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	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-06-04T22:20:50Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=32486</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=32486"/>
		<updated>2020-10-21T13:39:26Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = #0066ff |headerfontcolor = black |stafftype = MEDICAL |imagebgcolor = #66ccff |img_generic = Paramedic_basic2.png |img = Paramedic_action.png...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]] full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in [[Medbay|Medbay Lobby]].&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Find and bring injured crew members to [[Medbay]] so they can be treated by [[Medical_Doctor|the doctors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from [[Space|faraway places]].&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a [[File:Health_analyzer.gif]] [[health analyzer]], printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide_to_medicine|Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Health_analyzer_adv.gif]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] and [[E.V.A.]] for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
* [[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Scalpel.png]] Basic [[Surgery|surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
* [[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help.&lt;br /&gt;
* [[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
* [[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
In the end, it should be looking somewhat like this:&lt;br /&gt;
[[File:Medibelt_action.png]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical_Doctor|Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example.&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
* [[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
* Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
* [[File:Evahelmet.png]] [[Clothing_and_Accessories#EVA_Helmet|E.V.A. Helmet]] and Suit. These two form, together, a spacesuit. They will only work together or coupled with an analogous spaceproof clothing. &#039;&#039;&#039;Don&#039;t rush E.V.A. and steal everything. Do it only if needed.&#039;&#039;&#039;&lt;br /&gt;
* Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
* [[File:Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
* [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
* [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
* [[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
* [[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* People with hardsuits on cannot be defibbed.&lt;br /&gt;
* If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
* Even as a non-antag, try to carry a toolbelt with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
* When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
* [[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
* Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* A stethoscope can be used to [[Hacking#Safe|break into the safe]]. &lt;br /&gt;
* You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
* Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
* Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, access to EVA for some space murder action, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into sapc.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, disarm intent to instantly knockdown, deal stamina damage, and cause convulsions, and harm intent will induce a heart attack on your unwilling subject.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32485</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=32485"/>
		<updated>2020-10-21T13:38:38Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors. However, unlike the Captain, he is not immune to [[Jobs#Antagonists|corruption]]...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig Physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;You are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a Paramedic goes to departments to assists the crew by placing people inside a rollerbed and taking them to medbay to be healed. [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a robotic pet, somewhere akin to a PAI, traversing the station and interacting with crew.&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and International Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as traitor allows for a variety of playstyles in order to achieve mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32453</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32453"/>
		<updated>2020-10-14T20:08:51Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:rbmk2.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
*[[File:Thoughtfeeder.gif|link=Mafia]] [[How to play mafia.]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=How_to_play_mafia.&amp;diff=32452</id>
		<title>How to play mafia.</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=How_to_play_mafia.&amp;diff=32452"/>
		<updated>2020-10-14T20:07:58Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Created page with &amp;quot; ==What Is This?== Mafia is a ghost deadchat game based off of the very real life equivalent of the same name. It&amp;#039;s a social deduction game where players are randomly given ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==What Is This?==&lt;br /&gt;
Mafia is a ghost deadchat game based off of the very real life equivalent of the same name. It&#039;s a social deduction game where players are randomly given roles in three groups: Town, Mafia, and Solo. The townies must hang all the Mafia, the Mafia must get majority vote over the town to secure the win, and Solos must complete their own objectives that muddle the game.&lt;br /&gt;
&lt;br /&gt;
===Phases in the game===&lt;br /&gt;
Day phase: talk about what happened last night, make calls, etc.&lt;br /&gt;
&lt;br /&gt;
Voting phase: choose someone to put up on trial. The one first voted for, with the most votes wins. So if there is a tie, the first one to call a vote goes up.&lt;br /&gt;
&lt;br /&gt;
Judgement phase: People choose innocent or guilty on someone who is on trial, while they defend themselves. Guilty = lynched.&lt;br /&gt;
&lt;br /&gt;
Night phase: roles do their actions mostly at night, mafia votes on who to kill and solo killing roles kill someone.&lt;br /&gt;
&lt;br /&gt;
===Rules of Revealing===&lt;br /&gt;
Revealing makes a role put on their true clothes, and sends a massive message to the game about their true identity. &lt;br /&gt;
&lt;br /&gt;
If lynched, their role will be revealed.&lt;br /&gt;
&lt;br /&gt;
Some roles (psychologist, hop) can reveal roles.&lt;br /&gt;
&lt;br /&gt;
If killed at night, the role will NOT be revealed.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
These are all the good characters, that must remove all of the mafia and stop all solo killing roles to win (essentially securing the town as safe)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
!&amp;quot;You are a crewmember without any special abilities.&amp;quot;&lt;br /&gt;
|Your power comes in how incredibly boring you are. Try to get the mafia to kill you, instead of more important roles. Assistant is the easiest claim for mafia and killing roles, so by getting lynched and publicly revealed you&#039;re giving them less power to claim easy roles. If you manage to get revealed by the psychologist, you&#039;ll be never targeted because mafia and killing roles are looking to take out detectives and doctors. USE THIS! Call out when people don&#039;t talk, call out when people are throwing blame weirdly. Call out weird votes! If you manage to get killed as a revealed assistant, you were such a pain in the ass that they spent a night removing you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
!&amp;quot;You can investigate a single person each night to learn their team.&amp;quot;&lt;br /&gt;
