasis_hud.png]] Reviving Stasis [[File:Ling_stasis_revive_hud.png]]====&lt;br /&gt;
A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png]] will change to this: [[File:Ling_stasis_revive_hud.png]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity. &lt;br /&gt;
&lt;br /&gt;
Uses 15 chemicals.&lt;br /&gt;
====[[File:Ling_transform_hud.png]] Transform====&lt;br /&gt;
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and IDs, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu.&lt;br /&gt;
Uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_extract.png]] Extract DNA Sting====&lt;br /&gt;
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
&lt;br /&gt;
Uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorb DNA====&lt;br /&gt;
A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it uncloneable and unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
====[[File:Ling_last_resort_hud.png]] Last Resort====&lt;br /&gt;
This is a free evolution and costs 20 chemicals to use. For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headcrab; a creature that can infect a corpse to plant a hidden changeling egg. The changeling egg grows into a monkey changeling after ~180 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in this form and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_augmented_eyesight_hud.png]] Augmented Eyesight====&lt;br /&gt;
The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_biodegrade_hud.png]] Biodegrade====&lt;br /&gt;
Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_chameleon_skin_hud.png]] Chameleon Skin====&lt;br /&gt;
Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_digital_camo_hud.png]] Digital Camouflage====&lt;br /&gt;
Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Ling_adrenaline_hud.png]] Adrenaline Sacs====&lt;br /&gt;
Allows to the changeling to make use of additional adrenaline to instantly recover from all forms of [[Status_Effects#Disables|stuns]] and other inhibiting [[Status_Effects|status effects]]. This also injects 10u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 2u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 4 seconds of extreme speed and about 50 seconds of slight reduction of further stuns. These chems will deal 4 toxin damage per use and can deal further toxin damage if overdosed by using the ability more than 3 times in quick succession. High chemical cost.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_fleshmend_hud.png]] Fleshmend====&lt;br /&gt;
The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals but stops chemical generation.&lt;br /&gt;
====[[File:Ling_regenerate_hud.png]] Regenerate====&lt;br /&gt;
The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 10 chemicals&lt;br /&gt;
====[[File:Ling_lesser_form_hud.png]] Lesser Form [[File:Ling_human_form_hud.png]]====&lt;br /&gt;
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals and 5 to shift back.&lt;br /&gt;
====[[File:Ling_mimic_voice_hud.png]] Mimic Voice====&lt;br /&gt;
Allows the changeling to form their voice of a name they enter.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and slows chemical generation while active.&lt;br /&gt;
====[[File:Arm_blade.png]] Arm Blade====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_tentacle_hud.png]] Tentacle====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. The tentacle will be used up when fired once. Counts as a ranged weapon. You must stand still when firing it or the target will instantly break loose instead of being pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Help intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, without any additional effect.&lt;br /&gt;
* &#039;&#039;&#039;Disarm intent:&#039;&#039;&#039; If the mob has any item in hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Grab intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* &#039;&#039;&#039;Harm intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
Costs 2 evolution points and uses 10 chemicals.&lt;br /&gt;
====[[File:Ling_organic_suit_hud.png]] Organic Space Suit====&lt;br /&gt;
Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_chitinous_armor_hud.png]] Chitinous Armor====&lt;br /&gt;
Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals. Requires 4 &#039;&#039;&#039;absorbed&#039;&#039;&#039; DNAs.&lt;br /&gt;
====[[File:Ling_panacea_hud.png]] Anatomic Panacea====&lt;br /&gt;
Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. Do not use if you are a slimeperson. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====Pheromone Receptors====&lt;br /&gt;
A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_resonant_shriek_hud.png]] Resonant Shriek====&lt;br /&gt;
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you. Those with ear protection will be unaffected&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_dissonant_shriek_hud.png]] Dissonant Shriek====&lt;br /&gt;
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_spread_infestation_hud.png]] Spread Infestation====&lt;br /&gt;
Two spiderlings crawl out of the changeling&#039;s mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 45 chemicals.&lt;br /&gt;
====[[File:Ling_strained_muscles_hud.png]] Strained Muscles====&lt;br /&gt;
The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at small to medium amount faster. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Sting_transform.png]] Transformation Sting====&lt;br /&gt;
The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.&lt;br /&gt;
&lt;br /&gt;
Costs 3 evolution points and uses 50 chemicals.&lt;br /&gt;
====[[File:Sting_mute.png]] Mute Sting====&lt;br /&gt;
The changeling silently sting a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Sting_blind.png]] Blind Sting====&lt;br /&gt;
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
Costs 1 evolution point and uses 25 chemicals.&lt;br /&gt;
====[[File:Sting_hallucination.png]] Hallucination Sting====&lt;br /&gt;
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_cryo.png]] Cryogenic Sting====&lt;br /&gt;
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 15 chemicals.&lt;br /&gt;
====[[File:Sting_fake_armblade.png]] False Armblade Sting====&lt;br /&gt;
The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36978</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36978"/>
		<updated>2023-07-16T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: removed dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = changeling.gif&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|access = Whatever your job is&lt;br /&gt;
|additional = Any place you or your victims had access to&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Syndicate, probably.&lt;br /&gt;
|duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = &amp;quot;Uh...THE HEAD OF SECURITY IS A CHANGE-&amp;quot; *BZZZZZRT* *CRUNCH* &amp;quot;Nevermoind, everything&#039;s OK. Go back to work.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a body drained from blood which is harder to [[Guide_to_genetics#Hark!_A Husk!|clone]] (it&#039;s a [[Terminology#Husk|husk]] [[File:Husk.png]]). Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_genetics#Hark!_A Husk!|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
* Absorbed victims require an upgraded [[Guide_to_genetics#Cloning|cloner]] to be [[Guide_to_genetics#Hark!_A Husk!|cloned]]. They can still be turned into [[Cyborg|cyborgs]] because the brain is fine.&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can onlt get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By husking a lifeform, the changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. Base max 70 chemicals.&lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
===Starting Set===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_stasis_hud.png]] Reviving Stasis [[File:Ling_stasis_revive_hud.png]]====&lt;br /&gt;
A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png]] will change to this: [[File:Ling_stasis_revive_hud.png]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity. &lt;br /&gt;
&lt;br /&gt;
Uses 15 chemicals.&lt;br /&gt;
====[[File:Ling_transform_hud.png]] Transform====&lt;br /&gt;
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and IDs, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu.&lt;br /&gt;
Uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_extract.png]] Extract DNA Sting====&lt;br /&gt;
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
&lt;br /&gt;
Uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorb DNA====&lt;br /&gt;
A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it uncloneable and unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
====[[File:Ling_last_resort_hud.png]] Last Resort====&lt;br /&gt;
This is a free evolution and costs 20 chemicals to use. For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headcrab; a creature that can infect a corpse to plant a hidden changeling egg. The changeling egg grows into a monkey changeling after ~180 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in this form and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_augmented_eyesight_hud.png]] Augmented Eyesight====&lt;br /&gt;
The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_biodegrade_hud.png]] Biodegrade====&lt;br /&gt;
Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_chameleon_skin_hud.png]] Chameleon Skin====&lt;br /&gt;
Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_digital_camo_hud.png]] Digital Camouflage====&lt;br /&gt;
Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Ling_adrenaline_hud.png]] Adrenaline Sacs====&lt;br /&gt;
Allows to the changeling to make use of additional adrenaline to instantly recover from all forms of [[Status_Effects#Disables|stuns]] and other inhibiting [[Status_Effects|status effects]]. This also injects 10u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 2u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 4 seconds of extreme speed and about 50 seconds of slight reduction of further stuns. These chems will deal 4 toxin damage per use and can deal further toxin damage if overdosed by using the ability more than 3 times in quick succession. High chemical cost.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_fleshmend_hud.png]] Fleshmend====&lt;br /&gt;
The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals but stops chemical generation.&lt;br /&gt;
====[[File:Ling_regenerate_hud.png]] Regenerate====&lt;br /&gt;
The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 10 chemicals&lt;br /&gt;
====[[File:Ling_lesser_form_hud.png]] Lesser Form [[File:Ling_human_form_hud.png]]====&lt;br /&gt;
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals and 5 to shift back.&lt;br /&gt;
====[[File:Ling_mimic_voice_hud.png]] Mimic Voice====&lt;br /&gt;
Allows the changeling to form their voice of a name they enter.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and slows chemical generation while active.&lt;br /&gt;
====[[File:Arm_blade.png]] Arm Blade====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_tentacle_hud.png]] Tentacle====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. The tentacle will be used up when fired once. Counts as a ranged weapon. You must stand still when firing it or the target will instantly break loose instead of being pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Help intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, without any additional effect.&lt;br /&gt;
* &#039;&#039;&#039;Disarm intent:&#039;&#039;&#039; If the mob has any item in hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Grab intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* &#039;&#039;&#039;Harm intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
Costs 2 evolution points and uses 10 chemicals.&lt;br /&gt;
====[[File:Ling_organic_suit_hud.png]] Organic Space Suit====&lt;br /&gt;
Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_chitinous_armor_hud.png]] Chitinous Armor====&lt;br /&gt;
Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals. Requires 3 &#039;&#039;&#039;absorbed&#039;&#039;&#039; DNAs.&lt;br /&gt;
====[[File:Ling_panacea_hud.png]] Anatomic Panacea====&lt;br /&gt;
Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. Do not use if you are a slimeperson. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====Pheromone Receptors====&lt;br /&gt;
A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_resonant_shriek_hud.png]] Resonant Shriek====&lt;br /&gt;
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you. Those with ear protection will be unaffected&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_dissonant_shriek_hud.png]] Dissonant Shriek====&lt;br /&gt;
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_spread_infestation_hud.png]] Spread Infestation====&lt;br /&gt;
Two spiderlings crawl out of the changeling&#039;s mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 45 chemicals.&lt;br /&gt;
====[[File:Ling_strained_muscles_hud.png]] Strained Muscles====&lt;br /&gt;
The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at small to medium amount faster. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Sting_transform.png]] Transformation Sting====&lt;br /&gt;
The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.&lt;br /&gt;
&lt;br /&gt;
Costs 3 evolution points and uses 50 chemicals.&lt;br /&gt;
====[[File:Sting_mute.png]] Mute Sting====&lt;br /&gt;
The changeling silently sting a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Sting_blind.png]] Blind Sting====&lt;br /&gt;
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
Costs 1 evolution point and uses 25 chemicals.&lt;br /&gt;
====[[File:Sting_hallucination.png]] Hallucination Sting====&lt;br /&gt;
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_cryo.png]] Cryogenic Sting====&lt;br /&gt;
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 15 chemicals.&lt;br /&gt;
====[[File:Sting_fake_armblade.png]] False Armblade Sting====&lt;br /&gt;
The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36977</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36977"/>
		<updated>2023-07-15T12:00:13Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* No-Slip Chameleon Shoes */ format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn&#039;t help with lube or ice. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36976</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36976"/>
		<updated>2023-07-15T11:59:32Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* No-Slip Chameleon Shoes */ no-slip doesn&amp;#039;t work with lube or ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest. Doesn&#039;t help with lube or ice.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36975</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36975"/>
		<updated>2023-07-15T11:50:38Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: cash briefcase has only 1000 credits; updated the &amp;quot;need revision&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36974</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36974"/>
		<updated>2023-07-15T11:37:39Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Tips for Using the Server for Sandboxing */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server Local Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can &#039;&#039;&#039;click-drag&#039;&#039;&#039; anything to posses it.&lt;br /&gt;
*Use spawn-human to, you guessed it, spawn a human.&lt;br /&gt;
*You can disable random events in the server tab.&lt;br /&gt;
*You can instantly start the round with the &amp;quot;start now&amp;quot; button in the round tab.&lt;br /&gt;
*Use the &amp;quot;/mob/living/silicon/ai/spawned&amp;quot; in the game-panel to spawn a dummy AI to practice carding it.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36973</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36973"/>
		<updated>2023-07-15T11:26:33Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Tips for Using the Server for Sandboxing */ spawn ai tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server Local Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can &#039;&#039;&#039;click-drag&#039;&#039;&#039; anything to posses it.&lt;br /&gt;
*Use spawn-human to, you guessed it, spawn a human.&lt;br /&gt;
*You can disable random events in the server tab.&lt;br /&gt;
*You can instantly start the round with the &amp;quot;start now&amp;quot; button in the round tab.&lt;br /&gt;
*Use the &amp;quot;/mob/living/silicon/ai/spawned&amp;quot; to spawn a dummy AI to practice carding it.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36972</id>
		<title>Chemical recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36972"/>
		<updated>2023-07-14T11:07:34Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Ichiyuri ( previously Silver Sulfadiazine) */ we don&amp;#039;t have &amp;quot;ichiyuri&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tired of juggling bottles when mixing complicated chemicals? Give these a try and feel free to add your own recipes.&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, it&#039;s assumed that you&#039;re using a 100u container (large beaker/large water bottle/shaker etc.) for mixing.&lt;br /&gt;
= Chemical Recipe Recording =&lt;br /&gt;
{{anchor|Chemical Macros}}&lt;br /&gt;
&amp;lt;s&amp;gt;You can save recipes in the chem dispenser to instantly dispense a certain combination of chemicals at the touch of a button at the remaining cost of dispenser power.&lt;br /&gt;
Recipes are tied to a specific Chem Dispenser, and anyone using that dispenser will be able to see, use and erase recipes in it. You also cannot remove individual recipes, as the dispenser only allows you to add recipes and erase all recipes saved.&lt;br /&gt;
You can give your recipe any name, and you enter the ingredients in the format &amp;lt;code&amp;gt;&amp;lt;ingredient_id&amp;gt;=&amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;, separated by semicolons.&lt;br /&gt;
For example:&lt;br /&gt;
{|&lt;br /&gt;
|----&lt;br /&gt;
|&amp;lt;code&amp;gt;oxygen=20;nitrogen=15;carbon=10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;water=100&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;sulfur=10;ethanol=50&amp;lt;/code&amp;gt;&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
If your recipe doesn&#039;t appear in the chem dispenser menu, then you&#039;ve most likely entered it incorrectly, so try again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
August 2019, the above &amp;quot;chemical recipes&amp;quot; (aka macros) feature was removed from beestation, and replaced with recipe recording. You can record recipes by clicking the chem/booze/drink dispenser, and clicking &amp;quot;Record Recipe&amp;quot;. Then dispense some reagents, then click &amp;quot;Save&amp;quot;. See this gif for an example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JJRcops_chem_recording_example.gif]]&lt;br /&gt;
=Reagent List=&lt;br /&gt;
This list was used by the old chemical macros feature, which has since been removed from /tg/station. It&#039;s kept for certain other stations using /tg/ code(like bee). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:35%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom|&amp;quot;Dispenser Reagents&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:70px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Ingredient ID&lt;br /&gt;
|-&lt;br /&gt;
|Welding Fuel&lt;br /&gt;
|welding_fuel&lt;br /&gt;
|-&lt;br /&gt;
|Stable Plasma&lt;br /&gt;
|stable_plasma&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Dioxide&lt;br /&gt;
|co2&lt;br /&gt;
|-&lt;br /&gt;
|Oxygen&lt;br /&gt;
|oxygen&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|hydrogen&lt;br /&gt;
|-&lt;br /&gt;
|Nitrogen&lt;br /&gt;
|nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|Chlorine&lt;br /&gt;
|chlorine&lt;br /&gt;
|-&lt;br /&gt;
|Fluorine&lt;br /&gt;
|fluorine&lt;br /&gt;
|-&lt;br /&gt;
|Mercury&lt;br /&gt;
|mercury&lt;br /&gt;
|-&lt;br /&gt;
|Sulfur&lt;br /&gt;
|sulfur&lt;br /&gt;
|-&lt;br /&gt;
|Sulfuric acid &lt;br /&gt;
|sacid&lt;br /&gt;
|-&lt;br /&gt;
|Silicon&lt;br /&gt;
|silicon&lt;br /&gt;
|-&lt;br /&gt;
|Iodine&lt;br /&gt;
|iodine&lt;br /&gt;
|-&lt;br /&gt;
|Ethanol&lt;br /&gt;
|ethanol&lt;br /&gt;
|-&lt;br /&gt;
|Bromine&lt;br /&gt;
|bromine&lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|radium&lt;br /&gt;
|-&lt;br /&gt;
|Lithium&lt;br /&gt;
|lithium&lt;br /&gt;
|-&lt;br /&gt;
|Phosphorus&lt;br /&gt;
|phosphorus&lt;br /&gt;
|-&lt;br /&gt;
|Sodium&lt;br /&gt;
|sodium&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|sugar&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|silver&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|iron&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|copper&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum&lt;br /&gt;
|aluminum&lt;br /&gt;
|-&lt;br /&gt;
|Space Drugs&lt;br /&gt;
|space_drugs&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|morphine&lt;br /&gt;
|-&lt;br /&gt;
|Miner&#039;s Salve&lt;br /&gt;
|mine_salve&lt;br /&gt;
|-&lt;br /&gt;
|Toxin&lt;br /&gt;
|toxin&lt;br /&gt;
|-&lt;br /&gt;
|Carpotoxin&lt;br /&gt;
|carpotoxin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Player Submitted Macros ==&lt;br /&gt;
&#039;&#039;&#039;These can no longer be used on /tg/station.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Click [https://docs.google.com/spreadsheets/d/12vRyMwELUs-dlXZN5jtBHTzW2SyXln47KEhT8nDbuzI/edit?usp=sharing this spreadsheet] for a large and player maintained list of macros.Submitted July 21 2019. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old/outdated list below:&#039;&#039;&#039; Many of the following macros are outdated and no longer work. Some of them may only work at a later tech level since you need to upgrade the manipulators in the machine to dispense less than 5u (down to 1u minimum). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Oil (3u): welding_fuel=1;carbon=1;hydrogen=1&lt;br /&gt;
* Phenol(9u): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3&lt;br /&gt;
* Acetone (9u): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3&lt;br /&gt;
&lt;br /&gt;
* Diethylamine (60u): hydrogen=30;nitrogen=10;ethanol=30&lt;br /&gt;
* Saltpetre (30u): potassium=10;nitrogen=10;oxygen=30&lt;br /&gt;
* Unstable Mutagen (90u): chlorine=30;phosphorus=30;radium=30&lt;br /&gt;
&lt;br /&gt;
* Silver Sulfadiazine (90u): hydrogen=18;nitrogen=6;silver=18;sulfur=18;oxygen=18;chlorine=18&lt;br /&gt;
* Styptic Powder (100u): aluminium=25;hydrogen=25;oxygen=25;sacid=25&lt;br /&gt;
* Saline Glucose (90u): sodium=10;chlorine=10;water=40;sugar=30&lt;br /&gt;
* Tricordrazine(90u): nitrogen=10;silicon=25;potassium=10;carbon=25;oxygen=10;sugar=10&lt;br /&gt;
* Cryoxadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;stable_plasma=30&lt;br /&gt;
* Clonexadone (add 5u of plasma): chlorine=5;phosphorus=5;radium=5;welding_fuel=7;carbon=2;hydrogen=2;oxygen=5;stable_plasma=15;sodium=45&lt;br /&gt;
* Mannitol(99u): hydrogen=33;water=33;sugar=33&lt;br /&gt;
* Salicylic Acid(45u): welding_fuel=1;carbon=10;hydrogen=1;water=3;chlorine=3;sodium=9;oxygen=9;sacid=9&lt;br /&gt;
* Oxandrolone (54u): welding_fuel=1;carbon=28;hydrogen=10;water=3;chlorine=3;oxygen=9&lt;br /&gt;
* Perfluorodecalin (heat to 370): hydrogen=4;fluorine=3;welding_fuel=1;carbon=1&lt;br /&gt;
* Atropine(45u): sacid=9;welding_fuel=5;carbon=2;hydrogen=8;oxygen=3;water=3;chlorine=3;ethanol=15;nitrogen=2&lt;br /&gt;
* Mutadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;bromine=30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ephedrine(24u): hydrogen=11;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2&lt;br /&gt;
* Epinephrine (54u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=12;chlorine=12;nitrogen=2;ethanol=6&lt;br /&gt;
* Diphenhydramine (24u): welding_fuel=2;carbon=8;hydrogen=5;bromine=6;nitrogen=1;ethanol=9&lt;br /&gt;
* Synaptizine(30u): sugar=10;lithium=10;water=10&lt;br /&gt;
* Spaceacillin(60u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=22;chlorine=12;nitrogen=2;ethanol=6;potassium=10;sugar=10&lt;br /&gt;
* Haloperidol(45u): welding_fuel=3;carbon=3;hydrogen=3;potassium=5;iodine=5;aluminium=9;fluorine=9;chlorine=9&lt;br /&gt;
* Pentetic acid(54u): stable_plasma=1;radium=1;phosphorus=1;welding_fuel=4;carbon=4;hydrogen=16;nitrogen=4;oxygen=14;oxygen=12;ethanol=12;silver=12;oxygen=10;oxygen=12;hydrogen=36;nitrogen=12;sodium=36;chlorine=36;welding_fuel=36&lt;br /&gt;
&lt;br /&gt;
* Methamphetamine(Heat to 374): hydrogen=35;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2;iodine=24;phosphorus=24&lt;br /&gt;
* Space Drugs (30u): lithium=10;mercury=10;sugar=10&lt;br /&gt;
&lt;br /&gt;
* Napalm(9u): welding_fuel=4;carbon=1;hydrogen=1;ethanol=3&lt;br /&gt;
&lt;br /&gt;
* Space Cleaner (18u): nitrogen=3;hydrogen=9;water=9&lt;br /&gt;
* Space Lube (12u): oxygen=3;silicon=3;water=3&lt;br /&gt;
&lt;br /&gt;
* Chloral Hydrate(20u): chlorine=60;ethanol=20;water=20&lt;br /&gt;
* Sulfonal(27u): welding_fuel=4;carbon=1;hydrogen=7;oxygen=3;nitrogen=2;ethanol=6;sulfur=9&lt;br /&gt;
* Lipolicide (36u): hydrogen=17;nitrogen=3;ethanol=9;sugar=6;welding_fuel=2;carbon=2;mercury=12 &lt;br /&gt;
* Formaldehyde(9u, heat to 420): ethanol=3;oxygen=3;silver=3&lt;br /&gt;
* Fentanyl(30u, heat to 674): lithium=10;mercury=10;sugar=10&lt;br /&gt;
* Cyanide (9u): welding_fuel=1;carbon=1;hydrogen=4;nitrogen=1;oxygen=3&lt;br /&gt;
* Heparin (60u, heat to 420): ethanol=5;oxygen=5;silver=5;sodium=15;chlorine=15;lithium=15&lt;br /&gt;
&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 01/02: sodium=5;chlorine=5;water=5;welding_fuel=5;carbon=5;hydrogen=5&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 02/02: carbon=20;ethanol=10;copper=10;water=10;hydrogen=10 //then heat the mix&lt;br /&gt;
* Fluorosulfuric Acid (100u): fluorine=25;hydrogen=25;potassium=25;sacid=25 //then heat the mix&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Manual Recipes for Drinks =&lt;br /&gt;
{{anchor|Drinks}}&lt;br /&gt;
Here follows a list of simplified step-by-step instructions to mix drinks and change lives. As always, if you find an error or outdated recipe feel free to [[Guide_to_contributing_to_the_wiki|edit]] it, or drop a comment in the /tg/ [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] (wiki-general). &lt;br /&gt;
== [[Guide_to_food_and_drinks#Bacchus&#039;_Blessing|Bacchus&#039; Blessing]][[File:Bacchus_blessing.png|64px]] ==&lt;br /&gt;
Acquire &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme and a bottle of Absinthe.&amp;lt;br&amp;gt;&lt;br /&gt;
Universal Enzyme is found in the kitchen or ordered at Cargo.&lt;br /&gt;
*Add &#039;&#039;&#039;60u&#039;&#039;&#039; Ethanol, &#039;&#039;&#039;30u&#039;&#039;&#039; Welder Fuel, &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme (catalyst)&lt;br /&gt;
*Remove Universal Enzyme, set beaker aside&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer, &#039;&#039;&#039;20u&#039;&#039;&#039; Ale, &#039;&#039;&#039;10u&#039;&#039;&#039; Whiskey&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Cola&lt;br /&gt;
*Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hooch+Absinthe&lt;br /&gt;
== [[Guide_to_food_and_drinks#Hearty_Punch|Hearty Punch]][[File:Hearty_punch.png|64px]] ==&lt;br /&gt;
You&#039;ll need a spray bottle to mix this - most maps start with a bunch in the medical area.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bottle of Absinthe and Kahlua from the bar fridge&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Beer, &#039;&#039;&#039;40u&#039;&#039;&#039; Whiskey, &#039;&#039;&#039;20u&#039;&#039;&#039; Cola&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Tequila, &#039;&#039;&#039;25u&#039;&#039;&#039; Kahlua&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Absinthe&lt;br /&gt;
* Heat to &amp;gt;315°K&lt;br /&gt;
-&amp;gt; Results in &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
== [[Guide to food and drinks#Neurotoxin|Neurotoxin]][[File:Neurotoxin.gif|64px]] ==&lt;br /&gt;
Neurotoxin is also a very good toxin. &lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Gin, Vodka, Whiskey, Cognac, Lime Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Morphine (found in Nanomed Plus)&lt;br /&gt;
== [[Guide to food and drinks#Changeling Sting|Changeling Sting]][[File:ChangelingSting.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Vodka&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Lemon-Lime&lt;br /&gt;
&lt;br /&gt;
* You probably want to disguise the drink, lest you get beaten up by security.&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, the an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of [[Guide to food and drinks#Basic Drink Ingredients|whatever.]] The main point is to disguise the cocktail.&lt;br /&gt;
== [[Guide to food and drinks#Barefoot|Barefoot]][[File:Barefootglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat), Berry Juice (bug botany), Vermouth&lt;br /&gt;
== [[Guide to food and drinks#Green Beer|Green Beer]][[File:Green_beer_glass.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Green Crayon Powder (grind a green crayon)&lt;br /&gt;
== [[Guide to food and drinks#Iced Beer|Iced Beer]][[File:IcedBeer.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ice&lt;br /&gt;
== [[Guide to food and drinks#Banana Honk|Banana Honk]][[File:BananaHonk.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Banana Juice (bug botany), Milk Cream, Sugar&lt;br /&gt;
== [[Guide to food and drinks#Bahama Mama|Bahama Mama]][[File:Bahamamamaglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Rum, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lime Juice, Ice&lt;br /&gt;
== [[Guide to food and drinks#Cuba Libre|Cuba Libre]][[File:CubaLibre.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Rum&lt;br /&gt;
== [[Guide to food and drinks#Demons Blood|Demons Blood]][[File:Demonsbloodglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Space Mountain Wind, Dr. Gibb (both found in Robust Softdrinks), Rum, Blood&lt;br /&gt;
== [[Guide to food and drinks#Doctor&#039;s Delight|Doctor&#039;s Delight]][[File:DoctorDelight.gif|64px]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 20u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;20u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lime Juice, Tomato Juice, Orange Juice, Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
== [[Guide to food and drinks#Fetching Fizz|Fetching Fizz]][[File:Fetching_fizz.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Space Cola&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Iron&lt;br /&gt;
== [[Guide to food and drinks#Three Mile Island Iced Tea|Three Mile Island Iced Tea]][[File:Threemileislandglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Rum&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Vodka, Gin, Tequila&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to food and drinks#Atomic Bomb|Atomic Bomb]][[File:Atomicbombglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Whiskey&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Kahlúa, Cognac&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
= Manual Recipes for Medicines =&lt;br /&gt;
{{anchor|Medicines}}&lt;br /&gt;
== [[Cryoxadone]] and [[Mutadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* [[Mutadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Bromine&lt;br /&gt;
* [[Cryoxadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
=== [[Guide to chemistry#Clonexadone|Clonexadone]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of the [[Guide to chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of Sodium&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; of Plasma (Chemistry starts the shift with some plasma on the desk. Grind the plasma up!)&lt;br /&gt;
== [[Atropine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
== [[Pentetic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Nitrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Heat to 380°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Sodium, Welding Fuel&lt;br /&gt;
== [[Salbutamol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Water&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sulfuric Acid, Sodium&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Aluminum, Bromine, Lithium&lt;br /&gt;
== [[Epinephrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol+Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Oxygen, Water, Welding Fuel &lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039; Oil with ChemMaster&lt;br /&gt;
== [[Synthflesh]] ==&lt;br /&gt;
* Put &#039;&#039;&#039;20u&#039;&#039;&#039; Blood in a beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminium, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
== [[Guide to chemistry#Anacea|Anacea]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Mercury, Oxygen, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] + [[Inacusiate]] + [[Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Copper, Water, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Copper&lt;br /&gt;
== [[Guide to chemistry#Inacusiate|Inacusiate]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Water&lt;br /&gt;
== [[Guide to chemistry#Oculine|Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Salicyclic Acid|Salicyclic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sodium, Carbon, Oxygen, Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Oxandrolone|Oxandrolone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
== [[Guide to chemistry#Strange Reagent|Strange Reagent]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
== [[Guide to chemistry#Haloperidol|Haloperidol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
== [[Guide to chemistry#Rezadone|Rezadone]] ==&lt;br /&gt;
* Carpotoxin, an ingredient in Rezadone, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers&lt;br /&gt;
&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; [[Guide to chemistry#Carpotoxin|Carpotoxin]]&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Copper&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
== [[Guide to chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Sugar&lt;br /&gt;
==[[Guide to chemistry#Multiver|Multiver]] (previously [[Guide to chemistry#Charcoal|Charcoal]])==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Synthflesh|Synthflesh]] ==&lt;br /&gt;
* Add 30u of [[Guide to chemistry#Salicyclic Acid|Salicylic Acid]]&lt;br /&gt;
*Add &#039;&#039;&#039;10u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Blood&lt;br /&gt;
== [[Guide to chemistry#Spaceacillin|Spaceacillin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;70u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] and [[Guide to chemistry#Phenol|Phenol]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
== [[Guide to chemistry#Corazone|Corazone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium&lt;br /&gt;
== [[Guide to chemistry#Leporazine|Leporazine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Copper, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Plasma (found in grinded sheets of plasma ore)&lt;br /&gt;
== [[Guide to chemistry#Diphenhydramine|Diphenhydramine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Oil|Oil]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
==[[Guide to chemistry#Silver Sulfadiazine|Silver Sulfadiazine]]==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Silver, Sulfur, Oxygen, Chlorine&lt;br /&gt;
== [[Guide to chemistry#Ephedrine|Ephedrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Sterilizine|Sterilizine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Chlorine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Pyroxadone|Pyroxadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Regenerative Jelly|Regenerative Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sugar, Nitrogen, Silicon, Potassium&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Energized Jelly|Energized Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
= Manual Recipes for Pyrotechnics =&lt;br /&gt;
{{anchor|Pyrotechnics}}&lt;br /&gt;
== [[Guide to chemistry#Black Powder|Black Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 481°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
Note: Black powder ignites at 474°K.&lt;br /&gt;
== [[Guide to chemistry#Nitroglycerin|Nitroglycerin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Corn Oil (bug botany)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Use a dropper to draw &#039;&#039;&#039;1u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]] to the main beaker&lt;br /&gt;
* Dispose of the separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K for the solution to explode&lt;br /&gt;
== [[Guide to chemistry#Napalm|Napalm]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Welding Fuel, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Meth Explosion|Meth Explosion]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine Phosphorus&lt;br /&gt;
* Cool to about 0°K using the space heater&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
&lt;br /&gt;
* Heat to 300°K (room temperature) to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Teslium|Teslium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then add an additional &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Chlorine&lt;br /&gt;
* Heat to &amp;gt;424°K&lt;br /&gt;
== [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
= Manual Recipes for Drugs =&lt;br /&gt;
{{anchor|Drugs}}&lt;br /&gt;
== [[Guide to chemistry#Morphine|Morphine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Oxygen&lt;br /&gt;
* Heat to &amp;gt;480K&lt;br /&gt;
== [[Guide to chemistry#Methamphetamine|Methamphetamine]] (Chemist&#039;s Delight) ==&lt;br /&gt;
Makes two even batches of &#039;&#039;&#039;100u&#039;&#039;&#039; meth with an extra &#039;&#039;&#039;60u&#039;&#039;&#039; if you use leftover &#039;&#039;&#039;15u&#039;&#039;&#039; of Ephedrine. Pair it with Mannitol (equal parts Hydrogen, Water and Sugar) to cure any brain damage.&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen, &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol,&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen,&lt;br /&gt;
*Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen,&lt;br /&gt;
* Delete the &#039;&#039;&#039;15u&#039;&#039;&#039; of Diethylamine and remove (but save) &#039;&#039;&#039;35u&#039;&#039;&#039; of Ephedrine.&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine, Phosphorus, Hydrogen,&lt;br /&gt;
* &amp;lt;big&amp;gt;Heat to 375&#039;&#039;&#039;°&#039;&#039;&#039;K&#039;&#039;&#039;. NEVER HEAT ABOVE 379°K&#039;&#039;&#039;&amp;lt;/big&amp;gt;.&lt;br /&gt;
== [[Guide to chemistry#Krokodil|Krokodil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Space Cleaner|Space Cleaner]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Potassium, Phosphorus, Welding Fuel)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Crank|Crank]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;20u&#039;&#039;&#039; Lithium, Sulfuric Acid, Welding Fuel&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Aranesp|Aranesp]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the beaker containing Acetone&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Phenol|Phenol]] to the beaker containing Acetone&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Ethanol, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Atropine|Atropine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
Alternate:&lt;br /&gt;
* Add 30u of Epinephrine (from the Nanomed Plus)&lt;br /&gt;
* Add 30u of Morphine (from the Nanomed Plus)&lt;br /&gt;
* Get a Seperate Beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
* Take 30u of the resulting Atropine and combine it with the Epinephrine and Morphine&lt;br /&gt;
== [[Guide to chemistry#Space Drugs|Space Drugs]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
=== [[Guide to chemistry#Fentanyl|Fentanyl]] ===&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
== [[Guide to chemistry#Bath Salts|Bath Salts]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Saltpetre|Saltpetre]] to the beaker containing Space Cleaner&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Bad Food, (grind some human burgers) Nutriment, (grind some normal food, food from a vending machine will suffice) Tea, (found in the bartender&#039;s non-alcoholic drink dispenser) Universal Enzyme, (bug cargo, chef is going to be rather protective of the stuff), Mercury&lt;br /&gt;
* Heat to &amp;gt;374°K&lt;br /&gt;
== [[Guide to chemistry#Modafinil|Modafinil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;60u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] and [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
= Manual Recipes for Toxins =&lt;br /&gt;
{{anchor|Toxins}}&lt;br /&gt;
== [[Guide to chemistry#Cyanide|Cyanide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
== [[Guide to chemistry#Heparin|Heparin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sodium, Chlorine, Lithium&lt;br /&gt;
== [[Guide to chemistry#Lipolicide|Lipolicide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Mercury&lt;br /&gt;
