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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystery3525</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystery3525"/>
	<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/view/Special:Contributions/Mystery3525"/>
	<updated>2026-06-04T10:04:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_diseases&amp;diff=37074</id>
		<title>Guide to diseases</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_diseases&amp;diff=37074"/>
		<updated>2023-09-04T04:14:12Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: Redirected page to Infections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infections]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_surgery&amp;diff=37073</id>
		<title>Guide to surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_surgery&amp;diff=37073"/>
		<updated>2023-09-04T04:11:27Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: This is the surgery guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Surgery]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Artifacts&amp;diff=37072</id>
		<title>Guide to Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Artifacts&amp;diff=37072"/>
		<updated>2023-09-04T03:34:19Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: They are called &amp;quot;Science Goggles&amp;quot; in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Howard Phillips, Expert Xenoarchaeologist&lt;br /&gt;
|text=The Nanotrasen Xenoarchaeology team welcomes you, aspiring scientist or over-qualified curator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before you begin studying artifacts, and hopefully not harassing the crew with them, it&#039;s important to remember you&#039;re interacting with what is most likely an explosive device made thousands, or millions, of years ago. Here you can learn how to avoid personal annihilation when interacting with them. &lt;br /&gt;
|image=[[File:Xenoarchaeologist.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Xenoarchaeology workspace.png|frame|right|The Xenoarchaeology Lab. Artifacts tend to show up here.]]&lt;br /&gt;
&lt;br /&gt;
== What&#039;s an Artifact? ==&lt;br /&gt;
Artifacts are strange objects that can perform unique &amp;amp; powerful actions. These items can be researched and sold for a profit, if you&#039;re diligent enough. Artifacts come in multiple flavours, material types, that indicate their function, and can often be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
Artifacts can be bought &amp;amp; sold from the Research and Development Listing Console, or found in maintenance, lavaland, or exploration ruins. &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to keep in mind, selling artifacts is pointless unless they are labeled correctly. Artifacts have a set amount of unique aspects, and the majority of these have to be correctly identified and labeled, to make a profit when selling the artifact. You can think of this process as a complex, life risking, game of guess-who. You can use tools, like anti-tactile pinchers, to make this process easier.&lt;br /&gt;
* [[File:artifact_bananium.png]] [[File:artifact_uranium.png]] [[File:artifact_plasma.png]] [[File:artifact_bluespace.png]] Artifacts are strange powerful items that can do practically anything!&lt;br /&gt;
* [[File:Xenoartifact_console.png]] Use the Research and Development Listing Console to buy &amp;amp; sell artifacts.&lt;br /&gt;
* [[File:Xenoartifact_labeler.png]] Use the Artifact Labeler to &amp;lt;s&amp;gt;label your coworkers&amp;lt;/s&amp;gt; label artifacts.&lt;br /&gt;
* [[File:Artifact_pincher.png]] Use the Anti-Tactile Pinchers to safely manipulate artifacts.&lt;br /&gt;
&lt;br /&gt;
== How do they work? ==&lt;br /&gt;
Artifacts, usually, have 5 unique traits. These are aspects that define the artifact and how it works. These can be &#039;activated&#039; work by doing so in respective order. These traits belong to different categories of trait types, each filling a different niche &amp;amp; role.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:25%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Trait Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Info&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Activators}}Activators&lt;br /&gt;
|Every artifact has one of these. These traits define how the artifact is activated, as you&#039;d expect. This can range from tactile interactions to specific stimulus, like heat. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Minors}}Minors&lt;br /&gt;
|Every artifact has three of these. These traits define minor aspects of the artifact, like weight and size. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Majors}}Majors&lt;br /&gt;
|Every artifact has one of these. These traits define the major function of an artifact, what it does exactly. Artifacts have a wide range of functions, such as making simple noises or banishing targets to the [[Exploration Crew#&amp;amp;E#P ! A% L0$7|shadow realm]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Malfunctions}}Malfunctions&lt;br /&gt;
|only some artifacts have these. These traits define a malfunction inside an artifact, accumulated from repeated use or poor design. These traits can have terrible repercussions for anyone willing to risk using the artifact. Most artifacts will typically accumulate a maximum of 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Some traits from within these categories will only appear in a certain artifact material types. Artifact material types deeply influence what traits they have, and in return also what to expect from it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:25%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Info&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace}}[[File:Material bluespace.png]] Bluespace &lt;br /&gt;
|Bluespace artifacts are generally considered the safest type, as most of their instances don&#039;t contain dangerous traits. Bluespace artifacts are the least likely artifact to malfunction.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plasma}}[[File:Material plasma.png]] Plasma&lt;br /&gt;
|Plasma artifacts are considerably dangerous, the majority of their traits inflict damage upon targets. However, due to their one-track type, it is very easy to identify &amp;amp; label plasma artifacts.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Uranium}}[[File:Material uranium.png]] Uranium&lt;br /&gt;
|Uranium artifacts are even more dangerous than plasma artifacts. Uranium artifacts start with a malfunction due to their hazardous design and can gain and extra one, over the standard 2 regular artifacts are limited to. Because uranium artifacts are likely to explode, it&#039;s more profitable to give them to toxins, in some cases.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bananium}}[[File:Material australium.png]] Bananium&lt;br /&gt;
|Bananium artifacts are complete enigmas, and continue to baffle the scientific community to this very day. These artifacts seem to have almost completely random traits, having no restrictions whatsoever. This can either make them playfully safe, or terrifyingly dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Although we don&#039;t recommend you spoil these for yourself, here you can find a list of every unique trait a given artifact could have. Additionally included is the method to identify these traits and what materials they appear in.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Trait Chart (&#039;&#039;&#039;mouse over the sleuth entries for a brief explanation&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:65%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Sleuthing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|Materials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|         &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|         &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#6f55ad;&#039;|         &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Sturdy&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator responds to, almost, any tactile input. This trait is especially useful for weapons.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Flammable&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator responds to heat. Using heat will make the artifact &#039;light-on&#039;. The artifact will wait until a mob steps into its range before activating and &#039;lighting-off.&#039;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
| &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Timed&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator is similar to Sturdy, it responds the same way to tactile interactions. However, once activated the artifact will continue to periodically activate until it randomly turns off.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using a Stethoscope on the artifact will reveal the message [The artifact ticks deep from within.]&amp;quot;&amp;gt;[[File:Stethoscope.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]] &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Signal&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator responds to a unique signal code, activating when it receives it. The frequency is the default signalers use however, the code is random.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using an Analyzer on the artifact will reveal the message [The artifact displays a signal-input code of [code], and frequency [frequency].]&amp;quot;&amp;gt;[[File:Analyzer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]] &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Charged&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator needs power to activate. Using a cell on the artifact will drain the cell, a set amount, and activate the artifact.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;using a multitool on the artifact will reveal the message [The artifact displays a draw of [charge requirement].]&amp;quot;&amp;gt;[[File:Multitool.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]] &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Weighted&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator causes the artifact to activate when picked up.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
| &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Pitched&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator activates when the artifact is thrown, and lands.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]] &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Honked&lt;br /&gt;
|Activator&lt;br /&gt;