|One of the strongest roles for the station, so don&#039;t try and make attention to yourself before getting an evil role lynched. When you start making calls, make sure to tell the protective roles to try and help you. If you ever get into the situation where you got doctors saving you every night and you&#039;re revealing people every night, you&#039;re easily able to drive the entire game home with your power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist.png‎|64px|link=Psychiatrist]]&amp;lt;br&amp;gt;[[Psychiatrist]]&lt;br /&gt;
!&amp;quot;You can visit someone ONCE PER GAME to reveal their true role in the morning!&amp;quot;&lt;br /&gt;
|Yes, we all know you can reveal a random person at the start. That doesn&#039;t make it a good use of your power, though. A better use is if the town is caught up between two claims, and instead of lynching possibly the wrong person, then letting the other person kill one more before they&#039;re lynched, just reveal them! It really solves the whole conundrum real fast when one person&#039;s true role is revealed. Just remember, the worst whiff you can have is hitting a useful town role. Hitting assistants is fine, hitting hops doesn&#039;t let them use their power but is otherwise fine, just avoid doctors and lawyers. It&#039;s the same as a single doctor saying their role day one and getting killed the first night.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
!&amp;quot;You can communicate with spirits of the dead each night to discover dead crewmember roles.&amp;quot;&lt;br /&gt;
|Probably the weakest of the investigative roles, but don&#039;t let that keep you down. You&#039;re the prime bullshit detector as not even the mafia know the roles of the dead. If they claim doctor and you discovered one died, you just caught someone out on some bullshit and they&#039;re goofed. Otherwise don&#039;t feel too bad about getting mafia to target you instead of other roles in the game if there are other investigatory roles... you&#039;re not that great.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
!&amp;quot;You can protect a single person each night from killing.&amp;quot;&lt;br /&gt;
|Uh oh, it&#039;s the detective&#039;s mafia lynching sidekick. Seriously, don&#039;t make yourself known. Never say your role unless you&#039;re brought up for it, and expect mafia to claim this role a lot. It might not even be worth counterclaiming them since they&#039;ll just kill you the next night so they can then kill detective roles. Sure, the mafia got off scott free but you and your pal can mercilessly run down mafia like no tomorrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
!&amp;quot;You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions.&amp;quot;&lt;br /&gt;
|Undervalued role, actually kind of strong despite being overshadowed by medical doctor as a protective role. The medical doctor gets weaker as the game goes on, but you get way, way stronger. You&#039;re also stupidly strong against traitors. Mafia sends a random person to kill their target every night, so you have a 1/however many lings there are chance of roleblocking them, but it&#039;s always traitor killing so you&#039;re guaranteed to roleblock them. In a way, you&#039;re also a repeatable semi-psychologist because you can roleblock one of the two suspicious people at the end of the game in a disagreement and see if nobody dies. Early on, it may not be worth using your power if there are no traitors because you&#039;ll just roleblock more important town roles but late game just shut those fools down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
!&amp;quot;You can reveal yourself once per game, tripling your vote power but exposing your status to all the evils of the game!&amp;quot;&lt;br /&gt;
|See acting like a confirmed assistant, and start following it the moment the town starts to do something really dumb. You&#039;ll get killed more often but really don&#039;t worry as you&#039;re just not as important for them to kill as detective and MD. Honestly, it just isn&#039;t that hard to get people lynched when you have evidence unless obsessed are in the game or something of that nature so you&#039;re not that great of a role powerwise, but again: confirmed townie mafia have little reason to kill = strong so try for that&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mafia ==&lt;br /&gt;
These are the antagonists, they meet at night and vote on who to kill. They win when they have majority over the town, securing their victory since they can no longer get voted up.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
!&amp;quot;You&#039;re a member of the changeling hive. Use &#039;:j&#039; talk prefix to talk to your fellow lings.&amp;quot;&lt;br /&gt;
|Kill investigatory roles, try not to get lynched because you&#039;re a mothperson, get lynched because you&#039;re a mothperson anyways... Okay but really: pray that you get the invests before they start calling out evil roles, since they&#039;re the ones that build info for the town the most. You might think it&#039;s worth keeping a traitor alive if they get outed, but it&#039;s just not worth it. They can kill members of the changeling hive and you need every member to win the game. Try to get the town to waste time, mostly. Make other people suspicious so the detective wastes turns investigating them instead of you. Counterclaim detective, Discredit detective, do whatever you can to prolong the creation of the detective-doctor-town bond.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thoughtfeeder.gif|64px]]&amp;lt;br&amp;gt;Thoughtfeeder&lt;br /&gt;
!&amp;quot;You&#039;re a changeling variant that feeds on the memories of others. Use &#039;:j&#039; talk prefix to talk to your fellow lings, and visit people at night to learn their role.&amp;quot;&lt;br /&gt;
|Detective but better, and fugitive&#039;s best friend. You&#039;re gonna want to inform your changeling pals every night what you find, and in essence use your power to protect roles that disrupt town and honestly &amp;quot;double kill&amp;quot; every night since if you can find an MD or pre-reveal det they&#039;re essentially dead before they know it. If you find an obsessed, it may be worth helping them lynch their target since their target is always town and wastes even more time. Pretty strong role for something NOT ACTUALLY IN SS13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solo ==&lt;br /&gt;
These are all characters that count as town for mafia majority as they are not aligned with making mafia win necessarily, but they have their own objectives and win conditions that muddle the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
!&amp;quot;You&#039;re a solo traitor. You are immune to night kills, can kill every night and you win by outnumbering everyone else.&amp;quot;&lt;br /&gt;
|You against the world. Mafia won&#039;t treat you kind either, so just hope you accidently kill one on a night. They&#039;ll be tipped off if they try to kill you since you&#039;re immune, but actually that makes you an okay detective claim if this happens. Otherwise, hush up and claim doctor when brought up (unless that&#039;s because det brought you up, in which case RIP) and hope that&#039;s enough for detective to not investigate you the night after. Otherwise act as you would as mafia. Mafia is really not a big threat compared to detective so hunt down that MD!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px]]&amp;lt;br&amp;gt;Nightmare&lt;br /&gt;
!&amp;quot;You&#039;re a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win.&amp;quot;&lt;br /&gt;
|If you know arsonist from real mafia games, that&#039;s what this is. If changelings find you, you&#039;re dead unlike the traitor so that kinda sucks, but otherwise you have a lot of nice advantages. For one, you&#039;re not killing townies every night so the roster of people that COULD be the nightmare are large until you hit the switch. The other advantage is that you&#039;re detective immune. Detectives will see you as a member of the town, and Thoughtfeeders will see you as an assistant. On your first big wave, the person who survives most likely will be detective... but that&#039;s no problem, considering they still can&#039;t detect you. The real issue (and this can&#039;t show up in normal random games so call it adminbuse), but traitors can both survive your hunt AND kill you. You need to find them first and kill them, if they exist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner_basic.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;Fugitive&lt;br /&gt;
