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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mylavi</id>
	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-06-04T20:24:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32208</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32208"/>
		<updated>2020-08-03T17:05:31Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Ok mime, this surgery should prevent you from running away so easily”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32207</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32207"/>
		<updated>2020-08-03T16:47:42Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Ok mime, this surgery should prevent you from running away so easily”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32206</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32206"/>
		<updated>2020-08-03T16:47:08Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Ok mime, this surgery should prevent you from running away so easily”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32205</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32205"/>
		<updated>2020-08-03T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig Physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;You are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32204</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32204"/>
		<updated>2020-08-03T16:33:08Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Ok mime, this surgery should prevent you from running away so easily”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32196</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32196"/>
		<updated>2020-08-03T16:15:11Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;You are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32190</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32190"/>
		<updated>2020-08-03T15:22:48Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi moved page If you find this please delete (if you know how) to Brig Physician over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32189</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32189"/>
		<updated>2020-08-03T15:22:31Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32187</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32187"/>
		<updated>2020-08-03T15:20:54Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi moved page Brig Physician to If you find this please delete (if you know how)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32186</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32186"/>
		<updated>2020-08-03T15:20:22Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32184</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32184"/>
		<updated>2020-08-03T15:17:23Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;you are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_table.png&amp;diff=32183</id>
		<title>File:Brig phys table.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_table.png&amp;diff=32183"/>
		<updated>2020-08-03T15:16:53Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32182</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32182"/>
		<updated>2020-08-03T15:07:56Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32181</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32181"/>
		<updated>2020-08-03T15:07:22Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Doubleagent.gif Mistakes always happen in surgery, its no big deal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&lt;br /&gt;
&lt;br /&gt;
so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32180</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32180"/>
		<updated>2020-08-03T15:06:55Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Doubleagent.gif Smooth Criminal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Mistakes always happen in surgery, its no big deal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the brig physician cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;if its your job to kill someone than this will be a walk in the park, not only are people coming to you when they are already week, you have a ton of weaponizable items at your disposal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;so, you need to steal something, because of your job in security, you are much more trusted than those pesky medical doctors so people with higher ranks might come for your aid giving you the perfect opportunity to take there ID&#039;s and steal there belongings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32179</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32179"/>
		<updated>2020-08-03T14:58:49Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Light_Bulb.png Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
* have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32178</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32178"/>
		<updated>2020-08-03T14:58:32Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Light_Bulb.png Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* always keep an eye on the chat for when your called to heal a prisoner or security officer.&lt;br /&gt;
** have a look at the crew monitoring console every now and then so that if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* you are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* if all is calm at the brig go to med bay to see if you can be of some use&lt;br /&gt;
* have a look in the morgue and if there are any body&#039;s with potential weapons on them, hand them to the warden&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32177</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32177"/>
		<updated>2020-08-03T14:52:48Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Satchel.png Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the brig physician, you have a lot of unique tools to perform all sorts of things such as tending to wounds, performing surgery and subjugating unwilling patients&lt;br /&gt;
&lt;br /&gt;
here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;brute trauma kit&#039;&#039;&#039;. for healing the clown after a security officer beat him.&lt;br /&gt;
* A &#039;&#039;&#039;burn treatment kit&#039;&#039;&#039; for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* A &#039;&#039;&#039;flash&#039;&#039;&#039;, for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* a pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;for a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32176</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32176"/>
		<updated>2020-08-03T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Zippo.png Spare Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32175</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32175"/>
		<updated>2020-08-03T14:36:37Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need. You are supplied with straight jackets for when your prisoner dose not want to cooperate, some morphine for putting them out of there misery and a book to document there sufferings.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32174</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32174"/>
		<updated>2020-08-03T14:32:24Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|This is where you will do your surgery]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Surgical_room.png&amp;diff=32173</id>
		<title>File:Surgical room.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Surgical_room.png&amp;diff=32173"/>
		<updated>2020-08-03T14:29:42Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32172</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32172"/>
		<updated>2020-08-03T14:28:10Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your workplace]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_office.png&amp;diff=32171</id>
		<title>File:Brig phys office.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_office.png&amp;diff=32171"/>
		<updated>2020-08-03T14:26:53Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32170</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32170"/>
		<updated>2020-08-03T14:24:25Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
At some point you may need to do some surgery, fortunately for you, you have your own surgical room in the brig along with all the tools you need.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32169</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32169"/>
		<updated>2020-08-03T14:20:29Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys.png&amp;diff=32168</id>
		<title>File:Brig phys.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys.png&amp;diff=32168"/>
		<updated>2020-08-03T14:19:49Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32167</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32167"/>
		<updated>2020-08-03T14:15:40Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi reverted File:Brig phys regular.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32166</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32166"/>