== [[Guide to chemistry#Mute Toxin|Mute Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Water, Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Mulligan Toxin|Mulligan Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Use a dropper set to transfer 1u amounts to move &#039;&#039;&#039;2u&#039;&#039;&#039; of [[Guide to chemistry#Unstable Mutagen|Unstable Mutagen]] to another beaker&lt;br /&gt;
* Add &#039;&#039;&#039;1u&#039;&#039;&#039; Unstable Mutation Toxin, (found from injecting green slime extracts with radium, contact xenobiology) Blood&lt;br /&gt;
== [[Guide to chemistry#Mindbreaker Toxin|Mindbreaker Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
== [[Guide to chemistry#Formaldehyde|Formaldehyde]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
== [[Guide to chemistry#Zombie Powder|Zombie Powder]] ==&lt;br /&gt;
Probably the most powerful toxin in the game currently, 1u can incapacitate for 1 minute&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carpotoxin, (Carpotoxin, an ingredient in Zombie Powder, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers) Morphine, (found in nanomed plus) Copper&lt;br /&gt;
== [[Guide to chemistry#Itching Powder|Itching Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Fuel (drag a fuel tank out of maintenance)&lt;br /&gt;
== [[Guide to chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Iron, Water&lt;br /&gt;
== [[Guide to chemistry#Pax|Pax]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water&lt;br /&gt;
== [[Guide to chemistry#Rotatium|Rotatium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Silver, Stable Plasma&lt;br /&gt;
* Heat to &amp;gt;400°K, but below 474°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Teslium|Teslium]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Neurotoxin|Neurotoxin]] to the main beaker&lt;br /&gt;
=== [[Guide to chemistry#Skewium|Skewium]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of Plasma (grind some raw plasma)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Carbon Dioxide|Carbon Dioxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;777°K&lt;br /&gt;
== Herbicides ==&lt;br /&gt;
=== [[Guide to chemistry#Weed Killer|Weed Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Pest Killer|Pest Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Plant-B-Gone|Plant-B-Gone]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Water&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
= Manual Recipes for Utility =&lt;br /&gt;
{{anchor|Utility}}&lt;br /&gt;
== [[Guide_to_construction#Plastic|Plastic sheets]] ==&lt;br /&gt;
The main use for plastic sheets is making large water bottles - these are functionally identical to large beakers.&lt;br /&gt;
* Add 30 units each of Welding Fuel, Carbon and Hydrogen to a large beaker. &lt;br /&gt;
* This combines into [[Oil]]. Discard 10 units.&lt;br /&gt;
* Separate 30 units of [[Oil]], then heat the bottle to 1000°K until it turns to Ash.&lt;br /&gt;
* To the remaining [[Oil]], add 20 units [[Sulfuric Acid]]. &lt;br /&gt;
* Add the Ash to the [[Oil]]/[[Sulfuric Acid]] mix.&lt;br /&gt;
* Now, heat the resulting mix to roughly 375°K.&lt;br /&gt;
* You now have enough [[Guide_to_construction#Plastic|Plastic]] sheets to make a lot of large bottles!&lt;br /&gt;
== Metal foam grenade ==&lt;br /&gt;
While not as elegant as smart foam, this one is great for dealing with AI turrets and containing [[Critter]] outbreaks.&lt;br /&gt;
* Make enough [[Fluorosulfuric Acid]] and [[Foaming Agent]] that you end up with 30u each.&lt;br /&gt;
* Fill beaker A with 90 units of Iron and insert into the grenade casing.&lt;br /&gt;
* Put 30u of [[Fluorosulfuric Acid]] and [[Foaming Agent]] each into beaker B and finish up the grenade.&lt;br /&gt;
== [[Guide to chemistry#Firefighting Foam|Firefighting Foam]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Cool to 200°K&lt;br /&gt;
= Manual Recipes for Virology =&lt;br /&gt;
{{anchor|Virology}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Guide to chemistry#Virus Food|Virus Food]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Milk (found by using a Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.)&lt;br /&gt;
=== [[Guide to chemistry#Virus Rations|Virus Rations]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
=== [[Guide to chemistry#Mutagenic Agar|Mutagenic Agar]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
==== [[Guide to chemistry#Sucrose Agar|Sucrose Agar]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Sugar or Saline-Glucose Solution&lt;br /&gt;
=== [[Guide to chemistry#Virus Plasma|Virus Plasma]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Plasma (found when grinding plasma ore)&lt;br /&gt;
==== [[Guide to chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
==== [[Guide to chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;25u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
=== [[Guide to chemistry#Decaying Uranium Gel|Decaying Uranium Gel]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
== [[Guide to chemistry#Stable Uranium Gel|Stable Uranium Gel]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Silver, Uranium (found when grinding uranium ore) &lt;br /&gt;
* Add &#039;&#039;&#039;4u&#039;&#039;&#039; of Plasma (found when grinding plasma ore) using a dropper set to use 1u amounts&lt;br /&gt;
= &#039;Fun&#039; =&lt;br /&gt;
== Carpet smoke grenade ==&lt;br /&gt;
Want to spruce up the station? Start throwing these grenades everywhere. Obscures vision for a while.&lt;br /&gt;
* Make 30 units of [[Space Drugs]] and extract 30u of Blood from someone.&lt;br /&gt;
* Beaker A: 30u [[Space Drugs]], 30u Potassium.&lt;br /&gt;
* Beaker B: 30u Phosphorus, 30u Blood, 30u Sugar.&lt;br /&gt;
== [[Guide to chemistry#Colorful Reagent|Colorful Reagent]] ==&lt;br /&gt;
Grab a spray bottle to mix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 60u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; from the beaker&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;50u&#039;&#039;&#039; Cryoxadone and Space Drugs&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lemon+Lime+Orange Juice (Triple Citrus)&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Radium, Stable Plasma&lt;br /&gt;
== [[Guide to chemistry#Corgium|Corgium]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker (a normal beaker which can hold 50u will do just fine, albeit by this point you should probably have bluespace beakers or large water bottles)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Raddium&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Holy Water (get the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Omnizine (You can get omnizine through grinding heated donk pockets, or through nicely asking the botanist, since omnizine is naturally found in Ambrosia Deus. If you&#039;re lucky, the CMO starts the shift with his/her hypospray loaded with omnizine.)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Strange Reagent|Strange Reagent]] to the original beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nutriment (Just vend some food from the Getmore Chocolate Corp and grind it up)&lt;br /&gt;
* Get a separate beaker (normal beaker is aforementioned fine)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Blood&lt;br /&gt;
* Heat the beaker containing only blood to about 1000°K&lt;br /&gt;
&#039;&#039;&#039;How to maxcap the station with absolute adorableness&#039;&#039;&#039;&lt;br /&gt;
* Acquire a dropper, and adjust it to transfer in 1u amounts&lt;br /&gt;
* Go to your target destination&lt;br /&gt;
* Draw 1u of the heated blood (Solutions do not lose heat over time! The only way to change the temperature of a solution is by using a heater or a freezer.)&lt;br /&gt;
* Inject 1u of the heated blood into your other beaker. Every time 1u of blood is injected into the other beaker, an independent reaction occurs, which produces a corgi.&lt;br /&gt;
* Repeat. All your hard work will eventually lead to 15 corgis being let loose onto the station.&lt;br /&gt;
== [[Guide to chemistry#Life|Life]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Synthflesh|Synthflesh]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Blood (for hostile life) or &#039;&#039;&#039;30u&#039;&#039;&#039; Sugar (for friendly life)&lt;br /&gt;
Heat beaker to at least 375K.&lt;br /&gt;
== [[Guide to chemistry#Quantum Hair Dye|Quantum Hair Dye]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Barber&#039;s Aid|Barber&#039;s Aid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
=== [[Guide to chemistry#Concentrated Barber&#039;s Aid|Concentrated Barber&#039;s Aid]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; and then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
== [[Guide to chemistry#Condensed Capsaicin|Condensed Capsaicin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Capsaicin (bug botany for chilis)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; of Ethanol&lt;br /&gt;
== [[Guide to chemistry#Spray Tan|Spray Tan]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Orange Juice (found in the bartender&#039;s non-alcoholic drink dispenser)&lt;br /&gt;
== [[Guide to chemistry#Nitrous Oxide|Nitrous Oxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, and then an additional &#039;&#039;&#039;15u&#039;&#039;&#039; of Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to 525°K&lt;br /&gt;
Note: Nitrous Oxide explodes at 575°K&lt;br /&gt;
== [[Guide to chemistry#Space Lube|Space Lube]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen, Silicon Water&lt;br /&gt;
== [[Guide to chemistry#Laughter|Laughter]] ==&lt;br /&gt;
A suitable substitute gift for the clown. Unlike Space Lube, will most likely not get you lynched.&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Sugar, Banana Juice (can only be acquired through juicing raw bananas, which can be found in botany)&lt;br /&gt;
== [[Guide to chemistry#Synthmeat|Synthmeat]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Blood&lt;br /&gt;
== [[Guide to chemistry#Carpet|Carpet]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Blood&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36970</id>
		<title>Chemical recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36970"/>
		<updated>2023-07-13T11:59:08Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Methamphetamine (Chemist&amp;#039;s Delight) */ added Mannitol reminder in meth recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tired of juggling bottles when mixing complicated chemicals? Give these a try and feel free to add your own recipes.&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, it&#039;s assumed that you&#039;re using a 100u container (large beaker/large water bottle/shaker etc.) for mixing.&lt;br /&gt;
= Chemical Recipe Recording =&lt;br /&gt;
{{anchor|Chemical Macros}}&lt;br /&gt;
&amp;lt;s&amp;gt;You can save recipes in the chem dispenser to instantly dispense a certain combination of chemicals at the touch of a button at the remaining cost of dispenser power.&lt;br /&gt;
Recipes are tied to a specific Chem Dispenser, and anyone using that dispenser will be able to see, use and erase recipes in it. You also cannot remove individual recipes, as the dispenser only allows you to add recipes and erase all recipes saved.&lt;br /&gt;
You can give your recipe any name, and you enter the ingredients in the format &amp;lt;code&amp;gt;&amp;lt;ingredient_id&amp;gt;=&amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;, separated by semicolons.&lt;br /&gt;
For example:&lt;br /&gt;
{|&lt;br /&gt;
|----&lt;br /&gt;
|&amp;lt;code&amp;gt;oxygen=20;nitrogen=15;carbon=10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;water=100&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;sulfur=10;ethanol=50&amp;lt;/code&amp;gt;&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
If your recipe doesn&#039;t appear in the chem dispenser menu, then you&#039;ve most likely entered it incorrectly, so try again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
August 2019, the above &amp;quot;chemical recipes&amp;quot; (aka macros) feature was removed from beestation, and replaced with recipe recording. You can record recipes by clicking the chem/booze/drink dispenser, and clicking &amp;quot;Record Recipe&amp;quot;. Then dispense some reagents, then click &amp;quot;Save&amp;quot;. See this gif for an example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JJRcops_chem_recording_example.gif]]&lt;br /&gt;
=Reagent List=&lt;br /&gt;
This list was used by the old chemical macros feature, which has since been removed from /tg/station. It&#039;s kept for certain other stations using /tg/ code(like bee). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:35%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom|&amp;quot;Dispenser Reagents&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:70px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Ingredient ID&lt;br /&gt;
|-&lt;br /&gt;
|Welding Fuel&lt;br /&gt;
|welding_fuel&lt;br /&gt;
|-&lt;br /&gt;
|Stable Plasma&lt;br /&gt;
|stable_plasma&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Dioxide&lt;br /&gt;
|co2&lt;br /&gt;
|-&lt;br /&gt;
|Oxygen&lt;br /&gt;
|oxygen&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|hydrogen&lt;br /&gt;
|-&lt;br /&gt;
|Nitrogen&lt;br /&gt;
|nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|Chlorine&lt;br /&gt;
|chlorine&lt;br /&gt;
|-&lt;br /&gt;
|Fluorine&lt;br /&gt;
|fluorine&lt;br /&gt;
|-&lt;br /&gt;
|Mercury&lt;br /&gt;
|mercury&lt;br /&gt;
|-&lt;br /&gt;
|Sulfur&lt;br /&gt;
|sulfur&lt;br /&gt;
|-&lt;br /&gt;
|Sulfuric acid &lt;br /&gt;
|sacid&lt;br /&gt;
|-&lt;br /&gt;
|Silicon&lt;br /&gt;
|silicon&lt;br /&gt;
|-&lt;br /&gt;
|Iodine&lt;br /&gt;
|iodine&lt;br /&gt;
|-&lt;br /&gt;
|Ethanol&lt;br /&gt;
|ethanol&lt;br /&gt;
|-&lt;br /&gt;
|Bromine&lt;br /&gt;
|bromine&lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|radium&lt;br /&gt;
|-&lt;br /&gt;
|Lithium&lt;br /&gt;
|lithium&lt;br /&gt;
|-&lt;br /&gt;
|Phosphorus&lt;br /&gt;
|phosphorus&lt;br /&gt;
|-&lt;br /&gt;
|Sodium&lt;br /&gt;
|sodium&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|sugar&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|silver&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|iron&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|copper&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum&lt;br /&gt;
|aluminum&lt;br /&gt;
|-&lt;br /&gt;
|Space Drugs&lt;br /&gt;
|space_drugs&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|morphine&lt;br /&gt;
|-&lt;br /&gt;
|Miner&#039;s Salve&lt;br /&gt;
|mine_salve&lt;br /&gt;
|-&lt;br /&gt;
|Toxin&lt;br /&gt;
|toxin&lt;br /&gt;
|-&lt;br /&gt;
|Carpotoxin&lt;br /&gt;
|carpotoxin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Player Submitted Macros ==&lt;br /&gt;
&#039;&#039;&#039;These can no longer be used on /tg/station.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Click [https://docs.google.com/spreadsheets/d/12vRyMwELUs-dlXZN5jtBHTzW2SyXln47KEhT8nDbuzI/edit?usp=sharing this spreadsheet] for a large and player maintained list of macros.Submitted July 21 2019. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old/outdated list below:&#039;&#039;&#039; Many of the following macros are outdated and no longer work. Some of them may only work at a later tech level since you need to upgrade the manipulators in the machine to dispense less than 5u (down to 1u minimum). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Oil (3u): welding_fuel=1;carbon=1;hydrogen=1&lt;br /&gt;
* Phenol(9u): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3&lt;br /&gt;
* Acetone (9u): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3&lt;br /&gt;
&lt;br /&gt;
* Diethylamine (60u): hydrogen=30;nitrogen=10;ethanol=30&lt;br /&gt;
* Saltpetre (30u): potassium=10;nitrogen=10;oxygen=30&lt;br /&gt;
* Unstable Mutagen (90u): chlorine=30;phosphorus=30;radium=30&lt;br /&gt;
&lt;br /&gt;
* Silver Sulfadiazine (90u): hydrogen=18;nitrogen=6;silver=18;sulfur=18;oxygen=18;chlorine=18&lt;br /&gt;
* Styptic Powder (100u): aluminium=25;hydrogen=25;oxygen=25;sacid=25&lt;br /&gt;
* Saline Glucose (90u): sodium=10;chlorine=10;water=40;sugar=30&lt;br /&gt;
* Tricordrazine(90u): nitrogen=10;silicon=25;potassium=10;carbon=25;oxygen=10;sugar=10&lt;br /&gt;
* Cryoxadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;stable_plasma=30&lt;br /&gt;
* Clonexadone (add 5u of plasma): chlorine=5;phosphorus=5;radium=5;welding_fuel=7;carbon=2;hydrogen=2;oxygen=5;stable_plasma=15;sodium=45&lt;br /&gt;
* Mannitol(99u): hydrogen=33;water=33;sugar=33&lt;br /&gt;
* Salicylic Acid(45u): welding_fuel=1;carbon=10;hydrogen=1;water=3;chlorine=3;sodium=9;oxygen=9;sacid=9&lt;br /&gt;
* Oxandrolone (54u): welding_fuel=1;carbon=28;hydrogen=10;water=3;chlorine=3;oxygen=9&lt;br /&gt;
* Perfluorodecalin (heat to 370): hydrogen=4;fluorine=3;welding_fuel=1;carbon=1&lt;br /&gt;
* Atropine(45u): sacid=9;welding_fuel=5;carbon=2;hydrogen=8;oxygen=3;water=3;chlorine=3;ethanol=15;nitrogen=2&lt;br /&gt;
* Mutadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;bromine=30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ephedrine(24u): hydrogen=11;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2&lt;br /&gt;
* Epinephrine (54u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=12;chlorine=12;nitrogen=2;ethanol=6&lt;br /&gt;
* Diphenhydramine (24u): welding_fuel=2;carbon=8;hydrogen=5;bromine=6;nitrogen=1;ethanol=9&lt;br /&gt;
* Synaptizine(30u): sugar=10;lithium=10;water=10&lt;br /&gt;
* Spaceacillin(60u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=22;chlorine=12;nitrogen=2;ethanol=6;potassium=10;sugar=10&lt;br /&gt;
* Haloperidol(45u): welding_fuel=3;carbon=3;hydrogen=3;potassium=5;iodine=5;aluminium=9;fluorine=9;chlorine=9&lt;br /&gt;
* Pentetic acid(54u): stable_plasma=1;radium=1;phosphorus=1;welding_fuel=4;carbon=4;hydrogen=16;nitrogen=4;oxygen=14;oxygen=12;ethanol=12;silver=12;oxygen=10;oxygen=12;hydrogen=36;nitrogen=12;sodium=36;chlorine=36;welding_fuel=36&lt;br /&gt;
&lt;br /&gt;
* Methamphetamine(Heat to 374): hydrogen=35;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2;iodine=24;phosphorus=24&lt;br /&gt;
* Space Drugs (30u): lithium=10;mercury=10;sugar=10&lt;br /&gt;
&lt;br /&gt;
* Napalm(9u): welding_fuel=4;carbon=1;hydrogen=1;ethanol=3&lt;br /&gt;
&lt;br /&gt;
* Space Cleaner (18u): nitrogen=3;hydrogen=9;water=9&lt;br /&gt;
* Space Lube (12u): oxygen=3;silicon=3;water=3&lt;br /&gt;
&lt;br /&gt;
* Chloral Hydrate(20u): chlorine=60;ethanol=20;water=20&lt;br /&gt;
* Sulfonal(27u): welding_fuel=4;carbon=1;hydrogen=7;oxygen=3;nitrogen=2;ethanol=6;sulfur=9&lt;br /&gt;
* Lipolicide (36u): hydrogen=17;nitrogen=3;ethanol=9;sugar=6;welding_fuel=2;carbon=2;mercury=12 &lt;br /&gt;
* Formaldehyde(9u, heat to 420): ethanol=3;oxygen=3;silver=3&lt;br /&gt;
* Fentanyl(30u, heat to 674): lithium=10;mercury=10;sugar=10&lt;br /&gt;
* Cyanide (9u): welding_fuel=1;carbon=1;hydrogen=4;nitrogen=1;oxygen=3&lt;br /&gt;
* Heparin (60u, heat to 420): ethanol=5;oxygen=5;silver=5;sodium=15;chlorine=15;lithium=15&lt;br /&gt;
&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 01/02: sodium=5;chlorine=5;water=5;welding_fuel=5;carbon=5;hydrogen=5&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 02/02: carbon=20;ethanol=10;copper=10;water=10;hydrogen=10 //then heat the mix&lt;br /&gt;
* Fluorosulfuric Acid (100u): fluorine=25;hydrogen=25;potassium=25;sacid=25 //then heat the mix&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Manual Recipes for Drinks =&lt;br /&gt;
{{anchor|Drinks}}&lt;br /&gt;
Here follows a list of simplified step-by-step instructions to mix drinks and change lives. As always, if you find an error or outdated recipe feel free to [[Guide_to_contributing_to_the_wiki|edit]] it, or drop a comment in the /tg/ [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] (wiki-general). &lt;br /&gt;
== [[Guide_to_food_and_drinks#Bacchus&#039;_Blessing|Bacchus&#039; Blessing]][[File:Bacchus_blessing.png|64px]] ==&lt;br /&gt;
Acquire &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme and a bottle of Absinthe.&amp;lt;br&amp;gt;&lt;br /&gt;
Universal Enzyme is found in the kitchen or ordered at Cargo.&lt;br /&gt;
*Add &#039;&#039;&#039;60u&#039;&#039;&#039; Ethanol, &#039;&#039;&#039;30u&#039;&#039;&#039; Welder Fuel, &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme (catalyst)&lt;br /&gt;
*Remove Universal Enzyme, set beaker aside&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer, &#039;&#039;&#039;20u&#039;&#039;&#039; Ale, &#039;&#039;&#039;10u&#039;&#039;&#039; Whiskey&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Cola&lt;br /&gt;
*Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hooch+Absinthe&lt;br /&gt;
== [[Guide_to_food_and_drinks#Hearty_Punch|Hearty Punch]][[File:Hearty_punch.png|64px]] ==&lt;br /&gt;
You&#039;ll need a spray bottle to mix this - most maps start with a bunch in the medical area.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bottle of Absinthe and Kahlua from the bar fridge&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Beer, &#039;&#039;&#039;40u&#039;&#039;&#039; Whiskey, &#039;&#039;&#039;20u&#039;&#039;&#039; Cola&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Tequila, &#039;&#039;&#039;25u&#039;&#039;&#039; Kahlua&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Absinthe&lt;br /&gt;
* Heat to &amp;gt;315°K&lt;br /&gt;
-&amp;gt; Results in &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
== [[Guide to food and drinks#Neurotoxin|Neurotoxin]][[File:Neurotoxin.gif|64px]] ==&lt;br /&gt;
Neurotoxin is also a very good toxin. &lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Gin, Vodka, Whiskey, Cognac, Lime Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Morphine (found in Nanomed Plus)&lt;br /&gt;
== [[Guide to food and drinks#Changeling Sting|Changeling Sting]][[File:ChangelingSting.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Vodka&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Lemon-Lime&lt;br /&gt;
&lt;br /&gt;
* You probably want to disguise the drink, lest you get beaten up by security.&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, the an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of [[Guide to food and drinks#Basic Drink Ingredients|whatever.]] The main point is to disguise the cocktail.&lt;br /&gt;
== [[Guide to food and drinks#Barefoot|Barefoot]][[File:Barefootglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat), Berry Juice (bug botany), Vermouth&lt;br /&gt;
== [[Guide to food and drinks#Green Beer|Green Beer]][[File:Green_beer_glass.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Green Crayon Powder (grind a green crayon)&lt;br /&gt;
== [[Guide to food and drinks#Iced Beer|Iced Beer]][[File:IcedBeer.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ice&lt;br /&gt;
== [[Guide to food and drinks#Banana Honk|Banana Honk]][[File:BananaHonk.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Banana Juice (bug botany), Milk Cream, Sugar&lt;br /&gt;
== [[Guide to food and drinks#Bahama Mama|Bahama Mama]][[File:Bahamamamaglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Rum, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lime Juice, Ice&lt;br /&gt;
== [[Guide to food and drinks#Cuba Libre|Cuba Libre]][[File:CubaLibre.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Rum&lt;br /&gt;
== [[Guide to food and drinks#Demons Blood|Demons Blood]][[File:Demonsbloodglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Space Mountain Wind, Dr. Gibb (both found in Robust Softdrinks), Rum, Blood&lt;br /&gt;
== [[Guide to food and drinks#Doctor&#039;s Delight|Doctor&#039;s Delight]][[File:DoctorDelight.gif|64px]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 20u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;20u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lime Juice, Tomato Juice, Orange Juice, Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
== [[Guide to food and drinks#Fetching Fizz|Fetching Fizz]][[File:Fetching_fizz.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Space Cola&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Iron&lt;br /&gt;
== [[Guide to food and drinks#Three Mile Island Iced Tea|Three Mile Island Iced Tea]][[File:Threemileislandglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Rum&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Vodka, Gin, Tequila&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to food and drinks#Atomic Bomb|Atomic Bomb]][[File:Atomicbombglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Whiskey&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Kahlúa, Cognac&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
= Manual Recipes for Medicines =&lt;br /&gt;
{{anchor|Medicines}}&lt;br /&gt;
== [[Cryoxadone]] and [[Mutadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* [[Mutadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Bromine&lt;br /&gt;
* [[Cryoxadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
=== [[Guide to chemistry#Clonexadone|Clonexadone]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of the [[Guide to chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of Sodium&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; of Plasma (Chemistry starts the shift with some plasma on the desk. Grind the plasma up!)&lt;br /&gt;
== [[Atropine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
== [[Pentetic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Nitrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Heat to 380°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Sodium, Welding Fuel&lt;br /&gt;
== [[Salbutamol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Water&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sulfuric Acid, Sodium&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Aluminum, Bromine, Lithium&lt;br /&gt;
== [[Epinephrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol+Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Oxygen, Water, Welding Fuel &lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039; Oil with ChemMaster&lt;br /&gt;
== [[Synthflesh]] ==&lt;br /&gt;
* Put &#039;&#039;&#039;20u&#039;&#039;&#039; Blood in a beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminium, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
== [[Guide to chemistry#Anacea|Anacea]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Mercury, Oxygen, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] + [[Inacusiate]] + [[Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Copper, Water, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Copper&lt;br /&gt;
== [[Guide to chemistry#Inacusiate|Inacusiate]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Water&lt;br /&gt;
== [[Guide to chemistry#Oculine|Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Salicyclic Acid|Salicyclic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sodium, Carbon, Oxygen, Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Oxandrolone|Oxandrolone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
== [[Guide to chemistry#Strange Reagent|Strange Reagent]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
== [[Guide to chemistry#Haloperidol|Haloperidol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
== [[Guide to chemistry#Rezadone|Rezadone]] ==&lt;br /&gt;
* Carpotoxin, an ingredient in Rezadone, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers&lt;br /&gt;
&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; [[Guide to chemistry#Carpotoxin|Carpotoxin]]&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Copper&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
== [[Guide to chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Sugar&lt;br /&gt;
==[[Guide to chemistry#Multiver|Multiver]] (previously [[Guide to chemistry#Charcoal|Charcoal]])==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Synthflesh|Synthflesh]] ==&lt;br /&gt;
* Add 30u of [[Guide to chemistry#Salicyclic Acid|Salicylic Acid]]&lt;br /&gt;
*Add &#039;&#039;&#039;10u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Blood&lt;br /&gt;
== [[Guide to chemistry#Spaceacillin|Spaceacillin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;70u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] and [[Guide to chemistry#Phenol|Phenol]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
== [[Guide to chemistry#Corazone|Corazone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium&lt;br /&gt;
== [[Guide to chemistry#Leporazine|Leporazine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Copper, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Plasma (found in grinded sheets of plasma ore)&lt;br /&gt;
== [[Guide to chemistry#Diphenhydramine|Diphenhydramine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Oil|Oil]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
==[[Guide to chemistry#Ichiyuri|Ichiyuri]] ( previously [[Guide to chemistry#Silver Sulfadiazine|Silver Sulfadiazine]])==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Silver, Sulfur, Oxygen, Chlorine&lt;br /&gt;
== [[Guide to chemistry#Ephedrine|Ephedrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Sterilizine|Sterilizine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Chlorine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Pyroxadone|Pyroxadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Regenerative Jelly|Regenerative Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sugar, Nitrogen, Silicon, Potassium&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Energized Jelly|Energized Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
= Manual Recipes for Pyrotechnics =&lt;br /&gt;
{{anchor|Pyrotechnics}}&lt;br /&gt;
== [[Guide to chemistry#Black Powder|Black Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 481°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
Note: Black powder ignites at 474°K.&lt;br /&gt;
== [[Guide to chemistry#Nitroglycerin|Nitroglycerin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Corn Oil (bug botany)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Use a dropper to draw &#039;&#039;&#039;1u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]] to the main beaker&lt;br /&gt;
* Dispose of the separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K for the solution to explode&lt;br /&gt;
== [[Guide to chemistry#Napalm|Napalm]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Welding Fuel, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Meth Explosion|Meth Explosion]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine Phosphorus&lt;br /&gt;
* Cool to about 0°K using the space heater&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
&lt;br /&gt;
* Heat to 300°K (room temperature) to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Teslium|Teslium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then add an additional &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Chlorine&lt;br /&gt;
* Heat to &amp;gt;424°K&lt;br /&gt;
== [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
= Manual Recipes for Drugs =&lt;br /&gt;
{{anchor|Drugs}}&lt;br /&gt;
== [[Guide to chemistry#Morphine|Morphine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Oxygen&lt;br /&gt;
* Heat to &amp;gt;480K&lt;br /&gt;
== [[Guide to chemistry#Methamphetamine|Methamphetamine]] (Chemist&#039;s Delight) ==&lt;br /&gt;
Makes two even batches of &#039;&#039;&#039;100u&#039;&#039;&#039; meth with an extra &#039;&#039;&#039;60u&#039;&#039;&#039; if you use leftover &#039;&#039;&#039;15u&#039;&#039;&#039; of Ephedrine. Pair it with Mannitol (equal parts Hydrogen, Water and Sugar) to cure any brain damage.&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen, &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol,&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen,&lt;br /&gt;
*Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen,&lt;br /&gt;
* Delete the &#039;&#039;&#039;15u&#039;&#039;&#039; of Diethylamine and remove (but save) &#039;&#039;&#039;35u&#039;&#039;&#039; of Ephedrine.&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine, Phosphorus, Hydrogen,&lt;br /&gt;
* &amp;lt;big&amp;gt;Heat to 375&#039;&#039;&#039;°&#039;&#039;&#039;K&#039;&#039;&#039;. NEVER HEAT ABOVE 379°K&#039;&#039;&#039;&amp;lt;/big&amp;gt;.&lt;br /&gt;
== [[Guide to chemistry#Krokodil|Krokodil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Space Cleaner|Space Cleaner]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Potassium, Phosphorus, Welding Fuel)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Crank|Crank]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;20u&#039;&#039;&#039; Lithium, Sulfuric Acid, Welding Fuel&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Aranesp|Aranesp]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the beaker containing Acetone&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Phenol|Phenol]] to the beaker containing Acetone&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Ethanol, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Atropine|Atropine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
Alternate:&lt;br /&gt;
* Add 30u of Epinephrine (from the Nanomed Plus)&lt;br /&gt;
* Add 30u of Morphine (from the Nanomed Plus)&lt;br /&gt;
* Get a Seperate Beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
* Take 30u of the resulting Atropine and combine it with the Epinephrine and Morphine&lt;br /&gt;
== [[Guide to chemistry#Space Drugs|Space Drugs]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
=== [[Guide to chemistry#Fentanyl|Fentanyl]] ===&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
== [[Guide to chemistry#Bath Salts|Bath Salts]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Saltpetre|Saltpetre]] to the beaker containing Space Cleaner&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Bad Food, (grind some human burgers) Nutriment, (grind some normal food, food from a vending machine will suffice) Tea, (found in the bartender&#039;s non-alcoholic drink dispenser) Universal Enzyme, (bug cargo, chef is going to be rather protective of the stuff), Mercury&lt;br /&gt;
* Heat to &amp;gt;374°K&lt;br /&gt;
== [[Guide to chemistry#Modafinil|Modafinil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;60u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] and [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
= Manual Recipes for Toxins =&lt;br /&gt;
{{anchor|Toxins}}&lt;br /&gt;
== [[Guide to chemistry#Cyanide|Cyanide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
== [[Guide to chemistry#Heparin|Heparin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sodium, Chlorine, Lithium&lt;br /&gt;
== [[Guide to chemistry#Lipolicide|Lipolicide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Mercury&lt;br /&gt;
== [[Guide to chemistry#Mute Toxin|Mute Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Water, Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Mulligan Toxin|Mulligan Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Use a dropper set to transfer 1u amounts to move &#039;&#039;&#039;2u&#039;&#039;&#039; of [[Guide to chemistry#Unstable Mutagen|Unstable Mutagen]] to another beaker&lt;br /&gt;
* Add &#039;&#039;&#039;1u&#039;&#039;&#039; Unstable Mutation Toxin, (found from injecting green slime extracts with radium, contact xenobiology) Blood&lt;br /&gt;
== [[Guide to chemistry#Mindbreaker Toxin|Mindbreaker Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
== [[Guide to chemistry#Formaldehyde|Formaldehyde]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
== [[Guide to chemistry#Zombie Powder|Zombie Powder]] ==&lt;br /&gt;
Probably the most powerful toxin in the game currently, 1u can incapacitate for 1 minute&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carpotoxin, (Carpotoxin, an ingredient in Zombie Powder, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers) Morphine, (found in nanomed plus) Copper&lt;br /&gt;
== [[Guide to chemistry#Itching Powder|Itching Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Fuel (drag a fuel tank out of maintenance)&lt;br /&gt;
== [[Guide to chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Iron, Water&lt;br /&gt;
== [[Guide to chemistry#Pax|Pax]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water&lt;br /&gt;
== [[Guide to chemistry#Rotatium|Rotatium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Silver, Stable Plasma&lt;br /&gt;
* Heat to &amp;gt;400°K, but below 474°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Teslium|Teslium]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Neurotoxin|Neurotoxin]] to the main beaker&lt;br /&gt;
=== [[Guide to chemistry#Skewium|Skewium]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of Plasma (grind some raw plasma)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Carbon Dioxide|Carbon Dioxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;777°K&lt;br /&gt;
== Herbicides ==&lt;br /&gt;
=== [[Guide to chemistry#Weed Killer|Weed Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Pest Killer|Pest Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Plant-B-Gone|Plant-B-Gone]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Water&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
= Manual Recipes for Utility =&lt;br /&gt;
{{anchor|Utility}}&lt;br /&gt;
== [[Guide_to_construction#Plastic|Plastic sheets]] ==&lt;br /&gt;
The main use for plastic sheets is making large water bottles - these are functionally identical to large beakers.&lt;br /&gt;
* Add 30 units each of Welding Fuel, Carbon and Hydrogen to a large beaker. &lt;br /&gt;
* This combines into [[Oil]]. Discard 10 units.&lt;br /&gt;
* Separate 30 units of [[Oil]], then heat the bottle to 1000°K until it turns to Ash.&lt;br /&gt;
* To the remaining [[Oil]], add 20 units [[Sulfuric Acid]]. &lt;br /&gt;
* Add the Ash to the [[Oil]]/[[Sulfuric Acid]] mix.&lt;br /&gt;
* Now, heat the resulting mix to roughly 375°K.&lt;br /&gt;
* You now have enough [[Guide_to_construction#Plastic|Plastic]] sheets to make a lot of large bottles!&lt;br /&gt;
== Metal foam grenade ==&lt;br /&gt;
While not as elegant as smart foam, this one is great for dealing with AI turrets and containing [[Critter]] outbreaks.&lt;br /&gt;
* Make enough [[Fluorosulfuric Acid]] and [[Foaming Agent]] that you end up with 30u each.&lt;br /&gt;
* Fill beaker A with 90 units of Iron and insert into the grenade casing.&lt;br /&gt;
* Put 30u of [[Fluorosulfuric Acid]] and [[Foaming Agent]] each into beaker B and finish up the grenade.&lt;br /&gt;
== [[Guide to chemistry#Firefighting Foam|Firefighting Foam]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Cool to 200°K&lt;br /&gt;
= Manual Recipes for Virology =&lt;br /&gt;
{{anchor|Virology}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Guide to chemistry#Virus Food|Virus Food]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Milk (found by using a Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.)&lt;br /&gt;
=== [[Guide to chemistry#Virus Rations|Virus Rations]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
=== [[Guide to chemistry#Mutagenic Agar|Mutagenic Agar]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
==== [[Guide to chemistry#Sucrose Agar|Sucrose Agar]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Sugar or Saline-Glucose Solution&lt;br /&gt;
=== [[Guide to chemistry#Virus Plasma|Virus Plasma]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Plasma (found when grinding plasma ore)&lt;br /&gt;
==== [[Guide to chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
==== [[Guide to chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;25u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
=== [[Guide to chemistry#Decaying Uranium Gel|Decaying Uranium Gel]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
== [[Guide to chemistry#Stable Uranium Gel|Stable Uranium Gel]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Silver, Uranium (found when grinding uranium ore) &lt;br /&gt;
* Add &#039;&#039;&#039;4u&#039;&#039;&#039; of Plasma (found when grinding plasma ore) using a dropper set to use 1u amounts&lt;br /&gt;
= &#039;Fun&#039; =&lt;br /&gt;
== Carpet smoke grenade ==&lt;br /&gt;
Want to spruce up the station? Start throwing these grenades everywhere. Obscures vision for a while.&lt;br /&gt;
* Make 30 units of [[Space Drugs]] and extract 30u of Blood from someone.&lt;br /&gt;
* Beaker A: 30u [[Space Drugs]], 30u Potassium.&lt;br /&gt;
* Beaker B: 30u Phosphorus, 30u Blood, 30u Sugar.&lt;br /&gt;
== [[Guide to chemistry#Colorful Reagent|Colorful Reagent]] ==&lt;br /&gt;
Grab a spray bottle to mix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 60u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; from the beaker&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;50u&#039;&#039;&#039; Cryoxadone and Space Drugs&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lemon+Lime+Orange Juice (Triple Citrus)&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Radium, Stable Plasma&lt;br /&gt;