!&amp;quot;You&#039;re on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone.&amp;quot;&lt;br /&gt;
|I don&#039;t really have advice for when to become immune but you either know you&#039;re dying tonight... or you have no clue. Keep one for the end-game if possible as night immunities in the final segments can be great. Sometimes you&#039;re the guy who decides whether town or mafia wins via the day vote, try to get it into that position if possible. If a traitor attacks you and you survive, Just know with your existence, you&#039;re going to get your role called a lot simply because you&#039;re a passive solo role that traitors would like to be. And that&#039;s gonna get you lynched a lot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
!&amp;quot;You&#039;re completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!&amp;quot;&lt;br /&gt;
|Lynching day one can be too obvious, try to bandwagon off of other suspicions. One thing to note is that your obsession is always town and so mafia will support you if they find out who you are... Along with traitor, but that&#039;s less likely since they have no way to find out. Just assume nightmare&#039;s going to blindly kill you, he doesn&#039;t about throwing off the town and he&#039;s going to kill you AND your lynch target.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
!&amp;quot;If you are lynched you take down one of your voters with you and win. HONK!&amp;quot;&lt;br /&gt;
|The jester, the fool, you all know how this works. There&#039;s so many ways you can get yourself lynched but since i&#039;ve seen it so often: At least try to convincingly look like you&#039;re not trying to get lynched. So many games clown loses because he says LYNCH ME repeatedly and town calls it out. THEY KNOW THERE&#039;S A CLOWN IN THE GAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32451</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32451"/>
		<updated>2020-10-14T20:07:28Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:rbmk2.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
*[[File:Alien.png|link=Mafia]] [[How to play mafia.]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32450</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32450"/>
		<updated>2020-10-14T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:rbmk2.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Rbmk2.png&amp;diff=32449</id>
		<title>File:Rbmk2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Rbmk2.png&amp;diff=32449"/>
		<updated>2020-10-14T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32448</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32448"/>
		<updated>2020-10-14T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:RBMK.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Nitryl_Canister.png&amp;diff=32447</id>
		<title>File:Nitryl Canister.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Nitryl_Canister.png&amp;diff=32447"/>
		<updated>2020-10-14T20:00:15Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Hypernob_Canister.png&amp;diff=32446</id>
		<title>File:Hypernob Canister.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Hypernob_Canister.png&amp;diff=32446"/>
		<updated>2020-10-14T19:59:57Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:RBMK.png&amp;diff=32442</id>
		<title>File:RBMK.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:RBMK.png&amp;diff=32442"/>
		<updated>2020-10-14T19:56:11Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32440</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=32440"/>
		<updated>2020-10-14T19:54:18Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Moccha/Sandbox&amp;diff=32406</id>
		<title>User:Moccha/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Moccha/Sandbox&amp;diff=32406"/>
		<updated>2020-10-02T01:15:40Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Moccha moved page User:Moccha/Sandbox to Mafia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mafia]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Mafia&amp;diff=32405</id>
		<title>Mafia</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Mafia&amp;diff=32405"/>
		<updated>2020-10-02T01:15:39Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Moccha moved page User:Moccha/Sandbox to Mafia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==What Is This?==&lt;br /&gt;
Mafia is a ghost deadchat game based off of the very real life equivalent of the same name. It&#039;s a social deduction game where players are randomly given roles in three groups: Town, Mafia, and Solo. The townies must hang all the Mafia, the Mafia must get majority vote over the town to secure the win, and Solos must complete their own objectives that muddle the game.&lt;br /&gt;
&lt;br /&gt;
===Phases in the game===&lt;br /&gt;
Day phase: talk about what happened last night, make calls, etc.&lt;br /&gt;
&lt;br /&gt;
Voting phase: choose someone to put up on trial. The one first voted for, with the most votes wins. So if there is a tie, the first one to call a vote goes up.&lt;br /&gt;
&lt;br /&gt;
Judgement phase: People choose innocent or guilty on someone who is on trial, while they defend themselves. Guilty = lynched.&lt;br /&gt;
&lt;br /&gt;
Night phase: roles do their actions mostly at night, mafia votes on who to kill and solo killing roles kill someone.&lt;br /&gt;
&lt;br /&gt;
===Rules of Revealing===&lt;br /&gt;
Revealing makes a role put on their true clothes, and sends a massive message to the game about their true identity. &lt;br /&gt;
&lt;br /&gt;
If lynched, their role will be revealed.&lt;br /&gt;
&lt;br /&gt;
Some roles (psychologist, hop) can reveal roles.&lt;br /&gt;
&lt;br /&gt;
If killed at night, the role will NOT be revealed.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
These are all the good characters, that must remove all of the mafia and stop all solo killing roles to win (essentially securing the town as safe)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
!&amp;quot;You are a crewmember without any special abilities.&amp;quot;&lt;br /&gt;
|Your power comes in how incredibly boring you are. Try to get the mafia to kill you, instead of more important roles. Assistant is the easiest claim for mafia and killing roles, so by getting lynched and publicly revealed you&#039;re giving them less power to claim easy roles. If you manage to get revealed by the psychologist, you&#039;ll be never targeted because mafia and killing roles are looking to take out detectives and doctors. USE THIS! Call out when people don&#039;t talk, call out when people are throwing blame weirdly. Call out weird votes! If you manage to get killed as a revealed assistant, you were such a pain in the ass that they spent a night removing you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
!&amp;quot;You can investigate a single person each night to learn their team.&amp;quot;&lt;br /&gt;
|One of the strongest roles for the station, so don&#039;t try and make attention to yourself before getting an evil role lynched. When you start making calls, make sure to tell the protective roles to try and help you. If you ever get into the situation where you got doctors saving you every night and you&#039;re revealing people every night, you&#039;re easily able to drive the entire game home with your power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist.png‎|64px|link=Psychiatrist]]&amp;lt;br&amp;gt;[[Psychiatrist]]&lt;br /&gt;
!&amp;quot;You can visit someone ONCE PER GAME to reveal their true role in the morning!&amp;quot;&lt;br /&gt;
|Yes, we all know you can reveal a random person at the start. That doesn&#039;t make it a good use of your power, though. A better use is if the town is caught up between two claims, and instead of lynching possibly the wrong person, then letting the other person kill one more before they&#039;re lynched, just reveal them! It really solves the whole conundrum real fast when one person&#039;s true role is revealed. Just remember, the worst whiff you can have is hitting a useful town role. Hitting assistants is fine, hitting hops doesn&#039;t let them use their power but is otherwise fine, just avoid doctors and lawyers. It&#039;s the same as a single doctor saying their role day one and getting killed the first night.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