|This activator only responds to bike-horns and clowns, works similar to sturdy.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Material australium.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Looped&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait increases the artifact&#039;s effectiveness in most cases.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;using a multitool on the artifact will reveal the message [The multitool displays a resistance reading of [charge requirement*0.1].]&amp;quot;&amp;gt;[[File:Multitool.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Capacitive&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait allows the artifact activate an additional time/s. Everytime the artifact finishes recharging, it will generate a random amount of extra changes, from 0 to 2.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Using a multitool on the artifact will reveal the message [The multitool displays an overcharge reading of [extra_charges/3].]&amp;quot;&amp;gt;[[File:Multitool.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [The hairs on your neck stand up after touching the artifact].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Dense&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact large &amp;amp; heavy, being unable to be picked up. Essentially transforming it into a structure.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Sharp&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait turns the artifact into a [[Makeshift_weapons | dangerous cutting device]]. The damage it does it dependant on a random factor.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [The artifact feels sharp.].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Frosted&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait causes the artifact to have a faster cooldown between uses, at the cost of having a weaker effect.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [The artifact feels cold.].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Sentient&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait offers ghosts the opportunity to partially control the artifact. Ghosts that possess the artifact will get the option to activate it on whoever they please. Player&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [The artifact whispers to you...].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Fragile&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact have a limited number of uses. This can range from 2-10 uses. Artifacts with this trait will appear transparent.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Expansive&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait allows the artifact to have multiple targets. When activated the artifact will target anyone in its range, excluding its own tile.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Scoped&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait increases the artifacts effective range, essentially making it a wand. When activated without a specific target, the artifact will prioritize the farthest organic entity as its target.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Shaped&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait lets, almost, anyone where the artifact in their glove slot. Almost like a ring...&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]] &lt;br /&gt;
|&lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Shielded&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait allows the artifact to block like a shield. However, the effectiveness of this is varying.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Light&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact very light, allowing it to be thrown further.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}heavy&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact very heavy, making it hard to be thrown far.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Signaler&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact send out a signal every time it is activated.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using an Analyzer on the artifact will reveal the message [The artifact displays a signal-out code of [code], and frequency [frequency].]&amp;quot;&amp;gt;[[File:Analyzer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Anchored&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact buckle to the ground. This can be toggled by using a wrench on it.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using an wrench on the artifact will reveal the message [You (unanchor / anchor) the artifact to the floor.]&amp;quot;&amp;gt;[[File:Wrench.png]]&amp;lt;/span&amp;gt;&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Slippery&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact slippery.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Haunted&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact controllable by dead chat.&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using a bible on an artifact with this trait will reveal its respective hint.&amp;quot;&amp;gt;[[File:Book.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Delayed&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait makes the artifact delay its activation.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Desynced&lt;br /&gt;
|Minor&lt;br /&gt;
|This trait causes the artifact to disappear briefly after being used. &lt;br /&gt;
|&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Hollow&lt;br /&gt;
|Major&lt;br /&gt;
|This trait captures the target inside the artifact.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Conductive&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to shock any targets. If the target is a battery cell, it will be charged varying amounts.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [You feel a slight static after touching the artifact.].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Temporal&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to stop time for a short moment.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [Your hand feels slow while stroking the artifact.].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
| &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Barreled&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to, attempt to, shoot any targets. However, if the artifact has a low range the artifact will instead light targets on fire.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
|[[File:Material plasma.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Fuzzy&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to turn any targets into corgis for a short amount of time.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]&lt;br /&gt;
|[[File:Material uranium.png]]&lt;br /&gt;
|  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}EMP&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to create an EMP of varying size &amp;amp; intensity.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Transparent&lt;br /&gt;
|Major&lt;br /&gt;
|This trait makes any targets, temporarily, invisible. This effect is brief, however. NOTE: Transparent doesn&#039;t make the artifact transparent, fragile does.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using an item with a light source on the artifact will reveal the message [The [ITEM]&#039;s light passes through the structure.]&amp;quot;&amp;gt;[[File:Laser_pointer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Displaced&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to teleport any targets to a random nearby location.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Lamp&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to emmitt a light of varying brightness &amp;amp; colour, for a moment.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Wall&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to create a wall of varying shape.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|&lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Healing&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to heal any targets by a varying amount. The damage type healed is randomly unique to each artifact.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using a health-analyzer on the artifact may reveal the message [The health-analyzer recognizes foreign [healing-type] healing proteins.]&amp;quot;&amp;gt;[[File:Healthanalyzer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]] &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Hypodermic&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to inject any targets with a specific reagent. The reagent is randomly unique to each artifact. The volume of the reagent varies. &lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Push&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to push any targets away from itself. The intensity is varying.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Pull&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to pull any targets towards itself. The intensity is varying.&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Horned&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to make a random noise. The noise is uniquely random to each artifact.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Porous&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to make exchange nearby gasses for another.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Using an analyzer on the artifact may reveal the message [The analyzer detects trace amounts of [Gas-Input] exchanging with [Gas-Output].]&amp;quot;&amp;gt;[[File:analyzer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Emotional&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes targets to perform a forced emote. &lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Marker&lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to paint targets, the color is typically a per-artifact trait. Look out for the rainbow variant!&lt;br /&gt;
| NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Dissipating &lt;br /&gt;
|Major&lt;br /&gt;
|This trait causes the artifact to release large plumes of gas.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wearing Science Goggles and examining the artifact will reveal a special description that includes the name of this trait.&amp;quot;&amp;gt;[[File:Science_goggles.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Parallel Bearspace Retrieval | P.B.R&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to open a portal to bearspace, and retrieve a single bear.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Maltargeting &lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to always target the user.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Bluespace Axis Desync | B.A.D&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to strip the target&#039;s items.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]  &lt;br /&gt;