== [[Guide to chemistry#Corgium|Corgium]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker (a normal beaker which can hold 50u will do just fine, albeit by this point you should probably have bluespace beakers or large water bottles)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Raddium&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Holy Water (get the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Omnizine (You can get omnizine through grinding heated donk pockets, or through nicely asking the botanist, since omnizine is naturally found in Ambrosia Deus. If you&#039;re lucky, the CMO starts the shift with his/her hypospray loaded with omnizine.)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Strange Reagent|Strange Reagent]] to the original beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nutriment (Just vend some food from the Getmore Chocolate Corp and grind it up)&lt;br /&gt;
* Get a separate beaker (normal beaker is aforementioned fine)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Blood&lt;br /&gt;
* Heat the beaker containing only blood to about 1000°K&lt;br /&gt;
&#039;&#039;&#039;How to maxcap the station with absolute adorableness&#039;&#039;&#039;&lt;br /&gt;
* Acquire a dropper, and adjust it to transfer in 1u amounts&lt;br /&gt;
* Go to your target destination&lt;br /&gt;
* Draw 1u of the heated blood (Solutions do not lose heat over time! The only way to change the temperature of a solution is by using a heater or a freezer.)&lt;br /&gt;
* Inject 1u of the heated blood into your other beaker. Every time 1u of blood is injected into the other beaker, an independent reaction occurs, which produces a corgi.&lt;br /&gt;
* Repeat. All your hard work will eventually lead to 15 corgis being let loose onto the station.&lt;br /&gt;
== [[Guide to chemistry#Life|Life]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Synthflesh|Synthflesh]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Blood (for hostile life) or &#039;&#039;&#039;30u&#039;&#039;&#039; Sugar (for friendly life)&lt;br /&gt;
Heat beaker to at least 375K.&lt;br /&gt;
== [[Guide to chemistry#Quantum Hair Dye|Quantum Hair Dye]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Barber&#039;s Aid|Barber&#039;s Aid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
=== [[Guide to chemistry#Concentrated Barber&#039;s Aid|Concentrated Barber&#039;s Aid]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; and then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
== [[Guide to chemistry#Condensed Capsaicin|Condensed Capsaicin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Capsaicin (bug botany for chilis)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; of Ethanol&lt;br /&gt;
== [[Guide to chemistry#Spray Tan|Spray Tan]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Orange Juice (found in the bartender&#039;s non-alcoholic drink dispenser)&lt;br /&gt;
== [[Guide to chemistry#Nitrous Oxide|Nitrous Oxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, and then an additional &#039;&#039;&#039;15u&#039;&#039;&#039; of Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to 525°K&lt;br /&gt;
Note: Nitrous Oxide explodes at 575°K&lt;br /&gt;
== [[Guide to chemistry#Space Lube|Space Lube]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen, Silicon Water&lt;br /&gt;
== [[Guide to chemistry#Laughter|Laughter]] ==&lt;br /&gt;
A suitable substitute gift for the clown. Unlike Space Lube, will most likely not get you lynched.&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Sugar, Banana Juice (can only be acquired through juicing raw bananas, which can be found in botany)&lt;br /&gt;
== [[Guide to chemistry#Synthmeat|Synthmeat]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Blood&lt;br /&gt;
== [[Guide to chemistry#Carpet|Carpet]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Blood&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36969</id>
		<title>Chemical recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chemical_recipes&amp;diff=36969"/>
		<updated>2023-07-13T11:47:31Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Meth */ simplified meth recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tired of juggling bottles when mixing complicated chemicals? Give these a try and feel free to add your own recipes.&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, it&#039;s assumed that you&#039;re using a 100u container (large beaker/large water bottle/shaker etc.) for mixing.&lt;br /&gt;
= Chemical Recipe Recording =&lt;br /&gt;
{{anchor|Chemical Macros}}&lt;br /&gt;
&amp;lt;s&amp;gt;You can save recipes in the chem dispenser to instantly dispense a certain combination of chemicals at the touch of a button at the remaining cost of dispenser power.&lt;br /&gt;
Recipes are tied to a specific Chem Dispenser, and anyone using that dispenser will be able to see, use and erase recipes in it. You also cannot remove individual recipes, as the dispenser only allows you to add recipes and erase all recipes saved.&lt;br /&gt;
You can give your recipe any name, and you enter the ingredients in the format &amp;lt;code&amp;gt;&amp;lt;ingredient_id&amp;gt;=&amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;, separated by semicolons.&lt;br /&gt;
For example:&lt;br /&gt;
{|&lt;br /&gt;
|----&lt;br /&gt;
|&amp;lt;code&amp;gt;oxygen=20;nitrogen=15;carbon=10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;water=100&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;sulfur=10;ethanol=50&amp;lt;/code&amp;gt;&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
If your recipe doesn&#039;t appear in the chem dispenser menu, then you&#039;ve most likely entered it incorrectly, so try again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
August 2019, the above &amp;quot;chemical recipes&amp;quot; (aka macros) feature was removed from beestation, and replaced with recipe recording. You can record recipes by clicking the chem/booze/drink dispenser, and clicking &amp;quot;Record Recipe&amp;quot;. Then dispense some reagents, then click &amp;quot;Save&amp;quot;. See this gif for an example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JJRcops_chem_recording_example.gif]]&lt;br /&gt;
=Reagent List=&lt;br /&gt;
This list was used by the old chemical macros feature, which has since been removed from /tg/station. It&#039;s kept for certain other stations using /tg/ code(like bee). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:35%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom|&amp;quot;Dispenser Reagents&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:70px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Ingredient ID&lt;br /&gt;
|-&lt;br /&gt;
|Welding Fuel&lt;br /&gt;
|welding_fuel&lt;br /&gt;
|-&lt;br /&gt;
|Stable Plasma&lt;br /&gt;
|stable_plasma&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Dioxide&lt;br /&gt;
|co2&lt;br /&gt;
|-&lt;br /&gt;
|Oxygen&lt;br /&gt;
|oxygen&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|hydrogen&lt;br /&gt;
|-&lt;br /&gt;
|Nitrogen&lt;br /&gt;
|nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|Chlorine&lt;br /&gt;
|chlorine&lt;br /&gt;
|-&lt;br /&gt;
|Fluorine&lt;br /&gt;
|fluorine&lt;br /&gt;
|-&lt;br /&gt;
|Mercury&lt;br /&gt;
|mercury&lt;br /&gt;
|-&lt;br /&gt;
|Sulfur&lt;br /&gt;
|sulfur&lt;br /&gt;
|-&lt;br /&gt;
|Sulfuric acid &lt;br /&gt;
|sacid&lt;br /&gt;
|-&lt;br /&gt;
|Silicon&lt;br /&gt;
|silicon&lt;br /&gt;
|-&lt;br /&gt;
|Iodine&lt;br /&gt;
|iodine&lt;br /&gt;
|-&lt;br /&gt;
|Ethanol&lt;br /&gt;
|ethanol&lt;br /&gt;
|-&lt;br /&gt;
|Bromine&lt;br /&gt;
|bromine&lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|radium&lt;br /&gt;
|-&lt;br /&gt;
|Lithium&lt;br /&gt;
|lithium&lt;br /&gt;
|-&lt;br /&gt;
|Phosphorus&lt;br /&gt;
|phosphorus&lt;br /&gt;
|-&lt;br /&gt;
|Sodium&lt;br /&gt;
|sodium&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|sugar&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|silver&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|iron&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|copper&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum&lt;br /&gt;
|aluminum&lt;br /&gt;
|-&lt;br /&gt;
|Space Drugs&lt;br /&gt;
|space_drugs&lt;br /&gt;
|-&lt;br /&gt;
|Morphine&lt;br /&gt;
|morphine&lt;br /&gt;
|-&lt;br /&gt;
|Miner&#039;s Salve&lt;br /&gt;
|mine_salve&lt;br /&gt;
|-&lt;br /&gt;
|Toxin&lt;br /&gt;
|toxin&lt;br /&gt;
|-&lt;br /&gt;
|Carpotoxin&lt;br /&gt;
|carpotoxin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Player Submitted Macros ==&lt;br /&gt;
&#039;&#039;&#039;These can no longer be used on /tg/station.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Click [https://docs.google.com/spreadsheets/d/12vRyMwELUs-dlXZN5jtBHTzW2SyXln47KEhT8nDbuzI/edit?usp=sharing this spreadsheet] for a large and player maintained list of macros.Submitted July 21 2019. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old/outdated list below:&#039;&#039;&#039; Many of the following macros are outdated and no longer work. Some of them may only work at a later tech level since you need to upgrade the manipulators in the machine to dispense less than 5u (down to 1u minimum). &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the list:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Oil (3u): welding_fuel=1;carbon=1;hydrogen=1&lt;br /&gt;
* Phenol(9u): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3&lt;br /&gt;
* Acetone (9u): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3&lt;br /&gt;
&lt;br /&gt;
* Diethylamine (60u): hydrogen=30;nitrogen=10;ethanol=30&lt;br /&gt;
* Saltpetre (30u): potassium=10;nitrogen=10;oxygen=30&lt;br /&gt;
* Unstable Mutagen (90u): chlorine=30;phosphorus=30;radium=30&lt;br /&gt;
&lt;br /&gt;
* Silver Sulfadiazine (90u): hydrogen=18;nitrogen=6;silver=18;sulfur=18;oxygen=18;chlorine=18&lt;br /&gt;
* Styptic Powder (100u): aluminium=25;hydrogen=25;oxygen=25;sacid=25&lt;br /&gt;
* Saline Glucose (90u): sodium=10;chlorine=10;water=40;sugar=30&lt;br /&gt;
* Tricordrazine(90u): nitrogen=10;silicon=25;potassium=10;carbon=25;oxygen=10;sugar=10&lt;br /&gt;
* Cryoxadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;stable_plasma=30&lt;br /&gt;
* Clonexadone (add 5u of plasma): chlorine=5;phosphorus=5;radium=5;welding_fuel=7;carbon=2;hydrogen=2;oxygen=5;stable_plasma=15;sodium=45&lt;br /&gt;
* Mannitol(99u): hydrogen=33;water=33;sugar=33&lt;br /&gt;
* Salicylic Acid(45u): welding_fuel=1;carbon=10;hydrogen=1;water=3;chlorine=3;sodium=9;oxygen=9;sacid=9&lt;br /&gt;
* Oxandrolone (54u): welding_fuel=1;carbon=28;hydrogen=10;water=3;chlorine=3;oxygen=9&lt;br /&gt;
* Perfluorodecalin (heat to 370): hydrogen=4;fluorine=3;welding_fuel=1;carbon=1&lt;br /&gt;
* Atropine(45u): sacid=9;welding_fuel=5;carbon=2;hydrogen=8;oxygen=3;water=3;chlorine=3;ethanol=15;nitrogen=2&lt;br /&gt;
* Mutadone (90u): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;bromine=30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ephedrine(24u): hydrogen=11;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2&lt;br /&gt;
* Epinephrine (54u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=12;chlorine=12;nitrogen=2;ethanol=6&lt;br /&gt;
* Diphenhydramine (24u): welding_fuel=2;carbon=8;hydrogen=5;bromine=6;nitrogen=1;ethanol=9&lt;br /&gt;
* Synaptizine(30u): sugar=10;lithium=10;water=10&lt;br /&gt;
* Spaceacillin(60u): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=22;chlorine=12;nitrogen=2;ethanol=6;potassium=10;sugar=10&lt;br /&gt;
* Haloperidol(45u): welding_fuel=3;carbon=3;hydrogen=3;potassium=5;iodine=5;aluminium=9;fluorine=9;chlorine=9&lt;br /&gt;
* Pentetic acid(54u): stable_plasma=1;radium=1;phosphorus=1;welding_fuel=4;carbon=4;hydrogen=16;nitrogen=4;oxygen=14;oxygen=12;ethanol=12;silver=12;oxygen=10;oxygen=12;hydrogen=36;nitrogen=12;sodium=36;chlorine=36;welding_fuel=36&lt;br /&gt;
&lt;br /&gt;
* Methamphetamine(Heat to 374): hydrogen=35;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2;iodine=24;phosphorus=24&lt;br /&gt;
* Space Drugs (30u): lithium=10;mercury=10;sugar=10&lt;br /&gt;
&lt;br /&gt;
* Napalm(9u): welding_fuel=4;carbon=1;hydrogen=1;ethanol=3&lt;br /&gt;
&lt;br /&gt;
* Space Cleaner (18u): nitrogen=3;hydrogen=9;water=9&lt;br /&gt;
* Space Lube (12u): oxygen=3;silicon=3;water=3&lt;br /&gt;
&lt;br /&gt;
* Chloral Hydrate(20u): chlorine=60;ethanol=20;water=20&lt;br /&gt;
* Sulfonal(27u): welding_fuel=4;carbon=1;hydrogen=7;oxygen=3;nitrogen=2;ethanol=6;sulfur=9&lt;br /&gt;
* Lipolicide (36u): hydrogen=17;nitrogen=3;ethanol=9;sugar=6;welding_fuel=2;carbon=2;mercury=12 &lt;br /&gt;
* Formaldehyde(9u, heat to 420): ethanol=3;oxygen=3;silver=3&lt;br /&gt;
* Fentanyl(30u, heat to 674): lithium=10;mercury=10;sugar=10&lt;br /&gt;
* Cyanide (9u): welding_fuel=1;carbon=1;hydrogen=4;nitrogen=1;oxygen=3&lt;br /&gt;
* Heparin (60u, heat to 420): ethanol=5;oxygen=5;silver=5;sodium=15;chlorine=15;lithium=15&lt;br /&gt;
&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 01/02: sodium=5;chlorine=5;water=5;welding_fuel=5;carbon=5;hydrogen=5&lt;br /&gt;
* Antihol + Inacusiate + Oculine Step 02/02: carbon=20;ethanol=10;copper=10;water=10;hydrogen=10 //then heat the mix&lt;br /&gt;
* Fluorosulfuric Acid (100u): fluorine=25;hydrogen=25;potassium=25;sacid=25 //then heat the mix&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Manual Recipes for Drinks =&lt;br /&gt;
{{anchor|Drinks}}&lt;br /&gt;
Here follows a list of simplified step-by-step instructions to mix drinks and change lives. As always, if you find an error or outdated recipe feel free to [[Guide_to_contributing_to_the_wiki|edit]] it, or drop a comment in the /tg/ [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] (wiki-general). &lt;br /&gt;
== [[Guide_to_food_and_drinks#Bacchus&#039;_Blessing|Bacchus&#039; Blessing]][[File:Bacchus_blessing.png|64px]] ==&lt;br /&gt;
Acquire &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme and a bottle of Absinthe.&amp;lt;br&amp;gt;&lt;br /&gt;
Universal Enzyme is found in the kitchen or ordered at Cargo.&lt;br /&gt;
*Add &#039;&#039;&#039;60u&#039;&#039;&#039; Ethanol, &#039;&#039;&#039;30u&#039;&#039;&#039; Welder Fuel, &#039;&#039;&#039;5u&#039;&#039;&#039; Universal Enzyme (catalyst)&lt;br /&gt;
*Remove Universal Enzyme, set beaker aside&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer, &#039;&#039;&#039;20u&#039;&#039;&#039; Ale, &#039;&#039;&#039;10u&#039;&#039;&#039; Whiskey&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Cola&lt;br /&gt;
*Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
*Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hooch+Absinthe&lt;br /&gt;
== [[Guide_to_food_and_drinks#Hearty_Punch|Hearty Punch]][[File:Hearty_punch.png|64px]] ==&lt;br /&gt;
You&#039;ll need a spray bottle to mix this - most maps start with a bunch in the medical area.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bottle of Absinthe and Kahlua from the bar fridge&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Beer, &#039;&#039;&#039;40u&#039;&#039;&#039; Whiskey, &#039;&#039;&#039;20u&#039;&#039;&#039; Cola&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Tequila, &#039;&#039;&#039;25u&#039;&#039;&#039; Kahlua&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Absinthe&lt;br /&gt;
* Heat to &amp;gt;315°K&lt;br /&gt;
-&amp;gt; Results in &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
== [[Guide to food and drinks#Neurotoxin|Neurotoxin]][[File:Neurotoxin.gif|64px]] ==&lt;br /&gt;
Neurotoxin is also a very good toxin. &lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Gin, Vodka, Whiskey, Cognac, Lime Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Morphine (found in Nanomed Plus)&lt;br /&gt;
== [[Guide to food and drinks#Changeling Sting|Changeling Sting]][[File:ChangelingSting.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Vodka&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Lemon-Lime&lt;br /&gt;
&lt;br /&gt;
* You probably want to disguise the drink, lest you get beaten up by security.&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, the an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of [[Guide to food and drinks#Basic Drink Ingredients|whatever.]] The main point is to disguise the cocktail.&lt;br /&gt;
== [[Guide to food and drinks#Barefoot|Barefoot]][[File:Barefootglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat), Berry Juice (bug botany), Vermouth&lt;br /&gt;
== [[Guide to food and drinks#Green Beer|Green Beer]][[File:Green_beer_glass.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Green Crayon Powder (grind a green crayon)&lt;br /&gt;
== [[Guide to food and drinks#Iced Beer|Iced Beer]][[File:IcedBeer.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Beer&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ice&lt;br /&gt;
== [[Guide to food and drinks#Banana Honk|Banana Honk]][[File:BananaHonk.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Banana Juice (bug botany), Milk Cream, Sugar&lt;br /&gt;
== [[Guide to food and drinks#Bahama Mama|Bahama Mama]][[File:Bahamamamaglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Rum, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lime Juice, Ice&lt;br /&gt;
== [[Guide to food and drinks#Cuba Libre|Cuba Libre]][[File:CubaLibre.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Rum&lt;br /&gt;
== [[Guide to food and drinks#Demons Blood|Demons Blood]][[File:Demonsbloodglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Space Mountain Wind, Dr. Gibb (both found in Robust Softdrinks), Rum, Blood&lt;br /&gt;
== [[Guide to food and drinks#Doctor&#039;s Delight|Doctor&#039;s Delight]][[File:DoctorDelight.gif|64px]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 20u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;20u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lime Juice, Tomato Juice, Orange Juice, Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
== [[Guide to food and drinks#Fetching Fizz|Fetching Fizz]][[File:Fetching_fizz.png|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Space Cola&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Iron&lt;br /&gt;
== [[Guide to food and drinks#Three Mile Island Iced Tea|Three Mile Island Iced Tea]][[File:Threemileislandglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Space Cola (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Rum&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Vodka, Gin, Tequila&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to food and drinks#Atomic Bomb|Atomic Bomb]][[File:Atomicbombglass.gif|64px]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Whiskey&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Milk Cream (found in Booze-O-Mat)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Kahlúa, Cognac&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
= Manual Recipes for Medicines =&lt;br /&gt;
{{anchor|Medicines}}&lt;br /&gt;
== [[Cryoxadone]] and [[Mutadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* [[Mutadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Bromine&lt;br /&gt;
* [[Cryoxadone]]: Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
=== [[Guide to chemistry#Clonexadone|Clonexadone]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;40u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of the [[Guide to chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;5u&#039;&#039;&#039; of Sodium&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; of Plasma (Chemistry starts the shift with some plasma on the desk. Grind the plasma up!)&lt;br /&gt;
== [[Atropine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
== [[Pentetic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Nitrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Heat to 380°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Sodium, Welding Fuel&lt;br /&gt;
== [[Salbutamol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Water&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sulfuric Acid, Sodium&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Aluminum, Bromine, Lithium&lt;br /&gt;
== [[Epinephrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol+Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Oxygen, Water, Welding Fuel &lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Hydrogen, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039; Oil with ChemMaster&lt;br /&gt;
== [[Synthflesh]] ==&lt;br /&gt;
* Put &#039;&#039;&#039;20u&#039;&#039;&#039; Blood in a beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminium, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
== [[Guide to chemistry#Anacea|Anacea]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Mercury, Oxygen, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] + [[Inacusiate]] + [[Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Copper, Water, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Antihol|Antihol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Copper&lt;br /&gt;
== [[Guide to chemistry#Inacusiate|Inacusiate]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Water&lt;br /&gt;
== [[Guide to chemistry#Oculine|Oculine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Salicyclic Acid|Salicyclic Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sodium, Carbon, Oxygen, Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Oxandrolone|Oxandrolone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Oxygen&lt;br /&gt;
== [[Guide to chemistry#Strange Reagent|Strange Reagent]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
== [[Guide to chemistry#Haloperidol|Haloperidol]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Iodine&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Chlorine, Fluorine, Aluminum&lt;br /&gt;
== [[Guide to chemistry#Rezadone|Rezadone]] ==&lt;br /&gt;
* Carpotoxin, an ingredient in Rezadone, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers&lt;br /&gt;
&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; [[Guide to chemistry#Carpotoxin|Carpotoxin]]&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Copper&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
== [[Guide to chemistry#Saline-Glucose Solution|Saline-Glucose Solution]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Sugar&lt;br /&gt;
==[[Guide to chemistry#Multiver|Multiver]] (previously [[Guide to chemistry#Charcoal|Charcoal]])==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
== [[Guide to chemistry#Synthflesh|Synthflesh]] ==&lt;br /&gt;
* Add 30u of [[Guide to chemistry#Salicyclic Acid|Salicylic Acid]]&lt;br /&gt;
*Add &#039;&#039;&#039;10u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Blood&lt;br /&gt;
== [[Guide to chemistry#Spaceacillin|Spaceacillin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;70u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] and [[Guide to chemistry#Phenol|Phenol]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Potassium, Sugar&lt;br /&gt;
== [[Guide to chemistry#Corazone|Corazone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium&lt;br /&gt;
== [[Guide to chemistry#Leporazine|Leporazine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Copper, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Plasma (found in grinded sheets of plasma ore)&lt;br /&gt;
== [[Guide to chemistry#Diphenhydramine|Diphenhydramine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Oil|Oil]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Fluorine&lt;br /&gt;
* Heat to &amp;gt;370°K&lt;br /&gt;
==[[Guide to chemistry#Ichiyuri|Ichiyuri]] ( previously [[Guide to chemistry#Silver Sulfadiazine|Silver Sulfadiazine]])==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Silver, Sulfur, Oxygen, Chlorine&lt;br /&gt;
== [[Guide to chemistry#Ephedrine|Ephedrine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
== [[Guide to chemistry#Sterilizine|Sterilizine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Chlorine, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Pyroxadone|Pyroxadone]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Regenerative Jelly|Regenerative Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Silicon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Oxygen, Sugar, Nitrogen, Silicon, Potassium&lt;br /&gt;
* Remove &#039;&#039;&#039;45u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
== [[Guide to chemistry#Energized Jelly|Energized Jelly]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; [[Guide to chemistry#Slime Jelly|Slime Jelly]]&lt;br /&gt;
= Manual Recipes for Pyrotechnics =&lt;br /&gt;
{{anchor|Pyrotechnics}}&lt;br /&gt;
== [[Guide to chemistry#Black Powder|Black Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 481°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
Note: Black powder ignites at 474°K.&lt;br /&gt;
== [[Guide to chemistry#Nitroglycerin|Nitroglycerin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Corn Oil (bug botany)&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Use a dropper to draw &#039;&#039;&#039;1u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]] to the main beaker&lt;br /&gt;
* Dispose of the separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K for the solution to explode&lt;br /&gt;
== [[Guide to chemistry#Napalm|Napalm]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Welding Fuel, Ethanol&lt;br /&gt;
== [[Guide to chemistry#Meth Explosion|Meth Explosion]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine Phosphorus&lt;br /&gt;
* Cool to about 0°K using the space heater&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
&lt;br /&gt;
* Heat to 300°K (room temperature) to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Teslium|Teslium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;20u&#039;&#039;&#039; and &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Silver&lt;br /&gt;
* Heat to 400°K&lt;br /&gt;
&lt;br /&gt;
* Heat to &amp;gt;474°K to activate an explosion&lt;br /&gt;
== [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then add an additional &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Chlorine&lt;br /&gt;
* Heat to &amp;gt;424°K&lt;br /&gt;
== [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric Acid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Fluorine, Hydrogen, Potassium, Sulfuric Acid&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
= Manual Recipes for Drugs =&lt;br /&gt;
{{anchor|Drugs}}&lt;br /&gt;
== [[Guide to chemistry#Morphine|Morphine]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol, Oxygen&lt;br /&gt;
* Heat to &amp;gt;480K&lt;br /&gt;
== [[Guide to chemistry#Methamphetamine|Methamphetamine]] (Chemist&#039;s Delight) ==&lt;br /&gt;
Makes two even batches of 100u meth with an extra 60u if you use leftover 15u of Ephedrine.&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen, &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol,&lt;br /&gt;
*Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen,&lt;br /&gt;
*Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen,&lt;br /&gt;
* Delete the &#039;&#039;&#039;15u&#039;&#039;&#039; of Diethylamine and remove (but save) &#039;&#039;&#039;35u&#039;&#039;&#039; of Ephedrine.&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Iodine, Phosphorus, Hydrogen,&lt;br /&gt;
* &amp;lt;big&amp;gt;Heat to 375&#039;&#039;&#039;°&#039;&#039;&#039;K&#039;&#039;&#039;. NEVER HEAT ABOVE 379°K&#039;&#039;&#039;&amp;lt;/big&amp;gt;.&lt;br /&gt;
== [[Guide to chemistry#Krokodil|Krokodil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Space Cleaner|Space Cleaner]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Potassium, Phosphorus, Welding Fuel)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Crank|Crank]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Carbon, Bromine, Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;20u&#039;&#039;&#039; Lithium, Sulfuric Acid, Welding Fuel&lt;br /&gt;
* Heat to &amp;gt;390°K&lt;br /&gt;
== [[Guide to chemistry#Aranesp|Aranesp]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Acetone|Acetone]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Chlorine, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Diethylamine|Diethylamine]] to the beaker containing Acetone&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Phenol|Phenol]] to the beaker containing Acetone&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Ethanol, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Atropine|Atropine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Morphine (Dispensed in the Nanomed Plus)&lt;br /&gt;
Alternate:&lt;br /&gt;
* Add 30u of Epinephrine (from the Nanomed Plus)&lt;br /&gt;
* Add 30u of Morphine (from the Nanomed Plus)&lt;br /&gt;
* Get a Seperate Beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Water, Welding Fuel, Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen, Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol, Sulfuric Acid&lt;br /&gt;
* Take 30u of the resulting Atropine and combine it with the Epinephrine and Morphine&lt;br /&gt;
== [[Guide to chemistry#Space Drugs|Space Drugs]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
=== [[Guide to chemistry#Fentanyl|Fentanyl]] ===&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
== [[Guide to chemistry#Bath Salts|Bath Salts]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Water&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Saltpetre|Saltpetre]] to the beaker containing Space Cleaner&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Bad Food, (grind some human burgers) Nutriment, (grind some normal food, food from a vending machine will suffice) Tea, (found in the bartender&#039;s non-alcoholic drink dispenser) Universal Enzyme, (bug cargo, chef is going to be rather protective of the stuff), Mercury&lt;br /&gt;
* Heat to &amp;gt;374°K&lt;br /&gt;
== [[Guide to chemistry#Modafinil|Modafinil]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Oxygen, Water, Chlorine&lt;br /&gt;
* Remove &#039;&#039;&#039;60u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Ammonia|Ammonia]] and [[Guide to chemistry#Diethylamine|Diethylamine]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
= Manual Recipes for Toxins =&lt;br /&gt;
{{anchor|Toxins}}&lt;br /&gt;
== [[Guide to chemistry#Cyanide|Cyanide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;380°K&lt;br /&gt;
== [[Guide to chemistry#Heparin|Heparin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Sodium, Chlorine, Lithium&lt;br /&gt;
== [[Guide to chemistry#Lipolicide|Lipolicide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Hydrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Mercury&lt;br /&gt;
== [[Guide to chemistry#Mute Toxin|Mute Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;25u&#039;&#039;&#039; Water, Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Uranium (found by grinding uranium ore sheets)&lt;br /&gt;
== [[Guide to chemistry#Sulfonal|Sulfonal]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Oxygen&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
== [[Guide to chemistry#Mulligan Toxin|Mulligan Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Use a dropper set to transfer 1u amounts to move &#039;&#039;&#039;2u&#039;&#039;&#039; of [[Guide to chemistry#Unstable Mutagen|Unstable Mutagen]] to another beaker&lt;br /&gt;
* Add &#039;&#039;&#039;1u&#039;&#039;&#039; Unstable Mutation Toxin, (found from injecting green slime extracts with radium, contact xenobiology) Blood&lt;br /&gt;
== [[Guide to chemistry#Mindbreaker Toxin|Mindbreaker Toxin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
== [[Guide to chemistry#Formaldehyde|Formaldehyde]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Ethanol, Oxygen, Silver&lt;br /&gt;
* Heat to &amp;gt;420°K&lt;br /&gt;
== [[Guide to chemistry#Zombie Powder|Zombie Powder]] ==&lt;br /&gt;
Probably the most powerful toxin in the game currently, 1u can incapacitate for 1 minute&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carpotoxin, (Carpotoxin, an ingredient in Zombie Powder, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers) Morphine, (found in nanomed plus) Copper&lt;br /&gt;
== [[Guide to chemistry#Itching Powder|Itching Powder]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Fuel (drag a fuel tank out of maintenance)&lt;br /&gt;
== [[Guide to chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Iron, Water&lt;br /&gt;
== [[Guide to chemistry#Pax|Pax]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water&lt;br /&gt;
== [[Guide to chemistry#Rotatium|Rotatium]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to &amp;gt;480°K&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Hydrogen, Silicon&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Sodium, Chlorine, Water&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Potassium, Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Sulfur&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Silver, Stable Plasma&lt;br /&gt;
* Heat to &amp;gt;400°K, but below 474°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Teslium|Teslium]] to the main beaker&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Heat to &amp;gt;674°K&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Neurotoxin|Neurotoxin]] to the main beaker&lt;br /&gt;
=== [[Guide to chemistry#Skewium|Skewium]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; of Plasma (grind some raw plasma)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; of Sulfuric Acid&lt;br /&gt;
== [[Guide to chemistry#Carbon Dioxide|Carbon Dioxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to &amp;gt;777°K&lt;br /&gt;
== Herbicides ==&lt;br /&gt;
=== [[Guide to chemistry#Weed Killer|Weed Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Pest Killer|Pest Killer]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Ethanol&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
=== [[Guide to chemistry#Plant-B-Gone|Plant-B-Gone]] ===&lt;br /&gt;
* Add &#039;&#039;&#039;80u&#039;&#039;&#039; Water&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Toxin (found in hacked Nanomed Plus)&lt;br /&gt;
= Manual Recipes for Utility =&lt;br /&gt;
{{anchor|Utility}}&lt;br /&gt;
== [[Guide_to_construction#Plastic|Plastic sheets]] ==&lt;br /&gt;
The main use for plastic sheets is making large water bottles - these are functionally identical to large beakers.&lt;br /&gt;
* Add 30 units each of Welding Fuel, Carbon and Hydrogen to a large beaker. &lt;br /&gt;
* This combines into [[Oil]]. Discard 10 units.&lt;br /&gt;
* Separate 30 units of [[Oil]], then heat the bottle to 1000°K until it turns to Ash.&lt;br /&gt;
* To the remaining [[Oil]], add 20 units [[Sulfuric Acid]]. &lt;br /&gt;
* Add the Ash to the [[Oil]]/[[Sulfuric Acid]] mix.&lt;br /&gt;
* Now, heat the resulting mix to roughly 375°K.&lt;br /&gt;
* You now have enough [[Guide_to_construction#Plastic|Plastic]] sheets to make a lot of large bottles!&lt;br /&gt;
== Metal foam grenade ==&lt;br /&gt;
While not as elegant as smart foam, this one is great for dealing with AI turrets and containing [[Critter]] outbreaks.&lt;br /&gt;
* Make enough [[Fluorosulfuric Acid]] and [[Foaming Agent]] that you end up with 30u each.&lt;br /&gt;
* Fill beaker A with 90 units of Iron and insert into the grenade casing.&lt;br /&gt;
* Put 30u of [[Fluorosulfuric Acid]] and [[Foaming Agent]] each into beaker B and finish up the grenade.&lt;br /&gt;
== [[Guide to chemistry#Firefighting Foam|Firefighting Foam]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Carbon, Fluorine&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Iron, Oxygen, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Cool to 200°K&lt;br /&gt;
= Manual Recipes for Virology =&lt;br /&gt;
{{anchor|Virology}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Guide to chemistry#Virus Food|Virus Food]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Water, Milk (found by using a Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.)&lt;br /&gt;
=== [[Guide to chemistry#Virus Rations|Virus Rations]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
=== [[Guide to chemistry#Mutagenic Agar|Mutagenic Agar]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
==== [[Guide to chemistry#Sucrose Agar|Sucrose Agar]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Sugar or Saline-Glucose Solution&lt;br /&gt;
=== [[Guide to chemistry#Virus Plasma|Virus Plasma]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Plasma (found when grinding plasma ore)&lt;br /&gt;
==== [[Guide to chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Sugar, Lithium, Water&lt;br /&gt;
==== [[Guide to chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] ====&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;25u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;25u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
=== [[Guide to chemistry#Decaying Uranium Gel|Decaying Uranium Gel]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; of Uranium (found when grinding uranium ore)&lt;br /&gt;
== [[Guide to chemistry#Stable Uranium Gel|Stable Uranium Gel]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, then an additional &#039;&#039;&#039;10u&#039;&#039;&#039; of Silver, Uranium (found when grinding uranium ore) &lt;br /&gt;
* Add &#039;&#039;&#039;4u&#039;&#039;&#039; of Plasma (found when grinding plasma ore) using a dropper set to use 1u amounts&lt;br /&gt;
= &#039;Fun&#039; =&lt;br /&gt;
== Carpet smoke grenade ==&lt;br /&gt;
Want to spruce up the station? Start throwing these grenades everywhere. Obscures vision for a while.&lt;br /&gt;
* Make 30 units of [[Space Drugs]] and extract 30u of Blood from someone.&lt;br /&gt;
* Beaker A: 30u [[Space Drugs]], 30u Potassium.&lt;br /&gt;
* Beaker B: 30u Phosphorus, 30u Blood, 30u Sugar.&lt;br /&gt;
== [[Guide to chemistry#Colorful Reagent|Colorful Reagent]] ==&lt;br /&gt;
Grab a spray bottle to mix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 60u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039; from the beaker&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; from the beaker&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;60u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Remove &#039;&#039;&#039;20u&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;50u&#039;&#039;&#039; Cryoxadone and Space Drugs&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lemon+Lime+Orange Juice (Triple Citrus)&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Radium, Stable Plasma&lt;br /&gt;
== [[Guide to chemistry#Corgium|Corgium]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;50u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker (a normal beaker which can hold 50u will do just fine, albeit by this point you should probably have bluespace beakers or large water bottles)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Raddium&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Holy Water (get the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Omnizine (You can get omnizine through grinding heated donk pockets, or through nicely asking the botanist, since omnizine is naturally found in Ambrosia Deus. If you&#039;re lucky, the CMO starts the shift with his/her hypospray loaded with omnizine.)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Strange Reagent|Strange Reagent]] to the original beaker&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nutriment (Just vend some food from the Getmore Chocolate Corp and grind it up)&lt;br /&gt;
* Get a separate beaker (normal beaker is aforementioned fine)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Blood&lt;br /&gt;
* Heat the beaker containing only blood to about 1000°K&lt;br /&gt;
&#039;&#039;&#039;How to maxcap the station with absolute adorableness&#039;&#039;&#039;&lt;br /&gt;
* Acquire a dropper, and adjust it to transfer in 1u amounts&lt;br /&gt;
* Go to your target destination&lt;br /&gt;
* Draw 1u of the heated blood (Solutions do not lose heat over time! The only way to change the temperature of a solution is by using a heater or a freezer.)&lt;br /&gt;
* Inject 1u of the heated blood into your other beaker. Every time 1u of blood is injected into the other beaker, an independent reaction occurs, which produces a corgi.&lt;br /&gt;
* Repeat. All your hard work will eventually lead to 15 corgis being let loose onto the station.&lt;br /&gt;
== [[Guide to chemistry#Life|Life]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Holy Water (Ask the chaplain to bless it for you)&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO&#039;s hypospray)&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Get a separate beaker&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Aluminum, Hydrogen, Oxygen, Sulfuric Acid&lt;br /&gt;
* Remove &#039;&#039;&#039;10u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Carbon&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; of the resulting [[Guide to chemistry#Synthflesh|Synthflesh]] to the main beaker&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Blood (for hostile life) or &#039;&#039;&#039;30u&#039;&#039;&#039; Sugar (for friendly life)&lt;br /&gt;
Heat beaker to at least 375K.&lt;br /&gt;