!&amp;quot;You can communicate with spirits of the dead each night to discover dead crewmember roles.&amp;quot;&lt;br /&gt;
|Probably the weakest of the investigative roles, but don&#039;t let that keep you down. You&#039;re the prime bullshit detector as not even the mafia know the roles of the dead. If they claim doctor and you discovered one died, you just caught someone out on some bullshit and they&#039;re goofed. Otherwise don&#039;t feel too bad about getting mafia to target you instead of other roles in the game if there are other investigatory roles... you&#039;re not that great.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
!&amp;quot;You can protect a single person each night from killing.&amp;quot;&lt;br /&gt;
|Uh oh, it&#039;s the detective&#039;s mafia lynching sidekick. Seriously, don&#039;t make yourself known. Never say your role unless you&#039;re brought up for it, and expect mafia to claim this role a lot. It might not even be worth counterclaiming them since they&#039;ll just kill you the next night so they can then kill detective roles. Sure, the mafia got off scott free but you and your pal can mercilessly run down mafia like no tomorrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
!&amp;quot;You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions.&amp;quot;&lt;br /&gt;
|Undervalued role, actually kind of strong despite being overshadowed by medical doctor as a protective role. The medical doctor gets weaker as the game goes on, but you get way, way stronger. You&#039;re also stupidly strong against traitors. Mafia sends a random person to kill their target every night, so you have a 1/however many lings there are chance of roleblocking them, but it&#039;s always traitor killing so you&#039;re guaranteed to roleblock them. In a way, you&#039;re also a repeatable semi-psychologist because you can roleblock one of the two suspicious people at the end of the game in a disagreement and see if nobody dies. Early on, it may not be worth using your power if there are no traitors because you&#039;ll just roleblock more important town roles but late game just shut those fools down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
!&amp;quot;You can reveal yourself once per game, tripling your vote power but exposing your status to all the evils of the game!&amp;quot;&lt;br /&gt;
|See acting like a confirmed assistant, and start following it the moment the town starts to do something really dumb. You&#039;ll get killed more often but really don&#039;t worry as you&#039;re just not as important for them to kill as detective and MD. Honestly, it just isn&#039;t that hard to get people lynched when you have evidence unless obsessed are in the game or something of that nature so you&#039;re not that great of a role powerwise, but again: confirmed townie mafia have little reason to kill = strong so try for that&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mafia ==&lt;br /&gt;
These are the antagonists, they meet at night and vote on who to kill. They win when they have majority over the town, securing their victory since they can no longer get voted up.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
!&amp;quot;You&#039;re a member of the changeling hive. Use &#039;:j&#039; talk prefix to talk to your fellow lings.&amp;quot;&lt;br /&gt;
|Kill investigatory roles, try not to get lynched because you&#039;re a mothperson, get lynched because you&#039;re a mothperson anyways... Okay but really: pray that you get the invests before they start calling out evil roles, since they&#039;re the ones that build info for the town the most. You might think it&#039;s worth keeping a traitor alive if they get outed, but it&#039;s just not worth it. They can kill members of the changeling hive and you need every member to win the game. Try to get the town to waste time, mostly. Make other people suspicious so the detective wastes turns investigating them instead of you. Counterclaim detective, Discredit detective, do whatever you can to prolong the creation of the detective-doctor-town bond.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thoughtfeeder.gif|64px]]&amp;lt;br&amp;gt;Thoughtfeeder&lt;br /&gt;
!&amp;quot;You&#039;re a changeling variant that feeds on the memories of others. Use &#039;:j&#039; talk prefix to talk to your fellow lings, and visit people at night to learn their role.&amp;quot;&lt;br /&gt;
|Detective but better, and fugitive&#039;s best friend. You&#039;re gonna want to inform your changeling pals every night what you find, and in essence use your power to protect roles that disrupt town and honestly &amp;quot;double kill&amp;quot; every night since if you can find an MD or pre-reveal det they&#039;re essentially dead before they know it. If you find an obsessed, it may be worth helping them lynch their target since their target is always town and wastes even more time. Pretty strong role for something NOT ACTUALLY IN SS13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solo ==&lt;br /&gt;
These are all characters that count as town for mafia majority as they are not aligned with making mafia win necessarily, but they have their own objectives and win conditions that muddle the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
!&amp;quot;You&#039;re a solo traitor. You are immune to night kills, can kill every night and you win by outnumbering everyone else.&amp;quot;&lt;br /&gt;
|You against the world. Mafia won&#039;t treat you kind either, so just hope you accidently kill one on a night. They&#039;ll be tipped off if they try to kill you since you&#039;re immune, but actually that makes you an okay detective claim if this happens. Otherwise, hush up and claim doctor when brought up (unless that&#039;s because det brought you up, in which case RIP) and hope that&#039;s enough for detective to not investigate you the night after. Otherwise act as you would as mafia. Mafia is really not a big threat compared to detective so hunt down that MD!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px]]&amp;lt;br&amp;gt;Nightmare&lt;br /&gt;
!&amp;quot;You&#039;re a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win.&amp;quot;&lt;br /&gt;
|If you know arsonist from real mafia games, that&#039;s what this is. If changelings find you, you&#039;re dead unlike the traitor so that kinda sucks, but otherwise you have a lot of nice advantages. For one, you&#039;re not killing townies every night so the roster of people that COULD be the nightmare are large until you hit the switch. The other advantage is that you&#039;re detective immune. Detectives will see you as a member of the town, and Thoughtfeeders will see you as an assistant. On your first big wave, the person who survives most likely will be detective... but that&#039;s no problem, considering they still can&#039;t detect you. The real issue (and this can&#039;t show up in normal random games so call it adminbuse), but traitors can both survive your hunt AND kill you. You need to find them first and kill them, if they exist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner_basic.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;Fugitive&lt;br /&gt;
!&amp;quot;You&#039;re on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone.&amp;quot;&lt;br /&gt;
|I don&#039;t really have advice for when to become immune but you either know you&#039;re dying tonight... or you have no clue. Keep one for the end-game if possible as night immunities in the final segments can be great. Sometimes you&#039;re the guy who decides whether town or mafia wins via the day vote, try to get it into that position if possible. If a traitor attacks you and you survive, Just know with your existence, you&#039;re going to get your role called a lot simply because you&#039;re a passive solo role that traitors would like to be. And that&#039;s gonna get you lynched a lot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