|[[File:material bluespace.png]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Radioactive&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to emmitt dangerous particles. Repeated use will causes the amount to increase.&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Using a Geiger Counter on the artifact will reveal the message [The artifact has residual radioactive decay features.].&amp;quot;&amp;gt;[[File:Geiger_on_1_0.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Some artifacts with this trait will display the following message if you use it in hand with pincher safety enabled [You feel pins and needles after touching the artifact.].&amp;quot;&amp;gt;[[File:Artifact_pincher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Combustible&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to aggressively combust in an expansive area.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Cerebral Dysfunction Emergence | C.D.E&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the target to develop a random brain trauma, each artifact has a set random trauma.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Anti-Cloning&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to clone the target, producing an evil twin.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Delaminating&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to create a small explosion, destroying it.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Absorbing&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes the artifact to absorb nearby gasses, spacing small rooms.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Hallucinogenic&lt;br /&gt;
|Malfunction&lt;br /&gt;
|This trait causes targets to briefly hallucinate.&lt;br /&gt;
|NA&lt;br /&gt;
||[[File:Material australium.png]]  &lt;br /&gt;
|[[File:Material uranium.png]]  &lt;br /&gt;
|[[File:Material plasma.png]]&lt;br /&gt;
|[[File:Material bluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Identifying Traits ==&lt;br /&gt;
[[File:Xenoarchaeology_cycle.png|frame|right|Image: 300 pixels|The cycle of Artifact Research]]&lt;br /&gt;
Now that you know about traits, and how they work, you can begin to develop a workflow to identify them, that works for you. However, if you&#039;d like a base to start from, the following example is a simple approach to preforming Xenoarchaeology - Artifact Research.&lt;br /&gt;
* Start by identifying any examinable trait-hints. This can be done by examining the artifact while wearing Science Goggles. [[File:Science_goggles.png]]&lt;br /&gt;
* Then continue to find any on-touch trait-hints. You can do this by using the artifact in-hand when wearing anti-tactile pinchers with safety enabled [[File:Artifact_pincher.png]]&lt;br /&gt;
* After that, you can use various apparatus on the artifact and watch for reactions, these are similar to touch trait-hints. Remember to use to keep pincher safety enabled during this step too. [[File:Multitool.png]]&lt;br /&gt;
* Finally you can use what you already know about the artifact to compile a list of any other traits it could possibly have. Using the process of elimination, you can sleuth out any remaining traits. [[File:Paper.png]]&lt;br /&gt;
If you still haven&#039;t found all the traits through this simple method, you might want to start activating the artifact instead, to observe its traits.&lt;br /&gt;
Remember, you only need to identify a minimum of 4 traits to make an artifact profitable. However, mis-identifying just one will lose you any possible gain.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* Using the power of handholding, you can negate almost any form of artifact targeting, moving the target to the pulled mob. This is useful for testing possibly harmful artifacts or stopping a crazed archaeologist without risking personal annihilation.&lt;br /&gt;
* Testing items on the artifact while wearing anti-tactile pinchers[[File:Artifact_pincher.png]] with safety enabled will allow you to perform experiments without the risk of activating it. This even goes for an empty hand, try it!&lt;br /&gt;
* Standing on-top of an artifact will completely exclude you from its range. You can use this to compromise artifacts with auras and timers.&lt;br /&gt;
* Wearing a Bomb-suit[[File:Bomb-suit.png]], Bio-suit[[File:BioSuit.png]], Radiation-suit[[File:RadiationSuit.png]], or Prototype-hardsuit[[File:RDRIG.png]] will give you a chance to deflect artifact effects. The more radiation resistant the suit, the better.::&lt;br /&gt;
** Syndicate armor and wizard clothing is immune to artifacts.&lt;br /&gt;
* Most artifacts don&#039;t work in bags.&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37071</id>
		<title>User:Mystery3525/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37071"/>
		<updated>2023-09-04T03:10:28Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: Crew of a department, instead of Crew inside a department&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
===0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round.&lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
#Rules-lawyering is not allowed.&lt;br /&gt;
#Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#*Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#*See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#*&#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
!R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#*If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.&lt;br /&gt;
#Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
#A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#*Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
#Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
===6 No ERP or Pornographic content===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;.&lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
#Use common sense.&lt;br /&gt;
#Don&#039;t spam.&lt;br /&gt;
#*Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Examples of Possible Griefing====&lt;br /&gt;
*A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
*A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
**Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#&#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
#Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
#Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
#Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
===10 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
===11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
===12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew of a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
#Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37070</id>
		<title>User:Mystery3525/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37070"/>
		<updated>2023-09-04T03:06:44Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
===0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round.&lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
#Rules-lawyering is not allowed.&lt;br /&gt;
#Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#*Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#*See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#*&#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
!R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#*If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.&lt;br /&gt;
#Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
#A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#*Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
#Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
===6 No ERP or Pornographic content===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;.&lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
#Use common sense.&lt;br /&gt;
#Don&#039;t spam.&lt;br /&gt;
#*Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Examples of Possible Griefing====&lt;br /&gt;
*A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
*A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
**Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#&#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
#Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
#Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
#Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
===10 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
===11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
===12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation. &#039;&#039;&#039;This means the Chief Engineer, Engineers, and Atmospherics technicians are a threat and can be pre-emptively eliminated without provocation, not people inside of the Engineering Area.&#039;&#039;&#039;&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
#Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37069</id>
		<title>User:Mystery3525/Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Mystery3525/Rules&amp;diff=37069"/>
		<updated>2023-09-04T03:02:18Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: copy paste&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
===0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round.&lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
#Rules-lawyering is not allowed.&lt;br /&gt;
#Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#*Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#*See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#*&#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
!R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#*If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.&lt;br /&gt;
#Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
#A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#*Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
#Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
===6 No ERP or Pornographic content===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;.&lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
#Use common sense.&lt;br /&gt;
#Don&#039;t spam.&lt;br /&gt;
#*Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Examples of Possible Griefing====&lt;br /&gt;
*A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
*A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
**Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#&#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
#Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
#Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
#Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
===10 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
===11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
===12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
#Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=35803</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=35803"/>
		<updated>2022-09-20T02:12:11Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: /* Crossbreeding Chart */ Removes the never-implemented slime extract crossbreeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton Mutation Toxin|more]] [[Guide to chemistry#Ash Mutation Toxin|powerful]] [[Guide to chemistry#Shadow Mutation Toxin|mutation]] [[Guide to chemistry#Plasma Mutation Toxin|toxins]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce a baby slime of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors all tiles in the area every few seconds. &lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]] - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=35789</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=35789"/>