== [[Guide to chemistry#Quantum Hair Dye|Quantum Hair Dye]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Go to the bar, ask the bartender for some [[Guide to food and drinks#Triple Citrus|Triple Citrus]]. If the bartender isn&#039;t there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn&#039;t ID locked!) Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lemon Juice, Lime Juice, Orange Juice&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma, Radium&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;, then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
== [[Guide to chemistry#Barber&#039;s Aid|Barber&#039;s Aid]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Blood&lt;br /&gt;
* Add &#039;&#039;&#039;10u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Radium&lt;br /&gt;
=== [[Guide to chemistry#Concentrated Barber&#039;s Aid|Concentrated Barber&#039;s Aid]] ===&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039; and then remove an additional &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
== [[Guide to chemistry#Condensed Capsaicin|Condensed Capsaicin]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Capsaicin (bug botany for chilis)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; of Ethanol&lt;br /&gt;
== [[Guide to chemistry#Spray Tan|Spray Tan]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Welding Fuel, Carbon, Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Orange Juice (found in the bartender&#039;s non-alcoholic drink dispenser)&lt;br /&gt;
== [[Guide to chemistry#Nitrous Oxide|Nitrous Oxide]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039;, and then an additional &#039;&#039;&#039;15u&#039;&#039;&#039; of Hydrogen&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; of Nitrogen&lt;br /&gt;
* Remove &#039;&#039;&#039;5u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
* Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen&lt;br /&gt;
* Heat to 525°K&lt;br /&gt;
Note: Nitrous Oxide explodes at 575°K&lt;br /&gt;
== [[Guide to chemistry#Space Lube|Space Lube]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;30u&#039;&#039;&#039; Oxygen, Silicon Water&lt;br /&gt;
== [[Guide to chemistry#Laughter|Laughter]] ==&lt;br /&gt;
A suitable substitute gift for the clown. Unlike Space Lube, will most likely not get you lynched.&lt;br /&gt;
* Add &#039;&#039;&#039;50u&#039;&#039;&#039; Sugar, Banana Juice (can only be acquired through juicing raw bananas, which can be found in botany)&lt;br /&gt;
== [[Guide to chemistry#Synthmeat|Synthmeat]] ==&lt;br /&gt;
&#039;&#039;&#039;Skip this part if you already have 15u Cryoxadone ready&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Carbon, Hydrogen, Welding Fuel&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Oxygen, Welding Fuel&lt;br /&gt;
* Remove &#039;&#039;&#039;15u&#039;&#039;&#039;&lt;br /&gt;
* Add &#039;&#039;&#039;5u&#039;&#039;&#039; Chlorine, Phosphorus, Radium&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Stable Plasma&lt;br /&gt;
* Remove &#039;&#039;&#039;30u&#039;&#039;&#039;&lt;br /&gt;
-&amp;gt; &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone&lt;br /&gt;
* (Add &#039;&#039;&#039;15u&#039;&#039;&#039; Cryoxadone)&lt;br /&gt;
* Add &#039;&#039;&#039;75u&#039;&#039;&#039; Blood&lt;br /&gt;
== [[Guide to chemistry#Carpet|Carpet]] ==&lt;br /&gt;
* Add &#039;&#039;&#039;15u&#039;&#039;&#039; Lithium, Mercury, Sugar&lt;br /&gt;
* Add &#039;&#039;&#039;45u&#039;&#039;&#039; Blood&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36968</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36968"/>
		<updated>2023-07-12T17:31:16Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Box of Throwing Weapons */ Rbola knockdown and time to remove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=36967</id>
		<title>Guide to Head of Staff Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=36967"/>
		<updated>2023-07-12T17:23:06Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Head of Security */ hos armor protects limbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Maximilian Vanderbilt, the Central Command Official&lt;br /&gt;
|text=Nanotrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station&#039;s Heads. Good luck, your department and the future of Nanotrasen is in your control.&lt;br /&gt;
|image=[[File:Centcomofficial.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.&lt;br /&gt;
&lt;br /&gt;
This list will detail important and useful items and clothing available to the Heads only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Heads of Staff receive their very own&#039;&#039;&#039; [[beerepo:pull/6754|Personal Tiny Self Defense gun]] &#039;&#039;&#039;, which can be toggled between lethal and disabler mode. It recharges by itself automatically over time, like the Captain&#039;s Antique.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
=The Captain=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.&lt;br /&gt;
|On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NuclearDisk.gif|64px]]&lt;br /&gt;
!Nuclear Authentication Disk&lt;br /&gt;
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you laughed at or demoted for stupidity. [[Nuclear Operative]]s will probably kill you if they know you have this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique_laser.png|64px]]&lt;br /&gt;
!Captain&#039;s Antique Laser Gun&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. [[Traitor]]s might want this.&lt;br /&gt;
|In a locked display case in the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commanddoorremote.png|64px]]&lt;br /&gt;
!Command Door Remote&lt;br /&gt;
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.&lt;br /&gt;
|In the Captain&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tele.gif|64px]]&lt;br /&gt;
!Hand Teleporter&lt;br /&gt;
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!Captain&#039;s SWAT Suit&lt;br /&gt;
|An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jetpack-captain.gif|64px]]&lt;br /&gt;
!Captain&#039;s Jetpack&lt;br /&gt;
|A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by [[Traitor]]s.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Head of Personnel=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. Giving yourself All Access is against the [[Rules#2%20No%20Powergaming|Rules]] if you have no valid reasoning for it.&lt;br /&gt;
|On Head of Personnel&lt;br /&gt;
|-&lt;br /&gt;
![[File:Civiliandoorremote.png|64px]]&lt;br /&gt;
!Civilian Door Remote&lt;br /&gt;
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px]]&lt;br /&gt;
!Ian&lt;br /&gt;
|&amp;lt;s&amp;gt;The smartest person on the station and the true captain.&amp;lt;/s&amp;gt; The HoP&#039;s pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him!&lt;br /&gt;
|Head of Personnel&#039;s Office&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!Armour Vest&lt;br /&gt;
|While not the best armour on the station, it is still better than what most people get. Good for protecting you if an angry assistant wants to kill you for denying his All Access request.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
=Head of Security=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!X-01 Multiphase Energy Gun&lt;br /&gt;
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a &#039;stun&#039; setting (useful for knocking down targets very briefly) alongside the standard &#039;disable&#039; and &#039;lethal&#039; settings; though it can only discharge five stun rounds before depleting its power source.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gangtool red.png|64px]]&lt;br /&gt;
!Security Door Remote&lt;br /&gt;
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security airlock.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!Telescopic Shield&lt;br /&gt;
|A unique riot shield that can be retracted to fit inside backpacks.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implant_Case.png|64px]]&lt;br /&gt;
!Lockbox of Mindshield Implants&lt;br /&gt;
|Very useful items during any crew conversion game modes, otherwise useless. Cargo can order more of these.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px]]&lt;br /&gt;
!Armoured Trenchcoat and Beret&lt;br /&gt;
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. HoS armour is the only non-hardsuit one that protects limbs.&lt;br /&gt;
|On Head of Security&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!Head of Security&#039;s Hardsuit&lt;br /&gt;
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. &lt;br /&gt;
|Head of Security&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:SWATMask.png|64px]]&lt;br /&gt;
!SWAT Gas Mask&lt;br /&gt;
|A slightly more intimidating gas mask available to the Head of Security with some added protection.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
=Research Director=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katomic.png|64px]]&lt;br /&gt;
!The Research Department&lt;br /&gt;
|While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you&#039;ll be able to use some of it.&lt;br /&gt;
|R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser pointer.png|64px]]&lt;br /&gt;
!Laser Pointer&lt;br /&gt;
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Researchdoorremote.png|64px]]&lt;br /&gt;
!Research Door Remote&lt;br /&gt;
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Reactive Teleport Armor.png|64px]]&lt;br /&gt;
!Reactive Teleport armor&lt;br /&gt;
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won&#039;t space the user. But it might. [[Traitor]]s might want this.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
! Prototype Hardsuit&lt;br /&gt;
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do.&lt;br /&gt;
|Research Director&#039;s Suit Storage Unit (or Toxins testing)&lt;br /&gt;
|}&lt;br /&gt;
=Chief Medical Officer=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!Hypospray&lt;br /&gt;
|An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. [[Traitor]]s might want this.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autoimplanter.png|64px]]&lt;br /&gt;
!Medical HUD Autosurgeon&lt;br /&gt;
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compactdefib.png|64px]]&lt;br /&gt;
!Compact Defibrillator&lt;br /&gt;
|A scaled down variant of the standard defibrillator. This version can be placed on a user&#039;s belt slot for rapid use in the field.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medicaldoorremote.png|64px]]&lt;br /&gt;
!Medical Door Remote&lt;br /&gt;
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical airlock.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nitrile gloves.png|64px]]&lt;br /&gt;
!Nitrile Gloves&lt;br /&gt;
|A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical Hardsuit.png|64px]]&lt;br /&gt;
!Medical Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has an inbuilt reagent scanner for scanning the contents of chemicals.&lt;br /&gt;
|Chief Medical Officer&#039;s Suit Storage Unit&lt;br /&gt;
|}&lt;br /&gt;
=Chief Engineer=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ce belt.png|64px]]&lt;br /&gt;
!Chief Engineer&#039;s Toolbelt&lt;br /&gt;
|The Chief Engineer&#039;s Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:&lt;br /&gt;
* The &#039;&#039;&#039;Hand Drill&#039;&#039;&#039;, a combination of the screwdriver and wrench&lt;br /&gt;
* The &#039;&#039;&#039;Jaws of Life&#039;&#039;&#039;, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.&lt;br /&gt;
* The &#039;&#039;&#039;Experimental Welding Tool&#039;&#039;&#039;, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.&lt;br /&gt;
All tools also work significantly faster than their singular counterparts.&lt;br /&gt;
|On the Chief Engineer&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jetpack-black.gif|64px]]&lt;br /&gt;
!Hardsuit Jetpack Upgrade&lt;br /&gt;
|An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueprint.png|64px]]&lt;br /&gt;
!Station Blueprints&lt;br /&gt;
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to &amp;quot;Primary [[Guide to toxins|Fart]] Storage&amp;quot;.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineeringdoorremote.png|64px]]&lt;br /&gt;
!Engineering Door Remote&lt;br /&gt;
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!Advanced Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonably armoured.&lt;br /&gt;
|Chief Engineers Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdMaShoe.png|64px]]&lt;br /&gt;
!Advanced Magboots&lt;br /&gt;
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while being unable to slip or get pushed off. [[Traitor]]s might want these.&lt;br /&gt;
|Chief Engineer&#039;s Suit Storage Unit&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36966</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36966"/>
		<updated>2023-07-12T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Tips for Using the Server for Sandboxing */ removed duplicate tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server Local Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can &#039;&#039;&#039;click-drag&#039;&#039;&#039; anything to posses it.&lt;br /&gt;
*Use spawn-human to, you guessed it, spawn a human.&lt;br /&gt;
*You can disable random events in the server tab.&lt;br /&gt;
*You can instantly start the round with the &amp;quot;start now&amp;quot; button in the round tab.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36965</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36965"/>
		<updated>2023-07-12T16:30:32Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Tips for Using the Server for Sandboxing */ more tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server Local Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can &#039;&#039;&#039;click-drag&#039;&#039;&#039; anything to posses it.&lt;br /&gt;
*Use spawn-human to, you guessed it, spawn a human.&lt;br /&gt;
*You can disable random events in the server tab.&lt;br /&gt;
*You can instantly start the round with the &amp;quot;start now&amp;quot; button in the round tab.&lt;br /&gt;
*You can give yourself loft of useful gear by using the debug option from the &amp;quot;select equipment&amp;quot; button when you right click on yourself.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36961</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36961"/>
		<updated>2023-07-12T15:04:43Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Hacked AI Upload Module */ fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36960</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Syndicate_Items&amp;diff=36960"/>
		<updated>2023-07-12T12:33:26Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Shielded Hardsuit */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing a few syndicate items.&lt;br /&gt;
}}&lt;br /&gt;
==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
Types of discounts:&lt;br /&gt;
* Discount (60% chance): A simple discount, a percentage off the original price.&lt;br /&gt;
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!&lt;br /&gt;
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that&#039;s right 2! Get 2 random items with a reduced total price!&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;15+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Karate_Scroll| Karate Scroll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Signal_Jammer|Signal Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Energy Dagger|Energy Dagger]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*2x Airlock Charge&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*[[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]&lt;br /&gt;
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Toolbelt]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 30 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]&lt;br /&gt;
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*Bee gun - A gun that fires bees. Can be filled with reagents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Lootbox Crate===&lt;br /&gt;
{{anchor|Syndicate_Lootbox_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 5-200 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.&lt;br /&gt;
 }}&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;30+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. &lt;br /&gt;
You can also hit it with a multitool to make it a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
=== Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Gloves_of_the_north_star.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
=== Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
===Poisoned Knife===&lt;br /&gt;
{{anchor|Poisoned_Knife}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poisoned Knife&lt;br /&gt;
 |image = poisonknife.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Injecting chemicals or toxins while in combat.&lt;br /&gt;
 |strategy = Buy with poison kit, apply to target.&lt;br /&gt;
 |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.&lt;br /&gt;
 }}&lt;br /&gt;
==Stealthy and Inconspicuous Weapons ==&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
===Karate Scroll===&lt;br /&gt;
{{anchor|Karate_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Karate Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Fighting people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.&lt;br /&gt;
Possible Combos:&lt;br /&gt;
*&#039;&#039;&#039;Calf Kick&#039;&#039;&#039;: Harm Grab Disarm. Paralyses one of your opponent&#039;s legs.&lt;br /&gt;
*&#039;&#039;&#039;Jumping Knee&#039;&#039;&#039;: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.&lt;br /&gt;
*&#039;&#039;&#039;Karate Chop&#039;&#039;&#039;: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.&lt;br /&gt;
*&#039;&#039;&#039;Floor Stomp&#039;&#039;&#039;: Harm Grab Harm. Deals brute and stamina damage if your opponent isn&#039;t standing up.&lt;br /&gt;
 }}&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. &lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
===Gamma Bow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Gamma_Bow}}Gamma Bow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Irradiating people.&lt;br /&gt;
 |strategy = Poison crewmates.&lt;br /&gt;
 |description = This weapon &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply load new magazines by clicking on them with the printable ammo boxes.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Armor Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Airlock Charge===&lt;br /&gt;
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock&#039;s maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton&#039;s total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
=== Exploding Rubber Duck===&lt;br /&gt;
{{anchor|Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.&lt;br /&gt;
 }}&lt;br /&gt;
===High-Yield Exploding Rubber Duck===&lt;br /&gt;
{{anchor|High-Yield_Exploding_Rubber_Duck}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = High-Yield Exploding Rubber Duck&lt;br /&gt;
 |image = Rubberduck.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = BOOOOM!!!&lt;br /&gt;
 |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.&lt;br /&gt;
 }}&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = PdaDisk detomatix.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Flashbulb===&lt;br /&gt;
{{anchor|Explosive Flashbulb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Flashbulb&lt;br /&gt;
 |image =Flashbulb.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing oblivious crew up.&lt;br /&gt;
 |strategy = Use wirecutters on flash and install this thing.&lt;br /&gt;
 |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).&lt;br /&gt;
 }}&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = Camera_Bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.&lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
===Chameleon Bangproof Headset===&lt;br /&gt;
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}&lt;br /&gt;
===Chameleon Flashproof Glasses===&lt;br /&gt;
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}&lt;br /&gt;
===Chameleon Combat Gloves===&lt;br /&gt;
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won&#039;t draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}&lt;br /&gt;
== Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
=== Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
=== Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
===Signal Jammer===&lt;br /&gt;
{{anchor|Signal_Jammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Signal Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can&#039;t fit on a pocket.&lt;br /&gt;
 }}&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = PdaDisk prove.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Crab_phone.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
===Experimental Syndicate Teleporter===&lt;br /&gt;
{{anchor|Syndicate Teleporter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Experimental Syndicate Teleporter&lt;br /&gt;
 |image = syndi_tele.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Teleporting into rooms you don&#039;t have access to.&lt;br /&gt;
 |strategy = Use it to get around quickly and escape dangerous situations.&lt;br /&gt;
 |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. &#039;&#039;&#039;If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.&#039;&#039;&#039; The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Mindslave Lasso===&lt;br /&gt;
{{anchor|Bluespace Lasso}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bluespace Lasso&lt;br /&gt;
 |image = Bluespace_lasso.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Taming lower creatures and commanding them.&lt;br /&gt;
 |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.&lt;br /&gt;
 |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. Has no telecrystals and must be charged by the use of physical telecrystals. &amp;lt;br&amp;gt;Undetectable (except via surgery), and excellent for escaping confinement.&lt;br /&gt;
 }}&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
===Tae-clown-do shoes===&lt;br /&gt;
{{anchor|Clown_shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Tae-clown-do shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies. &lt;br /&gt;
 |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!. &lt;br /&gt;
 |description = A pair of shoes for the most elite agents of the honkmotherland. &amp;lt;br&amp;gt; They grant the mastery of taeclowndo with some honk-fu moves as long as they&#039;re worn.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: only a person with a murderbone objective can purchase this.&lt;br /&gt;
 }}&lt;br /&gt;
===Cult construction kit===&lt;br /&gt;
{{anchor|Cult_construction_kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cult construction kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = Creating an army of servant constructs. &lt;br /&gt;
 |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.&lt;br /&gt;
 |description = Recovered from an abandoned Nar&#039;sie cult lair two construct shells and a stash of empty soulstones was found. &amp;lt;br&amp;gt; These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. &amp;lt;br&amp;gt; The construct shells have been packaged into two beacons for rapid and portable deployment.&lt;br /&gt;
 }}&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
===Wicker Doll===&lt;br /&gt;
{{anchor|Wicker_Doll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Wicker Doll&lt;br /&gt;
 |image = Voodoo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].&lt;br /&gt;
 |usedfor = Practicing voodoo magic. &lt;br /&gt;
 |strategy = See through your target&#039;s eyes, make them confess to crimes or even attack other people nearby. &lt;br /&gt;
 |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:&lt;br /&gt;
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.	&lt;br /&gt;
* When using a sharp item on it it will cause severe pain to the target, stunning it.	&lt;br /&gt;
* When using a bike horn on it it will HONK him, also dealing ear damage.&lt;br /&gt;
* Setting the doll on fire will also set the target on fire.&lt;br /&gt;
* When using the doll while targeting the head, it will make the target dizzy.	&lt;br /&gt;
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.	&lt;br /&gt;
* When using the doll while targeting a leg, it will move the target randomly by a step.	&lt;br /&gt;
* When using the doll while targeting the eyes, it will allow the user to see through the target&#039;s eyes for ten seconds.	&lt;br /&gt;
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.&lt;br /&gt;
&lt;br /&gt;
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it&#039;s in, to the target. If it&#039;s set on fire, it has a 100% chance of revealing the room.&amp;lt;br&amp;gt;	&lt;br /&gt;
To remove the linking item from a doll, use it while you&#039;re targeting the chest.&lt;br /&gt;
 }}&lt;br /&gt;
===Prison Cube===&lt;br /&gt;
{{anchor|Prison_Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Prison Cube&lt;br /&gt;
 |image = cube.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Putting someone at the mercy of their coworkers&#039; competence. &lt;br /&gt;
 |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. &lt;br /&gt;
 |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = Waste all of your credits to show how superior you are. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
===Baguette blade bundle===&lt;br /&gt;
{{anchor|Baguette blade bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Baguette blade bundle&lt;br /&gt;
 |image = Baguette.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Cutting people up stealthily.&lt;br /&gt;
 |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.&lt;br /&gt;
 |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.&lt;br /&gt;
 }}&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
===Energy chainsaw===&lt;br /&gt;
{{anchor|Energy_chainsaw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy chainsaw&lt;br /&gt;
 |image = echainsaw_on.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].&lt;br /&gt;
 |usedfor = RIP AND TEAR.&lt;br /&gt;
 |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.&lt;br /&gt;
 |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. &amp;lt;br&amp;gt; While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.&lt;br /&gt;
 }}&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Mecha_weapon_bay.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Man Machine Interface===&lt;br /&gt;
{{anchor|Syndicate Man Machine Interface}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Man Machine Interface&lt;br /&gt;
 |image = MMI.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Borging.&lt;br /&gt;
 |strategy = Use it to gain an emagged borg without emag.&lt;br /&gt;
 |description = the MMI will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
==Race Restricted==&lt;br /&gt;
===Ethereal Dance Grenade===&lt;br /&gt;
{{anchor|Ethereal Dance Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ethereal Dance Grenade&lt;br /&gt;
 |image = discogrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].&lt;br /&gt;
 |usedfor = Sudden Dancing.&lt;br /&gt;
 |strategy = No Benefit whatsoever except to flex on people.&lt;br /&gt;
 |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.&lt;br /&gt;
 }}&lt;br /&gt;
===Plasmaman Chameleon Kit===&lt;br /&gt;
{{anchor|Plasmaman Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Plasmaman Chameleon Kit&lt;br /&gt;
 |image = syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].&lt;br /&gt;
 |usedfor = Disquising&lt;br /&gt;
 |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.&lt;br /&gt;
 |description = use to &amp;quot;blend in&amp;quot; if you can.&lt;br /&gt;
 }}&lt;br /&gt;
===Old Tribal Scroll===&lt;br /&gt;
{{anchor|Old Tribal Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Old Tribal Scroll&lt;br /&gt;
 |image = scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].&lt;br /&gt;
 |usedfor = Fighting people with your claws.&lt;br /&gt;
 |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.&lt;br /&gt;
 |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.&lt;br /&gt;
 }}&lt;br /&gt;
===Extra-Bright Lantern===&lt;br /&gt;
{{anchor|Extra-Bright Lantern}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Extra-Bright Lantern&lt;br /&gt;
 |image = Lantern.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].&lt;br /&gt;
 |usedfor = LÄMP&lt;br /&gt;
 |strategy = Use it to gain light.&lt;br /&gt;
 |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.&lt;br /&gt;
 }}&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Beer===&lt;br /&gt;
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand &#039;beer&#039; designed to flush toxins out of your system. Warning: Do not consume more than one!}}&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
===Box of DonkCo. Toys===&lt;br /&gt;
{{anchor|Box_of_donkco_toys}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of DonkCo. Toys&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Prank, honk!&lt;br /&gt;
 |strategy = Distracts securities... or present them your funny toys.&lt;br /&gt;
&lt;br /&gt;
 |description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you&#039;re going to present funny toys to your beloved child. Don&#039;t ask why the box is red.&amp;lt;br/&amp;gt;Contents:&lt;br /&gt;
* 1x Fake emag&lt;br /&gt;
* 1x Fake e-sword&lt;br /&gt;
* 1x Fake duel e-sword&lt;br /&gt;
* 1x fake cult sword&lt;br /&gt;
* 1x pair of fake syndicate suit&lt;br /&gt;
* 1x fake hot potato&lt;br /&gt;
* 1x fake batong&lt;br /&gt;
* 1x fake clockwork watch&lt;br /&gt;
* 2x fake clockwork corgs&lt;br /&gt;
* 1x obvious fake nuclear disk&lt;br /&gt;
* 1x red button&lt;br /&gt;
* 1x formblade&lt;br /&gt;
* 1x fake gun&lt;br /&gt;
* 4x fake pierced reality&lt;br /&gt;
* 1x fake singularity&lt;br /&gt;
* 1x fake eldritch book&lt;br /&gt;
* 1x fake gigas codex&lt;br /&gt;
* 1x fake His Grace (green toolbox)&lt;br /&gt;
* 1x fake handcuffs&lt;br /&gt;
* 1x fake talking AI&lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Syndicate Incursion Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Incursion|syndicate incursion members]].&lt;br /&gt;
==Bundles==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Building a shuttle &lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. &lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Healing your team &lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. &lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Incursion Uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Going into space and looking cool. &lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. &lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. &lt;br /&gt;
 }}&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
=== Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
=== Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
=== Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
== Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
==== Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====1.95x129mm Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine ====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
====.50 Penetrator Magazine ====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = M90_carbine.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== 5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = 556Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
====40mm HE Grenade ====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = 40mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
=== 84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Rocketlauncher.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = 84mmHE.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = 84mmHEDP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
=== Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
==Stealth and Camouflage Items ==&lt;br /&gt;
=== Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
=== Shielded Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.&lt;br /&gt;
 |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Combat Medic Kit===&lt;br /&gt;
{{anchor|Syndicate Combat Medic Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Combat Medic Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
==Implants==&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Robotic_eyes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Support ==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
=== Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
===Syndicate Cyborg ===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** An [[#Energy_Sword|energy sword]]&lt;br /&gt;
** A cyborg LMG that prints ammo from energy&lt;br /&gt;
** A grenade launcher&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites&lt;br /&gt;
** Medical Gauze&lt;br /&gt;
** A defibrillator&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]]&lt;br /&gt;
** A health analyzer&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A power connector (to charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]]&lt;br /&gt;
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]&lt;br /&gt;
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]&lt;br /&gt;
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]&lt;br /&gt;
** Zipties&lt;br /&gt;
** Improved versions of basic tools&lt;br /&gt;
** Metal Synthesizer&lt;br /&gt;
** Glass Synthesizer&lt;br /&gt;
** Cable Synthesizer&lt;br /&gt;
** Iron Rods&lt;br /&gt;
** A Destination Tagger. (To go around the station quicker)&lt;br /&gt;
** An [[#Emag|emag]]&lt;br /&gt;
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)&lt;br /&gt;
** A power connector (To charge from certain machines on the go)&lt;br /&gt;
** A crowbar&lt;br /&gt;
** A fire extinguisher&lt;br /&gt;
** A pinpointer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
=== Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 24 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.&lt;br /&gt;
 }}&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] uniform. &lt;br /&gt;
 }}&lt;br /&gt;
===Popout Cake===&lt;br /&gt;
{{anchor|Popout Cake}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rigged towering cake&lt;br /&gt;
 |image = Popout_cake.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.&lt;br /&gt;
 |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!&lt;br /&gt;
 |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Security_items&amp;diff=36959</id>
		<title>Security items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Security_items&amp;diff=36959"/>
		<updated>2023-07-12T12:09:01Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Non-Lethal Weapons */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-Lethal Weapons==&lt;br /&gt;
{{anchor|Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]], [[Security Posts]], Most head offices, [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and even stun people if they have enough stamina damage and if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to &amp;lt;strike&amp;gt;beat them to death&amp;lt;/strike&amp;gt; handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. &lt;br /&gt;
&lt;br /&gt;
Flashes can be used to stun [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. All Cyborgs also have flashes built into them, take this into note if you need to fight one.&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0? I mean, you could harm criminals with it, but why would you want to? The Seclite probably has more damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Department Heads&#039; backpacks, &amp;lt;strike&amp;gt;Revs hands&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Beating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to underling. &lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0. You &amp;lt;strike&amp;gt;sadly&amp;lt;/strike&amp;gt; cannot harmbaton with this weapon.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Police Baton}}{{anchor|Classic Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to criminal scum. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0. Like the telebaton, it cannot harmbaton.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image = StunBaton.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]], spawns in security officers&#039; backpacks&lt;br /&gt;
 |usedfor = &amp;lt;strike&amp;gt;Brutally beating&amp;lt;/strike&amp;gt; stunning criminals. &lt;br /&gt;
 |strategy = Apply to criminal scum. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 70 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You&#039;ll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. Stamcrits lasts 8 seconds. Can be reset if you hit them again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 8 brute damage on harm intent.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Disabler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image = ModernDisabler.png&lt;br /&gt;
 |foundin =  On Security Officers, armory, disabler crate&lt;br /&gt;
 |usedfor = Disabling criminal scum.&lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into &amp;quot;stamina-crit&amp;quot; which paralyzes for a long time. It takes 5 (assuming no armor which is unlikely) shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.&lt;br /&gt;
&lt;br /&gt;
Often unused due to it &amp;lt;strike&amp;gt;being a shitty cuck weapon&amp;lt;/strike&amp;gt; not having a &amp;lt;strike&amp;gt;shitcurity&amp;lt;/strike&amp;gt; kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Flashbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Paralyze|paralyze]] people within range for 20 seconds, unless they&#039;ve protected their eyes and ears. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Security helmets themselves protect against the bang part, but not the flash. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will fully [[Status_Effects#Paralyze|paralyze]] you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Paralyze|paralyze]] for only 3 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Pepperspray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Use it for taking down groups of criminals in tight spaces, &amp;lt;strike&amp;gt;or conga lines&amp;lt;/strike&amp;gt;. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, however doing such a thing would have you branded (rightfully) as [[Shitcurity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Handcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply to criminal, drag criminal to &amp;lt;strike&amp;gt;maintenance to beat them&amp;lt;/strike&amp;gt; the brig. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Clown|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Ion Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Rifle	&lt;br /&gt;
 |image = Ionrifle.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Disabling borgs and mechs. &lt;br /&gt;
 |strategy = Shoot silicon machines with it. &lt;br /&gt;
 |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart&#039;s content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction. DO NOT SHOOT PEOPLE WITH IT, THEY WILL BECOME VERY  PISSED OFF AND BEAT YOUR ASS.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Hybrid Taser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|DRAGnet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
{{anchor|Laser Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Laser Gun&lt;br /&gt;
 |image = Laser_gun.png&lt;br /&gt;
 |foundin = [[Armory]], [[Warden|Warden&#039;s locker]], &amp;lt;strike&amp;gt;the hands of brave Cargoian soldiers&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Murdering threats. &lt;br /&gt;
 |strategy = Pick it up and shoot it at criminal scum. &lt;br /&gt;
 |description = Distributed by the [[Warden]] &amp;lt;strike&amp;gt;(or [[Quartermaster]])&amp;lt;/strike&amp;gt;, this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[Quartermaster]]s in a secure weapons crate, which itself can only be opened by someone with [[Armory]] access.&lt;br /&gt;
&lt;br /&gt;
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Subjugating and/or murdering threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at criminal scum. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Multiphase Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating and/or murdering threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at &amp;lt;strike&amp;gt;the [[Captain]]&amp;lt;/strike&amp;gt; criminal scum. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Auto Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = WT-550 Autorifle&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = Deep space, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about an imminent attack, such as [[Nuclear Operative|Nuke Ops]] declaring war, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Riot Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Riot Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Compact Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Compact Combat Shotgun&lt;br /&gt;
 |image = Short_combatshotgun.png&lt;br /&gt;
 |foundin = [[Warden]]&#039;s Locker, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the fuck that tried to break into the armory. &lt;br /&gt;