!&amp;quot;You&#039;re completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!&amp;quot;&lt;br /&gt;
|Lynching day one can be too obvious, try to bandwagon off of other suspicions. One thing to note is that your obsession is always town and so mafia will support you if they find out who you are... Along with traitor, but that&#039;s less likely since they have no way to find out. Just assume nightmare&#039;s going to blindly kill you, he doesn&#039;t about throwing off the town and he&#039;s going to kill you AND your lynch target.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
!&amp;quot;If you are lynched you take down one of your voters with you and win. HONK!&amp;quot;&lt;br /&gt;
|The jester, the fool, you all know how this works. There&#039;s so many ways you can get yourself lynched but since i&#039;ve seen it so often: At least try to convincingly look like you&#039;re not trying to get lynched. So many games clown loses because he says LYNCH ME repeatedly and town calls it out. THEY KNOW THERE&#039;S A CLOWN IN THE GAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Obsessed.png&amp;diff=32404</id>
		<title>File:Obsessed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Obsessed.png&amp;diff=32404"/>
		<updated>2020-10-02T01:13:42Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Moccha uploaded a new version of File:Obsessed.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Prisoner_basic.png&amp;diff=32403</id>
		<title>File:Prisoner basic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Prisoner_basic.png&amp;diff=32403"/>
		<updated>2020-10-02T01:11:59Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Obsessed.png&amp;diff=32402</id>
		<title>File:Obsessed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Obsessed.png&amp;diff=32402"/>
		<updated>2020-10-02T01:11:45Z</updated>

		<summary type="html">&lt;p&gt;Moccha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Thoughtfeeder.gif&amp;diff=32401</id>
		<title>File:Thoughtfeeder.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Thoughtfeeder.gif&amp;diff=32401"/>
		<updated>2020-10-02T01:10:35Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Basicly lings for mafia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Basicly lings for mafia&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Psychiatrist.png&amp;diff=32400</id>
		<title>File:Psychiatrist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Psychiatrist.png&amp;diff=32400"/>
		<updated>2020-10-02T01:09:38Z</updated>

		<summary type="html">&lt;p&gt;Moccha: psychiastrist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
psychiastrist&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Mafia&amp;diff=32399</id>
		<title>Mafia</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Mafia&amp;diff=32399"/>
		<updated>2020-10-02T01:07:25Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Mafia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==What Is This?==&lt;br /&gt;
Mafia is a ghost deadchat game based off of the very real life equivalent of the same name. It&#039;s a social deduction game where players are randomly given roles in three groups: Town, Mafia, and Solo. The townies must hang all the Mafia, the Mafia must get majority vote over the town to secure the win, and Solos must complete their own objectives that muddle the game.&lt;br /&gt;
&lt;br /&gt;
===Phases in the game===&lt;br /&gt;
Day phase: talk about what happened last night, make calls, etc.&lt;br /&gt;
&lt;br /&gt;
Voting phase: choose someone to put up on trial. The one first voted for, with the most votes wins. So if there is a tie, the first one to call a vote goes up.&lt;br /&gt;
&lt;br /&gt;
Judgement phase: People choose innocent or guilty on someone who is on trial, while they defend themselves. Guilty = lynched.&lt;br /&gt;
&lt;br /&gt;
Night phase: roles do their actions mostly at night, mafia votes on who to kill and solo killing roles kill someone.&lt;br /&gt;
&lt;br /&gt;
===Rules of Revealing===&lt;br /&gt;
Revealing makes a role put on their true clothes, and sends a massive message to the game about their true identity. &lt;br /&gt;
&lt;br /&gt;
If lynched, their role will be revealed.&lt;br /&gt;
&lt;br /&gt;
Some roles (psychologist, hop) can reveal roles.&lt;br /&gt;
&lt;br /&gt;
If killed at night, the role will NOT be revealed.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
These are all the good characters, that must remove all of the mafia and stop all solo killing roles to win (essentially securing the town as safe)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
!&amp;quot;You are a crewmember without any special abilities.&amp;quot;&lt;br /&gt;
|Your power comes in how incredibly boring you are. Try to get the mafia to kill you, instead of more important roles. Assistant is the easiest claim for mafia and killing roles, so by getting lynched and publicly revealed you&#039;re giving them less power to claim easy roles. If you manage to get revealed by the psychologist, you&#039;ll be never targeted because mafia and killing roles are looking to take out detectives and doctors. USE THIS! Call out when people don&#039;t talk, call out when people are throwing blame weirdly. Call out weird votes! If you manage to get killed as a revealed assistant, you were such a pain in the ass that they spent a night removing you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
!&amp;quot;You can investigate a single person each night to learn their team.&amp;quot;&lt;br /&gt;
|One of the strongest roles for the station, so don&#039;t try and make attention to yourself before getting an evil role lynched. When you start making calls, make sure to tell the protective roles to try and help you. If you ever get into the situation where you got doctors saving you every night and you&#039;re revealing people every night, you&#039;re easily able to drive the entire game home with your power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist.png‎|64px|link=Psychiatrist]]&amp;lt;br&amp;gt;[[Psychiatrist]]&lt;br /&gt;
!&amp;quot;You can visit someone ONCE PER GAME to reveal their true role in the morning!&amp;quot;&lt;br /&gt;
|Yes, we all know you can reveal a random person at the start. That doesn&#039;t make it a good use of your power, though. A better use is if the town is caught up between two claims, and instead of lynching possibly the wrong person, then letting the other person kill one more before they&#039;re lynched, just reveal them! It really solves the whole conundrum real fast when one person&#039;s true role is revealed. Just remember, the worst whiff you can have is hitting a useful town role. Hitting assistants is fine, hitting hops doesn&#039;t let them use their power but is otherwise fine, just avoid doctors and lawyers. It&#039;s the same as a single doctor saying their role day one and getting killed the first night.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
!&amp;quot;You can communicate with spirits of the dead each night to discover dead crewmember roles.&amp;quot;&lt;br /&gt;
|Probably the weakest of the investigative roles, but don&#039;t let that keep you down. You&#039;re the prime bullshit detector as not even the mafia know the roles of the dead. If they claim doctor and you discovered one died, you just caught someone out on some bullshit and they&#039;re goofed. Otherwise don&#039;t feel too bad about getting mafia to target you instead of other roles in the game if there are other investigatory roles... you&#039;re not that great.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
!&amp;quot;You can protect a single person each night from killing.&amp;quot;&lt;br /&gt;
|Uh oh, it&#039;s the detective&#039;s mafia lynching sidekick. Seriously, don&#039;t make yourself known. Never say your role unless you&#039;re brought up for it, and expect mafia to claim this role a lot. It might not even be worth counterclaiming them since they&#039;ll just kill you the next night so they can then kill detective roles. Sure, the mafia got off scott free but you and your pal can mercilessly run down mafia like no tomorrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