		<updated>2020-08-03T14:15:20Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi reverted File:Brig phys regular.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32165</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32165"/>
		<updated>2020-08-03T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi reverted File:Brig phys regular.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32164</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32164"/>
		<updated>2020-08-03T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi reverted File:Brig phys regular.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32163</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32163"/>
		<updated>2020-08-03T14:08:10Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = brig_phys_regular.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_scrubs.png&amp;diff=32161</id>
		<title>File:Brig phys scrubs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_scrubs.png&amp;diff=32161"/>
		<updated>2020-08-03T14:07:44Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32159</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32159"/>
		<updated>2020-08-03T14:05:53Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = brig_phys_regular.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32158</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32158"/>
		<updated>2020-08-03T13:58:47Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi uploaded a new version of File:Brig phys regular.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32157</id>
		<title>File:Brig phys regular.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_regular.png&amp;diff=32157"/>
		<updated>2020-08-03T13:57:14Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_sprites.png&amp;diff=32156</id>
		<title>File:Brig phys sprites.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Brig_phys_sprites.png&amp;diff=32156"/>
		<updated>2020-08-03T13:47:43Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32155</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32155"/>
		<updated>2020-08-03T13:42:49Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_brig_phys.png|thumb&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32153</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32153"/>
		<updated>2020-08-03T11:57:58Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_brig_phys.png|thumb&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are basically a glorified medical doctor, you act as security&#039;s medic, it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal you fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.&lt;br /&gt;
&lt;br /&gt;
you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care&lt;br /&gt;
&lt;br /&gt;
you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32152</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32152"/>
		<updated>2020-08-03T11:22:52Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS STILL BEING WORKED ON&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_brig_phys.png|thumb&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Mylavi&amp;diff=32151</id>
		<title>User:Mylavi</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Mylavi&amp;diff=32151"/>
		<updated>2020-08-03T11:21:52Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi moved page User:Mylavi to Brig Physician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brig Physician]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32150</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32150"/>
		<updated>2020-08-03T11:21:52Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi moved page User:Mylavi to Brig Physician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_brig_phys.png|thumb&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32149</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=32149"/>
		<updated>2020-08-03T11:11:54Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Created page with &amp;quot; {{JobPageHeader |headerbgcolor = darkred |headerfontcolor = white |stafftype = SECURITY |imagebgcolor = #ff9999 |img_generic = Generic_brig_phys.png|thumb |img = Detective.pn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_brig_phys.png|thumb&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = Ok mime, this surgery should prevent you from running away so easily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Generic_brig_phys.png&amp;diff=32148</id>
		<title>File:Generic brig phys.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Generic_brig_phys.png&amp;diff=32148"/>
		<updated>2020-08-03T11:08:25Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: Mylavi uploaded a new version of File:Generic brig phys.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Generic_brig_phys.png&amp;diff=32147</id>
		<title>File:Generic brig phys.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Generic_brig_phys.png&amp;diff=32147"/>
		<updated>2020-08-03T10:56:44Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: &lt;/p&gt;
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		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32146</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32146"/>
		<updated>2020-08-03T10:04:21Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Your Office */&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;THE Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon&amp;quot;&amp;gt;[[File:StunBaton.gif|32px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]].  Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|Your office is the [[Head of Security&#039;s Office]], complete with posh carpeting!]]&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security Hardsuit, with slightly better armor plating and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows when the [[Captain]] comes to demote you for your many war crimes.&lt;br /&gt;
&lt;br /&gt;
Contents of the office include an [[energy gun]], your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a host of miscellaneous gear ranging from loudspeakers to remote door controls, depending on how generous central command is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an department to guard when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&amp;quot;accidently&amp;quot;&amp;quot;&amp;quot; push the prisoner into the lava lake.&lt;br /&gt;
&lt;br /&gt;
== You&#039;re My Favourite Deputy ==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Although you run the risk of deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start batoning and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board during a cult round, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&amp;lt;s/&amp;gt; shutting up annoying ass criminal scum&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your perma prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, filling it with buckshot shells, taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32145</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32145"/>
		<updated>2020-08-03T09:59:23Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Your Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;THE Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon&amp;quot;&amp;gt;[[File:StunBaton.gif|32px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]].  Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb]]Your office is the [[Head of Security&#039;s Office]], complete with posh carpeting!&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security Hardsuit, with slightly better armor plating and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows when the [[Captain]] comes to demote you for your many war crimes.&lt;br /&gt;
&lt;br /&gt;
Contents of the office include an [[energy gun]], your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a host of miscellaneous gear ranging from loudspeakers to remote door controls, depending on how generous central command is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an department to guard when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&amp;quot;accidently&amp;quot;&amp;quot;&amp;quot; push the prisoner into the lava lake.&lt;br /&gt;
&lt;br /&gt;
== You&#039;re My Favourite Deputy ==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Although you run the risk of deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start batoning and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board during a cult round, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&amp;lt;s/&amp;gt; shutting up annoying ass criminal scum&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your perma prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, filling it with buckshot shells, taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32144</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32144"/>