		<updated>2022-09-16T04:41:11Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: /* Traits */ updated to be more in-line with game names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
* &#039;&#039;&#039;(For the testmerge guide to new hydroponics, please read [[User:EvilDragon/Guide to space botanology]])&#039;&#039;&#039;&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to yellow glow, emitting light equal to 10% of potency. Varieties include &#039;&#039;&#039;Shadow Emission&#039;&#039;&#039; and &#039;&#039;&#039;Red Electrical Glow&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strong Bioluminescence}}Strong Bioluminescence&lt;br /&gt;
|Causes the plant to white glow that is similar to standard lights, emitting light equal to 20% of potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
|Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation&lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user). &lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Alcoholic Drink&amp;quot;&amp;gt;20% singulo&amp;lt;/span&amp;gt;, 10% banana juice, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles). &lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis&lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks. &lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% fluorosulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks. &lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit&lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|Strong Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%. &lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon&lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. &lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily&lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom&lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||||[[File:Weedsplant.png]]||&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|None. You can harvest metal rods from this.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Question.gif|link=Special:FilePath/Question.gif]]||[[File:Question.gif|link=Special:FilePath/Question.gif]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200. &lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|None. You can harvest wood from this.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet&lt;br /&gt;
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
|5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[File:Vendnutri.gif]] Chemicals ==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=== Fertilizers ===&lt;br /&gt;
* Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
* [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
* [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
=== Pest Removal ===&lt;br /&gt;
* Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
* Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation ===&lt;br /&gt;
* E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). &lt;br /&gt;
* Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). &lt;br /&gt;
* [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
=== Plant Meds ===&lt;br /&gt;
* [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds. &lt;br /&gt;
* [[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
* [[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
* Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
=== Unorthodox chemicals ===&lt;br /&gt;
* Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount. &lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray. &lt;br /&gt;
* Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
* Blood: Feeds both your plant and pests.&lt;br /&gt;
* Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity. &lt;br /&gt;
=== The bad stuff ===&lt;br /&gt;
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
* Toxin: Increases toxicity. Good job!&lt;br /&gt;
* Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
* Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
* Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
* Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds. &lt;br /&gt;
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[File:Apiary.png|Beekeeping]] [[Beekeeping]] ==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Botany ==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
=== Using the DNA manipulator ===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
* Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
* Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
* Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
* Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department.&lt;br /&gt;
* The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
* You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
* 10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
* 20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
** This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
* You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
* R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
=== Fixing awful stats ===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:&lt;br /&gt;
* Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
* Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
* Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
=== Dude weeds ===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include:&lt;br /&gt;
* 1/6 chance for Reishi/Starshittle.&lt;br /&gt;
* 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants:&lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[file:Bottle.png]] Growing your own mutagen ===&lt;br /&gt;
Not robust enough to steal a chem dispenser? Try this out.&lt;br /&gt;
* First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
* Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
* That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
* You might want to add Densified Chemicals from Redbeets as well as Perennial Growth to optimize your harvest.&lt;br /&gt;
=== [[File:Dispenser.png]] Other ways to mutagen ===&lt;br /&gt;
Chemistry is &amp;lt;s&amp;gt;busy curing the plague&amp;lt;/s&amp;gt; too high to help you out? &lt;br /&gt;
* &amp;lt;s&amp;gt;Bad idea: Steal a chem dispenser. This will start a blood feud and is one of the biggest reasons why Botanists are hated by some. Think of it as someone stealing all your plant trays.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Better: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Or: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts. The parts are:&amp;lt;br&amp;gt; 2 matter bins, 1 capacitor, 1 micro-manipulator, 1 power cell, 1 glass sheet. &amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Just use your Minor Botanical Chem Dispenser. It can give you mutagen, saltpetre and water roundstart and with t4 parts you can get plantbgone, weedkiller, pestkiller and diethylamine.&lt;br /&gt;
=== [[file:Ambrosia_gaia.png]] Upgrading plant trays ===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
=== [[file:Replicapodplant.png]] Replica Pod Cloning ===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
* Inject it into the bag of seeds.&lt;br /&gt;
* Plant the seeds.&lt;br /&gt;
* Let the plant grow and then harvest it.&lt;br /&gt;
* If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]]. &lt;br /&gt;
* If there was no ghost available, the resulting harvest will simply produce a new pack of seeds. &lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are:&lt;br /&gt;
* Gaseous Decomposition&lt;br /&gt;
* Nitroglycerin&lt;br /&gt;
* Microbes (Fungal Tuberculosis)&lt;br /&gt;
* Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
* Glitter&lt;br /&gt;
* Plasmaman Mutation Toxin&lt;br /&gt;
* Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
=== [[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}} ===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
* &#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
* &#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
* &#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
* &#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
* &#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
* &#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
* &#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
* &#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
* &#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
* &#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
* &#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
* Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil ===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
=== Wood and Drying Racks ===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
=== Things You Can Make Out of Your Plants ===&lt;br /&gt;
* Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
* Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
* You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
* You can make a cob-pipe out of a corn cob.&lt;br /&gt;
* You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
* Flowers and ambrosia can be worn on your head.&lt;br /&gt;
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
== Todo list for this guide ==&lt;br /&gt;
* Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
* Add some icons and pictures to break up the wall of text&lt;br /&gt;
== Another guide ==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=35788</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Changeling&amp;diff=35788"/>
		<updated>2022-09-14T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: /*  Hivemind Link */ no more hivemind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = changeling.gif&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|access = Whatever your job is&lt;br /&gt;
|additional = Any place you or your victims had access to&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Syndicate, probably&lt;br /&gt;
|duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = [http://sam.wileycomputerworks.com/SS13/audio/SecChan.wav &amp;quot;Uh...THE HEAD OF SECURITY IS A CHANGE-&amp;quot; *BZZZZZRT* *CRUNCH* &amp;quot;Nevermoind, everything&#039;s OK. Go back to work.&amp;quot;]&lt;br /&gt;
}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a body drained from blood which is harder to [[Guide_to_genetics#Hark!_A Husk!|clone]] (it&#039;s a [[Terminology#Husk|husk]] [[File:Husk.png]]). Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_genetics#Hark!_A Husk!|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
* Absorbed victims require an upgraded [[Guide_to_genetics#Cloning|cloner]] to be [[Guide_to_genetics#Hark!_A Husk!|cloned]]. They can still be turned into [[Cyborg|cyborgs]] because the brain is fine.&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can onlt get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By husking a lifeform, the changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10.&lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
