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	<updated>2026-07-20T03:49:24Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=Golem&amp;diff=37671</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Golem&amp;diff=37671"/>
		<updated>2024-07-25T13:21:18Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = The imagery on this page is not up-to-date, resulting in inaccurate depictions and the broken bottle being used as a placeholder in some cases.&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PARANORMAL&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Iron_golem.png&lt;br /&gt;
|jobtitle = Golem&lt;br /&gt;
|access = [[:Category:Locations|None]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Your creator, if you have one.&lt;br /&gt;
|duties = Serve your creator utterly.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
|quote=Hey I think Xenobiology is making an army of golems!&lt;br /&gt;
}}&lt;br /&gt;
Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.&lt;br /&gt;
&lt;br /&gt;
Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.&lt;br /&gt;
&lt;br /&gt;
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.&lt;br /&gt;
==Creating a Golem==&lt;br /&gt;
Golems are created by spawning and completing a shell. &lt;br /&gt;
* There are two ways to create shells:&lt;br /&gt;
** Injecting 1 unit of plasma into 25 Adamantine Slime Extract, then using the 25 resulting Adamantine bars to form a shell.&lt;br /&gt;
** On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.&lt;br /&gt;
* After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type. &lt;br /&gt;
* Golems created from Adamantine bars will serve whoever &#039;&#039;&#039;finished&#039;&#039;&#039; the shell, while golems created with the autolathe on the free golem ship will have free will.&lt;br /&gt;
==Traits==&lt;br /&gt;
Golems are spaceworthy and tough as rock. Some are immune to heat, cold, electrical shocks, bleeding, embedding and viruses - this depends on the mineral type. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don&#039;t need to. Golems don&#039;t need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as [[Security|Security]] or [[Engineering|Engineering]]).&lt;br /&gt;
&lt;br /&gt;
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans&#039;, and have a chance to stun. Their rocky fingers also can&#039;t fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.&lt;br /&gt;
&lt;br /&gt;
They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches.&lt;br /&gt;
Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.&lt;br /&gt;
&lt;br /&gt;
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they&#039;ll take brute damage over time, and cannot give or receive CPR.&lt;br /&gt;
===Types of Golems===&lt;br /&gt;
Golems gain traits from the minerals they&#039;re made of:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || Material || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adamantine_Golem.png]] &lt;br /&gt;
! Adamantine&lt;br /&gt;
| Adamantine Golems have special vocal cords that can resonate messages to all other golems, great for coordinating them. The first Free Golems spawn as this species, otherwise you&#039;ll need to do a bunch of Xenobiology to get the required Adamantium bars. They are also magic immune! &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron_golem.png]]&lt;br /&gt;
! Iron&lt;br /&gt;
| Iron Golems are the average golem, and do not have any additional traits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver_golem.png]]&lt;br /&gt;
! Silver&lt;br /&gt;
| Silver Golems pack heavier punches, granting them a higher chance of stunning. They are also magic immune!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold_golem.png]]&lt;br /&gt;
! Gold&lt;br /&gt;
| Gold Golems are faster than an average golem, but are less armored. Yes, gold is heavy, but golems are magical and don&#039;t have to make sense.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uranium_golem.png]]&lt;br /&gt;
! Uranium&lt;br /&gt;
| Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby. Other golems are safe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Titanium_golem.png]]&lt;br /&gt;
! Titanium&lt;br /&gt;
| Titanium Golems are more resistant to heat and are immune to ash storms in [[Lavaland]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastitanium_golem.png]]&lt;br /&gt;
! Plastitanium&lt;br /&gt;
| Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_golem.png]]&lt;br /&gt;
! Plasma&lt;br /&gt;
| Plasma Golems are controlled chaos: they can self-ignite themselves and, if hot enough while burning, they&#039;ll blow up! They do not take damage from fires but as mentioned before, blowing up is instant death. Great for suicide bombing your foolish samurais.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond_golem.png]]&lt;br /&gt;
! Diamond&lt;br /&gt;
| Diamond Golems have extremely high armor, making them hard to damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasteel_golem.png]]&lt;br /&gt;
! Plasteel&lt;br /&gt;
| Plasteel Golems are even slower than normal golems, but they deal higher damage when punching (12-21), and are much less affected by stuns. They also magnetically attach to surfaces and and won&#039;t float without gravity, and cannot have their positions swapped with other beings even on help intent.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_golem.png]]&lt;br /&gt;
! Sand&lt;br /&gt;
| Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they&#039;ll turn into an unrevivable pile of sand.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_golem.png]]&lt;br /&gt;
! Glass&lt;br /&gt;
| Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bluespace_golem.png]]&lt;br /&gt;
! Bluespace Polycrystals&lt;br /&gt;
| Bluespace Golems are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_golem.png]]&lt;br /&gt;
! Wood&lt;br /&gt;
| Wood Golems are the symbol of the collaboration between [[Guide_to_races#Podpeople|Podpeople]] and Free Golems. They lack the heat protection of golems, can be set on fire, and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alloy_golem.png]]&lt;br /&gt;
! Alien Alloy&lt;br /&gt;
| Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or [[Abductor|abductors]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bananium_golem.png]]&lt;br /&gt;
! Bananium&lt;br /&gt;
| Bananium Golems are what a true clown dreams to be. They &#039;&#039;&#039;HONK&#039;&#039;&#039; constantly, willing or not; they have an inherently loud and funny voice, their punches hardly deal any damage, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_golem.png]]&lt;br /&gt;
! Plastic&lt;br /&gt;
| Plastic Golems are very stretchy, and can thus ventcrawl as long as they aren&#039;t wearing or holding items. Due to material affinity, they can also pass through plastic flaps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Runic_golem.png]]&lt;br /&gt;
! Runic Metal&lt;br /&gt;
| Runic Golems are loosely affiliated with the [[Blood Cult]], and draw their powers from the same source, although they aren&#039;t necessarily their allies. They can Jaunt, allowing them to cross walls for a time, they can cast an Abyssal Gaze onto a victim, chilling and blinding them temporarily, and can permanently Dominate animals and monsters, turning them to their (and their master&#039;s) side.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloth_golem.png]]&lt;br /&gt;
! Cloth&lt;br /&gt;
| Created from cloth or medical gauze, these Golems are extremely flammable, and don&#039;t need to be doused in fuel to burn. But if they aren&#039;t burnt to death, they turn into a messy pile of cloth, that reanimates after some time, fully reviving them. The pile can of course be burnt or destroyed to prevent this. They are also magic immune!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clockwork_golem.png]]&lt;br /&gt;
! Clockwork&lt;br /&gt;
| Created by Clockwork cultists, these golems are faster and less armored. Unless the herald&#039;s beacon is active, they will turn into a pile of scrap on death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Bronze&lt;br /&gt;