 |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can&#039;t fit in backpacks, but it&#039;s much easier to carry around than a Combat Shotgun. &lt;br /&gt;
&lt;br /&gt;
Generally superior to the Riot Shotgun, but holds less ammo, lacks the ability to be sawed off, and thus cannot fit inside a backpack.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Combat Shotgun&lt;br /&gt;
 |image = combatshotgun.png&lt;br /&gt;
 |foundin = &amp;lt;strike&amp;gt;The hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it&#039;s a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
{{anchor|WT-550 Standard Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Armor Piercing Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armor Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Toxin Tipped Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Incendiary Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor for Protection==&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence, preventing your fragile brain from getting more damaged. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. Protects your ears from flashbangs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Seeing who is set to arrest, preventing yourself from getting flashed by a fellow officer. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ablative Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: For all above and below items, remember to LOCK the locker you took them from!&#039;&#039;&#039;&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{anchor|Secway}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Making yourself look like a complete nerd, moving at a normal speed while wearing heavy armor. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available in the armory. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seclite}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = Security lockers&lt;br /&gt;
 |usedfor = Seeing in the dark, beating in skulls when all your weapons are taken. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to Energy Guns, Disablers, and standard issue helmets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Killing escaped prisoners. &lt;br /&gt;
 |strategy = Take the implant, fill it with the deadliest 50u [[Chemist|Chemistry]] can give you, and implant it into a prisoner you are worried about escaping. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electropack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Law}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law, smacking people that misunderstand it. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Recharger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Charging weapons when they run out of power. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deployable Barrier Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one (without Armory access) can pass through. &lt;br /&gt;
 |strategy = Drag it where you need it and swipe it with your ID. &lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lethal Injection Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
==Machines==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Securitron}}{{anchor|Officer Beepsky}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to &amp;quot;Incarcerated&amp;quot; or &amp;quot;Parolled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being non-human genetrash. &lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|ED-209}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added taser and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Security_items&amp;diff=36958</id>
		<title>Security items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Security_items&amp;diff=36958"/>
		<updated>2023-07-12T12:02:25Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Non-Lethal Weapons */ fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-Lethal Weapons==&lt;br /&gt;
{{anchor|Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]], [[Security Posts]], Most head offices, [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and even stun people if they have enough stamina damage and if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to &amp;lt;strike&amp;gt;beat them to death&amp;lt;/strike&amp;gt; handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. &lt;br /&gt;
&lt;br /&gt;
Flashes can be used to stun [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. All Cyborgs also have flashes built into them, take this into note if you need to fight one.&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0? I mean, you could harm criminals with it, but why would you want to? The Seclite probably has more damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Department Heads&#039; backpacks, &amp;lt;strike&amp;gt;Revs hands&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Beating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to underling. &lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0. You &amp;lt;strike&amp;gt;sadly&amp;lt;/strike&amp;gt; cannot harmbaton with this weapon.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Police Baton}}{{anchor|Classic Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to criminal scum. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 0. Like the telebaton, it cannot harmbaton.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image = StunBaton.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]], spawns in security officers&#039; backpacks&lt;br /&gt;
 |usedfor = &amp;lt;strike&amp;gt;Brutally beating&amp;lt;/strike&amp;gt; stunning criminals. &lt;br /&gt;
 |strategy = Apply to criminal scum. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 70 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You&#039;ll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 8 brute damage on harm intent.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Disabler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image = ModernDisabler.png&lt;br /&gt;
 |foundin =  On Security Officers, armory, disabler crate&lt;br /&gt;
 |usedfor = Disabling criminal scum.&lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into &amp;quot;stamina-crit&amp;quot; which paralyzes for a long time. It takes 5 (assuming no armor which is unlikely) shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.&lt;br /&gt;
&lt;br /&gt;
Often unused due to it &amp;lt;strike&amp;gt;being a shitty cuck weapon&amp;lt;/strike&amp;gt; not having a &amp;lt;strike&amp;gt;shitcurity&amp;lt;/strike&amp;gt; kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Flashbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Paralyze|paralyze]] people within range for 20 seconds, unless they&#039;ve protected their eyes and ears. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Security helmets themselves protect against the bang part, but not the flash. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will fully [[Status_Effects#Paralyze|paralyze]] you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Paralyze|paralyze]] for only 3 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Pepperspray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Use it for taking down groups of criminals in tight spaces, &amp;lt;strike&amp;gt;or conga lines&amp;lt;/strike&amp;gt;. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, however doing such a thing would have you branded (rightfully) as [[Shitcurity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Handcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply to criminal, drag criminal to &amp;lt;strike&amp;gt;maintenance to beat them&amp;lt;/strike&amp;gt; the brig. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Clown|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Ion Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Rifle	&lt;br /&gt;
 |image = Ionrifle.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Disabling borgs and mechs. &lt;br /&gt;
 |strategy = Shoot silicon machines with it. &lt;br /&gt;
 |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart&#039;s content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction. DO NOT SHOOT PEOPLE WITH IT, THEY WILL BECOME VERY  PISSED OFF AND BEAT YOUR ASS.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Hybrid Taser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|DRAGnet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
{{anchor|Laser Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Laser Gun&lt;br /&gt;
 |image = Laser_gun.png&lt;br /&gt;
 |foundin = [[Armory]], [[Warden|Warden&#039;s locker]], &amp;lt;strike&amp;gt;the hands of brave Cargoian soldiers&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Murdering threats. &lt;br /&gt;
 |strategy = Pick it up and shoot it at criminal scum. &lt;br /&gt;
 |description = Distributed by the [[Warden]] &amp;lt;strike&amp;gt;(or [[Quartermaster]])&amp;lt;/strike&amp;gt;, this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[Quartermaster]]s in a secure weapons crate, which itself can only be opened by someone with [[Armory]] access.&lt;br /&gt;
&lt;br /&gt;
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Subjugating and/or murdering threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at criminal scum. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Multiphase Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating and/or murdering threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at &amp;lt;strike&amp;gt;the [[Captain]]&amp;lt;/strike&amp;gt; criminal scum. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Auto Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = WT-550 Autorifle&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = Deep space, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = Murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about an imminent attack, such as [[Nuclear Operative|Nuke Ops]] declaring war, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Riot Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Riot Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Compact Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Compact Combat Shotgun&lt;br /&gt;
 |image = Short_combatshotgun.png&lt;br /&gt;
 |foundin = [[Warden]]&#039;s Locker, &amp;lt;strike&amp;gt;the hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the fuck that tried to break into the armory. &lt;br /&gt;
 |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can&#039;t fit in backpacks, but it&#039;s much easier to carry around than a Combat Shotgun. &lt;br /&gt;
&lt;br /&gt;
Generally superior to the Riot Shotgun, but holds less ammo, lacks the ability to be sawed off, and thus cannot fit inside a backpack.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Combat Shotgun&lt;br /&gt;
 |image = combatshotgun.png&lt;br /&gt;
 |foundin = &amp;lt;strike&amp;gt;The hands of brave [[Cargo_Technician|Cargoian Soldiers]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
 |usedfor = &amp;quot;Stunning&amp;quot; and/or murdering threats. &lt;br /&gt;
 |strategy = Make sure it&#039;s loaded and fire at the target. &lt;br /&gt;
 |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it&#039;s a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
{{anchor|WT-550 Standard Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Armor Piercing Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armor Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Toxin Tipped Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|WT-550 Incendiary Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor for Protection==&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence, preventing your fragile brain from getting more damaged. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. Protects your ears from flashbangs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Seeing who is set to arrest, preventing yourself from getting flashed by a fellow officer. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ablative Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: For all above and below items, remember to LOCK the locker you took them from!&#039;&#039;&#039;&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{anchor|Secway}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Making yourself look like a complete nerd, moving at a normal speed while wearing heavy armor. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available in the armory. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seclite}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = Security lockers&lt;br /&gt;
 |usedfor = Seeing in the dark, beating in skulls when all your weapons are taken. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to Energy Guns, Disablers, and standard issue helmets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Killing escaped prisoners. &lt;br /&gt;
 |strategy = Take the implant, fill it with the deadliest 50u [[Chemist|Chemistry]] can give you, and implant it into a prisoner you are worried about escaping. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electropack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Law}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law, smacking people that misunderstand it. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Recharger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Charging weapons when they run out of power. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deployable Barrier Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one (without Armory access) can pass through. &lt;br /&gt;
 |strategy = Drag it where you need it and swipe it with your ID. &lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lethal Injection Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
==Machines==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Securitron}}{{anchor|Officer Beepsky}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to &amp;quot;Incarcerated&amp;quot; or &amp;quot;Parolled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being non-human genetrash. &lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|ED-209}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added taser and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36957</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36957"/>
		<updated>2023-07-12T11:59:13Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server Local Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can &#039;&#039;&#039;click-drag&#039;&#039;&#039; anything to posses it.&lt;br /&gt;
*Use spawn-human to, you guessed it, spawn a human.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=36956</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=36956"/>
		<updated>2023-07-12T11:52:23Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Damage Zone */ fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional, and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;The [[#Basics to Combat|practical part]] this guide was written april 2019. If you are reading it much later, some things may be outdated.&amp;lt;/s&amp;gt; this has been &#039;&#039;slightly&#039;&#039; updated to July 2021 standards yet its still very outdated &lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max hp. &lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 hp (depending on [[Mood|mood]] 120 if very happy) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. &lt;br /&gt;
* After losing 150 hp you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints. Hurting the head, legs or arms with 100 damage (350 for head) [[Health#Brute|brute damage]] can cut them off when using a sharp weapon and will transfer half the damage to the body. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. &lt;br /&gt;
==Stuns==&lt;br /&gt;
A fight is typically won by either stunning your enemy, which lets you [[#Cuffing|cuff]] them, or by hurting them to a [[Health#Critical_Status|crit]] state or [[Health#Death|worse]]. Learn what the different types of [[Status_Effects#Disables|stuns]] do. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they typically mean both the [[Status_Effects#Paralyze|paralyze]] and the [[Status_Effects#Stun|stun]] [[Status_Effects|status effects]]. Stun times varies depending on item used, but are usually around 1-5 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stuns are conditional, such as the [[Status_Effects#Paralyze|paralyze]] from the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. If your target is [[Guide_to_genetics#Mutations_and_Their_Consequences|immune to stuns]], you will usually have to damage them instead.&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] it. If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab your target by ctrl+clicking it (works even while cuffing). Switch to [[Starter_guide#Help_Intent|help intent]] [[File:Intent_Help.png]] so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themself, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up, you can also instantly remove cablecuffs from someone by using wirecutters on them.&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
On Beestation, you interact with a person in melee by being next to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). When your interaction connects, something will happen depending on what your [[Starter_guide#Intents|intent]] is and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully [[Starter_guide#Harm_Intent|attack]] (or [[Starter_guide#Help_Intent|hug]]) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second (about 0.8 seconds). &lt;br /&gt;
==Blocking==&lt;br /&gt;
The requirements to block is to hold an item which is able to block and be on any intent except help intent. All shields can obviously block, all shields(except adamantine shield, it uses non-shield blocking mechanics) have an integrity which gets lowered every time they block an attack and once their integrity reaches 0 they will break, some non-shield items can also block(mop, skateboard, chair, katana, energy sword etc.), when you block with a non-shield item the arm holding the item that blocked will take stamina damage until it gets stamina critted and it forces you to drop the item which was blocking, if the item you are blocking with is stuck to your arm(glue, changeling blade) once it gets stamina critted it will stop blocking until the stamina damage gets healed.&lt;br /&gt;
There are three important variables when it comes to blocking those being:&lt;br /&gt;
*Block Level - Determines the range at which the blocking item can actually block projectiles or melee hits from, there are four blocking levels, the images below this show blocking levels and the areas they block from, blocking is directional so the tiles you block will move according to the direction you are facing.&lt;br /&gt;
[[File:Block level1.png|frameless]] [[File:Block level2.png|frameless]] [[File:Block level3.png|frameless]] [[File:Block level4.png|frameless]]&lt;br /&gt;
*Block Power - This is esentially block armor and it reduces the amount of damage your arm or shield takes after blocking.&lt;br /&gt;
*Block Upgrade Walk - This adds more blocking levels to the blocking item when your speed is set to walk, on almost all items it&#039;s raised by 1.&lt;br /&gt;
Mirror shield and energy shield can block projectiles. Non-shields cannot block projectiles with the exception of a few items such as the Double-Bladed Energy Sword or the Katana.&lt;br /&gt;
Trying to touch someone holding a sharp blocking item by hugging, grabbing, disarming or punching with your empty hand while being in their blocking range will result in them automatically hitting you back with their blocking item.&lt;br /&gt;
All non-shield items must be held in your active hand(the one that is highlighted) to block, switching your active hand off the blocking item will result in you not being able to block, shields however can block regardless of what hand is active.&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let&#039;s say he somehow missed a shot with the bow, due to you dodging behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. &lt;br /&gt;
===Shoving===&lt;br /&gt;
You enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and read [[Starter_guide#Disarm_Intent|here]] about how shoving works. You can try to lure your enemy into a spot where you can shove him against an object, making him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. &lt;br /&gt;
===Grabbing===&lt;br /&gt;
You enable [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. For this to work your enemy must either be temporarily stunned or standing still and not paying attention. First you click your target once to passive grab. Keep spamclicking him, and if he doesn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab him aggressively. This will make you [[Stun|stun]] the target for a very short moment, making him drop any held items. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive grab on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range, while still on [[Starter_guide#Grab_Intent|grab intent]]. This will instantly transport him to the top of the table, and [[Status_Effects#Paralyze|paralyze]] him for a second. If you are very fast you can attempt to permanently keep him stunned by spamclicking him with [[Starter_guide#Grab_Intent|grab]] to aggressive again, and clicking the same table again. Over and over. If you are on the receiving end of this treatment, all you can do is yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 2 second cooldown or so). Resisting will not work the 4 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a longer duration, but will break the table.&lt;br /&gt;
====Strangling====&lt;br /&gt;
If having an aggressive grab, you can reinforce your grab two more times by clicking the target on [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a VERY slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 5% chance to break out per try (down from ~30% on aggressive grab) and takes 8-15 [[Health#Stamina|stamina]] damage every failed attempt. Strangling is rarely used unless the target is already [[#Cuffing|cuffed]]. The target can call for help while being strangled.&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead, which simply deals 7[[Health#Brute|brute]] damage.&lt;br /&gt;
===Curbstomping===&lt;br /&gt;
To perform a curbstomp you need to meet several criteria for both yourself and the target. The criteria are as follows, the first being that you need to target the head, The second being that you must be on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], The third is that your target must be lying down and the fourth is that you must be on the same tile as them. once all of the criteria are met then click and drag your sprite onto theirs, this will then cause you to wait for several seconds before finally performing the curbstomp. This is an effective finisher for enemies already in a [[Health#Critical_Status|crit state]] as it does 36 [[Health#Brute|brute]] damage to the head.&lt;br /&gt;
===Groinkicking===&lt;br /&gt;
The groinkick is very similar to the curbstomp but has a conditional damage set which causes characters which are male to take 25 damage as opposed to 15 for their female counterparts. This is performed by following the same process described above with the curbstomp. The steps are the same but however requires you to target the groin [[File:Hud_target_crotch.gif]] as opposed to the head. so the steps will be as follows, Harm intent [[File:Intent_Harm.png]], Target groin [[File:Hud_target_crotch.gif]], target must be lying down and you must be on the same tile as your target. Once these are met, click and drag your sprite to theirs wait for a few seconds and you will kick them in the groin.&lt;br /&gt;
==Using Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that [[Starter_guide#Intents|intent]] usually doesn&#039;t matter. There are exceptions though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]] will only deal brute damage when on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Otherwise they will deal stamina damage. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can&#039;t [[Status_Effects#Paralyze|stun]], so there is risk involved unless you [[Status_Effects#Paralyze|stun]] your target before you start whacking.&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Sleep|sleeping]] or [[Health#Death|dead]] unless you click directly on their sprites. Sometimes when you&#039;re running your weapon will randomly not fire when clicking. This can be due to how the game engine works, so just keep spamclicking until you fire. &lt;br /&gt;
==Ranged Intents==&lt;br /&gt;
There are some differences to firing guns between different [[Starter_guide#Intents|intents]]:&lt;br /&gt;
* On [[Starter_guide#Help_Intent|help]] [[File:Intent_Help.png]], [[Starter_guide#Disarm_Intent|disarm]] [[File:Intent_Disarm.png]] and [[Starter_guide#Grab_Intent|grab]] [[File:Intent_Grab.png]] intents you can fire at a target point blank by clicking directly on them. On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you will instead do a melee strike with your gun, unless you aim behind your target. &lt;br /&gt;
* On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you can fire two guns at the same time. However, you will also have a random spread to your accuracy.&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], will deal even more. First pick an item up, then activate &amp;quot;throw&amp;quot; with the &#039;&#039;&#039;R&#039;&#039;&#039; key. Then click where you want to throw the object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing, like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at enemies, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and can not be reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;R&#039;&#039;&#039;). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]].&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]], and use any intent except [[Starter_guide#Harm_Intent|harm]] [[File:Intent_Harm.png]], you will aim for the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage.&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
There many tricks to winning a fight. These are only a select few of them:&lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]]. &lt;br /&gt;
* Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
* Carry a bottle or beaker of water. Select [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] and click on ground with it to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]]. &lt;br /&gt;
* Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people. &lt;br /&gt;
* Drag an open [[Guide_to_construction#Lockers|locker]] [[File:Locker.png]] behind you. People accidentally clicking the locker will put their weapon in it. &lt;br /&gt;
* If you know what you&#039;re doing (or you are an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]]. &lt;br /&gt;
* You can [[Status_Effects#Knockdown|knock people down]] a couple of seconds by aiming at their head on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], and hitting them with a bottle of booze. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is much more to learn than this. Some things must come from experience, or from [[Ghost|observing]] others. Good luck out there, and don&#039;t hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don&#039;t rely on the numbers.&lt;br /&gt;
=Weapons=&lt;br /&gt;
This is not a list of how much damage each item does, just some of the best items and short notes on how to best use them. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough. This is in alphabetical order. While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Nanotrasen Engineering, Atmospherics Subdepartment&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
![[Picture here]]&lt;br /&gt;
!{{anchor|Iron switchblade}}[[Iron switchblade]]&lt;br /&gt;
|12 Brute/15 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A perfect self defense iron switchblade, being able to fit in combat shoes and pockets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sblades.png|64px]]&lt;br /&gt;
!{{anchor|Plastitanium Switchblade}}[[Plastitanium switchblade]]&lt;br /&gt;
|15 Brute/17 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|An evil-looking upgraded switchblade capable of slowing down opponents in two hits, often extremely lethal if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Nanotrasen Service&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Does less damage, but can fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust. Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Like makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.&lt;br /&gt;
|Mining and Traitors&lt;br /&gt;
|Real katanas are very robust, but only traitors have a reasonable chance of finding them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|0 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the old stunbaton but retractable, with a short stun time. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sabre.gif|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has very good armor penetration. Surprisingly sharp for a fashion accessory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:buckknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
|}&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns event from wizard&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns or murder a ERT Commander, CentCom Commander or Deathsquad officer becuse they all spawn with it.&lt;br /&gt;
Also can spawn in the contraband locker in the armory&lt;br /&gt;
|Nanotrasen/&lt;br /&gt;
New Russia&lt;br /&gt;
|Works just like the Syndicate Revolver but harder to get.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns event from wizard&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|300 Brute when used on self&lt;br /&gt;
|The bar&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head. Can only aim at yourself&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
===Energy Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|35 Stamina&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates and summon guns. Sec officers also spawn with them.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. It&#039;s worth noting that the stun is much shorter than the standard taser gun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 20 brute damage each, firing 6 rounds per second. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Improvised_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Improvised Shotgun}}Improvised Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted shotgun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don&#039;t need to eject it manually, it will be ejected when you load a new shell.&amp;lt;br&amp;gt; Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start other than the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on drum&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful fully automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:short_combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Compact Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|4 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Warden]]s Locker&lt;br /&gt;
|Security&lt;br /&gt;
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.&lt;br /&gt;
|}&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]] &#039;&#039;&#039;Shotgun Slug:&#039;&#039;&#039; Fires one large projectile doing 60 damage, with slightly poor armor penetration.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit, much like a taser.&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.&lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
** [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 60 damage at point blank.&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 2 extra shots. Good choice for Security officers who already carry Hybrid Tasers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, Disable&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina&lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:PTSD gun.png|64px]]&lt;br /&gt;
!{{anchor|PTSD}}PTSD&lt;br /&gt;
|Self-Charging&lt;br /&gt;
|12 Disable or 6 Lethal&lt;br /&gt;
|Stamina/Burn&lt;br /&gt;
|Heads spawn with one.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The Personal Tiny Self Defense gun has a built-in flashlight and the ability to recharges itself in two minutes. PTSD is standard issue for leadership within Nanotrasen. It has two settings: disable and kill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn with the ability to shoot disabler and the only (normaly) accessible gun that can shoot taser shots&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina/&lt;br /&gt;
Stun rounds&lt;br /&gt;
|Murder a ERT security officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory, security protolathe once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate Has 60% armour penetration&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|In fact, this is very robust. Embeds a syringe on hit so its not an instant inject&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
Medical&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stuns target&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|&amp;lt;s&amp;gt;Security&amp;lt;/s&amp;gt;&lt;br /&gt;
Admin&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
They were replaced because the stun taser bolts do an instant stun, coders thought they were too overpowered, can be found offstation sometimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet, easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Infinite&lt;br /&gt;
|Ask a admin to spawn you one because you ain&#039;t killing them.&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|75 Stamina&lt;br /&gt;
|[[Security]] Or be a security cyborg&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|75 Stamina&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Duration 5&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] Or be a cyborg&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
Annoys felinids&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png|64.px]]&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cult stun.png|64.px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing, And (Advanced) Sunglasses also can be used for welding&lt;br /&gt;
Black gar glasses avaibile from a hacked autodrobe also provide eye protection&lt;br /&gt;
|}&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can completely block damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Blocking Values&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a bulky sized item so you&#039;ll have a hard time storing this without a [[Bag of Holding]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleriot1.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Shield}}Telescopic Shield&lt;br /&gt;
|[[Security Techfab]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Can be folded to turn into a normal sized item which fits in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Buckler.png|64px]]&lt;br /&gt;
!{{anchor|Buckler}}Buckler&lt;br /&gt;
|Crafted with 20 wooden planks&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 55 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a cheap shield item for the average greytider.&lt;br /&gt;
|-&lt;br /&gt;
![[File:goliathshield.png|64px]]&lt;br /&gt;
!{{anchor|Goliath Shield}}Goliath Shield&lt;br /&gt;
|Crafted with 4 bones and 3 goliath hide in the crafting menu under the Tribal category.&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 70 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 25&lt;br /&gt;
|Easily craftable by a [[shaft miner]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|Murder a [[nuclear operative]] or [[Deathsquad]] officer.&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 50 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Works just like a riot shield, except that once it reaches 0 integrity it will overheat causing it to enter a cooldown before being able to be used again.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mirror shield.gif|64px]]&lt;br /&gt;
!Mirror Shield&lt;br /&gt;
|Be a blood cultist and make one from a [[Blood_Cult#Structures|forge]].&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 50 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|If a cultist is hit while holding this the shield will start spawning illusions which will attack anyone that isn&#039;t a cultist and dissapear after a short time, if a non-cultist is hit while holding it the illusions will attack the holder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor|Captain&#039;s Hardsuit]]&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder him while wearing it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this. It&#039;s also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}Captain&#039;s Carapace&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder the [[Captain]] just as he steps off the shuttle because he spawns with it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - up to 60 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO&lt;br /&gt;
. EDit: It now can block stuff like flash and flashbangs&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks. Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}Deathsquad Armor&lt;br /&gt;
|Murder a [[Death Squad|Deathsquad]] officer&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
[[File:Blueshift(Large armour).png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}[[Large Armor Vest]]&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Offers same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
||melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Security officers wear this VERY RARELY, usually obtained from SecTech for 600cr.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead. The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types. The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=36955</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=36955"/>
		<updated>2023-07-12T11:50:46Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Damage Zone */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional, and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;The [[#Basics to Combat|practical part]] this guide was written april 2019. If you are reading it much later, some things may be outdated.&amp;lt;/s&amp;gt; this has been &#039;&#039;slightly&#039;&#039; updated to July 2021 standards yet its still very outdated &lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max hp. &lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 hp (depending on [[Mood|mood]] 120 if very happy) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. &lt;br /&gt;
* After losing 150 hp you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints. Hurting the head, legs or arms with 100 damage (not head) [[Health#Brute|brute damage]] can cut them off when using a sharp weapon and will transfer half the damage to the body. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. &lt;br /&gt;
==Stuns==&lt;br /&gt;
A fight is typically won by either stunning your enemy, which lets you [[#Cuffing|cuff]] them, or by hurting them to a [[Health#Critical_Status|crit]] state or [[Health#Death|worse]]. Learn what the different types of [[Status_Effects#Disables|stuns]] do. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they typically mean both the [[Status_Effects#Paralyze|paralyze]] and the [[Status_Effects#Stun|stun]] [[Status_Effects|status effects]]. Stun times varies depending on item used, but are usually around 1-5 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stuns are conditional, such as the [[Status_Effects#Paralyze|paralyze]] from the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. If your target is [[Guide_to_genetics#Mutations_and_Their_Consequences|immune to stuns]], you will usually have to damage them instead.&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] it. If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab your target by ctrl+clicking it (works even while cuffing). Switch to [[Starter_guide#Help_Intent|help intent]] [[File:Intent_Help.png]] so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themself, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up, you can also instantly remove cablecuffs from someone by using wirecutters on them.&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
On Beestation, you interact with a person in melee by being next to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). When your interaction connects, something will happen depending on what your [[Starter_guide#Intents|intent]] is and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully [[Starter_guide#Harm_Intent|attack]] (or [[Starter_guide#Help_Intent|hug]]) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second (about 0.8 seconds). &lt;br /&gt;