!&amp;quot;You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions.&amp;quot;&lt;br /&gt;
|Undervalued role, actually kind of strong despite being overshadowed by medical doctor as a protective role. The medical doctor gets weaker as the game goes on, but you get way, way stronger. You&#039;re also stupidly strong against traitors. Mafia sends a random person to kill their target every night, so you have a 1/however many lings there are chance of roleblocking them, but it&#039;s always traitor killing so you&#039;re guaranteed to roleblock them. In a way, you&#039;re also a repeatable semi-psychologist because you can roleblock one of the two suspicious people at the end of the game in a disagreement and see if nobody dies. Early on, it may not be worth using your power if there are no traitors because you&#039;ll just roleblock more important town roles but late game just shut those fools down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
!&amp;quot;You can reveal yourself once per game, tripling your vote power but exposing your status to all the evils of the game!&amp;quot;&lt;br /&gt;
|See acting like a confirmed assistant, and start following it the moment the town starts to do something really dumb. You&#039;ll get killed more often but really don&#039;t worry as you&#039;re just not as important for them to kill as detective and MD. Honestly, it just isn&#039;t that hard to get people lynched when you have evidence unless obsessed are in the game or something of that nature so you&#039;re not that great of a role powerwise, but again: confirmed townie mafia have little reason to kill = strong so try for that&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mafia ==&lt;br /&gt;
These are the antagonists, they meet at night and vote on who to kill. They win when they have majority over the town, securing their victory since they can no longer get voted up.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
!&amp;quot;You&#039;re a member of the changeling hive. Use &#039;:j&#039; talk prefix to talk to your fellow lings.&amp;quot;&lt;br /&gt;
|Kill investigatory roles, try not to get lynched because you&#039;re a mothperson, get lynched because you&#039;re a mothperson anyways... Okay but really: pray that you get the invests before they start calling out evil roles, since they&#039;re the ones that build info for the town the most. You might think it&#039;s worth keeping a traitor alive if they get outed, but it&#039;s just not worth it. They can kill members of the changeling hive and you need every member to win the game. Try to get the town to waste time, mostly. Make other people suspicious so the detective wastes turns investigating them instead of you. Counterclaim detective, Discredit detective, do whatever you can to prolong the creation of the detective-doctor-town bond.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thoughtfeeder.gif|64px]]&amp;lt;br&amp;gt;Thoughtfeeder&lt;br /&gt;
!&amp;quot;You&#039;re a changeling variant that feeds on the memories of others. Use &#039;:j&#039; talk prefix to talk to your fellow lings, and visit people at night to learn their role.&amp;quot;&lt;br /&gt;
|Detective but better, and fugitive&#039;s best friend. You&#039;re gonna want to inform your changeling pals every night what you find, and in essence use your power to protect roles that disrupt town and honestly &amp;quot;double kill&amp;quot; every night since if you can find an MD or pre-reveal det they&#039;re essentially dead before they know it. If you find an obsessed, it may be worth helping them lynch their target since their target is always town and wastes even more time. Pretty strong role for something NOT ACTUALLY IN SS13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solo ==&lt;br /&gt;
These are all characters that count as town for mafia majority as they are not aligned with making mafia win necessarily, but they have their own objectives and win conditions that muddle the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=300|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |How to Play&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
!&amp;quot;You&#039;re a solo traitor. You are immune to night kills, can kill every night and you win by outnumbering everyone else.&amp;quot;&lt;br /&gt;
|You against the world. Mafia won&#039;t treat you kind either, so just hope you accidently kill one on a night. They&#039;ll be tipped off if they try to kill you since you&#039;re immune, but actually that makes you an okay detective claim if this happens. Otherwise, hush up and claim doctor when brought up (unless that&#039;s because det brought you up, in which case RIP) and hope that&#039;s enough for detective to not investigate you the night after. Otherwise act as you would as mafia. Mafia is really not a big threat compared to detective so hunt down that MD!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px]]&amp;lt;br&amp;gt;Nightmare&lt;br /&gt;
!&amp;quot;You&#039;re a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win.&amp;quot;&lt;br /&gt;
|If you know arsonist from real mafia games, that&#039;s what this is. If changelings find you, you&#039;re dead unlike the traitor so that kinda sucks, but otherwise you have a lot of nice advantages. For one, you&#039;re not killing townies every night so the roster of people that COULD be the nightmare are large until you hit the switch. The other advantage is that you&#039;re detective immune. Detectives will see you as a member of the town, and Thoughtfeeders will see you as an assistant. On your first big wave, the person who survives most likely will be detective... but that&#039;s no problem, considering they still can&#039;t detect you. The real issue (and this can&#039;t show up in normal random games so call it adminbuse), but traitors can both survive your hunt AND kill you. You need to find them first and kill them, if they exist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner_basic.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;Fugitive&lt;br /&gt;
!&amp;quot;You&#039;re on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone.&amp;quot;&lt;br /&gt;
|I don&#039;t really have advice for when to become immune but you either know you&#039;re dying tonight... or you have no clue. Keep one for the end-game if possible as night immunities in the final segments can be great. Sometimes you&#039;re the guy who decides whether town or mafia wins via the day vote, try to get it into that position if possible. If a traitor attacks you and you survive, Just know with your existence, you&#039;re going to get your role called a lot simply because you&#039;re a passive solo role that traitors would like to be. And that&#039;s gonna get you lynched a lot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
!&amp;quot;You&#039;re completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!&amp;quot;&lt;br /&gt;
|Lynching day one can be too obvious, try to bandwagon off of other suspicions. One thing to note is that your obsession is always town and so mafia will support you if they find out who you are... Along with traitor, but that&#039;s less likely since they have no way to find out. Just assume nightmare&#039;s going to blindly kill you, he doesn&#039;t about throwing off the town and he&#039;s going to kill you AND your lynch target.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
!&amp;quot;If you are lynched you take down one of your voters with you and win. HONK!&amp;quot;&lt;br /&gt;
|The jester, the fool, you all know how this works. There&#039;s so many ways you can get yourself lynched but since i&#039;ve seen it so often: At least try to convincingly look like you&#039;re not trying to get lynched. So many games clown loses because he says LYNCH ME repeatedly and town calls it out. THEY KNOW THERE&#039;S A CLOWN IN THE GAME.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=32378</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Megafauna&amp;diff=32378"/>
		<updated>2020-09-18T17:48:48Z</updated>

		<summary type="html">&lt;p&gt;Moccha: Ask by qwerty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megafauna are huge, extremely powerful creatures found in [[Lavaland]]. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health, and gibbing it.&lt;br /&gt;