| As a Bronze Golem you are very resistant to loud noises, and make loud noises if something hard hits you. However this ability does hurt your hearing.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Bone&lt;br /&gt;
| As a Bone Golem you have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch out for bone-hurting juice.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Cardboard&lt;br /&gt;
| As a Cardboard Golem you aren&#039;t very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Leather&lt;br /&gt;
| As a Leather Golem you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Durathread&lt;br /&gt;
| As a Durathread Golem your strikes will cause your targets to start choking, but your woven body won&#039;t withstand fire very well.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brokenbottle.png]]&lt;br /&gt;
! Copper&lt;br /&gt;
| As a Copper Golem you are weaker and faster, and you can conduct electricity without being harmed by it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Free Golems==&lt;br /&gt;
Free golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Yeah go do whatever.&#039;&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sometimes one of these ships may end up crashing in [[Lavaland]]. These golems, should they wake up from hibernation, will effectively be free of any master, and will usually mine and eventually build their own R&amp;amp;D department. They are peaceful unless disturbed. &lt;br /&gt;
&lt;br /&gt;
Free Golems start with a &#039;&#039;&#039;Golem Creation Disk&#039;&#039;&#039;, which contains a unique autolathe design that creates a &#039;&#039;&#039;Golem Shell&#039;&#039;&#039;, without any need for slimes. Unlike those made in [[Guide_to_xenobiology|xenobiology]], however, golems made from these shells are not enslaved to their creator.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37117</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37117"/>
		<updated>2023-09-08T08:04:19Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Hey there! Heretics just got updated! Help us bring this guide up-to-date by changing the current guide to match https github DOT com /BeeStation/BeeStation-Hornet/pull/8343, thanks! -Coders who actually wiki their changes&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMIN HALP MEEEEEE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all-powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause a short [[Status_Effects#Knockdown|knockdown]], 67 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] has one) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary.&lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking.&lt;br /&gt;
{{Leftclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporarily. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
===[[File:Codex open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power.&lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon, or broken to serve as one-use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.|}==Abilities==Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding p&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard. &lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Follow the void path.&lt;br /&gt;
Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Void cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet.&lt;br /&gt;
Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored.&lt;br /&gt;
DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Hud 100 percent Health.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a hatchet, a left and right leg, and an item containing fingerprints to cast a curse of immobility on one of the fingerprints&#039; owners for five minutes. While cursed, the victim will be unable to walk.&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Carving knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Mawed Crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Blood siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void pull.gif]]&amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. Causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the Brig. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other Securitrons. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
&lt;br /&gt;
* Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
* When starting out, you may want to rely on certain makeshift weapons. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
* Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
* Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
* By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
&lt;br /&gt;
* Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
* Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
* Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
* Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Fear the syringe gun. Mute Toxin will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
* Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
* As a rust heretic, fight in HARM intent, this will prevent accidentally using your mansus grasp on floors or walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh, Void and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37088</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37088"/>
		<updated>2023-09-07T15:03:44Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Updated void path + extras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Hey there! Heretics just got updated! Help us bring this guide up-to-date by changing the current guide to match https github DOT com /BeeStation/BeeStation-Hornet/pull/8343, thanks! -Coders who actually wiki their changes&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMIN HALP MEEEEEE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all-powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause a short [[Status_Effects#Knockdown|knockdown]], 67 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] has one) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary.&lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking.&lt;br /&gt;
{{Leftclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporarily. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
===[[File:Codex open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power.&lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon, or broken to serve as one-use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.|}==Abilities==Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding p|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard. &lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Follow the void path.&lt;br /&gt;
Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Void cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet.&lt;br /&gt;
Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored.&lt;br /&gt;
DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Hud 100 percent Health.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a hatchet, a left and right leg, and an item containing fingerprints to cast a curse of immobility on one of the fingerprints&#039; owners for five minutes. While cursed, the victim will be unable to walk.&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Carving knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Mawed Crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Blood siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void pull.gif]]&amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. Causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the Brig. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other Securitrons. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
&lt;br /&gt;
* Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
* When starting out, you may want to rely on certain makeshift weapons. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
* Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
* Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
* By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
&lt;br /&gt;
* Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
* Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
* Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
* Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Fear the syringe gun. Mute Toxin will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
* Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
* As a rust heretic, fight in HARM intent, this will prevent accidentally using your mansus grasp on floors or walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh, Void and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37087</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37087"/>
		<updated>2023-09-07T14:00:45Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Add Void path (and it&amp;#039;s side paths) to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Hey there! Heretics just got updated! Help us bring this guide up-to-date by changing the current guide to match https github DOT com /BeeStation/BeeStation-Hornet/pull/8343, thanks! -Coders who actually wiki their changes&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMIN HALP MEEEEEE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all-powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause a short [[Status_Effects#Knockdown|knockdown]], 67 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] has one) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary.&lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking.&lt;br /&gt;
{{Leftclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporarily. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
===[[File:Codex open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power.&lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon, or broken to serve as one-use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.&lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Locksmith&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Follow the void path.&lt;br /&gt;
Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty. &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Void cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet.&lt;br /&gt;
Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored.&lt;br /&gt;
DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Hud 100 percent Health.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; | [[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Alteration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; | &#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039; &lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Carving knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Mawed Crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039; &lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Blood siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Void pull.gif]]&amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. Causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Remember that you first need to get a target before you can do any sacrificing... to get a target use your living heart to identify and track them then bring them in any condition to a rune.(people seem to think you can just sacrifice anybody you kill)&lt;br /&gt;
*You may reroll your targets with a certain ritual.&lt;br /&gt;
*If you ever lose your Codex, you can transmute a new one by combining a bible, human skin, a pen and a pair of eyes.&lt;br /&gt;
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.&lt;br /&gt;
*If your transmutations are failing, make sure your codex is on your person!&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*A Knife counts as any of the following items: Kitchen knife, Bone dagger, Survival Knife, Combat knife, Carrot shiv, Butchers cleaver, Venom knife, Ritual knife and shank. Any of them can be used to create your heretic blade.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Silicons are unable to see your powers and Influences, use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh, Void and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Void_storm.gif&amp;diff=37086</id>
		<title>File:Void storm.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Void_storm.gif&amp;diff=37086"/>
		<updated>2023-09-07T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Void storm&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Void_pull.gif&amp;diff=37085</id>
		<title>File:Void pull.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Void_pull.gif&amp;diff=37085"/>
		<updated>2023-09-07T13:48:44Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Void pull&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Mawed_Crucible.gif&amp;diff=37084</id>
		<title>File:Mawed Crucible.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Mawed_Crucible.gif&amp;diff=37084"/>
		<updated>2023-09-07T13:46:10Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mawed Crucible&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Carving_knife.png&amp;diff=37083</id>
		<title>File:Carving knife.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Carving_knife.png&amp;diff=37083"/>
		<updated>2023-09-07T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carving knife&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Void_phase.gif&amp;diff=37082</id>
		<title>File:Void phase.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Void_phase.gif&amp;diff=37082"/>
		<updated>2023-09-07T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Void phase&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Void_blade.png&amp;diff=37081</id>
		<title>File:Void blade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Void_blade.png&amp;diff=37081"/>
		<updated>2023-09-07T13:38:21Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Void blade&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Void_cloak.gif&amp;diff=37080</id>
		<title>File:Void cloak.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Void_cloak.gif&amp;diff=37080"/>
		<updated>2023-09-07T13:37:57Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Void cloak&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Rusty_wall.png&amp;diff=37079</id>
		<title>File:Rusty wall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Rusty_wall.png&amp;diff=37079"/>
		<updated>2023-09-07T13:12:54Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Lowwy uploaded a new version of File:Rusty wall.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Rusty_reinforced_wall.png&amp;diff=37078</id>
		<title>File:Rusty reinforced wall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Rusty_reinforced_wall.png&amp;diff=37078"/>
		<updated>2023-09-07T13:12:14Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Lowwy uploaded a new version of File:Rusty reinforced wall.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37077</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37077"/>
		<updated>2023-09-07T12:28:30Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: /* File:Codex open.png Heretical Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Hey there! Heretics just got updated! Help us bring this guide up-to-date by changing the current guide to match https github DOT com /BeeStation/BeeStation-Hornet/pull/8343, thanks! -Coders who actually wiki their changes&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMIN HALP MEEEEEE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all-powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause a short [[Status_Effects#Knockdown|knockdown]], 67 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] has one) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary.&lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking.&lt;br /&gt;
{{Leftclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporarily. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