==Blocking==&lt;br /&gt;
The requirements to block is to hold an item which is able to block and be on any intent except help intent. All shields can obviously block, all shields(except adamantine shield, it uses non-shield blocking mechanics) have an integrity which gets lowered every time they block an attack and once their integrity reaches 0 they will break, some non-shield items can also block(mop, skateboard, chair, katana, energy sword etc.), when you block with a non-shield item the arm holding the item that blocked will take stamina damage until it gets stamina critted and it forces you to drop the item which was blocking, if the item you are blocking with is stuck to your arm(glue, changeling blade) once it gets stamina critted it will stop blocking until the stamina damage gets healed.&lt;br /&gt;
There are three important variables when it comes to blocking those being:&lt;br /&gt;
*Block Level - Determines the range at which the blocking item can actually block projectiles or melee hits from, there are four blocking levels, the images below this show blocking levels and the areas they block from, blocking is directional so the tiles you block will move according to the direction you are facing.&lt;br /&gt;
[[File:Block level1.png|frameless]] [[File:Block level2.png|frameless]] [[File:Block level3.png|frameless]] [[File:Block level4.png|frameless]]&lt;br /&gt;
*Block Power - This is esentially block armor and it reduces the amount of damage your arm or shield takes after blocking.&lt;br /&gt;
*Block Upgrade Walk - This adds more blocking levels to the blocking item when your speed is set to walk, on almost all items it&#039;s raised by 1.&lt;br /&gt;
Mirror shield and energy shield can block projectiles. Non-shields cannot block projectiles with the exception of a few items such as the Double-Bladed Energy Sword or the Katana.&lt;br /&gt;
Trying to touch someone holding a sharp blocking item by hugging, grabbing, disarming or punching with your empty hand while being in their blocking range will result in them automatically hitting you back with their blocking item.&lt;br /&gt;
All non-shield items must be held in your active hand(the one that is highlighted) to block, switching your active hand off the blocking item will result in you not being able to block, shields however can block regardless of what hand is active.&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let&#039;s say he somehow missed a shot with the bow, due to you dodging behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. &lt;br /&gt;
===Shoving===&lt;br /&gt;
You enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and read [[Starter_guide#Disarm_Intent|here]] about how shoving works. You can try to lure your enemy into a spot where you can shove him against an object, making him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. &lt;br /&gt;
===Grabbing===&lt;br /&gt;
You enable [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. For this to work your enemy must either be temporarily stunned or standing still and not paying attention. First you click your target once to passive grab. Keep spamclicking him, and if he doesn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab him aggressively. This will make you [[Stun|stun]] the target for a very short moment, making him drop any held items. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive grab on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range, while still on [[Starter_guide#Grab_Intent|grab intent]]. This will instantly transport him to the top of the table, and [[Status_Effects#Paralyze|paralyze]] him for a second. If you are very fast you can attempt to permanently keep him stunned by spamclicking him with [[Starter_guide#Grab_Intent|grab]] to aggressive again, and clicking the same table again. Over and over. If you are on the receiving end of this treatment, all you can do is yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 2 second cooldown or so). Resisting will not work the 4 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a longer duration, but will break the table.&lt;br /&gt;
====Strangling====&lt;br /&gt;
If having an aggressive grab, you can reinforce your grab two more times by clicking the target on [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a VERY slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 5% chance to break out per try (down from ~30% on aggressive grab) and takes 8-15 [[Health#Stamina|stamina]] damage every failed attempt. Strangling is rarely used unless the target is already [[#Cuffing|cuffed]]. The target can call for help while being strangled.&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead, which simply deals 7[[Health#Brute|brute]] damage.&lt;br /&gt;
===Curbstomping===&lt;br /&gt;
To perform a curbstomp you need to meet several criteria for both yourself and the target. The criteria are as follows, the first being that you need to target the head, The second being that you must be on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], The third is that your target must be lying down and the fourth is that you must be on the same tile as them. once all of the criteria are met then click and drag your sprite onto theirs, this will then cause you to wait for several seconds before finally performing the curbstomp. This is an effective finisher for enemies already in a [[Health#Critical_Status|crit state]] as it does 36 [[Health#Brute|brute]] damage to the head.&lt;br /&gt;
===Groinkicking===&lt;br /&gt;
The groinkick is very similar to the curbstomp but has a conditional damage set which causes characters which are male to take 25 damage as opposed to 15 for their female counterparts. This is performed by following the same process described above with the curbstomp. The steps are the same but however requires you to target the groin [[File:Hud_target_crotch.gif]] as opposed to the head. so the steps will be as follows, Harm intent [[File:Intent_Harm.png]], Target groin [[File:Hud_target_crotch.gif]], target must be lying down and you must be on the same tile as your target. Once these are met, click and drag your sprite to theirs wait for a few seconds and you will kick them in the groin.&lt;br /&gt;
==Using Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that [[Starter_guide#Intents|intent]] usually doesn&#039;t matter. There are exceptions though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]] will only deal brute damage when on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Otherwise they will deal stamina damage. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can&#039;t [[Status_Effects#Paralyze|stun]], so there is risk involved unless you [[Status_Effects#Paralyze|stun]] your target before you start whacking.&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Sleep|sleeping]] or [[Health#Death|dead]] unless you click directly on their sprites. Sometimes when you&#039;re running your weapon will randomly not fire when clicking. This can be due to how the game engine works, so just keep spamclicking until you fire. &lt;br /&gt;
==Ranged Intents==&lt;br /&gt;
There are some differences to firing guns between different [[Starter_guide#Intents|intents]]:&lt;br /&gt;
* On [[Starter_guide#Help_Intent|help]] [[File:Intent_Help.png]], [[Starter_guide#Disarm_Intent|disarm]] [[File:Intent_Disarm.png]] and [[Starter_guide#Grab_Intent|grab]] [[File:Intent_Grab.png]] intents you can fire at a target point blank by clicking directly on them. On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you will instead do a melee strike with your gun, unless you aim behind your target. &lt;br /&gt;
* On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you can fire two guns at the same time. However, you will also have a random spread to your accuracy.&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], will deal even more. First pick an item up, then activate &amp;quot;throw&amp;quot; with the &#039;&#039;&#039;R&#039;&#039;&#039; key. Then click where you want to throw the object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing, like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at enemies, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and can not be reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;R&#039;&#039;&#039;). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]].&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]], and use any intent except [[Starter_guide#Harm_Intent|harm]] [[File:Intent_Harm.png]], you will aim for the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage.&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
There many tricks to winning a fight. These are only a select few of them:&lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]]. &lt;br /&gt;
* Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
* Carry a bottle or beaker of water. Select [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] and click on ground with it to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]]. &lt;br /&gt;
* Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people. &lt;br /&gt;
* Drag an open [[Guide_to_construction#Lockers|locker]] [[File:Locker.png]] behind you. People accidentally clicking the locker will put their weapon in it. &lt;br /&gt;
* If you know what you&#039;re doing (or you are an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]]. &lt;br /&gt;
* You can [[Status_Effects#Knockdown|knock people down]] a couple of seconds by aiming at their head on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], and hitting them with a bottle of booze. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is much more to learn than this. Some things must come from experience, or from [[Ghost|observing]] others. Good luck out there, and don&#039;t hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don&#039;t rely on the numbers.&lt;br /&gt;
=Weapons=&lt;br /&gt;
This is not a list of how much damage each item does, just some of the best items and short notes on how to best use them. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough. This is in alphabetical order. While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Nanotrasen Engineering, Atmospherics Subdepartment&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
![[Picture here]]&lt;br /&gt;
!{{anchor|Iron switchblade}}[[Iron switchblade]]&lt;br /&gt;
|12 Brute/15 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A perfect self defense iron switchblade, being able to fit in combat shoes and pockets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sblades.png|64px]]&lt;br /&gt;
!{{anchor|Plastitanium Switchblade}}[[Plastitanium switchblade]]&lt;br /&gt;
|15 Brute/17 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|An evil-looking upgraded switchblade capable of slowing down opponents in two hits, often extremely lethal if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Nanotrasen Service&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Does less damage, but can fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust. Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Like makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.&lt;br /&gt;
|Mining and Traitors&lt;br /&gt;
|Real katanas are very robust, but only traitors have a reasonable chance of finding them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|0 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the old stunbaton but retractable, with a short stun time. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sabre.gif|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has very good armor penetration. Surprisingly sharp for a fashion accessory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:buckknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
|}&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns event from wizard&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns or murder a ERT Commander, CentCom Commander or Deathsquad officer becuse they all spawn with it.&lt;br /&gt;
Also can spawn in the contraband locker in the armory&lt;br /&gt;
|Nanotrasen/&lt;br /&gt;
New Russia&lt;br /&gt;
|Works just like the Syndicate Revolver but harder to get.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns event from wizard&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|300 Brute when used on self&lt;br /&gt;
|The bar&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head. Can only aim at yourself&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
===Energy Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|35 Stamina&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates and summon guns. Sec officers also spawn with them.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. It&#039;s worth noting that the stun is much shorter than the standard taser gun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 20 brute damage each, firing 6 rounds per second. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Improvised_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Improvised Shotgun}}Improvised Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted shotgun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don&#039;t need to eject it manually, it will be ejected when you load a new shell.&amp;lt;br&amp;gt; Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start other than the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on drum&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful fully automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:short_combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Compact Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|4 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Warden]]s Locker&lt;br /&gt;
|Security&lt;br /&gt;
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.&lt;br /&gt;
|}&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]] &#039;&#039;&#039;Shotgun Slug:&#039;&#039;&#039; Fires one large projectile doing 60 damage, with slightly poor armor penetration.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit, much like a taser.&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.&lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
** [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 60 damage at point blank.&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 2 extra shots. Good choice for Security officers who already carry Hybrid Tasers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, Disable&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina&lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:PTSD gun.png|64px]]&lt;br /&gt;
!{{anchor|PTSD}}PTSD&lt;br /&gt;
|Self-Charging&lt;br /&gt;
|12 Disable or 6 Lethal&lt;br /&gt;
|Stamina/Burn&lt;br /&gt;
|Heads spawn with one.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The Personal Tiny Self Defense gun has a built-in flashlight and the ability to recharges itself in two minutes. PTSD is standard issue for leadership within Nanotrasen. It has two settings: disable and kill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn with the ability to shoot disabler and the only (normaly) accessible gun that can shoot taser shots&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn/&lt;br /&gt;
35 Stamina/&lt;br /&gt;
Stun rounds&lt;br /&gt;
|Murder a ERT security officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory, security protolathe once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate Has 60% armour penetration&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|In fact, this is very robust. Embeds a syringe on hit so its not an instant inject&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
Medical&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stuns target&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|&amp;lt;s&amp;gt;Security&amp;lt;/s&amp;gt;&lt;br /&gt;
Admin&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
They were replaced because the stun taser bolts do an instant stun, coders thought they were too overpowered, can be found offstation sometimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet, easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Infinite&lt;br /&gt;
|Ask a admin to spawn you one because you ain&#039;t killing them.&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|75 Stamina&lt;br /&gt;
|[[Security]] Or be a security cyborg&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|75 Stamina&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Duration 5&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] Or be a cyborg&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
Annoys felinids&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png|64.px]]&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cult stun.png|64.px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing, And (Advanced) Sunglasses also can be used for welding&lt;br /&gt;
Black gar glasses avaibile from a hacked autodrobe also provide eye protection&lt;br /&gt;
|}&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can completely block damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Blocking Values&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a bulky sized item so you&#039;ll have a hard time storing this without a [[Bag of Holding]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleriot1.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Shield}}Telescopic Shield&lt;br /&gt;
|[[Security Techfab]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Can be folded to turn into a normal sized item which fits in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Buckler.png|64px]]&lt;br /&gt;
!{{anchor|Buckler}}Buckler&lt;br /&gt;
|Crafted with 20 wooden planks&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 55 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a cheap shield item for the average greytider.&lt;br /&gt;
|-&lt;br /&gt;
![[File:goliathshield.png|64px]]&lt;br /&gt;
!{{anchor|Goliath Shield}}Goliath Shield&lt;br /&gt;
|Crafted with 4 bones and 3 goliath hide in the crafting menu under the Tribal category.&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Integrity = 70 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 25&lt;br /&gt;
|Easily craftable by a [[shaft miner]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|Murder a [[nuclear operative]] or [[Deathsquad]] officer.&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 50 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Works just like a riot shield, except that once it reaches 0 integrity it will overheat causing it to enter a cooldown before being able to be used again.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mirror shield.gif|64px]]&lt;br /&gt;
!Mirror Shield&lt;br /&gt;
|Be a blood cultist and make one from a [[Blood_Cult#Structures|forge]].&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 50 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|If a cultist is hit while holding this the shield will start spawning illusions which will attack anyone that isn&#039;t a cultist and dissapear after a short time, if a non-cultist is hit while holding it the illusions will attack the holder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor|Captain&#039;s Hardsuit]]&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder him while wearing it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this. It&#039;s also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}Captain&#039;s Carapace&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder the [[Captain]] just as he steps off the shuttle because he spawns with it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - up to 60 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO&lt;br /&gt;
. EDit: It now can block stuff like flash and flashbangs&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks. Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}Deathsquad Armor&lt;br /&gt;
|Murder a [[Death Squad|Deathsquad]] officer&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
[[File:Blueshift(Large armour).png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}[[Large Armor Vest]]&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Offers same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
||melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Security officers wear this VERY RARELY, usually obtained from SecTech for 600cr.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead. The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types. The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=FullControls&amp;diff=36952</id>
		<title>FullControls</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=FullControls&amp;diff=36952"/>
		<updated>2023-07-11T20:24:56Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Communication */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= BeeStation Full Controls: Why and How =&lt;br /&gt;
If you are a brand-new player, you might have stumbled in here by accident. You can see the basic controls if you want to get into a round immediately on the [[Starter guide#Controls|new player tutorial page]]. Otherwise, this page is meant to be a breakdown of all (probably) relevant controls. It explains the &#039;&#039;&#039;how&#039;&#039;&#039; and more importantly it explains the &#039;&#039;&#039;WHY&#039;&#039;&#039;. Read this page and use the tasks at the bottom for practice and SS13 controls will become second nature in just a round or two. You can also check out the full [[Keyboard Shortcuts|hotkeys]] page.&lt;br /&gt;
== Full Controls: Breakdown ==&lt;br /&gt;
=== Left Click: The Pickup or “Use On” Key ===&lt;br /&gt;
Left click is used as a “take in hand button” most of the time. If there is something you want to pick up walk up and just click on it (assuming you don’t already have something in that hand). It’s second use is that it can be used to “use on x” items in hand. Use on what?&lt;br /&gt;
* Use some food, drink, or medicine on yourself to eat/drink/take it.&lt;br /&gt;
* Use the above on other people to attempt to force them to eat/drink/take it. Don’t.&lt;br /&gt;
* Use a [[Guide to Combat#Ranged%20Weapons|gun]] on a person or thing to shoot them.&lt;br /&gt;
* Use the computer console to open the interface.&lt;br /&gt;
* Use your empty hand on someone (with help intent) to hug them. :)&lt;br /&gt;
*If someone is buckled to a chair or something, click on the chair (or whatever) to unbuckle them.&lt;br /&gt;
=== Right click: The Stack Popup ===&lt;br /&gt;
For example, you want something from a locker, but there is a big stack of items in it. You can’t see the thing you want and so you can’t click on it. What do you do? You use &#039;&#039;&#039;Right click&#039;&#039;&#039; to open a popup menu listing every “thing” on that turf (tile). Simply find the item you want and from it’s popup menu use the pick-up or drag option.&lt;br /&gt;
=== “Using” Items with the &#039;&#039;&#039;Z&#039;&#039;&#039; key: Why and How? ===&lt;br /&gt;
This is &#039;&#039;different&#039;&#039; from the &#039;&#039;&#039;left click&#039;&#039;&#039; use. You can think of this as “use my hand on this item”. If you are confused a few examples should help:&lt;br /&gt;
* Use it on a can of coke to open it.&lt;br /&gt;
* Use it on a zippo lighter to light it.&lt;br /&gt;
* Use it on an e-gun to swap to lethal mode.&lt;br /&gt;
* Use it on a piece of paper to read it.&lt;br /&gt;
* Use it on a [[Medical items|health scanner]] to toggle into reagent mode.&lt;br /&gt;
For example, how would you drink a can of coke? You must first open the can by “using” it in your hand with the &#039;&#039;&#039;Z&#039;&#039;&#039; key. This will “use your hand on it” to open the coke can. Then you click on yourself with the opened can of coke in your hand to “use“ it on yourself which makes your character drink it.&lt;br /&gt;
=== ALT + Click: How and why? ===&lt;br /&gt;
The less common use case of &#039;&#039;&#039;ALT + click&#039;&#039;&#039; is to perform specific, context sensitive actions. Examples are toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey or alien larva)…&lt;br /&gt;
&lt;br /&gt;
It’s most common use case, however, is opening an “inventory”. The way you can think of this hotkey is like a “show/take from inside”. What you might not expect is that a lot of things are technically “inventories”. If something has something inside it and you want to reach it then &#039;&#039;&#039;ALT + click&#039;&#039;&#039; is the answer.&lt;br /&gt;
* Take out your ID from your PDA.&lt;br /&gt;
* Take out your pen from your PDA (if there is no ID in it).&lt;br /&gt;
* Show a toolbelt, backpack or box inventory.&lt;br /&gt;
* Show your coat pockets inventory.&lt;br /&gt;
* Take out the item you put in your heavy boots.&lt;br /&gt;
This hotkey can also be used to open “inventories”, like a toolbox on the floor, without having to pick them up or equip them (toolbelts, bags). In the case of an “inventory” that has a single item inside it, it just spits that one item out like in the pen from PDA example or like taking out the ID from your PDA.&lt;br /&gt;
&lt;br /&gt;
Something of note however is that you don’t &#039;&#039;&#039;ALT + click&#039;&#039;&#039; “container” like things such as crates or lockers. They are simply opened by left clicking them and then taking the items directly from them or with the &#039;&#039;&#039;right click&#039;&#039;&#039; if there is big stack on them. If you are a little confused by all this, don’t worry, it will be crystal clear after a round or two.&lt;br /&gt;
=== Communication ===&lt;br /&gt;
Press the &#039;&#039;&#039;T&#039;&#039;&#039; key – to talk. Your sentences will be automatically capitalized and end with a period. Unless you use “?” or “!” or even “!!” if you really want to scream something out. The last on is usually used with “;HELP!!” to scream for said help in the global radio chat.&lt;br /&gt;
&lt;br /&gt;
As shown above If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio. Use the &#039;&#039;&#039;Y&#039;&#039;&#039; key to speak on the radio without typing the semicolon prefix.&lt;br /&gt;
&lt;br /&gt;
You can also speak on a department specific radio channel. The format is the same for each, just with a different letter. To speak on the medical channel, for example, type .m or #m before your message.&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk BUT place a * (asterisk) followed by one of the &#039;&#039;&#039;preset&#039;&#039;&#039; non-verbal actions (emotes) to use them. Most common ones are: *clap, *laugh and *scream. These will make an in-game sound! You can use *help to see all the options. Not all of them have sounds and sounds can be different depending on the species e.g., moth or lizard (stinky).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;SHIFT + Middle Mouse Button -&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press the &#039;&#039;&#039;U&#039;&#039;&#039; key – to talk in local out of character chat. This is special yellow text with no rune text (text over the head) only visible in the chat window. As a new player you can use this in the game to ask control related questions to the people around you. If you have such questions also try the &#039;&#039;&#039;mentor&#039;&#039;&#039; tab. Global OOC is the &#039;&#039;&#039;O&#039;&#039;&#039; key and is only usable before or after a round.&lt;br /&gt;
=== Click-dragging: Buckling, Searching and Resisting ===&lt;br /&gt;
The &#039;&#039;&#039;B&#039;&#039;&#039; key is used to “resist” things such as any grab type from another person, resisting your butt off the sofa, breaking hands cuffs (this will take a while), resisting the fire on you by stop, drop and rolling, etc.&lt;br /&gt;
&lt;br /&gt;
The word &#039;&#039;buckle&#039;&#039; might be confusing here. While you are “buckled” to the sofa you can just instantly resist it. If on the other hand you are handcuffed to said sofa (or in general) the “resist” word becomes more apt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click-dragging&#039;&#039;&#039; yourself or a held person onto something else has a lot of uses:&lt;br /&gt;
* Do it with yourself onto a chair to sit on it. A bed to rest on it.&lt;br /&gt;
* Do it with yourself onto a table to climb up onto the table.&lt;br /&gt;
* Do it with a person who is handcuffed to buckle them to a bed or chair.&lt;br /&gt;
An important one is &#039;&#039;&#039;click-dragging&#039;&#039;&#039; yourself onto another person to open &#039;&#039;their&#039;&#039; character inventory. You can then unequip or equip items from them. Security uses this to take off handcuffs or search convicts.&lt;br /&gt;
=== Throwing Mode: How and Why? ===&lt;br /&gt;
Use the &#039;&#039;&#039;R&#039;&#039;&#039; key to &#039;&#039;&#039;toggle&#039;&#039;&#039; throw mode for &#039;&#039;&#039;one&#039;&#039;&#039; throw. Next time you click somewhere on the screen your character will THORW the item.&lt;br /&gt;
&lt;br /&gt;
Why would you want to throw stuff? Because it’s &#039;&#039;convenient&#039;&#039;. Why walk 6 tiles to drop that hat on the table when you can just chuck it at it? Why walk to someone to hand them an item when you can just throw it &#039;&#039;&#039;next&#039;&#039;&#039; to them? Do not throw items at people. Unless you want to, in cases where you might try throwing stuff for self-defense, for example.&lt;br /&gt;
&lt;br /&gt;
Will it break or something? Most items are safe to throw. The exception are items made from glass such as cups. Even if they don’t break themselves, they will spill their contents on the floor or hit thing. A common use case is to throw an open bottle of fuel at someone followed by a lit match or something to set them on fire.&lt;br /&gt;
=== Pulling Things with CTRL + Click: How and Why? ===&lt;br /&gt;
&#039;&#039;&#039;CTRL + click&#039;&#039;&#039; is used to pull a thing or person. Your hand must be empty to pull. &#039;&#039;&#039;H&#039;&#039;&#039;alt as in stop pulling with &#039;&#039;&#039;H&#039;&#039;&#039;. Why would I want to pull a thing? You can gently pull people if you want to lead them somewhere. You can pull items such as crates or anything too big to carry in your hands. Most machines can be unwrenched and pulled somewhere else.&lt;br /&gt;
&lt;br /&gt;
Another tip is that you can pull an item with an empty hand. Then you can use said empty hand to pick up another item even though you are “using” it to pull an item. Usually used to transport three bulky items instead of two.&lt;br /&gt;
=== QoL Hotkeys ===&lt;br /&gt;
Press the &#039;&#039;&#039;E&#039;&#039;&#039; key to quick equip items. If an item can be “equipped”, as in placed in any slot including your inventory or any other inventories such as belts or the suit slot, it will be. For example, if you have gloves and press E you will “quick equip” them into your gloves slot. If you already have gloves they will instead go to your backpack or other valid slots. There are too many cases so just experiment with the &#039;&#039;&#039;E&#039;&#039;&#039; key on items and you will figure out the behavior.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SHIFT + B&#039;&#039;&#039; and &#039;&#039;&#039;SHIFT + T&#039;&#039;&#039; you can place an item in/on your backpack or toolbelt respectively. If used with an empty hand, then it will instead take the last item you placed inside the backpack/toolbelt into your hand. An engineer might use this to quickly toggle between a wrench and his empty hand when working with pipes.&lt;br /&gt;
=== What is the drop item (&#039;&#039;&#039;Q&#039;&#039;&#039;) key used for? ===&lt;br /&gt;
There are items that you can pick up with your hands, but that are too big to be stored in your backpack or even the suit slot such as the combat shotgun. If you need two hands for some reason you can just drop and item on the ground as a kind of a temporary inventory extension. Don’t worry it won’t get “dirty” and no one will steal it (probably). If you find this a bit confusing don&#039;t worry it&#039;s not critical that you understand this. Just play the game and you will figure it out what I mean.&lt;br /&gt;
== Tasks to practice the controls ==&lt;br /&gt;
Here are a few suggestions for things you should do on your first round to effectively learn the controls. After all the best way to learn is by doing. In no particular order:&lt;br /&gt;
* Make a paper airplane and throw it.&lt;br /&gt;
* Smoke a cigarette.&lt;br /&gt;
* Drink a can of coke.&lt;br /&gt;
* Pull a chair into a funny spot and then sit on it.&lt;br /&gt;
* Climb up onto a table.&lt;br /&gt;
* Talk to someone and use a preset emote.&lt;br /&gt;
* Get a drink or a meal from the crew area and tip the server.&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=36951</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=36951"/>
		<updated>2023-07-11T20:20:04Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Intents */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has two servers:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
*&#039;&#039;&#039;The Overflow Low-pop BeeStation Acacia:&#039;&#039;&#039; byond://acacia.beestation13.com:7979&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Rarely needs to be used. Various functions that are related to the game, but not something your character does.&lt;br /&gt;
* Object: Never used.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off.&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. The “occupation preference” button declares occupation preferences when a new round is starting. You, as a new player, want to set assistant to YES. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always. Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:New Occupation screen.JPG|Job Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Preferences Window&lt;br /&gt;
File:Status tab top.png|Client Tabs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== HUD &amp;amp; Controls ==&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. Despite the reputation once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you!&#039;&#039;&#039; After a round or two of practice, you should be fine.&lt;br /&gt;
===HUD===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
Don’t get scared by the hotkey image. It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
===The Hands System===&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
===[[Intent|Intents]]===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]], &#039;&#039;&#039;disarm [[File:Intent_Disarm.png]]&#039;&#039;&#039;, &#039;&#039;&#039;grab&#039;&#039;&#039; [[File:Intent_Grab.png]], and &#039;&#039;&#039;harm [[File:Intent_Harm.png]]&#039;&#039;&#039;. This system mostly controls how you interact with things with your bare hands. You can learn more about these uses on [[Intent|the intents page]]. It&#039;s not, however, critical that you learn this right now. When it comes to using &#039;&#039;&#039;things&#039;&#039;&#039; this system is &#039;&#039;&#039;much simpler then it appears&#039;&#039;&#039;. Using a crowbar on someone will hit them &#039;&#039;&#039;regardless&#039;&#039;&#039; of intent. Most items work like that. Instead when it comes to &#039;&#039;&#039;things&#039;&#039;&#039; there are special use cases, for example:&lt;br /&gt;
*While doing surgery, if you are &#039;&#039;&#039;not&#039;&#039;&#039; on help [[File:Intent_Help.png]] intent, you will intentionally botch it.&lt;br /&gt;
*Clicking on something next to you with a gun will shot them point blank. If, however, you are on harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent you will hit them with the weapon instead.&lt;br /&gt;
* Using harm &#039;&#039;&#039;[[File:Intent_Harm.png]]&#039;&#039;&#039; intent on an airlock with a welder will weld it shut instead of repair it.&lt;br /&gt;
You don&#039;t need to know these things right now. It&#039;s just so you understand the types of specific thing you will use intents for. The only intent related thing I want you to know for now is that clicking on people with and empty hand with help [[File:Intent_Help.png]] intent will hug them. Very important.&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
On of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical possibly locate are resurrect or clone your body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. Anything you saw while you were alive is fair game though. Unless you are cloned that is. If you are cloned, you forget the last 15 minutes of your life.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &lt;br /&gt;
*[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
*[[Curator]]: The library is practically abandoned. Play with board games and painting. Organize books. Get fun loot from your curator beacon.&lt;br /&gt;
*[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will still remain to be just moving crates.&lt;br /&gt;
After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to use this role as intended and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=36950</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=36950"/>
		<updated>2023-07-11T12:10:01Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* So You&amp;#039;re a Traitor */ fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Slime Extract and Luminescent Effects ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. (c) means the ability needs to be channeled to work (aka you need to stand still for a while).&lt;br /&gt;
*&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Slime Extract and Luminescent Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Reagent&lt;br /&gt;
! Extract Effects&lt;br /&gt;
![[Guide to races#Luminescents|Luminescent]] Effects (Minor / Major)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Grey Slime}} &#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039; [[File:slimegrey.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Epinephrine|Epinephrine]].&lt;br /&gt;
|Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood* &lt;br /&gt;
|Extract creates three monkey-cubes. Essential.&lt;br /&gt;
|Spawns a grey baby slime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates a grey slime. Useful as a backup.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Orange Slime}} &#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039; [[File:slimeorange.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
| Infuses you with capsaicin. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide to chemistry#Condensed%20Capsaicin|Pepper Spray]] if mixed with ethanol.&lt;br /&gt;
| Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Purple Slime}} &#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039; [[File:slimepurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
| Restores blood volume and nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide to chemistry#Omnizine|omnizine]], but non toxic to [[Guide to races#Jellypeople|jellypeople]].&lt;br /&gt;
|*Gives some [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Blue Slime}} &#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039; [[File:slimeblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
|Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
|-&lt;br /&gt;
| Blood*&lt;br /&gt;
|Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
|Creates foam from the user, infusing itself with the chemicals in the user&#039;s body. &lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Frost%20Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Metal Slime}} &#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039; [[File:slimemetal.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
|Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
|Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[Guide to xenobiology#Dark%20Purple%20Slime|dark purple slimes]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Yellow Slime}} &#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039; [[File:slimeyellow.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extracts emit light when injected with water. They can be squeezed to increase the light emitted. &lt;br /&gt;
|Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[Traitor|tricks]].&lt;br /&gt;
|*Emits a short-ranged EMP.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extracts become 5k Charge [[Powercell|Powercells]] when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Purple Slime}} &#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039; [[File:slimedarkpurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
| Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a cloud of plasma around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Blue Slime}} &#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039; [[File:slimedarkblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Frost%20Oil|frost oil]] and [[Cryoxadone]]. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns extremely cold air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates supercooled N2 gas 5 seconds after injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Silver Slime}} &#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039; [[File:slimesilver.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a random drinks when injected with water, bork bork bork.&lt;br /&gt;