===Starting Set===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_stasis_hud.png]] Reviving Stasis [[File:Ling_stasis_revive_hud.png]]====&lt;br /&gt;
A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png]] will change to this: [[File:Ling_stasis_revive_hud.png]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity. &lt;br /&gt;
&lt;br /&gt;
Uses 15 chemicals.&lt;br /&gt;
====[[File:Ling_transform_hud.png]] Transform====&lt;br /&gt;
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and IDs, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu.&lt;br /&gt;
Uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_extract.png]] Extract DNA Sting====&lt;br /&gt;
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
&lt;br /&gt;
Uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorb DNA====&lt;br /&gt;
A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it uncloneable and unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
====[[File:Ling_last_resort_hud.png]] Last Resort====&lt;br /&gt;
This is a free evolution and costs 20 chemicals to use. For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headcrab; a creature that can infect a corpse to plant a hidden changeling egg. The changeling egg grows into a monkey changeling after ~180 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in this form and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ling_augmented_eyesight_hud.png]] Augmented Eyesight====&lt;br /&gt;
The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_biodegrade_hud.png]] Biodegrade====&lt;br /&gt;
Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_chameleon_skin_hud.png]] Chameleon Skin====&lt;br /&gt;
Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 25 chemicals.&lt;br /&gt;
====[[File:Ling_digital_camo_hud.png]] Digital Camouflage====&lt;br /&gt;
Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Ling_adrenaline_hud.png]] Adrenaline Sacs====&lt;br /&gt;
Allows to the changeling to make use of additional adrenaline to instantly recover from all forms of [[Status_Effects#Disables|stuns]] and other inhibiting [[Status_Effects|status effects]]. This also injects 10u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 2u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 4 seconds of extreme speed and about 50 seconds of slight reduction of further stuns. These chems will deal 4 toxin damage per use and can deal further toxin damage if overdosed by using the ability more than 3 times in quick succession. High chemical cost.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 30 chemicals.&lt;br /&gt;
====[[File:Ling_fleshmend_hud.png]] Fleshmend====&lt;br /&gt;
The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals but stops chemical generation.&lt;br /&gt;
====[[File:Ling_regenerate_hud.png]] Regenerate====&lt;br /&gt;
The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 10 chemicals&lt;br /&gt;
====[[File:Ling_lesser_form_hud.png]] Lesser Form [[File:Ling_human_form_hud.png]]====&lt;br /&gt;
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals and 5 to shift back.&lt;br /&gt;
====[[File:Ling_mimic_voice_hud.png]] Mimic Voice====&lt;br /&gt;
Allows the changeling to form their voice of a name they enter.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and slows chemical generation while active.&lt;br /&gt;
====[[File:Arm_blade.png]] Arm Blade====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_tentacle_hud.png]] Tentacle====&lt;br /&gt;
Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. The tentacle will be used up when fired once. Counts as a ranged weapon. You must stand still when firing it or the target will instantly break loose instead of being pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Help intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, without any additional effect.&lt;br /&gt;
* &#039;&#039;&#039;Disarm intent:&#039;&#039;&#039; If the mob has any item in hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Grab intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* &#039;&#039;&#039;Harm intent:&#039;&#039;&#039; Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
Costs 2 evolution points and uses 10 chemicals.&lt;br /&gt;
====[[File:Ling_organic_suit_hud.png]] Organic Space Suit====&lt;br /&gt;
Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_chitinous_armor_hud.png]] Chitinous Armor====&lt;br /&gt;
Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_panacea_hud.png]] Anatomic Panacea====&lt;br /&gt;
Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. Do not use if you are a slimeperson. &lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====Pheromone Receptors====&lt;br /&gt;
A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses no chemicals.&lt;br /&gt;
====[[File:Ling_resonant_shriek_hud.png]] Resonant Shriek====&lt;br /&gt;
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you. Those with ear protection will be unaffected&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_dissonant_shriek_hud.png]] Dissonant Shriek====&lt;br /&gt;
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
====[[File:Ling_spread_infestation_hud.png]] Spread Infestation====&lt;br /&gt;
Two spiderlings crawl out of the changeling&#039;s mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 45 chemicals.&lt;br /&gt;
====[[File:Ling_strained_muscles_hud.png]] Strained Muscles====&lt;br /&gt;
The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses no chemicals.&lt;br /&gt;
====[[File:Sting_transform.png]] Transformation Sting====&lt;br /&gt;
The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.&lt;br /&gt;
&lt;br /&gt;
Costs 3 evolution points and uses 50 chemicals.&lt;br /&gt;
====[[File:Sting_mute.png]] Mute Sting====&lt;br /&gt;
The changeling silently sting a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 20 chemicals.&lt;br /&gt;
====[[File:Sting_blind.png]] Blind Sting====&lt;br /&gt;
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
Costs 1 evolution point and uses 25 chemicals.&lt;br /&gt;
====[[File:Sting_hallucination.png]] Hallucination Sting====&lt;br /&gt;
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 5 chemicals.&lt;br /&gt;
====[[File:Sting_cryo.png]] Cryogenic Sting====&lt;br /&gt;
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
&lt;br /&gt;
Costs 2 evolution points and uses 15 chemicals.&lt;br /&gt;
====[[File:Sting_fake_armblade.png]] False Armblade Sting====&lt;br /&gt;
The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
&lt;br /&gt;
Costs 1 evolution point and uses 20 chemicals.&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=35787</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=35787"/>
		<updated>2022-09-11T21:30:59Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: /*  Buffers and Injectors - Saving Your Work and Handing Out Godhood */ Removing misleading admin ruling that may result in grief&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen&#039;s greatest minds entertain themselves by toying the Human Genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
&lt;br /&gt;
Now, let&#039;s get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you&#039;re going to notice two clickable lines:&lt;br /&gt;
* &#039;&#039;Unique Identifiers (UI)&#039;&#039;&lt;br /&gt;
*Unique Enzymes (UE)&lt;br /&gt;
* &#039;&#039;Genetic Sequence (GS)&#039;&#039;&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
* Unique Identifiers = Governs your hair color, skin color, hair style etc etc&lt;br /&gt;
*Unique Enzymes = Changing this changes your name, this cannot be freely modified, you can only put people in the scanner and&lt;br /&gt;
* Genetic Sequence = They contain data relevant to your genetic structure, by modifying this you can get you &amp;lt;s&amp;gt;horribly deformed&amp;lt;/s&amp;gt; loads of useful mutations ranging from being spaceproof to shooting lightning from your hands.&lt;br /&gt;
[[File:Sequencer with monkified gene.png|thumb|378x378px|The monkified gene]]&lt;br /&gt;
=== Genetic Sequence - Powers, Disabilities ===&lt;br /&gt;
This is the &#039;&#039;fun&#039;&#039; part of genetics, where you get to match letters until you get something good, but to get anything at all, you will need to know how to match the letters.&lt;br /&gt;
&lt;br /&gt;
First, get a monkey and put it into one of the DNA scanners with a DNA scanner access console next to it (not cloning console)&lt;br /&gt;
&lt;br /&gt;
Then click on the DNA scanner access console, an interface will pop up, all you need to use for getting mutations is the &amp;quot;Sequencer&amp;quot; tab (any stored mutations are in the &amp;quot;Storage&amp;quot; tab)&lt;br /&gt;
&lt;br /&gt;
If you click on all those 8 DNA rectangles, you will notice that one of them is activated (See image), this is the gene that turns a human into a monkey, you might also notice that all the Cs are matched with Gs and all the As are matched with Ts, if you change one of those letters so they don&#039;t all match, the gene will no longer be active and the monkey will turn into a (catatonic) human (this is needed for getting other mutations as &#039;&#039;&#039;monkeys cannot have mutations&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Now that you have a deactivated the monkified gene and have a catatonic human in the scanner, you can go to any of the other non-discovered genes and click on the blocks to get all the letters to match with A - T and C - G&lt;br /&gt;
&lt;br /&gt;
You will come across certain genes with X - X (X means the block is unknown), in this case you have a few options, you could just guess it if it&#039;s just one or two unknown pairs, you could use your genetic sequence scanner on other crewmembers to see if they have the gene with that specific number that you&#039;re looking for or you could use the Joker ability on the genetic sequencer, by pressing &amp;quot;Use Joker&amp;quot; and clicking on the unknown gene, it will reveal what it is (&amp;quot;Use Joker&amp;quot; has a 20 minute cooldown)&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the genes on one human, you can click &amp;quot;Scramble DNA&amp;quot; on the top right or get a new human continue &lt;br /&gt;
=== Unique Identifiers - Cosmetics ===&lt;br /&gt;
You modify UIs by pulsing each value. (clicking the letter you want to modify) &lt;br /&gt;
&lt;br /&gt;
Unlike gene sequences where you can select ATGC as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Letters on the right are UIs of the person in the scanner presented in hex values. &lt;br /&gt;
[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]&lt;br /&gt;
They are arranged in 3-letter descending blocks, left to right, total of 7.&lt;br /&gt;
&lt;br /&gt;
The blocks, left to right, are responsible for:&lt;br /&gt;
* 1 - Hair Colour RGB&lt;br /&gt;
* 2 - Beard Colour RGB&lt;br /&gt;
* 3 - Skin tone (First letter only. Higher values define darker skin colours, might be the opposite)&lt;br /&gt;
* 4 - Eye colour RGB&lt;br /&gt;