&lt;br /&gt;
=Types of Megafauna=&lt;br /&gt;
&lt;br /&gt;
==Ash Drake==&lt;br /&gt;
[[File:Ash_drake.png|128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&amp;lt;br&amp;gt;&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process. &lt;br /&gt;
&lt;br /&gt;
==={{anchor|Drake Loot}}Loot===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
Ash Drake Hide can be used to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into lava, or lava into basalt. Has a 10 seconds cooldown between uses. It also doubles as a good melee weapon, with 25 burn damage per hit.&lt;br /&gt;
* [[File:Sacred_flame.png]][[File:Wand_of_fireball.gif]]&#039;&#039;&#039;Spellbook of Sacred Flame + Wand of Fireball:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof cloak by butchering a drake, it is a really powerful spell. The wand of fireball shoots the same fireballs that a [[Wizard]] can throw, but has limited charges.&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red [[Guide_to_races#Lizardpeople|lizard]] with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a [[Guide_to_races#Skeletons|skeleton]], giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Transforms the drinker into a lesser ash drake. The transformation is not instant, but it can&#039;t be stopped outside of admin intervention or death. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target.&amp;lt;br&amp;gt; &#039;&#039;&#039;Remember:If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack.  Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack.  The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores.&lt;br /&gt;
&lt;br /&gt;
==Colossus==&lt;br /&gt;
[[File:Colossus.png|182px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&amp;lt;br&amp;gt;&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Judgement&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&amp;lt;b&amp;gt;Die&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Colossus Loot}}Loot===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
====Voice of God====&lt;br /&gt;
&lt;br /&gt;
See [[Voice_of_God|here]] for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
====Anomalous Crystal====&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly_crystal.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, pratice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes tasers, energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; Whover activates the crystal will drop all his equipment and become a [[clown]], with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a random projectile, chosen between fireball, spellblade, x-ray laser, meteorshot or colossus&#039; death bolt.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as a [[Guide_to_races#Shadowpeople|shadowman]]. Those resurrected this way become unclonable, but can still be resurrected with this crystal.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people.&lt;br /&gt;
* &#039;&#039;&#039;Refresher:&#039;&#039;&#039; The crystal will &#039;refresh&#039; a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well.&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, if you&#039;re not an asshole to your fellow miners, you&#039;ll have him clear his own area. Of course this has its own risks, he could hit gibonite, stun you, and instant kill you. I&#039;m personally an asshole, and could give less than two fucks about some shitty mining station, and I&#039;d rather not die, so I lure him back to the big area below the mining base. Once you get here, colossus has a few attacks you should know about.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The bane of my existence, it&#039;s a quick attack with no tell, and it&#039;s a spread of death bolts which are basically an instant kill if you get hit in a bad way. This attack is why this boss kills so many noobs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Easiest Attack&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one which I prefer to do, is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable.&lt;br /&gt;
&lt;br /&gt;
:All of the death bolts rip through all armor, no casuls allowed.&lt;br /&gt;
&lt;br /&gt;
====Alternatively, Cheesing It====&lt;br /&gt;
*Step 1: Get Crusher trophy from Hierophant&lt;br /&gt;
*Step 2: Profit!&lt;br /&gt;
&lt;br /&gt;
==Bubblegum (Outdated)==&lt;br /&gt;
[[File:Bubblegum.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Bubbly Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.&lt;br /&gt;
&lt;br /&gt;
When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.&amp;lt;br&amp;gt;&lt;br /&gt;
If Bubblegum finds no targets, it&#039;ll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it&#039;ll bloodcrawl onto a random bloodied tile. If it is undamaged it&#039;ll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.&lt;br /&gt;
&lt;br /&gt;
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:&lt;br /&gt;
* Most of the time it&#039;ll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.&lt;br /&gt;
* Rarely, becoming more frequent as Bubblegum gets damaged, it&#039;ll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.&lt;br /&gt;
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.&lt;br /&gt;
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.&lt;br /&gt;
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.&lt;br /&gt;
&lt;br /&gt;
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Bubblegum Loot}}Loot===&lt;br /&gt;
&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of three items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]] &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad-, acid and ash storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it sends everyone on the screen in an unstoppable rage, equipping all of them with chainsaws, giving them adminordrazine, a red screen, and the objective to &#039;RIP AND TEAR&#039;. They&#039;ll see every other person as slaughter demons. This effects lasts two minutes.&lt;br /&gt;
* [[File:Scroll.png]]&#039;&#039;&#039;Blood Contract:&#039;&#039;&#039; When used, it lets you choose a name from every living person. The target will then receive all the effects of a Mayhem in a Bottle victim: chainsaw, adminordrazine, hallucinations. But &amp;lt;i&amp;gt;every other person&amp;lt;/i&amp;gt; will receive the objective to kill the target, along with a sharpened butcher&#039;s knife.&lt;br /&gt;
* [[File:Spellblade.png]]&#039;&#039;&#039;Spellblade:&#039;&#039;&#039; A magic sword that fires slashing projectiles. These projectiles deal 15 burn damage penetrating most armor, and have a high chance of dismembering their target. Spellblades contain up to 4 charges and regenerate them slowly over time. The blade itself is a pretty good weapon as well, dealing 20 brute damage on hit, and blocking 50% of melee attacks.&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
&lt;br /&gt;
The king of all megafauna, this battle is movement and positioning. I&#039;d heavily recommend the big area below the mining base, or one of similar size to even have a chance at beating this monster. You should ALWAYS be shooting him as fast as you can, this monster shoots blood everywhere which gives him more moves, and can spawn little blood fuckers which stop you from moving away from the bubblegum. I&#039;d recommend shooting the bubblegum before he gets to the area since you&#039;ll most likely be luring him, and use the upper area adjacent to the mining base for just a bit so you don&#039;t cover up the bottom with too much blood. You should try to always have the bubblegum spray horizontally or near the edge of the arena so you can keep luring him in circles away from blood, don&#039;t have blood going up or down the arena or you&#039;ll have to run through it every time to get across. Staying near the lava but not running too close is pretty recommended because he&#039;ll spray most of his row of blood into the lava and save you some space. Bubbblegum blood does not spread if you step on it, and if you skip past it quickly he wont have a chance to bloodmaul you. There are also a few moves you should know about.&lt;br /&gt;
&lt;br /&gt;