|Spawns a random food in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a random food when injected with plasma, bork bork bork. Expect anything except a roburger and gatfruit.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2.5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Bluespace Slime}} &#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039; [[File:slimebluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
|Randomly teleports the user a few tiles away.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
|*Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Sepia Slime}} &#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039; [[File:slimesepia.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
|Spawns a camera in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
|Stops time for a few seconds around the user. (c)&lt;br /&gt;
|-&lt;br /&gt;
| Plasma* &lt;br /&gt;
|Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. You can throw it. About a 5x5 area. Use with servants.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Cerulean Slime}} &#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039; [[File:slimecerculean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path.&lt;br /&gt;
|Spawns a large amount of breathable air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
| Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pyrite Slime}} &#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039; [[File:slimepyrite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a random crayon when injected with blood.&lt;br /&gt;
|Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Red Slime}} &#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039; [[File:slimered.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
|Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract makes nearby slimes rabid when injected with blood. Has some [[Traitor|fun]] uses. If the affected slimes were [[Guide to xenobiology#Pink%20Slime|docile]], it removes the docility instead of making them rabid.&lt;br /&gt;
|Enrages slimes around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Green Slime}} &#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039; [[File:slimegreen.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|Injecting the extract with radium fills it with [[Guide to chemistry#Unstable%20Mutation%20Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
| Turns the user back into a human.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Imperfect%20Mutation%20Toxin|imperfect mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide to races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
|Turns the user into another slime subspecies.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pink Slime}} &#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039; [[File:slimepink.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Switches the user&#039;s gender.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
|Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Gold Slime}} &#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039; [[File:slimegold.png]](See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs)&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
|Spawns a friendly mob. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
|Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Oil Slime}} &#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039; [[File:slimeoil.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|User vomits slippery oil.&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
|Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected.&lt;br /&gt;
| User violently explodes. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Black Slime}} &#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039; [[File:slimeblack.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a slime. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a [[Guide to races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Advanced%20Mutation%20Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[Guide to xenobiology#Grey%20Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide to chemistry#Frost%20Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide to races#Slimepeople|slimepeople]]. Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton%20Mutation%20Toxin|more]] [[Guide to chemistry#Ash%20Mutation%20Toxin|powerful]] [[Guide to chemistry#Shadow%20Mutation%20Toxin|mutation]] [[Guide to chemistry#Plasma%20Mutation%20Toxin|toxins]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Light Pink Slime}} &#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039; [[File:slimelightpink.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
|Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|&lt;br /&gt;
| Spawns a sentience potion.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[Guide to xenobiology#Gold%20Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Adamantine Slime}} &#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039; [[File:slimeadamantine.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or 25 adamantine can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Rainbow Slime}} &#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039; [[File:Rainbow_slime.gif]] (To attain this rare slime you must breed a slime with a 100% mutation chance!)&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|Changes the user&#039;s color randomly. &lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
|Spawns a random slime core. &lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Special*&lt;br /&gt;
|Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology. They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce a baby slime of their color! If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]]* - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.&lt;br /&gt;
* [[#Black Slime|Black]]* - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]]* - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Provides a slow regeneration effect.&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]]* - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]]* - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]]* - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]]* - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]]* - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents. Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]]* - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up! [[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color. [[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]]* - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]]* - Randomly colors all tiles in the area every few seconds.&lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]]* - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and &amp;lt;s&amp;gt;motherfucking GATFRUIT&amp;lt;/s&amp;gt;.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36948</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36948"/>
		<updated>2023-07-08T23:01:35Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Tips for Using the Server for Sandboxing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
*If you ghost you can click drag anything to get into it.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36947</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Downloading_the_source_code&amp;diff=36947"/>
		<updated>2023-07-08T22:59:09Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download and License ==&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server. The BeeStation source code is under [https://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [https://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA]. We use GitHub to host our project. A zip download is available here: [https://github.com/BeeStation/BeeStation-Hornet &#039;&#039;&#039;DOWNLOAD&#039;&#039;&#039;] (Press Code -&amp;gt; &#039;&#039;&#039;Download&#039;&#039;&#039; ZIP) If you don&#039;t want to download 30MB of data every time an update is made, you can [[Guide to git|follow this guide]] to set up and use Git.&lt;br /&gt;
== Hosting Your Server ==&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained above.&lt;br /&gt;
* Run &#039;&#039;&#039;BUILD.bat&#039;&#039;&#039; and wait (1-3 minutes) until it&#039;s complies. You should see file with an orange icon called &amp;quot;beestation.dmb.&amp;quot;&lt;br /&gt;
* Open Dream Daemon located in your BYOND install directory.&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;beestation.dmb&amp;quot;.&lt;br /&gt;
*Set the Security to &amp;quot;Trusted&amp;quot;, to avoid excessive prompts from Dream Daemon. Only do this if you can verify that the source you have is official and safe - it is unlikely to be untrustworthy, but keep it in mind when working with any projects.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;STOP&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow arrow button join&lt;br /&gt;
* Left click the (byond://xxx.xxx.xxx.xxx:xxxxx) link to copy it to clipboard and then paste it to your friends so they can join.&lt;br /&gt;
== Setting Up the Database ==&lt;br /&gt;
See [[working with the database]] guide. This is not required if you are just planing locally sandboxing for the purposes of testing.&lt;br /&gt;
== Tips for Using the Server for Sandboxing ==&lt;br /&gt;
* There is a secret menu in the adminbus panel that lets you fully power all areas and the SMES.&lt;br /&gt;
* If your hotkeys don’t work, try going into preferences and resetting to default.&lt;br /&gt;
&lt;br /&gt;
* If you want to spawn something, use the Spawn command in the textbox. Just type the item name or what you think the name is and a menu will pop up with all the things in the game with that word in their name. For example: Spawn “spare” - will show a menu from where you can spawn the spare Capitan’s ID. Another use is Spawn “trit” - which will spawn a full Tritium canister if you want to test maxcaps.&lt;br /&gt;
&lt;br /&gt;
* Right click on a tile and use “Jump to turf” to teleport.&lt;br /&gt;
* If all the extra tabs and options are distracting, you can use the deadmin command to become a normal player. You can readmin at any time.&lt;br /&gt;
*Hit Debug -&amp;gt; Debug-verbs Enable to get more verbs on the player&#039;s right click menu.&lt;br /&gt;
*With debug verbs on, you can use the Select equipment verb on yourself to equip the Debug outfit, which has loads of useful tools and items.&lt;br /&gt;
*You can spawn in &amp;lt;code&amp;gt;/obj/item/disk/tech_disk/debug&amp;lt;/code&amp;gt;, or equip yourself with Debug stuff (rightclick, and under the lengthy menu and use &amp;lt;code&amp;gt;Select Equipment&amp;lt;/code&amp;gt;) You can also spawn in just a box of debug tools with &amp;lt;code&amp;gt;/obj/item/storage/box/debugtools&amp;lt;/code&amp;gt;, but I find changing equipment to be faster.&lt;br /&gt;
*Right click on yourself and then go: Show player panel &amp;gt; Show traitor panel to make yourself an antag.&lt;br /&gt;
== FAQ and Troubleshooting ==&lt;br /&gt;
==== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ====&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config and data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
If you&#039;re using git reset hard against the BeeStation upstream master branch and then recompile.&lt;br /&gt;
==== Do I need to for a BYOND membership to make my server visible? ====&lt;br /&gt;
You &#039;&#039;&#039;DO NOT NEED&#039;&#039;&#039; to pay for membership to make your server visible on byond.com! To make your server show up [[beerepo:blob/master/config/config.txt#L26|change this hub config option]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Blood_Cult&amp;diff=36938</id>
		<title>Blood Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Blood_Cult&amp;diff=36938"/>
		<updated>2023-07-08T21:58:33Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Blood Spells  */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8A0707&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = #B70303&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Follower of Nar-Sie &lt;br /&gt;
|access = Whatever you have&lt;br /&gt;
|additional = Wherever a teleportation rune is&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Nar-Sie&lt;br /&gt;
|duties = Sacrificing the needed target and Summoning Nar&#039;Sie&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;NAR-SIE HAS RISEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even in the far future, some things are never quite understood. There are things that lurk in the darkness of space, unspeakable horrors of ancient power that wish to bring ruin to the universe and to shape it into their image. They reach out from the void, and turn the minds of mortal men and women in their favor in hopes that one day they shall be brought once more into this plane of existence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the station, looks like NanoTrasen accidentally positioned the station near an undetectable weak point in time and space. Whoops. Who would&#039;ve known?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Beginning of a New Era===&lt;br /&gt;
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!&lt;br /&gt;
&lt;br /&gt;
Several cultists will arrive on the station. When you spawn, you&#039;ll find a ritual dagger and 10 runed metal in your bag. The dagger is essential for drawing runes while the runed metal is used to make valuable structures. &lt;br /&gt;
==Objectives==&lt;br /&gt;
Your objective requires you to sacrifice a certain crewmember and summon Nar-Sie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The general path of action of the cult and those in it:&lt;br /&gt;
# From a discrete location, contact your allies through your Commune button. &amp;lt;br&amp;gt;Warning: &amp;lt;u&amp;gt;When communing with the cult, any nearby crew can see and hear you whispering, potentially revealing your cult. Be careful!&amp;lt;/u&amp;gt;. &amp;lt;br&amp;gt;&#039;&#039;&#039;Important: Communication and teamwork is essential! If you fail to read the guide, you will probably fuck up the round for everybody, prove unworthy for the cult of Nar-Sie, and may even be banned from becoming an antagonist!&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Choose a Cult Master, usually being the most experienced player or the one with the most advantageous access level. A common strategy is to not choose a leader until it&#039;s time to summon Nar&#039;sie, to minimize the risk of the leader dying before being able to cast the Final Reckoning spell. More on this [[#The_Cult_Master_and_You|later]].&lt;br /&gt;
# Find an area to convert into a base, usually accessible by one or more members of the cult, but well-hidden enough that security or crew won&#039;t find it easily. &lt;br /&gt;
# Setup a teleport rune, so all cultists can access it. Inform the cultists that a teleport rune is ready. If you teleport to the base, try to have a concealed teleport rune to get you back, otherwise, you could be stuck! You can draw runes on lavaland, but not in space too far from the station. &lt;br /&gt;
# Setup an empowering rune and then prepare up to 4 blood spells. Stun spells are your bread and butter - but diversifying with spells like EMP, Teleport, Blood Rites, etc. will ensure you&#039;re ready for anything. &lt;br /&gt;
# Convert new members, or sacrifice implanted crew, on the offer rune. Combine the filled Soulstone Shards [[File:Soulstone.png]] from sacrificed humans to create powerful cult constructs! &lt;br /&gt;
# Use teamwork, or the spirit rune, to find your sacrifice target. Remember, stun magic won&#039;t work if the chaplain has his null rod. Kill the sacrifice target and place them on an offer rune with 3 cultists nearby. &lt;br /&gt;
# Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.&lt;br /&gt;
# Gather 9 cultists on the final rune to summon Nar-Sie!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sacrifice ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;REMINDER:&#039;&#039;&#039;&amp;lt;/span&amp;gt; One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune. Each sacrafice will add to the Cult&#039;s total number of sacrifices, which are used to revive deceased bretheren instantly over a Revival Rune.&lt;br /&gt;
&lt;br /&gt;
To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar&#039;Sie rune.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;NAR-SIE HAS RISEN&amp;lt;/span&amp;gt;===&lt;br /&gt;
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it&#039;s drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar&#039;Sie itself.&lt;br /&gt;
==The Cult Master and You [[File:Cultist.png|32px]]==&lt;br /&gt;
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult success!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===So, how does one become the Master?===&lt;br /&gt;
When the round first starts, an additional button along with your Commune verb will be available. The &amp;quot;Assert Leadership&amp;quot; button will allow you to apply for the Cult Master status. Once a member of the cult asserts their leadership, an announcement will be made to all cultists. After a few seconds, a vote will be called where the cult can vote whether or not they want that person as the Cult Master. If the vote passes, the player will gain the Cult Master&#039;s abilities. If you are not the Master, make sure to follow his/her orders, as they are now your superior!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Being The Master of Wrist Cutting===&lt;br /&gt;
So, you asserted your leadership and won the vote of the cult. Congratulations on your promotion to Cult Master! I hope you know what you are doing. If you have experience playing as a department head this shouldn&#039;t be too different, minus the killing and summoning elder gods part. &lt;br /&gt;
&lt;br /&gt;
To summon Nar-Sie, you are going to need to keep organized and grow your numbers as much as possible while remaining hidden. As the Cult Master, your Commune power is enhanced, making all of your messages large and bolded just like when you use a megaphone. This will assist greatly in organizing the cult, as the other cultists will be able to easily see your messages among the common radio rabble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a quick reference guide on what you should be doing as the Cult Master:&lt;br /&gt;
# Determine a hidden, easily defendable location for your cultists to congregate. They will need a place to create runes and structures to assist the cult.&lt;br /&gt;
# Beat back and silence any potential [[Security|intruders]] to your hideout.&lt;br /&gt;
# Stay back and relay information and orders with use of the Spirit Realm rune, and let your [[Assistant|goons]] handle the dirty work. Make sure to have a Medbot, Pylon or some other source of healing nearby so you don&#039;t drain your life completely.&lt;br /&gt;
# Staying at the base helps you reach the two-cultist requirement you need to convert someone. When a fellow cultist manages to snag and send back an unconverted crewmember, you will be there to bring them into the cult.&lt;br /&gt;
# While around your base, it is recommended to create items from the Altars and Forges to have a fresh supply of equipment ready when everyone needs it at once. Nobody likes waiting around the Forge because someone made a single set of armor and ran off.&lt;br /&gt;
# Lead your brethren into battle when the time comes to face the crew head on!&lt;br /&gt;
# Use your unique powers to move things around, target foes for your fellow cultists and use the Final Reckoning when you are ready to summon Nar-sie herself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, you call the shots. Your cult doesn&#039;t have to be run like this; experiment and find what works and doesn&#039;t! Even if you lose (odds are you will lose... a lot), you&#039;ll be better prepared for the next time the Cult of Nar-sie needs a leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cult Master Powers===&lt;br /&gt;
As the Cult Master, you have access to a handful of powerful and versatile occult powers to assist you and the rest of the cult. These powers can be accessed from the HUD on the top left. The powers are as follows:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;64px&#039; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;73px&#039;|Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Final_Reckoning.png|64px]]&lt;br /&gt;
!Final Reckoning&lt;br /&gt;
|A single-use spell that brings the entire cult to the master&#039;s location. Useful for when it&#039;s time to summon Nar-Sie and you need the whole cult to help defend and invoke. &amp;lt;b&amp;gt;Please note that this is a &amp;lt;u&amp;gt;one-use ability&amp;lt;/u&amp;gt;. If you screw up, it&#039;s on you!&amp;lt;/b&amp;gt;&lt;br /&gt;
|One Use&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mark_Target.png|64px]]&lt;br /&gt;
!Mark Target&lt;br /&gt;
|Marks a designated player target that you select with your cursor for the cult to be marked as top-priority for 90 seconds. Successfully marking a person sends a message to the entire cult, giving the name and location of the target. Useful for calling your entire cult to attack a specific target.&lt;br /&gt;
After using this ability, it goes on a 120-second cooldown.&lt;br /&gt;
|120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch_Pulse.png|64px]]&lt;br /&gt;
!Eldritch Pulse&lt;br /&gt;
|Seize upon a fellow cultist or cult structure and send it through time and space to a nearby location on your screen. A very versatile ability with many potential applications. Teleport a cultist into the armory! Teleport cultists into inaccessible areas! Teleport cultists and structures away from harm! Teleport cultists behind a security raid to flank them! Limitless potential!&lt;br /&gt;
After using this ability, it goes on a 15-second cooldown.&lt;br /&gt;
|15 Seconds  &lt;br /&gt;
|}&lt;br /&gt;
==The Ritual Dagger [[File:Ritual_knife.png|32px]]==&lt;br /&gt;
Your dagger is your most important tool and has several functions:&lt;br /&gt;
* You can draw runes with it.&lt;br /&gt;
* Hitting a cultist with it removes [[Chaplain|Holy Water]] from them.&lt;br /&gt;
* Hitting a non-cultist with it will result in you stabbing them (huh), dealing 15 armor-piercing brute damage.&lt;br /&gt;
* Hitting runes with it removes them.&lt;br /&gt;
* Hitting cult structure with it will unanchor and anchor them, allowing you to move them around.&lt;br /&gt;
* Hitting a runed girder with it will disassemble the girder.&lt;br /&gt;
If you&#039;re in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there&#039;s also space. Remember, &#039;&#039;&#039;if you get caught, you endanger the entire cult.&#039;&#039;&#039;&lt;br /&gt;
==Blood Spells [[File:Bloodspells.png|32px]]==&lt;br /&gt;
&#039;&#039;&#039;Blood Spells&#039;&#039;&#039; are limited-use blood magic spells that dissipate after they&#039;re spent, and they&#039;re your bread and butter when fighting the crew. Blood Spells can be created at any time via an action button that appears below your character. &amp;lt;b&amp;gt;However&amp;lt;/b&amp;gt;, blood spells created without an Empowering Rune will take longer, cause significant blood loss, and will cap your spell count at a measly one. Using an Empowering Rune circumvents this issue and allow you to acquire up to 4 spells. You can use an Empowering Rune to remove these spells as well to free up room for others if need be.&lt;br /&gt;
&lt;br /&gt;
A good tip is to make sure to try and have a stun spell and a teleport spell with you to escape risky situations. This will leave only two other options for spells though, so carefully choose what you think might help best for a particular situation.&lt;br /&gt;
===How to use and unequip blood spells===&lt;br /&gt;
After carving a spell into your flesh you get an action button on your hud. Click it and that spell will be equipped to your hand, like an item. Then you either activate it in your hand and/or use it on a target, depending on which spell you&#039;ve chosen. &#039;&#039;&#039;To unequip the spell, press Q&#039;&#039;&#039; (works on /tg/ since Aug 2019) &#039;&#039;&#039;or click the same action button again. &#039;&#039;&#039;This will save the spell for later. &lt;br /&gt;
==== List of Available Spells {{anchor|cult spells}} ====&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;64px&#039; |&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;130px&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;700px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;203px&#039;|Health Cost/No. of Charges&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Bloodhand.png|frameless]]&lt;br /&gt;
!Stun&lt;br /&gt;
|A potent spell that will stun and mute victims upon contact. Simple, clean, and quite effective for a plethora of situations. [[Status_Effects#Paralyze|Paralyzes]] for for 16 seconds, mutes for 12 seconds and cult-slurs speech for 30 seconds (from the stun moment). If used on a [[Cyborg|cyborg]] it stuns it as if hit by a heavy EMP. &#039;&#039;&#039;Does not work on mindshielded personnel.&#039;&#039;&#039;&lt;br /&gt;
While slurring cult-speak, victims will speak in a disturbing, incomprehensible way. This is usually a dead giveaway that a Cult is onboard when shouted over the radio (unless the [[Bartender]] has been handing out way too many [[Guide to food and drinks#Narsour|Narsours]]).&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Bloodport.png|frameless]]&lt;br /&gt;
!Teleport&lt;br /&gt;
|A useful spell that teleports cultists to a chosen destination with a teleport rune on contact. You can teleport other cultists or yourself if need be.&lt;br /&gt;
|1 charge, 7 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Cultemp.png|frameless]]&lt;br /&gt;
!Electromagnetic Pulse&lt;br /&gt;
|A large spell that allows a user to channel dark energy into an EMP, causing all electronics in the area to malfunction or be disabled.&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Cultcuff.png|frameless]]&lt;br /&gt;
!{{anchor|Shadow Shackles}}Shadow Shackles&lt;br /&gt;
|A stealthy spell that will summon shadowy handcuffs on a person, and temporarily silence your victim for 10 seconds. Used for keeping crew restrained until they can be converted. The restraints will diseappear if the victim is converted. &lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Twisted Construction.png|frameless]]&lt;br /&gt;
!{{anchor|Twisted Construction}}Twisted Construction&lt;br /&gt;
|&amp;lt;u&amp;gt;A sinister spell used to convert:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Plasteel into Runed Metal.&lt;br /&gt;
* 50 Metal into a Construct Shell.&lt;br /&gt;
* Cyborgs directly into Constructs.&lt;br /&gt;
* Cyborg shells into construct shells.&lt;br /&gt;
* Airlocks into Brittle Cult Airlocks when on Harm intent. A weaker version of [[#Structures|Runed Airlocks]]. &lt;br /&gt;
|1 Charge, 12 HP to arm.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Cultequip.png|frameless]]&lt;br /&gt;
!Summon Combat Equipment{{anchor|Summon Combat Equipment}}&lt;br /&gt;
|A crucial spell that enables you to summon a full set of combat gear including a black jumpsuit, armored robes, a cultist hood, cultist boots, a trophy rack, a Nar&#039;Sien bola, and a 30 damage eldritch longsword. If you are already wearing items in those slots you will only summon the sword and bola. The eldritch longsword fits in the suit storage slot of every type of cultist armor. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Cultdagger.png|frameless]]&lt;br /&gt;
!Summon Ritual Dagger{{anchor|Summon Ritual Dagger}}&lt;br /&gt;
|Enables you to summon a ritual dagger used to draw runes, in case you lost yours or forgot to pick it up from the floor when you got converted. Activate the spell and then click yourself. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Hallucination.png|frameless]]&lt;br /&gt;
!Hallucinations&lt;br /&gt;
|A ranged yet stealthy spell that will break the mind of the victim with nightmarish hallucinations.&lt;br /&gt;
In practice its useless af.&lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Stealthcult.png|frameless]]&lt;br /&gt;
!Conceal Presence{{anchor|Conceal}}&lt;br /&gt;
|A multi-function spell that alternates between hiding and revealing nearby runes and cult [[#Structures|structures]]. You can still teleport to concealed teleport runes and prepare blood magic on concealed empower runes. Will make [[#Structures|runed airlocks]] look like basic [[Maintenance|maintenance airlocks]] but only cultists will have access. Has a range of 5 tiles. Sadly its not used very often but it can trick even the better of the crew into thinking there is nothing in your base.&lt;br /&gt;
|10 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
[[File:Bloodspear.png|frameless]]&lt;br /&gt;
!Blood Rites{{anchor|Blood Rites}}&lt;br /&gt;
|A unique multi-function spell that allows you to gather blood from the floor, or from live victims (50 per drain). Then, you can expend the blood to heal yourself or others.&lt;br /&gt;
&amp;lt;u&amp;gt;Or, you can use the spell in hand to perform a handful of powerful offensive magic attacks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Blood Spear (150)&#039;&#039;&#039; summons a robust two-handed blood halberd that deals 24 brute and can be recalled to your hand from up to 10 tiles away if it has a clear path back to you. The blood halberd can also be thrown, which causes it to shatter, deal 40 brute and stun whoever it hits. It will only shatter if it hits someone. &lt;br /&gt;
# &#039;&#039;&#039;Blood Bolt Barrage (300)&#039;&#039;&#039; temporarily grants you the ability to launch several powerful projectiles from your hand, similar to the [[Wizard#Arcane Barrage|Wizard&#039;s arcane barrage]]. This spell is easier to cast with both hands free since you switch hands after each shot. Each shot deals 20 brute damage and you get 25 of them. Very usefull against very big targets aka mechs and comdom&#039;s ego.&lt;br /&gt;
# &#039;&#039;&#039;Blood Beam (500)&#039;&#039;&#039; will cause you to start channeling a powerful ritual. Once the channel is complete, you will launch a series of projectiles in a cone in front of you. These projectiles pierce through structures and will convert any walls, floors, airlocks, and windows they pass through into their cult variant in addition to damaging any non-cultists they pass through. Cultists hit will be induced with unholy water, which heals them. Can be blocked by blessed tiles. &lt;br /&gt;
|5 Charges&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Runes ==&lt;br /&gt;
The Ritual Dagger allows you to scribe any of these runes, using Scribe Rune. Simply pick the rune you want, and wait until completion. Scribing a rune deals minor damage, since you need to cut your wrists to get the necessary blood. Activate a rune by clicking on it. &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;130px&#039;|Name&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;73px&#039; |Invokers Required&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;64px&#039; |Phrase&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;64px&#039; |Rune&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rite of Offering}}Offering Rune&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, healing them for 75% of their brute and burn damage, and spawning a ritual dagger. Mindshield-implanted crew cannot be converted, only sacrificed, (but constructs are no less dangerous than humans) - &amp;lt;b&amp;gt;therefore it is recommended that you quickly finish off security victims before their radio or suit sensors can give you away!&amp;lt;/b&amp;gt;&amp;quot;&lt;br /&gt;
If the target is dead, ineligible for conversion or is the required sacrifice target, they&#039;ll be sacrificed instead, gibbing them and creating a Soulstone Shard [[File:Soulstone.png]] that can be used to power a construct.&lt;br /&gt;
|1 to sacrifice dead targets, 2 to convert, 3 to sacrifice the objective or living targets&lt;br /&gt;
|Mah&#039;weyh pleggh at e&#039;ntrath!&lt;br /&gt;
|[[File:Sacrifice rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Empowering Rune &lt;br /&gt;
|Allows cultists to prepare greater amounts of blood magic at far less of a cost. While standing on an empowering rune, the spell count is capped at 4 instead of 1. Additionally, preparing blood magic takes far less time, and you don&#039;t lose as much blood while doing it.&lt;br /&gt;
|1&lt;br /&gt;
|H&#039;drak v&#039;loso, mir&#039;kanas verbot!&lt;br /&gt;
|[[File:Empowerrune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Teleport Rune&lt;br /&gt;
|This rune warps everything above it to another teleport rune when used. Creating a teleport rune will allow you to set a tag for it.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Warning: Teleporting from Lavaland or Space will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your main base as well, choose your rune locations wisely!&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Sas&#039;so c&#039;arta forbici!&lt;br /&gt;
|[[File:Teleport_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Revive Rune&lt;br /&gt;
|Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a cultist corpse on the rune and activating it will bring them back to life, expending a hefty three charges in the process. It starts with one freebie revival, so use it sparingly.&lt;br /&gt;
Catatonic(disconnected/ghosted) cultists can be reawakened with a new soul by putting them on the Revive rune and activating it. This method of revival does not consume any charges.&lt;br /&gt;
|1&lt;br /&gt;
|Pasnar val&#039;keriam usinar. Savrae ines amutan. Yam&#039;toth remium il&#039;tarat!&lt;br /&gt;
|[[File:Raisedead_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Barrier Rune&lt;br /&gt;
|When invoked, makes a 5-minute invisible wall to block passage. Can be invoked again to reverse this. Invoking one barrier rune will chain activate other barrier runes that are within 2 tiles from one another. Reversing a barrier rune will not chain deactivate other barrier runes. Costs 2 brute both to invoke and to deactivate (regardless how many are chained). Active barrier runes have a subtle wriggling animation, and are usually brighter. &lt;br /&gt;
|1&lt;br /&gt;
|Khari&#039;d! Eske&#039;te tannin!&lt;br /&gt;
|[[File:Wall_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Rune&lt;br /&gt;
|This rune allows you to instantly summon any living cultist to the rune, consuming it afterward. &amp;lt;u&amp;gt;This rune will only work on the main space station&amp;lt;/u&amp;gt;, but can grab cultists from almost any location! Does not work on restrained cultists who are buckled or being pulled. &lt;br /&gt;
|2&lt;br /&gt;
|N&#039;ath reth sh&#039;yro eth d&#039;rekkathnor!&lt;br /&gt;
|[[File:Summon_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Blood Boil Rune&lt;br /&gt;
|When invoked, it saps some health from the invokers to send three damaging pulses to anyone who can see the rune, causing 25/50/75 damage split evenly between brute and burn. When the effect is over the rune will briefly set fire to anything over it.&lt;br /&gt;
Some species, such as golems, do not have blood, and thus are immune to this rune. Will also deal extra [[Health#Stamina|stamina]] damage to [[Clockwork_Cult|clock cultists]]. &lt;br /&gt;
|3&lt;br /&gt;
|Dedo ol&#039;btoh!&lt;br /&gt;
||[[File:Boil_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Rune of the Spirit Realm&lt;br /&gt;
|This rune gives you two powerful options:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) To manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will deal brute damage over time. &amp;lt;u&amp;gt;This option is only available on the space station itself, as the veil is not weak enough in space or Lavaland to give spirits a physical form.&amp;lt;/u&amp;gt; If you get stuck on the rune after summoning a ghost, use your ritual dagger to remove the rune before you get hurt too badly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(2) To ascend as a dark spirit. This option costs &amp;lt;b&amp;gt;no health&amp;lt;/b&amp;gt; to use and will give you virtually unlimited knowledge! You can use information given to you by ghosts in this form, commune with the cult with your booming voice, and even mark a target that will be &amp;quot;pinpointed&amp;quot; for the rest of the cult. You can even use this function after manifesting ghosts to help guide them in combat - manifested ghosts can also see regular ghosts and therefore can see your dark spirit as you lead them in battle!&lt;br /&gt;
|1&lt;br /&gt;
|Gal&#039;h&#039;rfikk harfrandid mud&#039;gib!&lt;br /&gt;
|[[File:Manifest_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Apocalypse&lt;br /&gt;
|A harbinger of the end times. It scales depending on the crew&#039;s strength relative to the cult. Effect includes a massive EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there in the future. Similarly to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. &amp;lt;u&amp;gt;After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar-Sie.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; If the cult makes up &amp;lt;15% of current players, and an apocalypse rune is scribed, a D100 is rolled&lt;br /&gt;
* If 1 - 10: Disease Outbreak + Mice Migration&lt;br /&gt;
* If 11 - 20: Radiation Storm&lt;br /&gt;
* If 21 - 30: Brand Intelligence&lt;br /&gt;
* If 31 - 40: Immovable Rod x3&lt;br /&gt;
* If 41 - 50: Meteor Wave&lt;br /&gt;
* If 51 - 60: Spider Infestation&lt;br /&gt;
* If 61 - 70: Localized hyper-energetic flux wave, Gravitational anomaly, Pyroclastic anomaly, Localized high-intensity vortex anomaly&lt;br /&gt;
* If 71 - 80: Space Vines, Grey Tide&lt;br /&gt;
* If 81 - 100: Nar&#039;sian Portal Storm&lt;br /&gt;
|3&lt;br /&gt;
|Ta&#039;gh fara&#039;qha fel d&#039;amar det!&lt;br /&gt;
||[[File:Apocalypse.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
!Ritual of Dimensional Rending&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. It needs a free 3x3 space, and can only be summoned in 3 areas around the station. To start drawing it the requested target must have already been sacrificed. Starting to draw this rune creates a weak forcefield around the caster and alarms the entire station of its location. The caster must be defended for 45 seconds before it&#039;s complete.&lt;br /&gt;
After it&#039;s drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar&#039;Sie itself.&lt;br /&gt;
|9&lt;br /&gt;
|TOK-LYR RQA-NAP G&#039;OLT-ULOFT!!&lt;br /&gt;
|[[File:Rune_large.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
By using a construction talisman on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your ritual dagger. Using &amp;quot;Conceal Runes&amp;quot; near these structures will make them turn invisible, and make runed doors look like regular airlocks.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;64px&#039; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;73px&#039;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.png|64px]]&lt;br /&gt;
!Altar&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create an Eldritch Whetstone, to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After creating one item with the altar, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px]]&lt;br /&gt;
!Forge&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user which blocks any three attacks, a Flagellant&#039;s Robe, which makes you faster, but at the cost of increasing damage taken by 45%, and a mirror shield that has level 1 [[Guide_to_Combat#Blocking|blocking]] which upgrades to 2 while providing distracting illusions, or serve as a potent -bouncing- thrown weapon that will stun on impact and return to you after a successful hit! After creating one item with the forge, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar&#039;Sie. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and will resist changes in atmosphere (i.e. loss of air or release of a harmful gas). &lt;br /&gt;
|4 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px]]&lt;br /&gt;
!Archives&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Zealot&#039;s Blindfold, which lets you see in the dark, gives you a medical hud, and is flash proof, Veil Shifter (from veil walker set), a 4 use teleporter which teleports you (and anything dragged by you) forward a medium distance (with some randomness), a Void Torch (also from veil walker set) which lets you teleport objects to other cultists, or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After creating one item with the archives, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|Builds a Runed Airlock. Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. Non-cultists who attempt to use these airlocks are stunned and thrown back.&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultgirder.png|32x32px]]&lt;br /&gt;