* 5 - Gender (First letter only. Higher values define female, lower male)&lt;br /&gt;
* 6 - Beard Style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
* 7 - Hair style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
Note that UI modification is not equally supported for all races.&lt;br /&gt;
=== [[File:Hulk.png|64px]] Mutations and Their Consequences ===&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:10%&#039;|Mutation Name&lt;br /&gt;
! style=&#039;background-color:#3BB9FF;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:30%&#039;|Indicators&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:20%&#039;|Message&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:15%&#039;|How/Where to Obtain&lt;br /&gt;
! style=&#039;background-color:#FC360F; width:5%&#039;|Instability&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.&lt;br /&gt;
|Appears as a blue glow around the subject&#039;s head.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel smarter&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. &lt;br /&gt;
|Subject turns green and has red eyes.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your muscles hurt.&amp;quot;&#039;&#039;&lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.&lt;br /&gt;
|Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your body feels warm.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|The user of this genome can visually perceive people&#039;s unique thermal signatures, even through walls and in darkness. &lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You can see the heat rising off of your skin...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage.&lt;br /&gt;
|Subject looks like a green clown.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;You feel like your brain is tearing itself apart.&#039;&#039;&amp;quot;&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Subject creates darkness.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;Your light around you seems to disappear.&#039;&#039;&amp;quot;&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.&lt;br /&gt;
|Subject looks smaller.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Everything around you seems to grow..&amp;quot;&#039;&#039;&lt;br /&gt;
|Human Species&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;Your eyes feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Makes the subject drop small items you&#039;re holding, like syringes. Pretty harmless, but has potential to be extremely annyoing.&lt;br /&gt;
|Subject coughs.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You start coughing.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid.&lt;br /&gt;
|Subject curses out loudly and twitches.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You twitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Makes the subject stammer. Annoying at best.&lt;br /&gt;
|Subject stammers when they speak.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel nervous.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Subject&#039;s eyes don&#039;t react to penlight.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to see anything.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Makes the subject deaf. Harmless at best, annoying at worst. You just don&#039;t hear anything, not even yourself.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to hear anything...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel lightheaded.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to form any coherent thoughts!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Completely shuts down the speech center of the subject&#039;s brain.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel unable to express yourself at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Forces the subject to talk in an odd manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel an off sensation in your voicebox.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Gives the subject a faint glow.&lt;br /&gt;
|Subject glows.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your skin begins to glow softly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Subject feels stronger, but isn&#039;t.&lt;br /&gt;
|Combine with Radioactive to make the Hulk power.&lt;br /&gt;
|&amp;quot;You feel stronger&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Fire Sweat&lt;br /&gt;
|Subject sweats &#039;&#039;&#039;liquid fire&#039;&#039;&#039;[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]&lt;br /&gt;
|Subject will spontaneously combust.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel hot.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|&amp;quot;You feel a heavy, dull force just beyond the walls watching you.&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Subject glows with a green aura.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel it in your bones&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Subject is able to broadcast its thought directly to others.&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You hear your thoughts echo in your mind&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Firebreath&lt;br /&gt;
|Subject becomes able to breathe concentrated balls of fire.&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel a heat built up in your throat&amp;quot;&#039;&#039;&lt;br /&gt;
|Lizard Species&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Causes the speech center of the subject&#039;s brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel so happy. Nothing can be wrong with anything. :)&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a more rudimentary manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Ye feel like a reet prat like, innit?&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a vaguely norse manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel Swedish, however that works.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|A terrifying mutation named after its &#039;patient-zero&#039;.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pretty good, honeydoll.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Strange mutation that causes the holder to randomly mutate.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your fingertips go numb.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.&lt;br /&gt;
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel power flow through your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you&#039;ll track the scent you previously found.&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Smells begin to make more sense...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|This mutation lets you create snow, used to build snow tiles, walls, balls and snowmen.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|An antenna is visible on the user&#039;s head, and they basically have a built in station-bounced radio.&lt;br /&gt;
|style=&#039;color:#0000FF&#039;|&#039;&#039;&amp;quot;You feel an antenna sprout from your forehead.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;The space around you twists sickeningly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Subject screams frequently.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;You feel screams echo through your mind...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Subject is slightly larger than normal.&lt;br /&gt;
|&#039;&#039;&amp;quot;Everything around you seems to shrink..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Subject takes longer to recover from being knocked down.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;Your right foot feels... left.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: There&#039;s also &#039;&#039;1 special block&#039;&#039; which contains the info whether the subject is a &#039;&#039;human or a monkey&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===&lt;br /&gt;
* You may&#039;ve noticed the buffers on someone&#039;s enzymes. Good, those are boring and are for appearance. Now let&#039;s move on to what you want to know&lt;br /&gt;
&lt;br /&gt;
* Want to save a mutation? Hit &#039;&#039;store&#039;&#039; to save it to the mutations tab!&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation you discovered? Print an activator! They&#039;re biologicly &amp;lt;s&amp;gt;safe&amp;lt;/s&amp;gt; safer. Injecting this into someone will instantly give them that mutation! Unless they don&#039;t have it in their genetic sequence.&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation they can&#039;t have? Sacrafice some of their useless genetic stability and give it to them anyway! What&#039;s the worst that can happen? &amp;lt;s&amp;gt; violent death &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.&lt;br /&gt;
* Because of injectors, Geneticists are usually &#039;&#039;&#039;asked to give people superpowers&#039;&#039;&#039;. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you&#039;re probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don&#039;t go on a killing/destroying rampage if you&#039;re a hulk, it is a bannable offense.&lt;br /&gt;
=== Manhandling Genes! ===&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
==== First Steps ====&lt;br /&gt;
This guide will start with using a monkey, because they&#039;re in the pen for a reason.&lt;br /&gt;
* Start by taking a &#039;&#039;&#039;monkey&#039;&#039;&#039; from the pen.&lt;br /&gt;
&lt;br /&gt;
* Shove them into a &#039;&#039;&#039;DNA Scanner&#039;&#039;&#039; next to the pen.&lt;br /&gt;
&lt;br /&gt;
* Check the &#039;&#039;&#039;computer&#039;&#039;&#039; next to it, you&#039;ll see a bunch of information. Find &#039;&#039;Genetic Sequence&#039;&#039; and try to not confuse them with the other enzyme blocks above.&lt;br /&gt;
All mutations are randomized so no one really has any idea what they got in store&lt;br /&gt;
==== Humanizing a Monkey ====&lt;br /&gt;
Always humanize your monkey first, or their powers wont work.&#039;&#039;&#039;&lt;br /&gt;
# You and your buddy share the mutations you&#039;ve discovered, work togheter to discover them all&lt;br /&gt;
# Scroll through the mutations and find monkey. Then change a random pair and you&#039;re donzo.&lt;br /&gt;
# When you get it, you&#039;ll see the name on the top has changed from &amp;quot;monkey&amp;quot; to a randomly generated name. Congratulations, you&#039;ve got your very own monkey-person!&lt;br /&gt;
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]]. &lt;br /&gt;
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the &amp;quot;monkified&amp;quot; mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery.&lt;br /&gt;
==== Manifesting Mutations ====&lt;br /&gt;
Back to business! Now we&#039;ll try to make a mutation show itself to us:&lt;br /&gt;
# Find a mutation that has broken pairs.&lt;br /&gt;
# Start filling in the X&#039;s. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.&lt;br /&gt;
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There&#039;s 4 possibilities. AT, TA, GC and CG.&lt;br /&gt;