:Oh yeah, and after every PKA shot he can bleed on the tile he&#039;s on.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Crawl&#039;&#039;&#039;: Bubblegum disappears and reappears instantly near the player at a nearby blood tile, this attack isn&#039;t too dangerous, and as long as you have decent reaction times, you can just walk away. He has a bit of hit cooldown, so even if you&#039;re right up next to him after accidentally running into him, he won&#039;t instantly hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Leech&#039;&#039;&#039; (Something like that): Spawns a bunch of little blood fuckers around you, something like 1-6 of them. These guys aren&#039;t hard and do barely any damage, consider them easier legions, normally you wouldn&#039;t care but they block your path and make it easier for the bubblegum to tear your asshole apart, always be on harm intent and ready to bash these fuckers with your PKA.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Charge&#039;&#039;&#039;: Bubblegum shows a rune with where he&#039;s going to dash, and fucks everything inbetween the dash, the tiles are pretty much a straight line with where he&#039;s going to dash, so if you&#039;re ballsy you can just move one tile over and he won&#039;t hit you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blood Spray&#039;&#039;&#039;: Bubblegum is a total asshole and periodically shoots out lines of blood to make himself stronger and you want to kill yourself, not too bad just try not to be on, or adjacent to these tiles. Don&#039;t let him spray blood over your arena in a way where you&#039;ll have to walk over it again.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Triple Charge&#039;&#039;&#039;: This is where the speediness of this fight becomes apparent, this attack is actually pretty nice compared to the copious amount of blood he shoots earlier, since this attack takes so long you can run straight through the blood and he won&#039;t use any of his blood moves on you.&lt;br /&gt;
&lt;br /&gt;
:Everything that was just said can be done with a PKA. I do it often, and many others do it often (probably).&lt;br /&gt;
&lt;br /&gt;
==Legion==&lt;br /&gt;
[[File:Biglegion.png|42px]][[File:Biglegion.png|85px]][[File:Biglegion.png|128px]][[File:Biglegion.png|171px]][[File:Biglegion.png|214px]][[File:Biglegion.png|171px]][[File:Biglegion.png|128px]][[File:Biglegion.png|85px]][[File:Biglegion.png|42px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 480&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 288&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4 Health:&#039;&#039;&#039; 173&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5 Health:&#039;&#039;&#039; 104&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 5960&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Legion&#039;s pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Legion Loot}}Loot===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 5% chance of it dropping a necropolis tendril loot chest.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Lava_staff.png]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It can, when used, summon or stop an ash storm on the area it&#039;s used in. If used on lavaland it&#039;ll affect the whole outdoors, while if in a room it&#039;ll only affect the room. The staff has a 20 seconds cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
Like Lava Staffs, this doubles as a robust melee weapon, with 25 burn damage on hit.&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
Total asshole, keeps splitting up every time he reaches a damage threshhold and each of the little guys he splits up into will shoot legion skulls. Pretty much impossible to do without a kinetic accelerator AoE damage mod on /tg/&#039;s version, but doesn&#039;t really matter since he doesn&#039;t drop anything good. Normally I&#039;d recommend two kinetic accelerators, but /tg/&#039;s code has it so they shoot differently and it&#039;s very annoying.&lt;br /&gt;
&lt;br /&gt;
==Blood-Drunk Miner==&lt;br /&gt;
&lt;br /&gt;
[[File:Bdminer.gif|182px]][[File:Transformedminer.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Drunk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows&lt;br /&gt;
:- If not in KA range, it will rapidly dash at its target&lt;br /&gt;
:- If in KA range, it will fire its kinetic accelerator&lt;br /&gt;
:- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
:- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.&lt;br /&gt;
Its Cleaving Saw [[File:Cleaving saw.png]] can be toggled between two modes: open, and closed.&lt;br /&gt;
While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.&lt;br /&gt;
While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.&lt;br /&gt;
Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough.&lt;br /&gt;
Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This guys pretty easy actually, just follow a few simple steps:&lt;br /&gt;
* 1. Get fully auged&lt;br /&gt;
* 2. Fully upgrade your suit&lt;br /&gt;
* 3. (optional) Get sec jumpsuit for a bit extra reduction&lt;br /&gt;
* 4. Get in his face and start murdering him with your weapon of choice. He will deal very low damage, regardless of mode.&lt;br /&gt;
&lt;br /&gt;
Alternately&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself &lt;br /&gt;
* 2. Kite boss to tunnel &lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If your going crusher, this should be the first boss you kill&lt;br /&gt;
&lt;br /&gt;
==Hierophant==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|82px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===GPS Signal===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
:- These attacks happen at a random, increasing chance:&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
:- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
&lt;br /&gt;
:- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
:- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
:- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
:- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
:- IF ATTACKING IN MELEE: Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective.&lt;br /&gt;
- The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the &#039;&#039;&#039;Hierophant&#039;s Club&#039;&#039;&#039; [[File:Hierophantsclub.gif]]. &amp;lt;br&amp;gt; You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast.  You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location.&lt;br /&gt;
&lt;br /&gt;
===How to Fight===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I&#039;d consider difficult to deal with, and it&#039;s been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay.&lt;br /&gt;
Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
==Swarmer==&lt;br /&gt;
&lt;br /&gt;
[[File:Replication.gif|182px]]&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of&lt;br /&gt;
1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to&lt;br /&gt;
increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten&lt;br /&gt;
that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
&lt;br /&gt;
Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
[[File:Junglearachnid.png|182px]]&lt;br /&gt;
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===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
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===Behavior===&lt;br /&gt;
&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
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Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
[[File:Leaper.png|182px]]&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
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===Behavior===&lt;br /&gt;
&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake&#039;s swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper&#039;s venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody.&lt;br /&gt;
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Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
[[File:Seedling.png|182px]]&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Moccha</name></author>
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