===[[File:Codex open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power.&lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon, or broken to serve as one-use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.&lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 	&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Locksmith&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Curse of Alteration&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Guise of Istasha&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn. &lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A touch spell that steals a bit of life from others to heal you.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a circuit board and a glass shard into a digital camouflage amulet. It will make it impossible for the ai to see you through cameras when worn.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;|[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Remember that you first need to get a target before you can do any sacrificing... to get a target use your living heart to identify and track them then bring them in any condition to a rune.(people seem to think you can just sacrifice anybody you kill)&lt;br /&gt;
*You may reroll your targets with a certain ritual.&lt;br /&gt;
*If you ever lose your Codex, you can transmute a new one by combining a bible, human skin, a pen and a pair of eyes.&lt;br /&gt;
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.&lt;br /&gt;
*If your transmutations are failing, make sure your codex is on your person!&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*A Knife counts as any of the following items: Kitchen knife, Bone dagger, Survival Knife, Combat knife, Carrot shiv, Butchers cleaver, Venom knife, Ritual knife and shank. Any of them can be used to create your heretic blade.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Silicons are unable to see your powers and Influences, use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash, Flesh, Void and Rust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Codex_open.png&amp;diff=37076</id>
		<title>File:Codex open.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Codex_open.png&amp;diff=37076"/>
		<updated>2023-09-07T12:28:20Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Codex open&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=37034</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=37034"/>
		<updated>2023-08-08T22:10:36Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: I think this chem was mostly replaced by Epinephrine, but it&amp;#039;s still in the game so should be in the wiki aswell?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulfur, sulfuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:High power cell updated.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulfuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes {{dmgs|q|1 brute damage}} per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes {{dmgs|e|3 toxin damage}} per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} and {{dmgs|q|some instant brute damage}} to one body part when ingested, and slightly more {{dmgs|q|brute damage}} when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes {{dmgs|w|burn damage}} when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes {{dmgs|e|1 toxin damage}} per tick. Makes people flammable if splashed on.&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&lt;br /&gt;
1 part Carbon&lt;br /&gt;
&lt;br /&gt;
1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|w|burn}} damage on the location it is applied to, equal to the amount applied. Will also heal an additional {{dmgs|w|0.5 burn}} damage per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals {{dmgs|e|0.5 toxin}} damage per tick instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, will suffocate at {{dmgs|r|1 suffocation}} damage per tick. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|q|brute}} damage on the location it is applied, equal to the amount applied. Will also heal an additional {{dmgs|q|0.5 brute}} damage per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals {{dmgs|e|0.5 toxin}} damage per tick instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, will suffocate at {{dmgs|r|1 suffocation}} damage per tick. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per tick to heal {{dmgs|qw|0.5 brute|0.5 burn|}}. Can be used as a temporary substitute for blood if hooked up via IV drip or injected via a syringe.&lt;br /&gt;
On overdose, rarely deals {{dmgs|qw|1 brute|1 burn}} and metabolize 1u of salt or 1u of sugar.&lt;br /&gt;
&lt;br /&gt;
The rare damages on overdose are countered by the healing done by the saline.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals {{dmgs|qw|brute|burn}} damage on the location it is applied to, equal to the amount applied. Will also heal an additional {{dmgs|qw|0.5 brute|0.5 burn|}} per tick, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
&amp;lt;s&amp;gt;On ingestion, inhalation or injection, it deals {{dmgs|e|2 toxin}} damage per tick instead.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On overdose, deals {{dmgs|e|2 toxin}} damage per tick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse with less than {{dmgs|w|50 burn}} damage to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
| 1.0 units per tick &lt;br /&gt;
|125 units&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|1 toxin}} damage per tick, will also purge any other chemicals at 0.75u per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|Suffocation &lt;br /&gt;
|Quickly heals {{dmgs|r|3 suffocation}} damage per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]] at a rate of 1u of Salbutamol to 1u of Histamine per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals {{dmgs|q|1 brute damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates BC1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals {{dmgs|w|1 burn damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates KL1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antitoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|1 toxin damage}} at first, but gradually drops in efficacy as the patient&#039;s body accumulates AT1 Metabolites from processing it.&lt;br /&gt;
Overdoses cause the patient&#039;s body to rapidly purge the medicine and deal minor liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals {{dmgs|r|1.5 suffocation damage}} per tick&lt;br /&gt;
Overdoses cause 2 heart damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin Plus}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals {{dmgs|r|3 suffocation}} damage per tick. Overdoses cause rapid heart damage at 4 per tick and are likely to lead to cardiac arrest.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tricordazine}}&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals {{dmgs|qwer|2 brute|2 burn|2 toxin|2 suffocation}} damage per tick, but rapidly drops in efficacy as the patient&#039;s body accumulates TC1 Metabolites from processing it. Due to its rapid metabolization and drop in efficacy, Tricordrazine is best used as an additive with other medicines or treatments for a extra burst of help, but is not going to do much when used alone.&lt;br /&gt;
Overdoses cause 1 liver damage and {{dmgs|e|2 toxin}} damage per tick&lt;br /&gt;
|1.2 units per tick &lt;br /&gt;
|30 units &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Healing strength is proportional to temperature.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal {{dmgs|e|15 burn}} &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal {{dmgs|qer|10 brute|10 toxin|20 suffocation}} and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment. Healing strength is proportional to temperature.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage at 2 per tick - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&amp;lt;br /&amp;gt;Usually it has no overdose, but it has 35u overdose to brain tumor people. When overdosed, has awful brain healing to brain tumor people, at 0.1 damage per tick.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/System Cleaner}}&lt;br /&gt;
|Toxin &lt;br /&gt;
|Quickly purges {{dmgs|e|2 toxin|}} damage per tick in the rare case an IPC gets said damage. Will also purge other chemicals at 1u per tick.&lt;br /&gt;
&#039;&#039;&#039;Only works on IPCs.&#039;&#039;&#039;&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solder}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage at 3 per tick, reduces hallucinations and has a chance to cure [[Guide to Traumas|mild]] and [[Guide to Traumas#Special|special brain traumas]] every tick.&lt;br /&gt;