# If there&#039;s more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.&lt;br /&gt;
# If it didn&#039;t work, you may&#039;ve messed up somewhere. Double check. Also make sure they&#039;re not still a monkey. If all else fails, move on to another mutation or scramble their DNA.&lt;br /&gt;
==== Against the Radiation ====&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
* At some point it may be a good idea to visit &#039;&#039;&#039;[[Chemistry]]&#039;&#039;&#039; or the medivent, and get some &#039;&#039;&#039;[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]&#039;&#039;&#039; for your genetic testing. It&#039;s a very useful chem, as it lowers low radiation levels quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]&#039;&#039;&#039; works very well against both rads and toxin damage.&lt;br /&gt;
==== Genetic Instability ====&lt;br /&gt;
When you manifest a power, you may get a message like &amp;quot;It feels like your skin is moving.&amp;quot; This is telling you that your genetic instability has gotten higher, and you&#039;ll need to be careful not to add too many more powers. All humans can withstand up to &#039;&#039;&#039;99 genetic instability&#039;&#039;&#039; before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don&#039;t give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.&lt;br /&gt;
==== What to do with your powers ====&lt;br /&gt;
* Save your power buffer in a disk, as a backup. There&#039;s always the risk of someone overwriting them for random reasons.&lt;br /&gt;
* Make injectors to give to &amp;lt;s&amp;gt;the greytide&amp;lt;/s&amp;gt;heads of staff or security. You can also sell them for money!&lt;br /&gt;
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security&#039;s life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can&#039;t stun someone they&#039;ll pass directly to lethals.&lt;br /&gt;
==== Chromosome 21 ====&lt;br /&gt;
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its &amp;quot;mutations&amp;quot; tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the &#039;&#039;mutations&#039;&#039; tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the &#039;&#039;Genetic Sequencer&#039;&#039; tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line &#039;&#039;Chromosome status:&#039;&#039; and a clickable &amp;quot;----&amp;quot;-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation&#039;s chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. &amp;lt;br&amp;gt;&lt;br /&gt;
After you have added a chromosome to a mutation, you can &#039;&#039;store&#039;&#039; it to the &#039;&#039;mutations&#039;&#039; tab as normal (by clicking &#039;&#039;store&#039;&#039; in the &#039;&#039;Genetic Sequencer&#039;&#039; tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome. &lt;br /&gt;
&lt;br /&gt;
These are the currently available chromosomes you can get:&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%. &lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%. &lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone. &lt;br /&gt;
Chromosomes aren&#039;t supposed to be addable to mutations that won&#039;t benefit from them. For example, you can&#039;t use the energetic chromosome on the monkey mutation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it. &lt;br /&gt;
=== Rev head ===&lt;br /&gt;
Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &amp;lt;br&amp;gt;&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&amp;lt;br/&amp;gt;Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-thermal-cold resisting supermen. &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=35206</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=35206"/>
		<updated>2022-04-21T17:23:01Z</updated>

		<summary type="html">&lt;p&gt;Mystery3525: Update Heat Exchange pipes (https://github.com/BeeStation/BeeStation-Hornet/pull/6707)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Add the new pipe designs (temp valve, pressure valve, etc...), update the page to be more legible and up to date&lt;br /&gt;
}}&lt;br /&gt;
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
===The Atmos Devices===&lt;br /&gt;
&amp;lt;b&amp;gt;This will be a section detailing the overall function, and some specifics, of the various pipes, pumps, and other devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length.&amp;lt;/b&amp;gt;&lt;br /&gt;
====Digital Valve====&lt;br /&gt;
A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
====Pressure Valve====&lt;br /&gt;
An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
====Manual Valve====&lt;br /&gt;
Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
====Pressure Pump====&lt;br /&gt;
An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
====Volume Pump====&lt;br /&gt;
The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
==== Volume Pump ====&lt;br /&gt;
The Temperature pump&lt;br /&gt;
====Passive Pump/Gate====&lt;br /&gt;
These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
====Unary Vent====&lt;br /&gt;
The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
====Passive Vent====&lt;br /&gt;
An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
====Injector====&lt;br /&gt;
The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
====Scrubber====&lt;br /&gt;
The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
====Heat Exchanger====&lt;br /&gt;
Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system.&lt;br /&gt;
====Temperature Pump====&lt;br /&gt;
A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
====Temperature Gate====&lt;br /&gt;
A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
====Filter====&lt;br /&gt;
The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
====Mixer====&lt;br /&gt;
The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
====Heat Exchange pipes====&lt;br /&gt;
Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
====Heat Exchange Junction====&lt;br /&gt;
These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
====Layer Adapter====&lt;br /&gt;
Connects the 3 different layers of pipenets. For most stations, the red scrubber network will be on layer 1 while the blue air supply pipes will be on layer 3. Default layer is 2. Pipes on different layers do not interact with one another.&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Below are the different gases that can be found in-game.&lt;br /&gt;
===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at higher pressures around 200-400kPa&lt;br /&gt;
&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma is created from rotting corpses, gibs, and [[Guide_to_hydroponics#Corpse_Flower|other things]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions. Set contaminated on alarms everywhere and the waste distro will begin filling with this within 20 minutes, give it to cargo for some money, if they aren&#039;t already farming the gas themselves (alternatively just add a waste distro miasma filter that connects to their miasma scrubbers). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
===[[File:Nitryl_no2.png]]Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)===&lt;br /&gt;
Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs.&lt;br /&gt;
&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
&lt;br /&gt;
250 moles can be used as a catalyst for Plasma fusion.&lt;br /&gt;
&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
===[[File:Freon_canister.png]]Hyper-Noblium===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
===[[File:Stimulum.png]]Stimulum===&lt;br /&gt;
An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes toxin damage the longer you&#039;ve been breathing it (current cycle x 0.1 toxin). &lt;br /&gt;
&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
&lt;br /&gt;
Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;, the following are linked by this equation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [https://en.wikipedia.org/wiki/Pascal_(unit) kiloPascals], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [https://en.wikipedia.org/wiki/Volume Volume] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]] Pipe manifold&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Volumpe Pump (each side)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Passive Gate (each side)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Gas Filter&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Vent&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|Scrubber&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Unmovable pressure tank&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [https://en.wikipedia.org/wiki/Mole_(unit) Moles] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [https://en.wikipedia.org/wiki/Kelvin Kelvin], Temperature above 360 K and below 260 K causes burn damage to humans. [[Guide to toxins|Bomb making]] usually relies on a temperature at or in excess of 90 000 K. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gas&lt;br /&gt;
! Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
| O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 200&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
| Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
| Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot;| 20&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y&amp;lt; or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: 10x more O2 than plasma, and with as high a temperature as can achieve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so:&lt;br /&gt;
# The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
# The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
# And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
# Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
# Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
# The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
# If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
# The plasma finally reaches the Plasma Filter.&lt;br /&gt;
# Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
# The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
# Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
# Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
# Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
# Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
# Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
# Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
# Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
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&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
* First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
* Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
* Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
* Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
* Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
* On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
* Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
* If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