!Runed girder&lt;br /&gt;
|A wall girder that can instantly be disassembled with your ritual dagger. &lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires: &lt;br /&gt;
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from an artificer.&lt;br /&gt;
* An empty shell, either by casting Twisted Construction on 50 metal sheets, from an artificer, or from an archive. &lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new Soulstone Shards [[File:Soulstone.png]] and Shells, wraiths can kill the AI, and Juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Inevitable Discovery==&lt;br /&gt;
As the cult rises in power, you and your brethren will begin to undergo some [[Disgusting|revealing effects]] caused by the power gained due to the number of members you have in the cult. This will make you easier to spot by [[Head of Security|unfriendly]] [[Security|crewmembers]], and after a certain point, there will be no way to hide from the crew. You&#039;ll have to make a stand and fight off the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;The veil weakens as your cult grows, your eyes begin to glow...&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;20%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a notice that the cult is &amp;quot;rising&amp;quot; - and after a moderate delay, the eyes of all existing and new cultists will be permanently &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Examining any cultist with uncovered eyes will confirm their supernatural appearance. Thankfully, this is easily avoidable by wearing any form of eyewear, but still could get you caught out if people are examing you closely without eyewear.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;Your cult is ascendant and the red harvest approaches - you cannot hide your true nature for much longer!!&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;40%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a warning and after a moderate delay will gain a &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;blood-red cult halo&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;permanently revealing the identity of existing AND new blood cultists. There is no way to hide this one.&#039;&#039;&#039; If you&#039;ve managed to get this far, you &#039;&#039;should&#039;&#039; have no problems defeating the crew in a head-on battle if you can deal with Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
Even with access to a large number of different runes and spells, there are ways that your plans may be thwarted by the station&#039;s crew. Keep your eye out for these groups of individuals, as they can put a dent in your occult activities.&lt;br /&gt;
===[[File:Generic_hos.png]][[Security]] and the [[File:Generic_chaplain.png]][[Chaplain]]===&lt;br /&gt;
Even the best-prepared cultists will have trouble to defend themselves against the united power of security. Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water (by slapping its container with a bible), which will turn cultist back into normal people if it stays long enough in their system. The Chaplain is also immune to cult magic and conversion, and his bible is able to make hidden runes visible. The bible can also be used by anyone (not just the Chaplain) on a filled Soul Shard to purify it, which deconverts the shade inside.&lt;br /&gt;
===[[File:servant_of_ratvar.png|Clockwork Cult]] [[Clockwork Cult|Ratvar Scum]]===&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BE8700&amp;quot;&amp;gt;[[File:Integration cog.png|32px]]&#039;&#039;&#039;&amp;lt;s&amp;gt;As of April 3, 2018, Clockwork Cult is currently not in the gamemode rotation. It remains fully functional in code, however.[[File:Integration cog.png|32px]]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BE8700&amp;quot;&amp;gt;[[File:Integration cog.png|32px]]&#039;&#039;&#039;Clockwork cult is back baby! &#039;&#039;&#039;[[File:Integration cog.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie&#039;s magic is more effective against Ratvar&#039;s servants.&lt;br /&gt;
However, clashing sword-and-spear with these heretics is very unlikely under normal circumstances.&lt;br /&gt;
== Cultist Tips ==&lt;br /&gt;
* Cultists can know a rune&#039;s name and effects by examining it.&lt;br /&gt;
* Your dagger is a robust melee weapon with 15 damage and good armor-piercing, it can also be sharpened to further increase its lethality.&lt;br /&gt;
* Always be ready to summon a cultist in trouble. &amp;lt;b&amp;gt;Stunned or restrained cultists cannot call for help on the cult communion, so keep an eye on the Common channel. If you see a cultist being arrested be sure to report it in communion so they can be rescued before its too late! You can also use the spirit rune to check for cultists in trouble or ask ghosts for the location of dead cultists to revive&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Spirit Sight is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
* The chaplain&#039;s weapon makes them immune to most of your magic. Don&#039;t attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed. &lt;br /&gt;
* Mindshields guard against Stun, Security will have these so don&#039;t try to stun them with your spell.&lt;br /&gt;
* Keeping a shade in a Soulstone Shard [[File:Soulstone.png]] with you will allow you to use two-person runes by yourself, by releasing and then recapturing the shade.&lt;br /&gt;
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. &lt;br /&gt;
* Get some plasteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
* The EMP spell and Apocalypse Rune are both incredibly useful. They can give you access almost anywhere, just don&#039;t forget your crowbar!&lt;br /&gt;
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar&#039;Sie rune.&lt;br /&gt;
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith. It can jaunt into the core and take the AI down before the crew can respond.&lt;br /&gt;
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune). Cult floors also resist changes in atmosphere like hull breaches or plasma floods. &lt;br /&gt;
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.&lt;br /&gt;
*You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are &#039;&#039;&#039;anti-magic&#039;&#039;&#039; and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.&lt;br /&gt;
== Nar-Sie ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Narsie.gif|512px]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed the ritual, Nar-Sie will come forth.&lt;br /&gt;
&lt;br /&gt;
Her destructive power is unmatched, transforming the bodies of the unenlightened and twisting the very walls to suit her image.&lt;br /&gt;
&lt;br /&gt;
Few things are capable of challenging Nar-Sie&#039;s sheer power.&lt;br /&gt;
&lt;br /&gt;
One of them is Ratvar.&lt;br /&gt;
&lt;br /&gt;
If Nar-Sie and Ratvar encounter one another,&lt;br /&gt;
&lt;br /&gt;
Th̗̮̪̹́ͅe̘n̺ ̤̣͟ơ͙͈̻n̵̘̦l̫̬̀ͅyͅ ̲ò̮̤n̼̻̼̖̭̪͠ͅe̬͚͕̲̻̰ ҉͚̞͙̞̭̼s̡͖h̜̻̞̣̩̟ͅa̴͉͍̯̟͎̠l̳̝̖̫͞ḷ͔̘̞͞ ̯̞̥̱̲͙̕ͅe̛̙m̦̻̗̹̝̹͘e͈r̫g͕͉̠e͢ ̮͎̗̮̭̭̝a̱͍͍ͅl͙̗͔̹̻̗͈i͕͕̣̫̳̞v̗͈͍͝e.̛̟&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Fight A Blood Cult: A Guide for the Common Spaceman==&lt;br /&gt;
&#039;&#039;&#039;The Cult of Nar-Sie&#039;&#039;&#039; may be a formidable group of wrist-cutting lunatics, but not to fear! There are ways that you as a normal crewmember can either fight or stay safe from their occult influence. Here are some suggested courses of action if you are a non-cultist and care for your well being:&lt;br /&gt;
===[[Chaplain]][[File:Generic_chaplain.png]]===&lt;br /&gt;
The Chaplain is immune to conversion and is able to turn normal water into &#039;&#039;&#039;Holy Water&#039;&#039;&#039;, which can deconvert cultist back into normal people. With a [[Chaplain#Null_Rod|Null rod]] in inventory, the Chaplain is also immune to cult magic. The bible is able to make hidden runes visible. You are not immune to being sacrificed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When cult activity is confirmed:&#039;&#039;&#039; Make sure you have your [[Chaplain#Null_Rod|Null rod weapon]] and [[Chaplain#Holy_Book|Holy Book]] with you. Grab a water tank, bless it with your book so it turns into holy water, and drag the tank to the brig. The brig is now your home. You are a primary target for the cult, and will sometimes also be their sacrificial objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) when brig has holy water secured:&#039;&#039;&#039; Grab a [[Atmospherics_items#Fire_Extinguisher|Fire Extinguisher]] from a wall. Empty it and fill it with holy water. You can use it to start blessing tiles, which blocks Blood Beams and prevents [[Construct#Wraith|Wraiths]] from jaunting over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) if the AI has not been moved:&#039;&#039;&#039; Have the [[AI]] let you into its chamber, so you can bless it. Many cults will kill the [[AI]] early, by constructing a [[Construct#Wraith|Wraith]]. The wraith can easily jaunt in, appear right in front of the [[AI]] and kill it. You can prevent this by blessing most tiles in the AI&#039;s chamber. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you are safe in the brig:&#039;&#039;&#039; You can cooperate with security and stick close to them. Hopefully, they will treat you with respect in return and give you some gear. If the time comes, you may then choose to be the vanguard in the final battle against the cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Purified Soulstones and Constructs====&lt;br /&gt;
Anyone (not just a chaplain) can purify a soulstone shard with a bible, and then put it into a found construct shell to create [[Construct#Purified_Constructs|purified constructs]], which will help the crew.&lt;br /&gt;
===[[Security]][[File:Generic_hos.png]]===&lt;br /&gt;
Even the best-prepared and robust members of the Cult will have trouble defending themselves against the united power of security, especially if the Chaplain helps them. Your job is to deconvert (or kill if necessary) cultists, find and crack down on cult bases, and destroy [[Construct|constructs]]. Remember: the safety of the station and its staff are on the line, and it&#039;s probably your fault if you fail.&lt;br /&gt;
====How to Deconvert a Cultist with Holy Water====&lt;br /&gt;
&#039;&#039;&#039;Step 1: Find a suspected cultist.&#039;&#039;&#039; If less than 20% of the crew are converted they will look like normal crew, so you will have to look for people who are behaving suspiciously or are caught standing near runes. Small brute injuries on one arm or isolated blood spills in someone&#039;s workplace could also be signs. If you know that more than 20% of the crew are (or at some point were) converted to the cult, you should ask suspected crewmembers to take off their eyewear. When examining a cultist a red text will then say &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;quot;his/her eyes are glowing an unnatural red!&amp;quot;&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If more than 40% of the crew is (or was) cult, you will also see pentagram halos above their heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Arrest the suspected cultist.&#039;&#039;&#039; Disable/stun and cuff, like any other criminal. As long as cuffed cultists are either held or buckle-cuffed to a chair, they can not be teleported away by their fellow cultists. Take them to the interrogation room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Check the suspect&#039;s bag for a ritual dagger &#039;&#039;&#039;(or other cult items). The cult might still be too small to have glowy eyes. Lock it away so it can&#039;t be used to stop deconversion, in case a prisoner resists out of the cuffs. Take off any cult gear as well, as they might hurt the prisoner after deconversion if worn.&lt;br /&gt;
Remember to check EVERYWHERE. Some cultists may be hiding their gear in more discreet locations on their person. A good one to watch out for is if they have hidden their dagger in their boots if they are wearing Jackboots or Workboots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Force feed the confirmed cultist at least 25 units of Holy Water&#039;&#039;&#039;. Use &#039;&#039;&#039;30 units&#039;&#039;&#039; to be safe. Each sip contains 5 units. It takes exactly 60 chemical ticks (about 2 minutes or less) to deconvert a cultist. After 25 ticks (about 50 seconds or less) the cultist will have a 20% chance per tick to spout random cult sentences which, when it happens, also has a 10% chance to cause 12 seconds of unconsciousness. Stunbaton or flash the prisoners every now and then to make sure they don&#039;t resist out of the cuffs. The holy water will instantly clear out blood rites and blood spells. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Step 4 (oozeling edition):&#039;&#039;&#039; if the comfirmed cultist is an oozeling, use caution, water (including holy water) is VERY lethal to oozelings even in extremely small doses, so 30 units alone is a certain kill, so make sure to give the oozeling some medicine, my go to for this is perfluorodecalin due to its toxin damage (which inturn is toxin healing and bloodo regen for oozeling) and oxygen healing which can be found in sleepers, which a good brig physician probally made in brigs medical&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5: [[Security_items#Mindshield_Implant|Mindshield Implant]] the cultist.&#039;&#039;&#039; Mindshield implants will not deconvert cultists, but they will prevent them from being converted/reconverted. They can still be sacrificed and turned into constructs though. [[Security]] and the [[Captain]] are implanted by default.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Like with [[Revolution|revs]], you will see a big purple message when a nearby person is deconverted: &#039;&#039;&#039;&amp;quot;-Name- looks like he/she just reverted to his/her old faith!&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deconverted cultists do not keep their memories from their time in the cult.&lt;br /&gt;
====If Shit Hits the Fan====&lt;br /&gt;
If you start seeing pentagram halos you might not have time to arrest and deconvert anymore. Team up, gear up with your weapons of choice, and start blasting people with halos. If the situation feels under control again then go back to deconverting. &amp;lt;br&amp;gt;&lt;br /&gt;
Here are some tips and tricks for security:&lt;br /&gt;
* &#039;&#039;&#039;Bowman headsets guard against the Stun spell&#039;&#039;&#039;. As soon as a cult is confirmed, swap your standard headset out for a Bowman.&lt;br /&gt;
* Mirror shields can instantly shatter, stunning their users, if hit by a shot that does 30 damage or more. Many types of shotgun ammo, such as slugs, should do the trick. &lt;br /&gt;
* Zealot&#039;s Blindfolds protect against flashes, but not against bangs. Use [[Security_items#Flashbang|flashbangs]]. &lt;br /&gt;
* Consider arming deconverted and implanted former cultists. They should be your confirmed allies. &lt;br /&gt;
* If you die and are cloned, get a new [[Security_items#Mindshield_Implant|Mindshield Implant]] as soon as possible. &lt;br /&gt;
* [[Construct|Constructs]] cannot be stunned and are usually never on your side in a cult round. Kill them with lethal weapons without hesitation.&lt;br /&gt;
* Mindshields can be applied to members of the Cult even when they are not converted; they only protect against hostile mind conversion. Don&#039;t just go randomly implanting people until you know who is really on your side.&lt;br /&gt;
** Extremely crafty cultists can disguise as a recently murdered Security Officer and steal an implant for themselves to look like officers. Don&#039;t expect this to happen often, but the possibility is there.&lt;br /&gt;
===[[Medbay]][[File:MedicalDoctor.png]]===&lt;br /&gt;
If you work in the Medbay it&#039;s not your job to directly fight the cult, but you may still do so if you wish. Whatever you do, be careful about attacking people if you are not sure who is cultist or not. The same goes for every other department as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Here are some general tips and tricks for Medbay workers: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medical Doctor|Medical Doctors]]:&#039;&#039;&#039; Examine people before healing them, to check for glowy eyes or cult gear. If you don&#039;t see anything obvious, then try to do your job as normal. &amp;lt;br&amp;gt;If you have holy water you can be extra helpful by building a [[Guide_to_chemistry#Smoke_Machine|smoke machine]]. Print the board from the medical techfab or ask the AI to let you into the [[Tech_Storage|tech storage]] so you can grab it. Print stock parts and cable coil from an [[autolathe]]. Fill it with holy water and turn it on. Cultists who breathe the holy water will have their prepared spells deleted, so they can no longer stun you. The holy water smoke will also bless tiles if 10u or more touches them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chemist|Chemists]]:&#039;&#039;&#039; You can create non-lethal syringes with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or other chemicals, to use in a syringe gun. Then if you accidentally shoot a non-cultist it won&#039;t be a big deal. If you manage to put a confirmed cultist to sleep, then feel free to cuff them with [[Makeshift_weapons#Cablecuffs|cablecuffs]] and bring them to the brig for deconversion. You can also make [[Guide_to_chemistry#Ephedrine|combat drugs]] and hand them to security. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Geneticist|Geneticists]]:&#039;&#039;&#039; You can try to find powers such as x-ray vision, and then make injectors to give to [[security]]. Check people&#039;s bags for cult items before cloning them, so you don&#039;t accidentally clone a cultist without security&#039;s supervision. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, try to keep your distance from people acting suspiciously. Medbay usually has some secluded areas, and cultists can easily stun and kidnap you in melee range. Don&#039;t try to fight them unless you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cargo]][[File:Generic_cargo.png]]===&lt;br /&gt;
&#039;&#039;&#039;Order Religious Supplies crates.&#039;&#039;&#039; If the Chaplain is nowhere to be seen and security don&#039;t have any holy water, order this as fast as possible. The crate contains holy water. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order [[Security_items#Mindshield_Implant|Mindshield Implants]].&#039;&#039;&#039; If people really don&#039;t want to be converted to the cult, they can request to be implanted after cult presence is confirmed. If security is properly deconverting crew, they might run out of implants unless cargo ordered more. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order guns.&#039;&#039;&#039; If you have a way to open the crates, then guns could help give you or [[security]] the upper hand. Remember, be careful about who you shoot if you don&#039;t know who is a cultist. Prefer using non-lethals if holy water is available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Science]][[File:scientist_generic.png]]===&lt;br /&gt;
&#039;&#039;&#039;[[Guide to toxins|Toxins]]&#039;&#039;&#039;: While bombs should be the crew&#039;s last resort, they are the strongest weapon you can use to stop a Nar-Sie summon. If you hear the summoning announcement, it might be time to deliver a bomb to the announced location, as a final decisive move against the cult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Roboticist]]&#039;&#039;&#039;: [[Guide_to_robotics#Exosuits|Exosuits]] are strong when cracking down on cult bases. Feel free to build one or more. Cult spells and items can not stun mechs, but they can still damage and destroy it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to xenobiology|Xenobiologist]]&#039;&#039;&#039;: Some slime cores, such as those from [[Guide_to_xenobiology#Sepia_Slime|Sepia Slimes]] can be very powerful in combat, if you manage to get them. Be careful though, as in the xenobiology lab you are often isolated which could make you an easy target. Silver and Adamantium are magic-proof making them great warriors against a cult and runed metal golems can jaunt into cult bases and most cultists wont realise they arent actually converted &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Engineering]][[File:Generic_engineer.png]]===&lt;br /&gt;
&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;: Normally, cultists are not allowed to sabotage the engine since it may hurt their teammates. Just make sure there is power. Feel free to build backup [[Guide_to_Telecommunications|telecomms]] in case a [[Construct#Wraith|wraith]] wrecks it (cultists don&#039;t need [[Guide_to_Telecommunications|telecomms]]). You can also try asking the [[AI]] let you move its core to a hidden location if you can make it trust you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Atmospheric Technician]]&#039;&#039;&#039;: You don&#039;t need to go out of your way to fight the cult unless you have some sort of plan. Do not flood the station with gas, since it might hurt non-cultists, and Cult tiles resist the spread of most gases. Repair any hull breaches resulting from combat.&lt;br /&gt;
===[[Botany]][[File:Generic_botanist.png]]===&lt;br /&gt;
&#039;&#039;&#039;Grow [[Guide_to_hydroponics#Holymelon|Holymelons]].&#039;&#039;&#039; Not only can they be ground for holy water, but they also have anti-magic properties. Keep a [[Guide_to_hydroponics#Holymelon|Holymelon]] in your hand and you should be immune to cult conversion and some other cult spells, until the melon runs out of charges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36937</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=36937"/>
		<updated>2023-07-08T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Changeling Abilities */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = changeling.gif&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|access = Whatever your job is&lt;br /&gt;
|additional = Any place you or your victims had access to&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Syndicate, probably&lt;br /&gt;
|duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = [http://sam.wileycomputerworks.com/SS13/audio/SecChan.wav &amp;quot;Uh...THE HEAD OF SECURITY IS A CHANGE-&amp;quot; *BZZZZZRT* *CRUNCH* &amp;quot;Nevermoind, everything&#039;s OK. Go back to work.&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a body drained from blood which is harder to [[Guide_to_genetics#Hark!_A Husk!|clone]] (it&#039;s a [[Terminology#Husk|husk]] [[File:Husk.png]]). Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_genetics#Hark!_A Husk!|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
* Absorbed victims require an upgraded [[Guide_to_genetics#Cloning|cloner]] to be [[Guide_to_genetics#Hark!_A Husk!|cloned]]. They can still be turned into [[Cyborg|cyborgs]] because the brain is fine.&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can onlt get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By husking a lifeform, the changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. Base max 70 chemicals.&lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
===Starting Set===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_stasis_hud.png]] Reviving Stasis [[File:Ling_stasis_revive_hud.png]]====&lt;br /&gt;
A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png]] will change to this: [[File:Ling_stasis_revive_hud.png]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity. &lt;br /&gt;
&lt;br /&gt;
Uses 15 chemicals.&lt;br /&gt;
====[[File:Ling_transform_hud.png]] Transform====&lt;br /&gt;
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and IDs, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu.&lt;br /&gt;
Uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_extract.png]] Extract DNA Sting====&lt;br /&gt;
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
&lt;br /&gt;
Uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorb DNA====&lt;br /&gt;
A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it uncloneable and unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
====[[File:Ling_last_resort_hud.png]] Last Resort====&lt;br /&gt;
This is a free evolution and costs 20 chemicals to use. For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headcrab; a creature that can infect a corpse to plant a hidden changeling egg. The changeling egg grows into a monkey changeling after ~180 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in this form and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_augmented_eyesight_hud.png]] Augmented Eyesight====&lt;br /&gt;
The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_biodegrade_hud.png]] Biodegrade====&lt;br /&gt;
Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_chameleon_skin_hud.png]] Chameleon Skin====&lt;br /&gt;
Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_digital_camo_hud.png]] Digital Camouflage====&lt;br /&gt;
Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Ling_adrenaline_hud.png]] Adrenaline Sacs====&lt;br /&gt;
Allows to the changeling to make use of additional adrenaline to instantly recover from all forms of [[Status_Effects#Disables|stuns]] and other inhibiting [[Status_Effects|status effects]]. This also injects 10u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 2u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 4 seconds of extreme speed and about 50 seconds of slight reduction of further stuns. These chems will deal 4 toxin damage per use and can deal further toxin damage if overdosed by using the ability more than 3 times in quick succession. High chemical cost.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_fleshmend_hud.png]] Fleshmend====&lt;br /&gt;
The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals but stops chemical generation.&lt;br /&gt;
====[[File:Ling_regenerate_hud.png]] Regenerate====&lt;br /&gt;
The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 10 chemicals&lt;br /&gt;
====[[File:Ling_lesser_form_hud.png]] Lesser Form [[File:Ling_human_form_hud.png]]====&lt;br /&gt;
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals and 5 to shift back.&lt;br /&gt;
====[[File:Ling_mimic_voice_hud.png]] Mimic Voice====&lt;br /&gt;
Allows the changeling to form their voice of a name they enter.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and slows chemical generation while active.&lt;br /&gt;
====[[File:Arm_blade.png]] Arm Blade====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_tentacle_hud.png]] Tentacle====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. The tentacle will be used up when fired once. Counts as a ranged weapon. You must stand still when firing it or the target will instantly break loose instead of being pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Help intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, without any additional effect.&lt;br /&gt;
* &#039;&#039;&#039;Disarm intent:&#039;&#039;&#039; If the mob has any item in hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Grab intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* &#039;&#039;&#039;Harm intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
Costs 2 evolution points and uses 10 chemicals.&lt;br /&gt;
====[[File:Ling_organic_suit_hud.png]] Organic Space Suit====&lt;br /&gt;
Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_chitinous_armor_hud.png]] Chitinous Armor====&lt;br /&gt;
Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals. Requires 3 &#039;&#039;&#039;absorbed&#039;&#039;&#039; DNAs.&lt;br /&gt;
====[[File:Ling_panacea_hud.png]] Anatomic Panacea====&lt;br /&gt;
Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. Do not use if you are a slimeperson. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====Pheromone Receptors====&lt;br /&gt;
A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_resonant_shriek_hud.png]] Resonant Shriek====&lt;br /&gt;
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you. Those with ear protection will be unaffected&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_dissonant_shriek_hud.png]] Dissonant Shriek====&lt;br /&gt;
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_spread_infestation_hud.png]] Spread Infestation====&lt;br /&gt;
Two spiderlings crawl out of the changeling&#039;s mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 45 chemicals.&lt;br /&gt;
====[[File:Ling_strained_muscles_hud.png]] Strained Muscles====&lt;br /&gt;
The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at small to medium amount faster. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Sting_transform.png]] Transformation Sting====&lt;br /&gt;
The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.&lt;br /&gt;
&lt;br /&gt;
Costs 3 evolution points and uses 50 chemicals.&lt;br /&gt;
====[[File:Sting_mute.png]] Mute Sting====&lt;br /&gt;
The changeling silently sting a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Sting_blind.png]] Blind Sting====&lt;br /&gt;
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
Costs 1 evolution point and uses 25 chemicals.&lt;br /&gt;
====[[File:Sting_hallucination.png]] Hallucination Sting====&lt;br /&gt;
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_cryo.png]] Cryogenic Sting====&lt;br /&gt;
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 15 chemicals.&lt;br /&gt;
====[[File:Sting_fake_armblade.png]] False Armblade Sting====&lt;br /&gt;
The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=36936</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=36936"/>
		<updated>2023-07-08T16:23:09Z</updated>

		<summary type="html">&lt;p&gt;NaniByte: /* Slime Extract and Luminescent Effects */ content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Slime Extract and Luminescent Effects ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. (c) means the ability needs to be channeled to work (aka you need to stand still for a while).&lt;br /&gt;
*&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Slime Extract and Luminescent Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Reagent&lt;br /&gt;
! Extract Effects&lt;br /&gt;
![[Guide to races#Luminescents|Luminescent]] Effects (Minor / Major)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Grey Slime}} &#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039; [[File:slimegrey.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Epinephrine|Epinephrine]].&lt;br /&gt;
|Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood* &lt;br /&gt;
|Extract creates three monkey-cubes. Essential.&lt;br /&gt;
|Spawns a grey baby slime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates a grey slime. Useful as a backup.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Orange Slime}} &#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039; [[File:slimeorange.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
| Infuses you with capsaicin. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide to chemistry#Condensed%20Capsaicin|Pepper Spray]] if mixed with ethanol.&lt;br /&gt;
| Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Purple Slime}} &#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039; [[File:slimepurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
| Restores blood volume and nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide to chemistry#Omnizine|omnizine]], but non toxic to [[Guide to races#Jellypeople|jellypeople]].&lt;br /&gt;
|*Gives some [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Blue Slime}} &#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039; [[File:slimeblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
|Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
|-&lt;br /&gt;
| Blood*&lt;br /&gt;
|Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
|Creates foam from the user, infusing itself with the chemicals in the user&#039;s body. &lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Frost%20Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Metal Slime}} &#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039; [[File:slimemetal.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
|Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
|Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[Guide to xenobiology#Dark%20Purple%20Slime|dark purple slimes]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Yellow Slime}} &#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039; [[File:slimeyellow.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extracts emit light when injected with water. They can be squeezed to increase the light emitted. &lt;br /&gt;
|Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[Traitor|tricks]].&lt;br /&gt;
|*Emits a short-ranged EMP.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extracts become 5k Charge [[Powercell|Powercells]] when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Purple Slime}} &#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039; [[File:slimedarkpurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
| Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a cloud of plasma around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Blue Slime}} &#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039; [[File:slimedarkblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Frost%20Oil|frost oil]] and [[Cryoxadone]]. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns extremely cold air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates supercooled N2 gas 5 seconds after injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Silver Slime}} &#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039; [[File:slimesilver.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a random drinks when injected with water, bork bork bork.&lt;br /&gt;
|Spawns a random food in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a random food when injected with plasma, bork bork bork. Expect anything except a roburger and gatfruit.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2.5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Bluespace Slime}} &#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039; [[File:slimebluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
|Randomly teleports the user a few tiles away.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
|*Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Sepia Slime}} &#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039; [[File:slimesepia.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
|Spawns a camera in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
|Stops time for a few seconds around the user. (c)&lt;br /&gt;
|-&lt;br /&gt;
| Plasma* &lt;br /&gt;
|Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. You can throw it. About a 5x5 area. Use with servants.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Cerulean Slime}} &#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039; [[File:slimecerculean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path.&lt;br /&gt;
|Spawns a large amount of breathable air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
| Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pyrite Slime}} &#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039; [[File:slimepyrite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a random crayon when injected with blood.&lt;br /&gt;
|Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Red Slime}} &#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039; [[File:slimered.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
|Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract makes nearby slimes rabid when injected with blood. Has some [[Traitor|fun]] uses. If the affected slimes were [[Guide to xenobiology#Pink%20Slime|docile]], it removes the docility instead of making them rabid.&lt;br /&gt;
|Enrages slimes around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Green Slime}} &#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039; [[File:slimegreen.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|Injecting the extract with radium fills it with [[Guide to chemistry#Unstable%20Mutation%20Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
| Turns the user back into a human.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Imperfect%20Mutation%20Toxin|imperfect mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide to races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
|Turns the user into another slime subspecies.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pink Slime}} &#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039; [[File:slimepink.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Switches the user&#039;s gender.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
|Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Gold Slime}} &#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039; [[File:slimegold.png]](See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs)&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
|Spawns a friendly mob. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
|Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Oil Slime}} &#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039; [[File:slimeoil.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|User vomits slippery oil.&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
|Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected.&lt;br /&gt;
| User violently explodes. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Black Slime}} &#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039; [[File:slimeblack.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a slime. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a [[Guide to races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Advanced%20Mutation%20Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[Guide to xenobiology#Grey%20Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide to chemistry#Frost%20Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide to races#Slimepeople|slimepeople]]. Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton%20Mutation%20Toxin|more]] [[Guide to chemistry#Ash%20Mutation%20Toxin|powerful]] [[Guide to chemistry#Shadow%20Mutation%20Toxin|mutation]] [[Guide to chemistry#Plasma%20Mutation%20Toxin|toxins]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Light Pink Slime}} &#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039; [[File:slimelightpink.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
|Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|&lt;br /&gt;
| Spawns a sentience potion.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[Guide to xenobiology#Gold%20Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Adamantine Slime}} &#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039; [[File:slimeadamantine.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or 25 adamantine can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Rainbow Slime}} &#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039; [[File:Rainbow_slime.gif]] (To attain this rare slime you must breed a slime with a 100% mutation chance!)&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|Changes the user&#039;s color randomly. &lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
|Spawns a random slime core. &lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Special*&lt;br /&gt;
|Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology. They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce a baby slime of their color! If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]]* - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.&lt;br /&gt;
* [[#Black Slime|Black]]* - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]]* - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Provides a slow regeneration effect.&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]]* - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]]* - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]]* - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]]* - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]]* - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents. Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]]* - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up! [[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color. [[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]]* - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]]* - Randomly colors all tiles in the area every few seconds.&lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]]* - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NaniByte</name></author>
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