&#039;&#039;&#039;Only works on IPCs.&#039;&#039;&#039;&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
| Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|Brute&lt;br /&gt;
| Heals {{dmgs|q|3 brute damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and {{dmgs|e||3 toxin|}} damage per tick, but also double the {{dmgs|q|brute|}} healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals {{dmgs|w|3 burn damage}} per tick, but causes exhaustion while it is healing. Overdoses cause 2 liver and {{dmgs|e|3 toxin|}} damage per tick, but also double the {{dmgs|w|burn|}} healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carthatoline}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|e|3 toxin damage}} per tick while purging toxic chems at a rate of 1u per tick as well as being very likely to cause vomiting. Overdoses cause 2 brain damage per tick.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|25 units&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation &lt;br /&gt;
|Heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick except cellular. If overdosed it will deal {{dmgs|qwer|1.5 brute|1.5 burn|1.5 toxin|1.5 suffocation}} per tick but not cellular damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
| 30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has deminishing returns the lower radiation you have. Treats {{dmgs|e|2 toxin|}} damage a tick but purges all other chemicals from body at a rate of 2u per tick, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
| Heals suffocation damage incredibly quickly at a rate of {{dmgs|r|10 suffocation}} per tick. which can allow you to spacewalk. Also heals your lungs 2 damage per tick, but will cause {{dmgs|e|2 toxin|}} damage per tick. Overdoses cause 2 heart damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}} &lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition by healing {{dmgs|qwer|4 brute|4 burn|4 toxin|5 suffocation}} damages per tick, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]], at a rate of 3u of Histamine for 2u of Atropine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick.&lt;br /&gt;
&#039;&#039;&#039;If your health is above 20, {{dmgs|e|2.5 toxin|}} damage is dealt per tick.&#039;&#039;&#039;&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hepanephrodaxon}}&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals {{dmgs|e|6 toxin|}} damage per tick and also heals liver damage at a quick rate of 4 damage per tick, so long as the liver is still functional, but causes confusion. Overdoses cause brain 2 damage per tick and more severe confusion. Extremely fast metabolization.&lt;br /&gt;
|3.75 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|Genetic&lt;br /&gt;
|Removes all your genetic mutations, this can&#039;t humanize monkeys.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mutadone}}Inaprovaline&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Wave the meditopia banner around.&lt;br /&gt;
|Oxygen&lt;br /&gt;
|Stabilizes the breathing of patients. Good for those in critical condition.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}} &lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed.&amp;lt;br&amp;gt;If overdosed it will deal {{dmgs|er|toxin| suffocation}} damage and will cause seizures also has a chance to make you drop the thing you were holding..&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine at a rate of 3u per tick and reduces jitteriness while causing minor drowsiness. &lt;br /&gt;
|0.2 units per tick &lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meclizine}}Meclizine&amp;lt;span style=&amp;quot;color:#CECECE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meclizine}}&lt;br /&gt;
|Vomiting&lt;br /&gt;
|Prevents vomiting and has a small chance to heal {{dmgs|e|1 toxin|}} damage. Overdosing causes {{dmgs|e|2 toxin|}} damage and 2 stomach damage per tick.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will make you feel tired after 12 cycles and will knock you out after 24.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal {{dmgs|e|toxin|}} damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents {{dmgs|r|suffocation}} damage from going over 35. If the patient is in crit, it heals {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} damages per tick.&amp;lt;br&amp;gt;If overdosed will deal {{dmgs|e|toxin|}} and stamina damage, and cause {{dmgs|r|suffocation}}. This is in the EpiPens.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|Alcohol&lt;br /&gt;
| Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects and slowly healing {{dmgs|e|toxin|}} damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal all four basic damage types at a rate {{dmgs|qwer|1 brute|1 burn|1 toxin|1 suffocation}} per tick if your total damage is below 50.&amp;lt;br&amp;gt;If overdosed it will deal {{dmgs|e|toxin}} damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion by 3u per tick and can wake you up from a hyperglycemic shock faster.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 {{dmgs|q|brute|}} or {{dmgs|w|burn|}} damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal minor amounts of {{dmgs|qw|brute|burn}} damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Deals {{dmgs|e|1 toxin}} damage per tick. Use after the super matter deliminates to stop all hallcuincations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
| Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing damage to the body parts. If overdosed deals {{dmgs|e|1 toxin}} damage per tick. Very good for speedcloning.&lt;br /&gt;
&#039;&#039;&#039;5 units applied to a husk with less than {{dmgs|w|50 burn}} damage will unhusk it.&#039;&#039;&#039;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
| Improvised Patch Healing Chem&lt;br /&gt;
|Slowly heals {{dmgs|qw|brute|burn|}}, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases the success chance of surgical steps by 10% if applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them at a rate of 5u per tick. However also causes drowsiness and stamina damage and has a small chance to cause brain damage each tick.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead.&lt;br /&gt;
| 0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Corazone}}&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest and liver failure, also heals 1.5 heart damage per tick. Overdoses cause Corazone to be metabolized into [[Histamine]] at a rate of 1u per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|Phobias and Mood &lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and {{dmgs|e|1 toxin}} damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
| N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Regenerative Jelly}}Regenerative Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all four types of basic damage at a rate of {{dmgs|qwer|0.5 brute|0.5 burn|0.5 toxin|0.5 suffocation}} per tick, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium Oligomers}}&lt;br /&gt;
| Healing&lt;br /&gt;
| Heals your lungs for 0.25 damage and your body {{dmgs|q|0.35 brute}} damage per tick, has a 50% chance to reduce bleeding each tick. Changes your hair and beard color to purple.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Healing &lt;br /&gt;
|Heals 2 liver damage per tick.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Heals {{dmgs|qwer|3 brute|3 burn|3 toxin|15 suffocation}}, 1 cellular and 30 stamina damage per tick and causes 1 brain damage per tick (max 150). Causes jitteriness and gets you drugged. Overdose causes hallucinations and {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Narcotics==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
If overdosed, will deal negligeable ammount of toxin damage.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and {{dmgs|e|toxin}} damage.&amp;lt;br&amp;gt;On withdrawal will begin to deal fatal amounts of {{dmgs|q|brute}} damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant {{dmgs|qe|brute|toxin}} and Brain damage.&lt;br /&gt;