		<updated>2020-08-03T09:57:39Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* Your Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
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You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to NanoTrasen.&lt;br /&gt;
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&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
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== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;THE Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon&amp;quot;&amp;gt;[[File:StunBaton.gif|32px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]].  Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
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== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb]]alt=Security Office|Your office is the [[Head of Security&#039;s Office]], complete with posh carpeting!&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security Hardsuit, with slightly better armor plating and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows when the [[Captain]] comes to demote you for your many war crimes.&lt;br /&gt;
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Contents of the office include an [[energy gun]], your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a host of miscellaneous gear ranging from loudspeakers to remote door controls, depending on how generous central command is. &lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an department to guard when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.&lt;br /&gt;
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==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
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Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
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In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
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Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&amp;quot;accidently&amp;quot;&amp;quot;&amp;quot; push the prisoner into the lava lake.&lt;br /&gt;
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== You&#039;re My Favourite Deputy ==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers.&lt;br /&gt;
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With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
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By deputizing a crewman, you are authorizing them to act as a member of security. Although you run the risk of deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
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You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
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==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
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To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start batoning and implanting passers-by once a revolution is on board.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board during a cult round, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&amp;lt;s/&amp;gt; shutting up annoying ass criminal scum&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your perma prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, filling it with buckshot shells, taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32143</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32143"/>
		<updated>2020-08-02T22:38:10Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Light Bulb.pngTips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to NanoTrasen.&lt;br /&gt;
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&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
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&lt;br /&gt;
== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;THE Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon&amp;quot;&amp;gt;[[File:StunBaton.gif|32px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]].  Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
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&lt;br /&gt;
== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Your office is the [[Head of Security&#039;s Office]], complete with posh carpeting!&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security Hardsuit, with slightly better armor plating and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows when the [[Captain]] comes to demote you for your many war crimes.&lt;br /&gt;
&lt;br /&gt;
Contents of the office include an [[energy gun]], your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a host of miscellaneous gear ranging from loudspeakers to remote door controls, depending on how generous central command is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an department to guard when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.&lt;br /&gt;
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==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&amp;quot;accidently&amp;quot;&amp;quot;&amp;quot; push the prisoner into the lava lake.&lt;br /&gt;
&lt;br /&gt;
== You&#039;re My Favourite Deputy ==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Although you run the risk of deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
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&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start batoning and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board during a cult round, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&amp;lt;s/&amp;gt; shutting up annoying ass criminal scum&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your perma prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, filling it with buckshot shells, taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32142</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Head_of_Security&amp;diff=32142"/>
		<updated>2020-08-02T22:37:42Z</updated>

		<summary type="html">&lt;p&gt;Mylavi: /* File:Light Bulb.pngTips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;THE Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon&amp;quot;&amp;gt;[[File:StunBaton.gif|32px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]].  Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Your office is the [[Head of Security&#039;s Office]], complete with posh carpeting!&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security Hardsuit, with slightly better armor plating and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows when the [[Captain]] comes to demote you for your many war crimes.&lt;br /&gt;
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Contents of the office include an [[energy gun]], your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a host of miscellaneous gear ranging from loudspeakers to remote door controls, depending on how generous central command is. &lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an department to guard when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.&lt;br /&gt;
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==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
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Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
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In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
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Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&amp;quot;accidently&amp;quot;&amp;quot;&amp;quot; push the prisoner into the lava lake.&lt;br /&gt;
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== You&#039;re My Favourite Deputy ==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers.&lt;br /&gt;
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With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
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By deputizing a crewman, you are authorizing them to act as a member of security. Although you run the risk of deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
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You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
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==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
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To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start batoning and implanting passers-by once a revolution is on board.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board during a cult round, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for &amp;lt;s&amp;gt;restraining dangerous prisoners&amp;lt;s/&amp;gt; shutting up annoying ass criminal scum&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your perma prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, filling it with buckshot shells, taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Mylavi</name></author>
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