* An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
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&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
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&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
* The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
* Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
* No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
* The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!&lt;br /&gt;
* The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?&lt;br /&gt;
* The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
* The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases==&lt;br /&gt;
* Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
* N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
* Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
* Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
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&lt;br /&gt;
{{anchor|Atmos Resin}}&lt;br /&gt;
==ATMOS Resin==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
* Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]]. &lt;br /&gt;
* Cleans the air from toxins. &lt;br /&gt;
* Normalises air temperature to room temperature (20°C or 293.15K). &lt;br /&gt;
* Removes slipperiness from floors (from water etc). &lt;br /&gt;
* The foam itself is not slippery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle[[File:atmos_nozzle.png]] . You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
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&lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
* Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
* Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
* Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fusion==&lt;br /&gt;
[https://youtu.be/bei_NJJKRtw Here&#039;s a quick video guide if the below still confuses you]&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2 (hydrogen on /tg/), at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*Depending on codebase, said &amp;quot;bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck. &lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) Strength does depend on codebase, but the rule of thumb is that &#039;&#039;&#039;the rad here is deadly&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
We can stop here. See, things sound good here. A great heat source! Atmos can do quite a lot of weird stuffs with this. But, enter the griefers. The greatest problem here was the heat. I said &amp;quot;ridiculously high&amp;quot; temperature, but, the thing is, the temp easily reached 1e+31. Nearly everyone involved in fusion wrongly assumed 1e+31K is a natural part of a fusion (and stopped using their brains like the rest of greater /tg/station fanbase) when the actual culprit here is an exponential increase in thermal energy caused by a bug.&lt;br /&gt;
&lt;br /&gt;
So, servers had to (or will be expected to) deal with the eventual rise of 1e+31 griefers since no one (except the griefers) considered this as a reasonable situation. Whilst [[Beyond the impossible|things like fusion griefing can be dealt with proper administration]], some coders became brave and touched the cursed fusion V6 code.&lt;br /&gt;
&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Bee&#039;s current fusion V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion respond quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, the fusion still is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the old outdated &#039;&#039;&#039;version 5:&#039;&#039;&#039; &amp;quot;Power Tiered&amp;quot; fusion system. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Fusion occurs when you give plasma and tritium a lot of heat energy. It&#039;ll quickly convert all of the gases to an extremely hot mixture based on the power of the reacting mixture. This power can be increased or decreased depending on what exactly is in the mix. The ratio of plasma is kept at exactly half of the mix for higher power and the rest of the gas, the mediation gas, should have a high fusion power and a low average specific heat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas fusion power&#039;&#039;&#039;: Each gas has a different amount of power it can contribute to the fusion process per mole, typically the rarer it is the stronger it will be. If it isnt listed here, it doesn&#039;t provide any power to the equation but can still be used to lower the average heat capacity or required temperature.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gas&lt;br /&gt;
! Fusion power&lt;br /&gt;
|-&lt;br /&gt;
| CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| Pluxonium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power ratio formula&#039;&#039;&#039;: When fusion occurs and plasma is exactly half of the mix, the following formula is used to find the tier of the fusion:&lt;br /&gt;
&lt;br /&gt;
[[File:PowerRatioFormula.PNG]]&lt;br /&gt;
&lt;br /&gt;
If plasma is not half of the mix, it will begin a bell curve decay in the power ratio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Temperature&#039;&#039;&#039;: 3e9 joules must exist in the mix for the fusion to occur&lt;br /&gt;
&lt;br /&gt;
[[File:Required temp formula.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Power tier&lt;br /&gt;
Depending on the power you create from the mixture, fusion can go into 4 different tiers scaling to have typically higher rarity in produced gas, energy produced, and dangerous side effects such as radiation bolts, lingering radiation, tesla shocks, and an explosion. A portion of the gas is converted to raw energy, growing depending on tier.&lt;br /&gt;
*&#039;&#039;&#039;Low tier&#039;&#039;&#039;:&lt;br /&gt;
** 0-5 power ratio&lt;br /&gt;
**Low chance of explosion and short range shock&lt;br /&gt;
** Produces 10% BZ and 90% CO2 with a high enough heat to make a tiny amount of hyper noblium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medium tier&#039;&#039;&#039;:&lt;br /&gt;
** 5-20 power ratio&lt;br /&gt;
** Moderate chance of explosion and medium range shock&lt;br /&gt;
** Produces 25% Nitryl and 75% N2O with a high enough heat to make several hyper noblium [[Guide to toxins|bombs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High tier&#039;&#039;&#039;:&lt;br /&gt;
** 20-50 power ratio&lt;br /&gt;
** High chance of explosion and wide range shock&lt;br /&gt;
** Produces 1/12th Stimulum and 11/12th pluxonium with a large amount of heat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Super tier&#039;&#039;&#039;:&lt;br /&gt;
** 50+ power ratio&lt;br /&gt;
** 100% chance of explosion and very wide range shock&lt;br /&gt;
** Produces 100% Tritium with a massive amount of heat&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
Since fusion tends to be a little difficult for people to find entry to, a sample for doing so will be provided here.&lt;br /&gt;
*&#039;&#039;&#039;mix:&#039;&#039;&#039; 5000 moles of trit, 5000 moles of plasma.&lt;br /&gt;
*&#039;&#039;&#039;Average mediation specific heat:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Average mediation fusion power:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Mediation mole count:&#039;&#039;&#039; 5000&lt;br /&gt;
*&#039;&#039;&#039;Fusion power:&#039;&#039;&#039;(5000*1)/(10*80) = 6.25 = medium tier&lt;br /&gt;
*&#039;&#039;&#039;Required heat:&#039;&#039;&#039; (3e9)/((average specific heat)(total moles)) = 2857.14 k&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips for working with fusion&#039;&#039;&#039;:&lt;br /&gt;
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Work with friends.&#039;&#039;&#039; It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.&lt;br /&gt;
* Although some gases may have high fusion power they might have too high specific heats to give you the tier you want, as a rule of thumb Stimulum, Nitryl, and BZ are all very useful for reaching higher tiers of fusion.&lt;br /&gt;
* Fusion requires &#039;&#039;Heat energy&#039;&#039; not &#039;&#039;Temperature&#039;&#039; meaning the more moles you can fit into an area, the lower the temp is for you to start fusion.&lt;br /&gt;
* It is recommended to have a sacrificial lamb preform the finale in an unused area such as space, if not be wearing radiation protection and have an excuse for the [https://tgstation13.org/wiki/Administrators gods] you are about to anger.&lt;br /&gt;
* It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.&lt;br /&gt;
* Heat exchanges are your friend for starting your reaction. Connect it to tritium burn chamber or canister to get the heat needed to start it.&lt;br /&gt;
* Typically gases with high power but also high specific heats like water vapor or pluxonium will become exponentially more efficient the more you use due to the average specific heat increasing less and less the more you use.&lt;br /&gt;
* Should you want to release a canister that you used for fusion in a room full of people, consider shooting it to break it open so you arent right next to it.&lt;br /&gt;
&#039;&#039;&#039;Beyond the basics&#039;&#039;&#039;:&lt;br /&gt;
* You can harness the radiation produced from fusion to produce power using rad collectors. Earn your keep as a member of engineering. Or just use it for pluoxium production.&lt;br /&gt;
* The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.&lt;br /&gt;
* Traitors can harness fusion reactions to devastating results if done correctly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;A fair Warning&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can FLOOD THE ENTIRE STATION WITHIN MOMENTS AND KILL EVERYONE ON IT&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
[[File:Fusion leak gone wrong.png|thumb|That brown gas is around 800 million degrees Celsius which will kill ANYONE within 15 seconds. the flood happens so fast that most of the crew wont be able to react at all|link=Special:FilePath/Fusion_leak_gone_wrong.png]]&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
# Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
# Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
# Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
# Open valve from custom mix chamber.&lt;br /&gt;
# Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
# If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
# Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia. &lt;br /&gt;
# Open the valves for your deathgas mixture of choice.&lt;br /&gt;
# Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
# Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
# Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
# Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
# Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
# Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do:&lt;br /&gt;
* You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mystery3525</name></author>
	</entry>
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