| 0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from {{dmgs|e|toxin}} and Brain damage.&amp;lt;br&amp;gt;On withdrawal the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy {{dmgs|e|toxin}} damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer {{dmgs|e|toxin}} and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;On withdrawal the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of {{dmgs|e|toxin}} damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
| 20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina, however the drug typically causes the subject to {{dmgs|r|suffocate}} to death. Also deals minor {{dmgs|e|toxin}} damage and prevents the user from blocking.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. On withdrawal it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte.&lt;br /&gt;
Gives 15 stamina regeneration and slightly increase speed. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and {{dmgs|r|suffocation}} damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ketamine}}&lt;br /&gt;
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse. &lt;br /&gt;
|0.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}} &lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing {{dmgs|w|burn}} damage based on how much you&#039;re burning up to {{dmgs|w|4 burn}} damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
| Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
| When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Powder}} &lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
| A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; such as temporarily deactivating energy weapons, cameras. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}} &lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor {{dmgs|w|burn}} damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
| Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life Friendly}}&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3) &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solid Gold}}Solid Gold&amp;lt;span style=&amp;quot;color:#FFD700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solid Gold}}&lt;br /&gt;
|Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Solid Adamantine}}Solid Adamantine&amp;lt;span style=&amp;quot;color:#E0FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solid Adamantine}}&lt;br /&gt;
|Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Laughter}}&lt;br /&gt;
|Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|{{RecursiveChem/Meat Product}}&lt;br /&gt;
| Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Spreads immediately when mixed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K. Can become gaseous if spilled or released in a smoke. Be careful!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}} &lt;br /&gt;
| Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}} &lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
| Commonly known as salt, Sodium Chloride is often used to season food. Contrary to popular belief does &#039;&#039;&#039;NOT HURT OOZELINGS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cooking Oil}}&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this. &lt;br /&gt;
|}&lt;br /&gt;
===Construction Recipes===&lt;br /&gt;
These chemicals usually can be used to produce something strictly structural or a building material, such as tiles!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Black Carpet}} Black Carpet&amp;lt;span style=&amp;quot;color:#1E1E1E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Carpet}}&lt;br /&gt;
|Produces Black carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blue Carpet}} Blue Carpet&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blue Carpet}}&lt;br /&gt;
|Produces Blue carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyan Carpet}} Cyan Carpet&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyan Carpet}}&lt;br /&gt;
|Produces Cyan carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Green Carpet}} Green Carpet&amp;lt;span style=&amp;quot;color:#A8E61D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Green Carpet}}&lt;br /&gt;
|Produces Green carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Orange Carpet}} Orange Carpet&amp;lt;span style=&amp;quot;color:#E78108;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Orange Carpet}}&lt;br /&gt;
|Produces Orange carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Purple Carpet}} Purple Carpet&amp;lt;span style=&amp;quot;color:#91D865;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Purple Carpet}}&lt;br /&gt;
|Produces Purple carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Red Carpet}} Red Carpet&amp;lt;span style=&amp;quot;color:#731008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Red Carpet}}&lt;br /&gt;
|Produces Red carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Black Carpet}} Royal Black Carpet&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal_Black Carpet}}&lt;br /&gt;
|Produces Royal Black carpet&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Blue Carpet}} Royal Blue Carpet&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal_Blue Carpet}}&lt;br /&gt;
|Produces Royal Blue carpet&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|Only useful in Virology. It is used to get a virus symptom of level1 and 2. It is also a primary ingredient for all other Virology-related chemicals. Also boosts the speed at which a virus advances to the next stage by 10 times while in one&#039;s bloodstream. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}} &lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2) &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2) &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6) &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anomalous Virus Food}}&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6) &lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lizard Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Felinid Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Moth Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fly Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pod Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Golem Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Abductor Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oozeling Mutation Toxin}} Oozeling Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oozeling Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide to races#Oozeling|Oozeling]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Advanced Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Skeleton Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and completely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Shadow Mutation Toxin}} &lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plasma Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
==Toxins==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal {{dmgs|e|toxin}} damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
| 0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
| Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
| Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
| Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. &lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy {{dmgs|e|toxin}} damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage &lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink &lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|{{dmgs|e|1 toxin}} damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of {{dmgs|e|toxin}} damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor {{dmgs|e|toxin}} damage, will deal more {{dmgs|e|toxin}} damage if you are starving. Useful if you are fat or obese.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|{{dmgs|e|1.75 toxin}} damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization. &lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does {{dmgs|e|1 toxin}} and {{dmgs|r|1 suffocation}} damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of {{dmgs|q|brute}} damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of {{dmgs|qer|brute|toxin|suffocation}} damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of {{dmgs|e|toxin}} damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal {{dmgs|qe|brute|toxin}} damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal {{dmgs|e|1 toxin}} and 3 brain damage, up to 60 points of {{dmgs|e|toxin}} damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, {{dmgs|r|suffocating}} its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
| Toxin&lt;br /&gt;
|Deals constant {{dmgs|e|toxin}} damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|Stamina, Fake death&lt;br /&gt;
|Does nothing for the first 9 ticks it is metabolized, and then begins dealing rapidly increasing stamina damage. Triggers a fake death which lasts until fully metabolized when stamina damage exceeds 145. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
| Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of {{dmgs|q|brute}} damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}} &lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional {{dmgs|q|0.5 brute}} damage per tick, and if overdosed has 4% chance to cause {{dmgs|q|200 brute}} damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from oozelings&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals {{dmgs|q|brute}} damage over time, but randomly deals bursts of {{dmgs|e|1-10 toxin}} damage, functions as blood for oozeling races.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Electricity}} &amp;lt;br&amp;gt; &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;br&amp;gt;  Ethereals &amp;lt;br&amp;gt; &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;br&amp;gt; High power energy bars &lt;br /&gt;
|Toxin&lt;br /&gt;
|Has a 3% chance each tick to shock you, Ethereals use this as blood and get no negative effects from ingesting or injecting this chemical&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
| Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light {{dmgs|e|toxin}} damage.&lt;br /&gt;
|0.032 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor {{dmgs|e|toxin}} damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor {{dmgs|e|toxin}} damage to humans. Deals heavy {{dmgs|e|toxin}} damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor {{dmgs|e|toxin}} damage to humans. Deals heavy {{dmgs|e|toxin}} damage to pod people.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals heavy heart damage and makes you dizzy. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Frost Oil&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Aquireable from Blue Slimes or from grinding Ice Pepper.&lt;br /&gt;
|Slow down, Burn&lt;br /&gt;
|Reduces body temperature. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling reduces area temperature by 5K per unit.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mushroom Chemicals==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, {{dmgs|e| toxin}}, {{dmgs|r| suffocation}}, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Medicine&lt;br /&gt;
|80% chance to heal {{dmgs|qw|1 brute|1 burn}} damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
==== Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
=== Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33585</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33585"/>
		<updated>2021-05-13T16:41:49Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: &amp;quot;Stage speed 74&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = With the rework and addition of extrapolators, entries relating to symptom acquisition or virology chemicals are outdated}}&lt;br /&gt;
There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
The first, most important way to prevent 99% of infections is proper hazard wear and knowing how to keep the infection from spreading.&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || 1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33554</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=33554"/>
		<updated>2021-05-06T22:53:04Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Add &amp;quot;skineggs&amp;quot; aka &amp;quot;Dermagraphic Ovulogenesis&amp;quot; to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = With the rework and addition of extrapolators, entries relating to symptom acquisition or virology chemicals are outdated}}&lt;br /&gt;
There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
The first, most important way to prevent 99% of infections is proper hazard wear and knowing how to keep the infection from spreading.&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it&#039;s about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]&#039;&#039;&#039;: Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet&#039;s worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. &#039;&#039;&#039;NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT&#039;S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT&#039;&#039;&#039;&lt;br /&gt;
==BABBY&#039;S FIRST VIRUS==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it&#039;ll only slow you down. Listen up- I&#039;m here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I&#039;ve hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can&#039;t seem to grasp it: Virology is fucking SLOW! So this means you&#039;re gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
===Virology with extrapolator:===&lt;br /&gt;
2. Grab the spare extrapolator from the biohazard closet. You&#039;ll need extra to save time. Whenever you stop in medical, check the medical protolathe to see if you can upgrade the extrapolator with a new scanning module. Use a screwdriver to remove the old one, and shove the new one in. This lowers cooldown, massively speeds up the extrapolator&#039;s speed, and allows you to isolate higher-level symptoms&lt;br /&gt;
&lt;br /&gt;
3. get a medical belt for your extrapolators. Consider grabbing a bio-bag for cultures. If CMO is nice, ask for the budget card- getting the budget allows you to skip maint-crawling entirely&lt;br /&gt;
&lt;br /&gt;
4. Use the extrapolator to scan dried blood, old rotting gibs, crusty old vomit, used syringes, rats, etc, for viruses. if you see any symptom that fits the recipe, grab the culture! ALTERNATIVELY, with the budget, go to cargo and buy as many VIRUS SAMPLE CRATES (not Virus Crates) as you can. All the cultures will fit in the bio bag, and it can save cargo crate-dragging time if you go into the shuttle and pack them into the bag yourself. If you lack a budget, offer to do the viro bounty for virus crates- it&#039;s usually worth 4-8k, enough for 2-4 crates. If you want level 0 symptoms, find a source of banana juice&lt;br /&gt;
&lt;br /&gt;
5. Once you have all the level 9s (and hopefully 8s and 7s to save time) you need, go back to viro. Make sure you have a level 3 scanning module at minimum. If you&#039;re missing any level 0-8 symptoms, get the virus chem for that level&lt;br /&gt;
&lt;br /&gt;
6. Extrapolators make gaining a symptom easier. Lay a base culture out, any culture, and add 1u of the base culture. Add 4u of the desired chem, one drop at a time, and check if it has the symptom. If not, empty until it does. When it has the symptom, isolate it with the extrapolator. This is faster than 1u at a time (this being due to the fact that you&#039;re lowering the symptom pool by the amount of symptoms already in the culture, raising your chance). &lt;br /&gt;
&lt;br /&gt;
7. Take your extrapolators, and begin using both in tandem (avoiding cooldowns) to extract every other symptom you need from your collection of culture bottles&lt;br /&gt;
&lt;br /&gt;
8. Once you have every symptom you need, begin putting them in an empty beaker, neutering symptoms from their base culture when applicable. After reaching 4 symptoms, make a culture every time you try to add a new symptom, due to how symptoms may delete other symptoms at high symptom count. Add it one-at-a-time to the main culture, and always drip the single symptom into the main culture, not the other way, as this minimizes the chance of symptom deletion (the check is called per-symptom on the culture being added, so adding only a single symptom only checks it once)&lt;br /&gt;
&lt;br /&gt;
9. After it&#039;s done, label it, make a backup culture, and Falter or Preserve it as necessary. Preserving a virus allows multiple to be placed in one culture bottle!&lt;br /&gt;
===Virology without extrapolator:===&lt;br /&gt;
2. You&#039;ll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. &#039;&#039;&#039;THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU&#039;LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.&#039;&#039;&#039;&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown&#039;s can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold&#039;s symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. &#039;&#039;&#039;Remember to use your dropper, after setting it to one unit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the &#039;&#039;&#039;empty beaker&#039;&#039;&#039;. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it&#039;s the starter, you will need it later, or get rid of it if it&#039;s a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. &#039;&#039;&#039;To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you&#039;re done! yay! Consider Faltering your disease with Spaceacillin if you don&#039;t want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease&#039;s transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don&#039;t rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner&#039;s Salve||Leporazine||Concentrated Barber&#039;s Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person&#039;s three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I&#039;ve left you some advice and useful info. I&#039;ve also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it&#039;s inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 12 resistance threshold injects the bees and the host with one of the game&#039;s best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]  || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 4,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot;&amp;gt;Stage Speed 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone who touches them ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it&#039;s... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || 1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot;&amp;gt;Transmission 16&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot;&amp;gt;Stealth 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;an excellent symptom for beneficial and single-target viruses&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It&#039;s especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it&#039;s under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it&#039;s very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot&#039;s Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas, and slowly kills the host with cellular damage. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and cell damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist&#039;s first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it&#039;s pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You&#039;ll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn&#039;t have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food. if not, a single ground-up banana cream pie mixed with sugar is sufficient for as much laughter as the can usually has&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you&#039;re an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*&#039;&#039;&#039;ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.&#039;&#039;&#039; &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person, single target viruses using Viral Aggressive Metabolism can be just as effective as a deathchem. If you&#039;re an antagonist, and want to be sporting, try poisoning your victim with a powerful zombie virus. In my experience, people love when you do this.&lt;br /&gt;
*While spreading a low-effect beneficial disease may be tempting, designing a combo of multiple diseases (Called a &amp;quot;Trifecta&amp;quot;) at varying severity levels, is usually the best way to go. A good trifecta usually has multiple level 9 symptoms, and can take most of a round to create- but it&#039;s worth it.&lt;br /&gt;
*For stealth: 2 stealth is the only time it matters outside of thresholds. The only time stealth is used outside of this is for extrapolators.&lt;br /&gt;
*White shoes protect from infection sources on the ground, such as bloodstains, vomit, and Exolocomotive Xenomitosis mass&lt;br /&gt;
*If you want a virus to be spread exclusively via Exolocomotive Xenomitosis or Macrophage, falter the virus containing that symptom. It won&#039;t spread via transmission, but will still spread via infected floor or macrophages. Note that when these viruses meet their threshold that spreads all host viruses, they won&#039;t spread faltered versions.&lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it&#039;s a pun to boot! it sucks ass, though.&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you&#039;ve been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32968</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32968"/>
		<updated>2021-01-22T13:23:41Z</updated>

		<summary type="html">&lt;p&gt;Lowwy: Fixed links to Carpotoxin and Antitoxin (Carthatoline). Removed space carp information from Zombie Powder description as the Recipe explains this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals brute damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes toxin damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|125 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Nitrogen &amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause heart damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage and are likely to lead to cardiac arrest. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1 of each damage type per tick. Overdoses cause toxin and liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 parts [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdose causes liver and toxin damage, but will also double the brute healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals 3 burn damage per tick, but causes exhaustion whie it is healing. Overdosing will cause liver and toxin damage, but will also double the burn healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 3 toxin damage per tick and causes frequent vomiting to purge the body of chemicals (including the Carthatoline). Overdoses cause brain damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Treats 2 toxin damage a tick but purges all other chemicals from body, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, and also heals your lungs if they are damaged, but will cause gradual toxin damage. Overdoses cause heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage so long as the liver is still functional, but causes confusion. Overdoses cause brain damage and more severe confusion. Extremely fast metabolization. &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. Use after the super matter deliminates to stop all hallcuincations. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 5 units applied to a husk with less than 50 Burn damage will unhusk it. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest by gradually healing heart damage. Overdoses cause Corazone to be metabolized into [[Histamine]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 Parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;3 Parts [[#ChloralHydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;3 Parts [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;3 Parts [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;Temperature 370k &lt;br /&gt;
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse. &lt;br /&gt;
|.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpet|Carpet]]&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part [[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Zombie Powder|Zombie Powder]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
|Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage making it useful as slimepeople take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lowwy</name></author>
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